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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Korvin Lomont
United Pwnage Service RISE of LEGION
641
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Posted - 2014.03.05 12:53:00 -
[1] - Quote
Lorhak Gannarsein wrote:AR nerf makes it inferior to Magsec in nearly every way.
Calling it now.
MAGSEC 514
Yeah CCP really must hate the AR by now (or gallente Weapons in general), well now the AR is so bad that it gets outclassed by a sidearm
In addition one of the most OP weapons the SR (yeah I know overheating etc but still) gets nerfed less than the AR or more important the Tac AR . SO CCP why did you not remove the AR and all variants altogether???
Hmm the SG now becomes a damage boost to shields instead of the current RoF increase interesting...or a mistake?
And why the nerf for the SMG??? Now the SMG is clearly inferior to the MagSEC . And there is REALLY no reason to use the SMG less DPS, and less range????
And another nerf for AV??? As Tank Spam isn't bad enough
With this CCP solves none of the balancing issues instead they create even more .
The only good thing is TTK get slightly reduced |
Korvin Lomont
United Pwnage Service RISE of LEGION
645
|
Posted - 2014.03.05 18:37:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Indirect AV nerfs: damage mod nerf, grenades carried nerf (for flux and AV grenades). Was the grenade count reduction necessary for anything other than locus? It takes 3 standard PACKED AV nades to take out a cheap LAV.
RR is likely still going to be comparatively OP compared to the AR since they got nerfed by very close values; CCP still doesn't get that range and DPS should be inversely proportional, high range weapons will always be preferable to low range ones if DPS is similar. I bet they'll make the same mistake with magsec.
Did you guys need to nerf the inferior AR variants by same percentage? this could have been an opportunity to make them better by comparison by not nerfing them as hard.
I am a SCR user, but WHY WHY WHY did the ARs get nerfed harder than the SCRs? ARs were the least viable of the racial rifles in 1.7.
A 2% difference from basic to complex is not worth it, there no reason to use complex damage mods anymore. Should have been 3%-5%-7%, this is just overkill.
Holy crap, they really are making the same mistake with the magsec. The magsec was shown to be OP compared to the SMG by players in the feedback thread of the previously released stats, and you nerf the SMG? Yes, guess you are repeating the same mistake.
magsec 355 DPS
SMG 350 DPS
Magsec has more range, AND more DPS?!
So sad but also so true. I REALLY don't get where CCP wants to move with this crap. Further nerfing to the weakest Rifle to the grade of a sidearm. Another nerf to AV across the board even though CCP acknowledged that AV is underperforming...introduction of OP new weapons (oh and one clearly UP). I really lose hope for this game. |
Korvin Lomont
United Pwnage Service RISE of LEGION
650
|
Posted - 2014.03.06 13:18:00 -
[3] - Quote
Vell0cet wrote:Stefan Stahl wrote:4. Nerfing ARs more than SCRs? The ScR is going to be hit harder by the TTK changes than most weapons because of overheat, and its difficulty penetrating armor buffers. While the AR is also bonused vs. shields it is more balanced and will do considerably more damage to armor than laser weapons. Its large clip size will allow it more sustained fire and will be advantageous in a longer TTK scenario. I really think it's too early to make assumptions about how this will play out. It needs to be vetted in the field. If the AR is underperforming, I suspect CCP will continue to make balance changes going forward. Everyone wants the same thing: for all weapons to be fun and competitive in their respective roles.
Here I have to correct you infact the current nerf is a buff for the SCR as it gets less of a nerf than every other Rifle. This makes the SCR directly better compared to the other rifles.
Overheating was never really a big issue on the SCR as long as you know how to handle it. You could get 16-18 shot before overheating thats the clipsize of a Tac AR.
This will surely kill the already weak Tac AR as the SCR will be way better in ever aspect.
Sure the (std) AR has a bigger Clip but guess what the ASCR has an ever bigger clip so may be you look at comparable weapon stats.
But even though the AR has a bigger clip the damage per clip is far less compared to both variants.
I simply don't get what is CCP's intended role for the AR this weapon has now the second lowest DPS of all rifles combined with the shortest range.
In 1.8 the AR will be so bad that even a sidearm will be equally effective .
1.8 will be a really bad update for gallente weaponry and if there is a respec I guess most will spec out of gallente tech as there is really little to no reason to use any gallente based weapon.
Ion Pistol shortest range and lowest DPS of all pistols even lower than the flaylock PLC is joke as AV weapon and nothing more than a troll weapon vs infantry SG has a stupid skill tree and is barely able to OHK anything above std with a very sh AR is the weakest overall Assault Rifle second lowest dps with shortest Range All other AR weapons are even weaker than the std AR |
Korvin Lomont
United Pwnage Service RISE of LEGION
655
|
Posted - 2014.03.07 10:18:00 -
[4] - Quote
Doshneil Antaro wrote:Changes to proficiency and damage mods is a perfect start to actually help fine tune weapons. CCP will be able to gather true data. It just is going to suck for awhile for some weapons, but CCP will see that and fix them. I just wish they hotfixed more often, that would help ease some of the pain.
This game with so many damage increases available got in the way and makes it hard to balance upon. I see many of the 1.8 fixes as a breaking the game back down to simpler blocks, to improve the foundation.
The big question how many of us will take the pain for another 3 or 4 month of a completely broken game balancing wise? |
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