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Thread Statistics | Show CCP posts - 5 post(s) |
bamboo x
Eternal Beings Proficiency V.
124
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Posted - 2014.03.05 11:17:00 -
[1] - Quote
I am happy to see the overused light weapons finally receiving a balance, hopefully it will turn out this way, I really dislike the FOTM trend.
However I'm concerned that shield-based weapons will ultimately be inferior, unless shield-based suits are more balanced (stronger) against armor-based suits than they are now.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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bamboo x
Eternal Beings Proficiency V.
124
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Posted - 2014.03.05 11:18:00 -
[2] - Quote
Lorhak Gannarsein wrote:KatanaPT wrote: the days of the caldari logianyone with dmg mods are gone. (thankfully) At the cost of fitting versatility. Every single Gal/Amarr Medium suit in the game will now have 218 more shields than base. Because there is literally nothing else worth putting there. GG CCP. So I'll be running a dual Magsec heavy, I guess. Probably Gallente or Caldari.
I disagree. First of all this will make my fear of Commandos with Thales's a little less scary. More importantly shields need a buff in any way they can get it.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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bamboo x
Eternal Beings Proficiency V.
131
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Posted - 2014.03.05 22:33:00 -
[3] - Quote
Mossellia Delt wrote:I'm not sure how to feel about this. Though I wanted DMG mods balanced, I fear for the already underpowered sniper rifle. (No not the redliners who use it, people like myself who actually leave the redline and use it). Another big worry is heavies vs scouts with the heavies suit bonus.
I was a supporter of scouts being the heavies counter, but even high alpha weapons seem pointless vs the heavy when used by a scout now.
The sniper thing is a very valid point. It won't be able to eat through shields fast enough to kill anything shield tanking.
However the shotgun isn't getting nerfed, the proficiency will probably still increase RoF instead of shield damage, and all this will mean is you'll have to switch to your sidearm to finish the job. I don't see anything wrong with that.
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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bamboo x
Eternal Beings Proficiency V.
131
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Posted - 2014.03.05 22:45:00 -
[4] - Quote
John Demonsbane wrote:2) The magsec likely IS as OP as people think. I am totally putting that on my HMG heavy suit to give me a long range weapon, it's going to be pretty brutal - and downright ludicrous in the hands of non-amateur heavies like myself.
It's still going to have a hard time against anything shield tanking. I would advise against using two armor-based weapons on a heavy. You're probably going to want the ion pistol instead.
Quote:3) The overall damage nerf is an excellent move, except as people noted, nerfing weapons like the TAR makes no sense and the RR should have been hit harder.
4a) Damage mods were nerfed too hard. They are not the (or even a) primary reason for the current low TTK and it's a huge indirect nerf to AV and alpha weapons like the SG and sniper. There's nothing worth putting in those slots now besides extenders.
I'm not so sure that AV is being nerfed at all. Gunnlogis are just going to have to be hit hard or fluxed/AV naded before using your FG/SL. But armor-based vehicles are going to be cake. And as far as I'm concerned, as long as one of the gunships is getting an upper hand in AV again, I'm OK with the Caldari Assault Dropships being harder to kill. Dropships have been struggling and this is a refreshing change.
And as I said in my last post, the sniper rifle change IS a problem, but I don't know why it's that much of a big deal to switch to your SMG or magsec from the shotgun once their shields are down.
Edit: As a matter of fact I can see this giving the Plasma Cannon some SERIOUS AV potential
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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bamboo x
Eternal Beings Proficiency V.
131
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Posted - 2014.03.05 23:03:00 -
[5] - Quote
John Demonsbane wrote:I have only two proto fluxes for that. What I need is range, baby! Can't play every match in the Gallente facility.
Fixed
Think about it, when your fluxes run out, armor-based weapons will be so weak against shields now that they will literally stare you in the face and laugh
bamboo x (Federation Specialist Duvolle Assault Rifle) you
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bamboo x
Eternal Beings Proficiency V.
149
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Posted - 2014.03.08 01:54:00 -
[6] - Quote
CCP, it should only take two infantry of AV skill investment equal to the tanker to kill a tank. No more.
I'm pretty sure there are 5 tanks allowed on the field. That outnumbers the resources 16 infantry could possibly need to take those tanks out.
So many people will quit this game if you don't fix AV in 1.8 it's not even funny. Tanks are what is hurting Dust the most right now.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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bamboo x
Eternal Beings Proficiency V.
226
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Posted - 2014.03.15 10:50:00 -
[7] - Quote
How much percentage bonus do we get for proficiency now?
bamboo x in 1.8 (Boundless HMG) you
bamboo x (Ion or Scrambler Pistol) you
bamboo x (Forge Gun or AV nade) your tank
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bamboo x
Eternal Beings Proficiency V.
228
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Posted - 2014.03.15 14:48:00 -
[8] - Quote
Summ Dude wrote:bamboo x wrote:How much percentage bonus do we get for proficiency now? Same as before, 3% per level. The only difference is that now it will only affect either armor or shields, not both.
I know the shields and armor part
Link or didnt happen
hackable ladders ftw
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bamboo x
Eternal Beings Proficiency V.
369
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Posted - 2014.03.25 20:19:00 -
[9] - Quote
Link to blog isn't working.
Was trying to check the SMG nerf
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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