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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 833
 
 
      | Posted - 2014.03.01 18:38:00 -
          [1] - Quote 
 Lot's of post moaning on heavies and to be fair
 It has been pretty crap getting Heavy spammed in CQC
 
 I don't mind the difficulty of taking on a heavy, it's fun
 The issue is when I flank and attack him, using anything other than RE is suicide
 Because the buff to Heavy turn speed was completely unnecessary, they are Heavy!
 
 Heavys can turn around way to fast atm and it makes it too easy for AR use..
 The HMG accuracy would actually benefit from it being slower so....
 
 What do you think ?
 
 Plasma Cannon performs its suppresion/area denial role perfectly Pity dust players only perform one role - slaying | 
      
      
        |  xxwhitedevilxx M
 Maphia Clan Corporation
 
 1771
 
 
      | Posted - 2014.03.01 18:49:00 -
          [2] - Quote 
 inb4heavyrage
 
 >Bastard I : "Cce me ne... futt! XD" | 
      
      
        |  Mayor Redshield
 Redshield Finance
 
 2
 
 
      | Posted - 2014.03.01 18:57:00 -
          [3] - Quote 
 I tried to sneak up on a lone heavy, while in my profile dampened assault fit. I got about two shots on him with a TacAR before he turned around, got me with a couple of shots from a scrambler rifle and then he switched to a shotgun to finish me.
 
 | 
      
      
        |  Chibi Andy
 Forsaken Immortals
 Top Men.
 
 988
 
 
      | Posted - 2014.03.01 18:58:00 -
          [4] - Quote 
 lol once the event is over you'll see those so called "heavies" disappear and the usual numbers will be back
 
 YOU HAVE BEEN SCANNED!!!  sç+a¦át¢èa¦á)sç+ (pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+ | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 833
 
 
      | Posted - 2014.03.01 19:00:00 -
          [5] - Quote 
 They can rage all they like, to turn fast i sacrifice HP (light/medium)
 What did they sacrifice to be able to 360 as fast as they are atm ??
 
 Plasma Cannon performs its suppresion/area denial role perfectly Pity dust players only perform one role - slaying | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 833
 
 
      | Posted - 2014.03.01 19:01:00 -
          [6] - Quote 
 Heavy use is up a lot since before the event ...
 
 Plasma Cannon performs its suppresion/area denial role perfectly Pity dust players only perform one role - slaying | 
      
      
        |  xxwhitedevilxx M
 Maphia Clan Corporation
 
 1771
 
 
      | Posted - 2014.03.01 19:06:00 -
          [7] - Quote 
 
 TheD1CK wrote:They can rage all they like, to turn fast i sacrifice HPWhat did they sacrifice to be able to 360 as fast as they are atm ??
 
 But yeah, I do agree they shouldn't be able to turn that fast. I can 360 easily within 4 cm with a mouse, go figure...
 
 >Bastard I : "Cce me ne... futt! XD" | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 672
 
 
      | Posted - 2014.03.01 19:08:00 -
          [8] - Quote 
 
 Mayor Redshield wrote:I tried to sneak up on a lone heavy, while in my profile dampened assault fit. I got about two shots on him with a TacAR before he turned around, got me with a couple of shots from a scrambler rifle and then he switched to a shotgun to finish me.
 Wow you got owned by a unicorn(lolmando)...
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  Asher Night
 Dark Tengu
 
 490
 
 
      | Posted - 2014.03.01 19:15:00 -
          [9] - Quote 
 I agree. It is not that I want to kill heavies everytime I meet them but it's clear that when a heavy wipes me out with an HMG or Rifle after I get them to within a centimeter of death, it isn't always talent. There are only a few ways to kill a heavy if you aren't a heavy, and they aren't talent required. It's just chance.
 
 What makes it worse is the HMG has so much range for the damage it does. I keep seeing heavies in LAVs drive a good bit past me, jump out, and open fire from their HMG at 30+ meters away. They have so much HP and ammo that they can kill you from such a distance before you can take them out. Plus if they get low on HP, they just jump in their LAVs and drive away like scrubs.
 
 The HMG needs a range nerf, and their turn speed needs to be just a bit lower. Yeah, I said it.
 
 100% Tactical Scout Corporation | 
      
      
        |  Hynox Xitio
 Molon Labe.
 General Tso's Alliance
 
 182
 
 
      | Posted - 2014.03.01 19:18:00 -
          [10] - Quote 
 Heavies haven't been good since late Chromosome, everybody shut up and accept god's gift.
 
 Hynox Xitio // Patron Saint of Fogwogglers // Master Heavy  | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 674
 
 
      | Posted - 2014.03.01 19:20:00 -
          [11] - Quote 
 
 Asher Night wrote:I agree. It is not that I want to kill heavies everytime I meet them but it's clear that when a heavy wipes me out with an HMG or Rifle after I get them to within a centimeter of death, it isn't always talent. There are only a few ways to kill a heavy if you aren't a heavy, and they aren't talent required. It's just chance.
 What makes it worse is the HMG has so much range for the damage it does. I keep seeing heavies in LAVs drive a good bit past me, jump out, and open fire from their HMG at 30+ meters away. They have so much HP and ammo that they can kill you from such a distance before you can take them out. Plus if they get low on HP, they just jump in their LAVs and drive away like scrubs.
 
 The HMG needs a range nerf, and their turn speed needs to be just a bit lower. Yeah, I said it.
 you are aware that the optimal for a HMG is 20 meters right? and yes there needs to be an exit/entrance animation for vehicles and yes the turn speed could be a bit slower
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  Funkmaster Whale
 0uter.Heaven
 
 1434
 
 
      | Posted - 2014.03.01 19:22:00 -
          [12] - Quote 
 So let me get this straight, you're complaining about Heavies being too good at CQC, the absolute one place a Heavy is and should be most effective?
 
 Heavies are still crap, but at least now they can output the same DPS as the OP CR/RR in CQC. At range, they still drop like flies.
 
 Let me play you the song of my people! | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 838
 
 
      | Posted - 2014.03.01 19:31:00 -
          [13] - Quote 
 No complaints on their damage or endurance but
 the Heavy turn speed is really unfair on the scout role
 that should be our advantage not the guys with over 1000HP
 
 Plasma Cannon performs its suppresion/area denial role perfectly Pity dust players only perform one role - slaying | 
      
      
        |  Jade Dragonis
 GRIM MARCH
 D.E.F.I.A.N.C.E
 
 304
 
 
      | Posted - 2014.03.01 19:35:00 -
          [14] - Quote 
 hahahahahahahahahahahahahahahahahaha
  
 Folloe me on Youtube | 
      
      
        |  Funkmaster Whale
 0uter.Heaven
 
 1435
 
 
      | Posted - 2014.03.01 19:45:00 -
          [15] - Quote 
 
 TheD1CK wrote:No complaints on their damage or endurance butthe Heavy turn speed is really unfair on the scout role
 that should be our advantage not the guys with over 1000HP
 Limiting turn speed is a silly way to balance things. It doesn't really fix the issue and only makes players even more frustrated with the already abysmal controls in this game.
 
 What would be better I think is if Heavies were less vulnerable at the front and more vulnerable at the back. Meaning a Shotgun to the back against a Heavy would be lethal, while an attack to their front would do far less. This would give Heavies a decent offensive role as far as advancing and pushing the line, but the drawback would be increased vulnerability to being flanked.
 
 Let me play you the song of my people! | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 838
 
 
      | Posted - 2014.03.01 19:48:00 -
          [16] - Quote 
 
 Funkmaster Whale wrote:TheD1CK wrote:No complaints on their damage or endurance butthe Heavy turn speed is really unfair on the scout role
 that should be our advantage not the guys with over 1000HP
 Limiting turn speed is a silly way to balance things. It doesn't really fix the issue and only makes players even more frustrated with the already abysmal controls in this game. What would be better I think is if Heavies were less vulnerable at the front and more vulnerable at the back. Meaning a Shotgun to the back against a Heavy would be lethal, while an attack to their front would do far less. This would give Heavies a decent offensive role as far as advancing and pushing the line, but the drawback would be increased vulnerability to being flanked. 
 This ^ I like
  
 Plasma Cannon performs its suppresion/area denial role perfectly Pity dust players only perform one role - slaying | 
      
      
        |  Knight Solitaire
 Brutor Vanguard
 Minmatar Republic
 
 426
 
 
      | Posted - 2014.03.01 19:51:00 -
          [17] - Quote 
 Scout sneaks up on Heavy, Shotguns in back. Heavy turns around and stares him to death.
 
 /Balance
 
 Corporation: Fatal Absolution Alliance: General Tso's Alliance | 
      
      
        |  calvin b
 Ostrakon Agency
 Gallente Federation
 
 1593
 
 
      | Posted - 2014.03.01 19:55:00 -
          [18] - Quote 
 
 Hynox Xitio wrote:Heavies haven't been good since late Chromosome, everybody shut up and accept god's gift. 
 
 Spot on. Heavies have not been true heavies in a long time. If everyone had saw how heavies where back in Beta and closed Beta they would not complain about the current build.
 
 A heavy before 1.8 | 
      
      
        |  Asher Night
 Dark Tengu
 
 490
 
 
      | Posted - 2014.03.01 20:03:00 -
          [19] - Quote 
 
 Vitharr Foebane wrote:Asher Night wrote:I agree. It is not that I want to kill heavies everytime I meet them but it's clear that when a heavy wipes me out with an HMG or Rifle after I get them to within a centimeter of death, it isn't always talent. There are only a few ways to kill a heavy if you aren't a heavy, and they aren't talent required. It's just chance.
 What makes it worse is the HMG has so much range for the damage it does. I keep seeing heavies in LAVs drive a good bit past me, jump out, and open fire from their HMG at 30+ meters away. They have so much HP and ammo that they can kill you from such a distance before you can take them out. Plus if they get low on HP, they just jump in their LAVs and drive away like scrubs.
 
 The HMG needs a range nerf, and their turn speed needs to be just a bit lower. Yeah, I said it.
 you are aware that the optimal for a HMG is 20 meters right? and yes there needs to be an exit/entrance animation for vehicles and yes the turn speed could be a bit slower 
 I'm fine with 20m but I definitely got wiped out from 32 meters last night by some Heavy driving around in a LAV. I was in an abandoned part of the map so I doubt someone else was shooting at me. As it stands now the only drawback to being a heavy is you move slower, but with LAVs it doesn't even matter. If you play the role of point defense, it matters even less.
 
 I want heavies in the game, I want them to ne a challenge, but right now they are challenging in the way that a baby fighting Mike Tyson is challenging.
 
 100% Tactical Scout Corporation | 
      
      
        |  Drapedup Drippedout
 0uter.Heaven
 
 504
 
 
      | Posted - 2014.03.01 20:44:00 -
          [20] - Quote 
 
 TheD1CK wrote:No complaints on their damage or endurance butthe Heavy turn speed is really unfair on the scout role
 that should be our advantage not the guys with over 1000HP
 
 
 The turn speed is slow while firing, on a heavy. Stay outside his reticle of death and you can survive most encounters. Even on my min assault I see no problem with current heavy stats.
 
 I do rage from time to time when I get clipped by a RR from 60m by a heavy, but I'd rather players have the freedom of suit options than restrict a class to simply one class of weapons.
 
 I agree with you on most things you post, but have to disagree with you here man. The only way I could agree to a slower turn radius would be as a stacking penalty for heavies stacking armor. Like 3/5/10% reduction to turn radius for basic/adv/complex plates.
 
 Pro-fit Prophet "Gimme yo lunch money" | 
      
      
        |  J0hlss0n
 Molon Labe.
 General Tso's Alliance
 
 105
 
 
      | Posted - 2014.03.01 20:54:00 -
          [21] - Quote 
 
 Asher Night wrote:The HMG needs a range nerf..... 
 So, someone used the word "HMG" and "nerf" in the same sentence... wow... so we've gone from crying about tanks and op weapons to all of a sudden cry over heavies... and 1,8 hasn't even launched yet but people are going crazy over that "heavies will be op".... this community...
 
 | 
      
      
        |  Asher Night
 Dark Tengu
 
 491
 
 
      | Posted - 2014.03.01 21:11:00 -
          [22] - Quote 
 
 J0hlss0n wrote:Asher Night wrote:The HMG needs a range nerf..... So, someone used the word "HMG" and "nerf" in the same sentence... wow... so we've gone from crying about tanks and op weapons to all of a sudden cry over heavies... and 1,8 hasn't even launched yet but people are going crazy over that "heavies will be op".... this community... 
 Don't quote me if you're going to conveniently cut out everything so you can make an asinine, strawman argument.
 
 You're defending the HMG - a high ammo, high damage weapon - being able to kill someone from 30+ meters away, very quickly. You're the one being crazy.
 
 No one is even talking about 1.8 in this topic yet. You brought up a topic no one mentioned and then bitched about people complaining about it. You literally sound like an insane old person with vertigo.
 
 100% Tactical Scout Corporation | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 683
 
 
      | Posted - 2014.03.01 21:14:00 -
          [23] - Quote 
 
 Drapedup Drippedout wrote:TheD1CK wrote:No complaints on their damage or endurance butthe Heavy turn speed is really unfair on the scout role
 that should be our advantage not the guys with over 1000HP
 The turn speed is slow while firing, on a heavy. Stay outside his reticle of death and you can survive most encounters. Even on my min assault I see no problem with current heavy stats.  I do rage from time to time when I get clipped by a RR from 60m by a heavy, but I'd rather players have the freedom of suit options than restrict a class to simply one class of weapons.  I agree with you on most things you post, but have to disagree with you here man. The only way I could agree to a slower turn radius would be as a stacking penalty for heavies stacking armor. Like 3/5/10% reduction to turn radius for basic/adv/complex plates. This way, they are penalized for the armor tanking. The High HP + turn radius is what is so lethal. Simply make it a bit more detrimental to stack HP. Also, Funkmaster might be onto something...weak spots on a heavy could be interesting.... you know plates already affect turn speed right?
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  J0hlss0n
 Molon Labe.
 General Tso's Alliance
 
 107
 
 
      | Posted - 2014.03.01 21:19:00 -
          [24] - Quote 
 
 
 ...so, you've played heavy much? Been using the HMG for a few builds back?
 
 Yes, I am defending the HMG, because I've been using it since closed beta and I've seen and experienced the different stages of it, and its just now that its has found its place. That's the truth, and if you still want to win a close combat battle with a heavy/hmg, then its up to you to change your playstyle and not start calling a weapon thats finally changed into something useful a op weapon and point towards a nerf. You are supposed to get torn apart if you face a heavy straight on with a assault rifle or other range effective weapons, just as a heavy is supposed to loose pretty easy out in the open... and don't tell me you are being killed easily by a heavy out in the open because... well...
 
 The HMG/Heavy is supposed to be great in close combat, what else is it for?
 And try a heavy out in the open, and get torn apart by CR/RR/etc with ease.
 | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 686
 
 
      | Posted - 2014.03.01 21:20:00 -
          [25] - Quote 
 
 Asher Night wrote:J0hlss0n wrote:Asher Night wrote:The HMG needs a range nerf..... So, someone used the word "HMG" and "nerf" in the same sentence... wow... so we've gone from crying about tanks and op weapons to all of a sudden cry over heavies... and 1,8 hasn't even launched yet but people are going crazy over that "heavies will be op".... this community... Don't quote me if you're going to conveniently cut out everything so you can make an asinine, strawman argument.  You're defending the HMG - a high ammo, high damage weapon - being able to kill someone from 30+ meters away, very quickly. You're the one being crazy.  No one is even talking about 1.8 in this topic yet. You brought up a topic no one mentioned and then bitched about people complaining about it. You literally sound like an insane old person with vertigo. Alright a full quote just for you :3
 The ONLY way a hmg will kill at anything farther then 20 meteres is:
 A) you are crouched thus exposing you to their in optimal gunfire while you are out of yours
 B) they are a scout
 
 at 20+ meters A can be possible but you will usually die first
 at 30 meters you would need both A and B and if they are using anything but a shot gun you WILL die first
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  calvin b
 Ostrakon Agency
 Gallente Federation
 
 1597
 
 
      | Posted - 2014.03.01 21:22:00 -
          [26] - Quote 
 
 J0hlss0n wrote:...so, you've played heavy much? Been using the HMG for a few builds back?  Yes, I am defending the HMG, because I've been using it since closed beta and I've seen and experienced the different stages of it, and its just now that its has found its place. That's the truth, and if you still want to win a close combat battle with a heavy/hmg, then its up to you to change your playstyle and not start calling a weapon thats finally changed into something useful a op weapon and point towards a nerf. You are supposed to get torn apart if you face a heavy straight on with a assault rifle or other range effective weapons, just as a heavy is supposed to loose pretty easy out in the open... and dont tell me you are being killed easilly by a heavy out in the open because... well... The HMG/Heavy is supposed to be great in close combat, what else is it for?  And try a heavy out in the open, and get torn apart by CR/RR/etc with ease. 
 
 you are correct the HMG is fine and IMO it needs a range increase by 10 more meters. If you are stupid enough to go against a heavy in its element you deserve the outcome.
 
 A heavy before 1.8 | 
      
      
        |  Asher Night
 Dark Tengu
 
 491
 
 
      | Posted - 2014.03.01 21:23:00 -
          [27] - Quote 
 
 J0hlss0n wrote:...so, you've played heavy much? Been using the HMG for a few builds back?  Yes, I am defending the HMG, because I've been using it since closed beta and I've seen and experienced the different stages of it, and its just now that its has found its place. That's the truth, and if you still want to win a close combat battle with a heavy/hmg, then its up to you to change your playstyle and not start calling a weapon thats finally changed into something useful a op weapon and point towards a nerf. You are supposed to get torn apart if you face a heavy straight on with a assault rifle or other range effective weapons, just as a heavy is supposed to loose pretty easy out in the open... and dont tell me you are being killed easilly by a heavy out in the open because... well... The HMG/Heavy is supposed to be great in close combat, what else is it for?  And try a heavy out in the open, and get torn apart by CR/RR/etc with ease. 
 Lol, are you deaf or just dumb? Do you not know how far 30 meters is? That isn't close quarters. I didn't face a heavy straight on. He rolled up in a LAV, and jumped out. The entire time I was running. How you interpret that as fighting a heavy straight on perplexes me.
 
 100% Tactical Scout Corporation | 
      
      
        |  Meeko Fent
 Kirkinen Risk Control
 Caldari State
 
 1839
 
 
      | Posted - 2014.03.01 21:26:00 -
          [28] - Quote 
 
 Chibi Andy wrote:lol once the event is over you'll see those so called "heavies" disappear and the usual numbers will be back  So 2 heavies in all of New Eden?
 
 Looking for a Interesting Character Name? Why Not Zoidberg? | 
      
      
        |  Vitharr Foebane
 Living Like Larry Schwag
 
 687
 
 
      | Posted - 2014.03.01 21:34:00 -
          [29] - Quote 
 
 Meeko Fent wrote:Chibi Andy wrote:lol once the event is over you'll see those so called "heavies" disappear and the usual numbers will be back  So 2 heavies in all of New Eden? im sure there are a couple more then that :3
 
 Thanks CCP for making the HMG Heavy viable again :3 That's no excuse to slack off on releasing a heavy laser though =.= | 
      
      
        |  J0hlss0n
 Molon Labe.
 General Tso's Alliance
 
 107
 
 
      | Posted - 2014.03.01 21:35:00 -
          [30] - Quote 
 
 Asher Night wrote:Lol, are you deaf or just dumb? Do you not know how far 30 meters is? That isn't close quarters. I didn't face a heavy straight on. He rolled up in a LAV, and jumped out. The entire time I was running. How you interpret that as fighting a heavy straight on perplexes me. 
 No, I'm not deaf, I'm mute.
 
 So, have you been killed like this many times?
 
 | 
      
      
        |  Meeko Fent
 Kirkinen Risk Control
 Caldari State
 
 1840
 
 
      | Posted - 2014.03.01 21:40:00 -
          [31] - Quote 
 
 Asher Night wrote:J0hlss0n wrote:Asher Night wrote:The HMG needs a range nerf..... So, someone used the word "HMG" and "nerf" in the same sentence... wow... so we've gone from crying about tanks and op weapons to all of a sudden cry over heavies... and 1,8 hasn't even launched yet but people are going crazy over that "heavies will be op".... this community... Don't quote me if you're going to conveniently cut out everything so you can make an asinine, strawman argument.  You're defending the HMG - a high ammo, high damage weapon - being able to kill someone from 30+ meters away, very quickly. You're the one being crazy.  No one is even talking about 1.8 in this topic yet. You brought up a topic no one mentioned and then bitched about people complaining about it. You literally sound like an insane old person with vertigo. High Ammo, High ROF.
 
 It literally does the least damage in the game.
 Its damage drops off after 30 meters, if the dispersion allows it to be used effectively the far off
 Requires you to use the slowest suit in the game to use it
 
 Looking for a Interesting Character Name? Why Not Zoidberg? | 
      
      
        |  Arkest Anzari
 Ostrakon Agency
 Gallente Federation
 
 1
 
 
      | Posted - 2014.03.01 21:45:00 -
          [32] - Quote 
 
 TheD1CK wrote:Lot's of post moaning on heavies and to be fairIt has been pretty crap getting Heavy spammed in CQC
 
 I don't mind the difficulty of taking on a heavy, it's fun
 The issue is when I flank and attack him, using anything other than RE is suicide
 Because the buff to Heavy turn speed was completely unnecessary, they are Heavy!
 
 Heavys can turn around way to fast atm and it makes it too easy for AR use..
 The HMG accuracy would actually benefit from it being slower so....
 
 What do you think ?
 That makes sense. They are very slow already, however.
 
 Maybe it should be related to their weapon. Like heavy weapons having a penalty to turn speed. Having 1100+ ehp should be fine according to those FotM spamming PC-farming protoscrubs (or at the very least, they should be the last people to whine about it), so turn speed should be fine when they have a light weapon or sidearm equipped.
 | 
      
      
        |  Chibi Andy
 Forsaken Immortals
 Top Men.
 
 991
 
 
      | Posted - 2014.03.01 21:45:00 -
          [33] - Quote 
 lol the commando suit doesnt count as a true heavy.
  
 so HMG is OP? it was a giant BB gun in the previous build and now it got back to what it should be, why would that be OP?
 
 isnt the HMG meant to clear a room full of reds and scare them shitless? previous build i could storm a storm a room full of reds and be lucky enough to kill one red due to the DMG the HMG was dealing (think it was like 14dmg at standard and 17dmg at proto?)
 
 if we're going to compare weapons being OP i could say the same for the CR, standard CR took away my 600 shields from 80m in 2 seconds now thats just wrong on so many levels.
 
 YOU HAVE BEEN SCANNED!!!  sç+a¦át¢èa¦á)sç+ (pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+ | 
      
      
        |  Incin3rate
 New Age Empire.
 
 51
 
 
      | Posted - 2014.03.01 21:45:00 -
          [34] - Quote 
 
 Asher Night wrote:J0hlss0n wrote:...so, you've played heavy much? Been using the HMG for a few builds back?  Yes, I am defending the HMG, because I've been using it since closed beta and I've seen and experienced the different stages of it, and its just now that its has found its place. That's the truth, and if you still want to win a close combat battle with a heavy/hmg, then its up to you to change your playstyle and not start calling a weapon thats finally changed into something useful a op weapon and point towards a nerf. You are supposed to get torn apart if you face a heavy straight on with a assault rifle or other range effective weapons, just as a heavy is supposed to loose pretty easy out in the open... and dont tell me you are being killed easilly by a heavy out in the open because... well... The HMG/Heavy is supposed to be great in close combat, what else is it for?  And try a heavy out in the open, and get torn apart by CR/RR/etc with ease. Lol, are you deaf or just dumb? Do you not know how far 30 meters is? That isn't close quarters. I didn't face a heavy straight on. He rolled up in a LAV, and jumped out. The entire time I was running. How you interpret that as fighting a heavy straight on perplexes me. Whats not broken? Lets start there.
 | 
      
      
        |  Vesperz
 D3M3NT3D M1NDZ
 The Umbra Combine
 
 50
 
 
      | Posted - 2014.03.01 21:52:00 -
          [35] - Quote 
 This community, I swear. Heavies are finally in their spot, hmgs are finally viable and chew **** up - yet screams of "that lav scrub tactic is dumb" how else are they going to get around? "I shouldnt die at 30 meters to a hmg" would you rather die at 82 meters if he was carrying a rail? I run scout, I have no trouble with heavies, if I die its because of a mistake I made or not checking my surroundings first.
 
 Live by honor, kill by stealth. | 
      
      
        |  Disturbingly Bored
 The Strontium Asylum
 
 1809
 
 
      | Posted - 2014.03.01 22:04:00 -
          [36] - Quote 
 
 Asher Night wrote:I didn't face a heavy straight on. He rolled up in a LAV, and jumped out. The entire time I was running. How you interpret that as fighting a heavy straight on perplexes me. 
 Ah. Okay.
 
 Now I know what this is about...
 
 YouGÇÖre whining about the HMG, but what you really want is the Battle Segway nerfed.
 
 Which is reasonable. Buff AV back to pre-1.7 levels and weGÇÖll solve this and whole host of other problems.
 
 I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro] | 
      
      
        |  Vordred Knight
 Endless Hatred
 Ishuk-Raata Enforcement Directive
 
 19
 
 
      | Posted - 2014.03.01 22:33:00 -
          [37] - Quote 
 my breach shot does well against most heavies
 
 ashes to ashes dust to dust we are nothing but dust and to dust you shall return - Father Alexander Anderson | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 2680
 
 
      | Posted - 2014.03.01 22:41:00 -
          [38] - Quote 
 
 TheD1CK wrote:Lot's of post moaning on heavies and to be fairIt has been pretty crap getting Heavy spammed in CQC
 
 I don't mind the difficulty of taking on a heavy, it's fun
 The issue is when I flank and attack him, using anything other than RE is suicide
 Because the buff to Heavy turn speed was completely unnecessary, they are Heavy!
 
 Heavys can turn around way to fast atm and it makes it too easy for AR use..
 The HMG accuracy would actually benefit from it being slower so....
 
 What do you think ?
 They buffed Heavy Suit turn speed. This only effects the Heavy when using light weapons. They did not change the HMG turn speed. It is still slower than a shotgun.
 
 The HMG on hip fire still canGÇÖt keep up with a scout and some assault suits orbiting at less than 5m.
 
 Fox Gaden: DUST Wall of Fame, 2014 | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 2680
 
 
      | Posted - 2014.03.01 22:44:00 -
          [39] - Quote 
 
 Mayor Redshield wrote:I tried to sneak up on a lone heavy, while in my profile dampened assault fit. I got about two shots on him with a TacAR before he turned around, got me with a couple of shots from a scrambler rifle and then he switched to a shotgun to finish me.
 Now the turn speed buff does account for that.
 
 Perhaps making the base turn speed of the suit a bit slower would be a way of dealing with Heavies using light weapons, but I would find it annoying when using my sidearm.
 
 Fox Gaden: DUST Wall of Fame, 2014 | 
      
      
        |  Roy Ventus
 Foxhound Corporation
 
 1195
 
 
      | Posted - 2014.03.01 22:48:00 -
          [40] - Quote 
 Lol so we just gonna argue about how heavies have been UP for so long that they deserve to not be critically looked at?
 
 Oh and what of the heavy who uses the OP rifles and their eHP against us? Oh and those guys who hop out of LAVs. But sure let's ***** about how Heavies are "perfect" right now.
 
 "There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all." | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 2680
 
 
      | Posted - 2014.03.01 22:51:00 -
          [41] - Quote 
 
 TheD1CK wrote:No complaints on their damage or endurance butthe Heavy turn speed is really unfair on the scout role
 that should be our advantage not the guys with over 1000HP
 A Scout can obit an HMG Heavy at 5m faster than the HMG Heavy can turn with Hip fire. The turn speed buff to the suit did not effect the turn speed of the HMG. To kill a good Scout I have to switch to my sidearm.
 
 Fox Gaden: DUST Wall of Fame, 2014 | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 2680
 
 
      | Posted - 2014.03.01 22:54:00 -
          [42] - Quote 
 
 Asher Night wrote:Vitharr Foebane wrote:Asher Night wrote:I agree. It is not that I want to kill heavies everytime I meet them but it's clear that when a heavy wipes me out with an HMG or Rifle after I get them to within a centimeter of death, it isn't always talent. There are only a few ways to kill a heavy if you aren't a heavy, and they aren't talent required. It's just chance.
 What makes it worse is the HMG has so much range for the damage it does. I keep seeing heavies in LAVs drive a good bit past me, jump out, and open fire from their HMG at 30+ meters away. They have so much HP and ammo that they can kill you from such a distance before you can take them out. Plus if they get low on HP, they just jump in their LAVs and drive away like scrubs.
 
 The HMG needs a range nerf, and their turn speed needs to be just a bit lower. Yeah, I said it.
 you are aware that the optimal for a HMG is 20 meters right? and yes there needs to be an exit/entrance animation for vehicles and yes the turn speed could be a bit slower I'm fine with 20m but I definitely got wiped out from 32 meters last night by some Heavy driving around in a LAV. I was in an abandoned part of the map so I doubt someone else was shooting at me. As it stands now the only drawback to being a heavy is you move slower, but with LAVs it doesn't even matter. If you play the role of point defense, it matters even less. I want heavies in the game, I want them to ne a challenge, but right now they are challenging in the way that a baby fighting Mike Tyson is challenging. Was he perhaps using an Assault HMG? The Assault HMG is closer to the Assault Rifle in Damage and Rang. Meaning it does less damage, but has more range.
 
 Fox Gaden: DUST Wall of Fame, 2014 | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 2680
 
 
      | Posted - 2014.03.01 23:02:00 -
          [43] - Quote 
 
 Vitharr Foebane wrote:Asher Night wrote:J0hlss0n wrote:Asher Night wrote:The HMG needs a range nerf..... So, someone used the word "HMG" and "nerf" in the same sentence... wow... so we've gone from crying about tanks and op weapons to all of a sudden cry over heavies... and 1,8 hasn't even launched yet but people are going crazy over that "heavies will be op".... this community... Don't quote me if you're going to conveniently cut out everything so you can make an asinine, strawman argument.  You're defending the HMG - a high ammo, high damage weapon - being able to kill someone from 30+ meters away, very quickly. You're the one being crazy.  No one is even talking about 1.8 in this topic yet. You brought up a topic no one mentioned and then bitched about people complaining about it. You literally sound like an insane old person with vertigo. Alright a full quote just for you :3  The ONLY way a hmg will kill at anything farther then 20 meteres is: A) you are crouched thus exposing you to their in optimal gunfire while you are out of yours B) they are a scout at 20+ meters A can be possible but you will usually die first at 30 meters you would need both A and B and if they are using anything but a shot gun you WILL die first Or C) it is an Assault HMG and sacrifices high CQC damage in order to get a bit more range. They are used sometimes on more open maps.
 
 Fox Gaden: DUST Wall of Fame, 2014 | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 2680
 
 
      | Posted - 2014.03.01 23:20:00 -
          [44] - Quote 
 
 Roy Ventus wrote:Lol so we just gonna argue about how heavies have been UP for so long that they deserve to not be critically looked at?
 Oh and what of the heavy who uses the OP rifles and their eHP against us? Oh and those guys who hop out of LAVs. But sure let's ***** about how Heavies are "perfect" right now.
 
 Stop being so bias and check yourselves. Was in support for heavy balance back before they got their sets of buff and I'm still in favor of balance :I.
 Well there is a lot of misinformation going around.
 
 - HMG Heavies turn too fast because a Heavy with a Scrambler rifle tuned and killed a guy.
 
 - HMGGÇÖs have too much range because someone was killed with an Assault HMG at 30m. (Assault HMGGÇÖs are only good at 30m. They sort of suck in CQC.)
 
 - Then there are scouts saying that they have no chance in CQC with a heavy, when I know dam well that most Scouts and some Assaults can orbit me at close range faster than I can turn. Is this guy brick tanking his Scout suit or something?
 
 It is like saying Medium frame suits are OP because one killed me at 5 m with a Shotgun and another killed me at 60 m with a Rail Rifle.
 
 Fox Gaden: DUST Wall of Fame, 2014 | 
      
      
        |  J4yne C0bb
 Molon Labe.
 General Tso's Alliance
 
 241
 
 
      | Posted - 2014.03.01 23:36:00 -
          [45] - Quote 
 
 TheD1CK wrote:No complaints on their damage or endurance butthe Heavy turn speed is really unfair on the scout role
 that should be our advantage not the guys with over 1000HP
 No. This idea sucks, and there is no good reason for it. The nerf to heavy turn speed It was at least 50% of the reason playing heavy sucked for as long as it did after coming out of beta (the other 50% was HMG bullet dispersion). It was like this before, and there was no good reason for it. Just cause I'm a fat bastard doesn't mean I shouldn't be be able to freakin' pivot like the rest of you. Besides, things are gonna get a hell of a lot worse for heavies, with cloaks just around the corner -- you're already gaining a hell of an advantage. Your gonna be almost invisible, and I'm not gonna be able to turn quick enough to defend myself? No.
 
 
 Funkmaster Whale wrote:Limiting turn speed is a silly way to balance things. It doesn't really fix the issue and only makes players even more frustrated with the already abysmal controls in this game.
 What would be better I think is if Heavies were less vulnerable at the front and more vulnerable at the back. Meaning a Shotgun to the back against a Heavy would be lethal, while an attack to their front would do far less. This would give Heavies a decent offensive role as far as advancing and pushing the line, but the drawback would be increased vulnerability to being flanked.
 I'd actually be down for this, but I'd like to see how cloaks play out first. You know they are gonna be OP as ****, because everything CCP releases for the first time is OP (except the plasma cannon, for whatever reason). A good scout can already put me down in 2-3 shotgun blasts, and I foresee this getting worse when cloaking becomes available.
 
 
 Min Logi | aka Punch R0ckgroin, Fatsuit | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 2681
 
 
      | Posted - 2014.03.01 23:41:00 -
          [46] - Quote 
 Now, one thing that has not been mentioned in this thread, but does make HMG heavies very frustrating to deal with is the Sloth effect.
 
 The Sloth effect was added when we had poor hit detection. When you get hit by a bullet it slows you down. When you get hit by a weapon with a high rate of fire such as an HMG, Combat Rifle, or SMG it slows you down to about 50% of walking speed. So when you are being hit you canGÇÖt get to cover because you are slowed down.
 
 The Sloth effect needs to be removed from the game, or toned down. It is one of the most frustrating mechanics in the game!
 
 The effect has been there for a long time, but before hit detection was fixed you usually were not getting hit by enough bullets to get slowed down too much. It was more noticeable after hit detection was fixed. It became unbearably annoying when the Combat Rifle was added to the game and the HMG was fixed.
 
 If you have not noticed it, pay attention to how fast you move when you are getting hit.
 
 I fully support removing the Sloth effect. It is not needed anymore and is extremely frustrating.
 
 Fox Gaden: DUST Wall of Fame, 2014 | 
      
      
        |  Toby Flenderson
 research lab
 
 316
 
 
      | Posted - 2014.03.02 00:08:00 -
          [47] - Quote 
 
 TheD1CK wrote:Lot's of post moaning on heavies and to be fairIt has been pretty crap getting Heavy spammed in CQC
 
 I don't mind the difficulty of taking on a heavy, it's fun
 The issue is when I flank and attack him, using anything other than RE is suicide
 Because the buff to Heavy turn speed was completely unnecessary, they are Heavy!
 
 Heavys can turn around way to fast atm and it makes it too easy for AR use..
 The HMG accuracy would actually benefit from it being slower so....
 
 What do you think ?
 
 Agreed. I'm running BPO sentinel with a MLT level HMG and it's way to easy to kill people trying to sneak up on me. If you get flanked as a heavy then you should probably go down in general.
 | 
      
      
        |  Forever ETC
 703rd
 Ishuk-Raata Enforcement Directive
 
 35
 
 
      | Posted - 2014.03.02 00:37:00 -
          [48] - Quote 
 
 Mayor Redshield wrote:I tried to sneak up on a lone heavy, while in my profile dampened assault fit. I got about two shots on him with a TacAR before he turned around, got me with a couple of shots from a scrambler rifle and then he switched to a shotgun to finish me.
 Lol That was probably me in my Commando suit, I usually shoot people with my RR and run up to them with my shotgun.
 
 Well, time to go Commando. Fill the Ranks at 703rd. Love,Hate, and everything in between.- ETC 2013 | 
      
      
        |  Lance 2ballzStrong
 SyNergy Gaming
 EoN.
 
 4770
 
 
      | Posted - 2014.03.02 01:38:00 -
          [49] - Quote 
 
 Hynox Xitio wrote:Heavies haven't been good since late Chromosome, everybody shut up and accept god's gift. 
 that's the problem right there, people got used to pooping on heavies all day everyday. Now in CQC they getting raped, "QQ HEAVIES TURN TO QUICK!!!"
 
 lol, git gud.
 
 ( ._.) <('.'<)  "There there Mr. Heavy, it's not your fault CCP doesn't care about you" | 
      
      
        |  Disturbingly Bored
 The Strontium Asylum
 
 1812
 
 
      | Posted - 2014.03.02 05:39:00 -
          [50] - Quote 
 
 Lance 2ballzStrong wrote:that's the problem right there, people got used to pooping on heavies all day everyday. Now in CQC they getting raped, "QQ HEAVIES TURN TO QUICK!!!"
 lol, git gud.
 
 It's just funny to me that literally nothing has changed about heavies in months. A month ago we'd get these very same medium-suit/rifle players come out of the woodwork to say "STFU, HMG IS FINE." I'd get a little tear in my eye.
 
 Then CCP does an event that encourages people to don a fatsuit, and now we're OP.
 
 Is OPness just a function of how often people see something?
 
 I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro] | 
      
      
        |  xSir Campsalotx
 G0DS AM0NG MEN
 D.E.F.I.A.N.C.E
 
 133
 
 
      | Posted - 2014.03.02 09:25:00 -
          [51] - Quote 
 Oh the tears soon you will say the shotgun is OP as well then everyone will just be using a medium frame and a rifle. The HMG is pretty useless outside 20m where dispersion makes you miss at least half your shots, the heavy is practically blind when it comes to radar, has no equipment, can never be stealthy, has giant hitbox, is slow and is very weak to explosive spam. Not to mention most of the maps are wide open with little room for a heavy with an HMG to operate. I for one am not sure how you cannot kill a heavy in the back, shotgun him, knife him, or hell just shoot him with your rifle that has over or above a 1000dps if this option is displeasing use a rail from 80+m away. Spam grenades he won't be able to get away fast enough, shoot him in the head it seems to be about the size of a scout's torso.
 
 G0DS AM0NG MEN Director Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 843
 
 
      | Posted - 2014.03.02 11:10:00 -
          [52] - Quote 
 
 xSir Campsalotx wrote:Oh the tears soon you will say the shotgun is OP as well then everyone will just be using a medium frame and a rifle. The HMG is pretty useless outside 20m where dispersion makes you miss at least half your shots, the heavy is practically blind when it comes to radar, has no equipment, can never be stealthy, has giant hitbox, is slow and is very weak to explosive spam. Not to mention most of the maps are wide open with little room for a heavy with an HMG to operate. I for one am not sure how you cannot kill a heavy in the back, shotgun him, knife him, or hell just shoot him with your rifle that has over or above a 1000dps if this option is displeasing use a rail from 80+m away. Spam grenades he won't be able to get away fast enough, shoot him in the head it seems to be about the size of a scout's torso. 
 Your suggestion is use a Rail Rifle or Spam Grenades.....
 Really???
 
 yeah lets make that the only way to take down a Heavy *sarcasm*
 
 Plasma Cannon performs its suppresion/area denial role perfectly Pity dust players only perform one role - slaying | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 843
 
 
      | Posted - 2014.03.02 11:14:00 -
          [53] - Quote 
 I am not saying Heavys are OP.....
 
 I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning
 Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fast turn speed
 
 I don't even mind heavys that much, I posted this as I am seeing other post on the subject
 And wanted to propose something other than a 'nerf'
 
 Plasma Cannon performs its suppresion/area denial role perfectly Pity dust players only perform one role - slaying | 
      
      
        |  Alternate Insano
 SUICIDE SPITE SQUAD
 
 206
 
 
      | Posted - 2014.03.02 11:53:00 -
          [54] - Quote 
 I run adv sentinel, adv HMG. The turn speed is too fast. I miss too much. Slow me down so I can get more kills, thank you.
 
 DUST 514 Super Scrub Level 262 Forum Troll Play, or play not. There is no balance. | 
      
      
        |  Lorhak Gannarsein
 Science For Death
 
 1857
 
 
      | Posted - 2014.03.02 12:18:00 -
          [55] - Quote 
 
 TheD1CK wrote:I am not saying Heavys are OP.....
 I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning
 Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fast turn speed
 
 I don't even mind heavys that much, I posted this as I am seeing other post on the subject
 And wanted to propose something other than a 'nerf'
 
 Scouts run with 300 EHP to have the advantage of fast movement and scan precision and dampening. I don't know how long you've been around, but heavies used to have a lower turn speed than other suits.
 
 Working as intended, IMO.
 
 Forge on for great justice! Defend the meek! Destroy the weak! Q-sync breaches into the rectum of everyone else! | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2119
 
 
      | Posted - 2014.03.02 12:23:00 -
          [56] - Quote 
 I say leave it as is, buff nova knives to OHK heavies, buff shotguns so tha breach can 2HK and voila balance.
 
 Now Scouts arn't gonna be a problem because they will spend their time expending cloaks on killing heavies.
 Heavies will be balanced because they have a hard counter.
 
 Assault < Heavy < Cloaked Scout
 Uncloaked Scout < Assault
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2119
 
 
      | Posted - 2014.03.02 12:25:00 -
          [57] - Quote 
 
 Alternate Insano wrote:I run adv sentinel, adv HMG. The turn speed is too fast. I miss too much. Slow me down so I can get more kills, thank you. 
 Turn down your sensitivity. 30-50 suits the HMG
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  boba's fetta
 Dead Man's Game
 
 313
 
 
      | Posted - 2014.03.02 13:24:00 -
          [58] - Quote 
 lol no no no. just ban them from using light weapons. try killing a good strafer. lower turn speed anymore would be a bad thing.
 
 
 goddamit i wish the people in corp would stop making nerf boba's stuff threads.
 
 my name is boba and im a hoarder. | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2119
 
 
      | Posted - 2014.03.02 13:32:00 -
          [59] - Quote 
 
 Fox Gaden wrote:Now, one thing that has not been mentioned in this thread, but does make HMG heavies very frustrating to deal with is the Sloth effect.
 The Sloth effect was added when we had poor hit detection. When you get hit by a bullet it slows you down. When you get hit by a weapon with a high rate of fire such as an HMG, Combat Rifle, or SMG it slows you down to about 50% of walking speed. So when you are being hit you canGÇÖt get to cover because you are slowed down.
 
 The Sloth effect needs to be removed from the game, or toned down. It is one of the most frustrating mechanics in the game!
 
 The effect has been there for a long time, but before hit detection was fixed you usually were not getting hit by enough bullets to get slowed down too much. It was more noticeable after hit detection was fixed. It became unbearably annoying when the Combat Rifle was added to the game and the HMG was fixed.
 
 If you have not noticed it, pay attention to how fast you move when you are getting hit.
 
 I fully support removing the Sloth effect. It is not needed anymore and is extremely frustrating.
 
 I jumped directly towards a HMG once, I slowed to stand still, then flew backwards as I died, I think it was when they added ragdoll effects back in, I don't have enough evidence to support the effect exsisting before that.
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  Duran Lex
 Fraternity of St. Venefice
 Amarr Empire
 
 544
 
 
      | Posted - 2014.03.02 14:05:00 -
          [60] - Quote 
 Well just to get one thing clear, although the suit itself has the exact same turn speed of a Light or Medium suit, the speed penalty on armor plates also reduces turning speed. Then there's the HMG itself, which turns slower then their light weapon counterparts. So it's safe to assume that most encounters with a Heavy using an HMG, they already turning slower then you.
 
 The HMG optimal range is 20m. The Assault HMG's optimal is around 30m, at the cost of losing some CQC effectiveness. If you get dominated at 30m by an HMG, chances are it is a Freedom Assault HMG (the Proto version) using a Complex damage modifier or two. The Freedom is the only decent weapon of that variant.
 
 Shotguns can absolutely destroy a Heavy suit if you initate the attack from behind or flanking, the former giving the best odds for success. But the problem is that this is a coin toss on whether or not hit detection will be in your favor. The shotgun STILL has the hit detection issues it's had for almost an entire year, albeit slightly better then it used to be. I've been downed many times in 2 shotgun rounds, as well has survived many times from a whole clip being shot at me.
 
 Using Nova Knives in their current form against a heavy suit is simply foolish and you should not expect a success to begin with. Until NK's have a faster way to deliver charged attacks, it's as i already stated, a fools gambit.
 
 If you stay at 40+ meters from an Heavy using an HMG, you have the advantage with any weapon able to fire effectively in that 40+ meters. How many weapons have their optimal and effective ranges 40 meters and higher? That's how many weapons you can use against the Heavy, not only effectively, but advantageously.
 
 A Heavy with an HMG can only shred you to pieces if you get close enough to let him. Of course you can't always effect the situation due to terrain, and Heavies will always try and play it smart by staying inside CQC cities, but you can't cry OP based on a suit or weapon using it's niche to it's greatest effect. Are Sniper Rilfes OP only on Manus Peak? Are HAV's OP if they stay on open ground waiting for an infantry to run the cross country mile? Are Reppers OP when they are standing behind a Heavy? Are Uplinks OP when placed near an objective? Are MD's OP when used against a cluster of people? Are Scrambler rifles OP when used against Shield tanked suits?
 | 
      
      
        |  Disturbingly Bored
 The Strontium Asylum
 
 1816
 
 
      | Posted - 2014.03.02 14:35:00 -
          [61] - Quote 
 
 Duran Lex wrote:Using Nova Knives in their current form against a heavy suit is simply foolish and you should not expect a success to begin with. Until NK's have a faster way to deliver charged attacks, it's as i already stated, a fools gambit.  
 I disagree. I have regularly had my ass handed to me by dampened minjas. The jerks knife me in the back without showing up on radar, and then when I start to turn around, they lead in the opposite direction and knife me in the back again.
 
 Smart scouts score more kills on me than "pro skills" medium suits. Operative word being: smart. These are the players who know multiple ways to approach from behind using stealth, use damage-stacked NK builds, are very strategic with remote explosives, and know how to cook a grenade.
 
 They don't assault from the front, they don't get into a shootout with a fattie, and they never, ever fight fair. And I respect the hell out of them for it.
 
 
 Eh. Anyway. It is my (potentially biased) opinion that Heavy and Heavy weapon balance is just fine right now. But Death Taxi LAVs, and vehicles of all sorts, are a bit of an issue. And I think that has more to do with the current state of AV than anything else.
 
 I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro] | 
      
      
        |  Duran Lex
 Fraternity of St. Venefice
 Amarr Empire
 
 544
 
 
      | Posted - 2014.03.02 14:45:00 -
          [62] - Quote 
 
 Disturbingly Bored wrote:Duran Lex wrote:Using Nova Knives in their current form against a heavy suit is simply foolish and you should not expect a success to begin with. Until NK's have a faster way to deliver charged attacks, it's as i already stated, a fools gambit.  I disagree. I have regularly had my ass handed to me by dampened minjas. The jerks knife me in the back without showing up on radar, and then when I start to turn around, they lead in the opposite direction and knife me in the back again. Smart scouts score more kills on me than "pro skills" medium suits. Operative word being: smart. These are the players who know multiple ways to approach from behind using stealth, use damage-stacked NK builds, are very strategic with remote explosives, and know how to cook a grenade. They don't assault from the front, they don't get into a shootout with a fattie, and they never, ever fight fair. And I respect the hell out of them for it. Eh. Anyway. It is my (potentially biased) opinion that Heavy and Heavy weapon balance is just fine right now. But Death Taxi LAVs, and vehicles of all sorts, are a bit of an issue. And I think that has more to do with the current state of AV than anything else. 
 I suppose i should clarify. I have been killed with NK's as well, though not as much as shotguns. When i say it's foolish i meant in the sense that expecting to kill them with NK's simply because you poked them once from behind with no strategy thereafter. From what I've read in this thread, many people feel they should immediately win based solely on the element of surprise, which just isn't how this game works.
 | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 856
 
 
      | Posted - 2014.03.02 15:44:00 -
          [63] - Quote 
 
 boba's fetta wrote:lol no no no. just ban them from using light weapons. try killing a good strafer. lower turn speed anymore would be a bad thing.
 
 goddamit i wish the people in corp would stop making nerf boba's stuff threads.
 
 LOL, sorry Boba... but we are on different sides here
  And IMO HMG accuracy would benefit from being slower , so essentially trying to help
  
 Plasma Cannon performs its suppresion/area denial role perfectly Pity dust players only perform one role - slaying | 
      
      
        |  Dr PepperPoP
 Bragian Order
 Amarr Empire
 
 102
 
 
      | Posted - 2014.03.02 15:49:00 -
          [64] - Quote 
 
 TheD1CK wrote:boba's fetta wrote:lol no no no. just ban them from using light weapons. try killing a good strafer. lower turn speed anymore would be a bad thing.
 
 goddamit i wish the people in corp would stop making nerf boba's stuff threads.
 LOL, sorry Boba... but we are on different sides here   And IMO HMG accuracy would benefit from being slower , so essentially trying to help   Being slower is worse. It would mean eventually people would figure out that instead of fighting a heavy straight on - you run past him - turn around faster then he can, and just unload. If you're really good at this you can constantly just run around him as he ttys to figure out which direction to turn to get to you faster.
 
 This is how things used to be for heavies - actually. Turn speed used to be bad that anyone would just strafe us to death with any weapon.
 | 
      
      
        |  Chibi Andy
 Forsaken Immortals
 Top Men.
 
 994
 
 
      | Posted - 2014.03.02 17:22:00 -
          [65] - Quote 
 
 Dr PepperPoP wrote:TheD1CK wrote:boba's fetta wrote:lol no no no. just ban them from using light weapons. try killing a good strafer. lower turn speed anymore would be a bad thing.
 
 goddamit i wish the people in corp would stop making nerf boba's stuff threads.
 LOL, sorry Boba... but we are on different sides here   And IMO HMG accuracy would benefit from being slower , so essentially trying to help   Being slower is worse. It would mean eventually people would figure out that instead of fighting a heavy straight on - you run past him - turn around faster then he can, and just unload. If you're really good at this you can constantly just run around him as he ttys to figure out which direction to turn to get to you faster. This is how things used to be for heavies - actually. Turn speed used to be bad that anyone would just strafe us to death with any weapon.  
 i remember when any suit thats not a heavy would be able to just jump over us and dance around us while we try to turn and shoot them, those were some dark says for heavies with the slow turn speed
  
 YOU HAVE BEEN SCANNED!!!  sç+a¦át¢èa¦á)sç+ (pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+ | 
      
      
        |  Lance 2ballzStrong
 SyNergy Gaming
 EoN.
 
 4773
 
 
      | Posted - 2014.03.03 01:11:00 -
          [66] - Quote 
 
 TheD1CK wrote:I am not saying Heavys are OP.....
 I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning
 Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fast turn speed
 
 I don't even mind heavys that much, I posted this as I am seeing other post on the subject
 And wanted to propose something other than a 'nerf'
 
 Heavy class is a CQC specialist. Having a decent turn speed is needed. I remember when people use to orbit heavies, which kinda defeats the purpose of being a CQC specialist doesn't it?
 
 ( ._.) <('.'<)  "There there Mr. Heavy, it's not your fault CCP doesn't care about you" | 
      
      
        |  Himiko Kuronaga
 Fatal Absolution
 General Tso's Alliance
 
 3086
 
 
      | Posted - 2014.03.03 04:22:00 -
          [67] - Quote 
 Lance man when you coming back to Dust?
 | 
      
      
        |  XxWarlordxX97
 Annubian Guard
 
 4196
 
 
      | Posted - 2014.03.03 04:43:00 -
          [68] - Quote 
 
 TheD1CK wrote:Lot's of post moaning on heavies and to be fair It has been pretty crap getting Heavy spammed in CQC I don't mind the difficulty of taking on a heavy, it's fun The issue is when I flank and attack him, using anything other than RE is suicide Because the buff to Heavy turn speed was completely unnecessary      , they are Heavy! Heavys can turn around way to fast atm and it makes it too easy for AR use.. The HMG accuracy would actually benefit from it being slower so.... What do you think ?  
 HMG needs fix, Grab a Rail rifle and its easy mode to kill heavies
 
 Battlefield 4 is my favorite game | 
      
      
        |  Soldier Sorajord
 Subsonic Synthesis
 RISE of LEGION
 
 125
 
 
      | Posted - 2014.03.03 05:05:00 -
          [69] - Quote 
 
 TheD1CK wrote:They can rage all they like, to turn fast i sacrifice HP (light/medium)What did they sacrifice to be able to 360 as fast as they are atm ??
 Sensitivity, that's what, lol.
 
 Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO | 
      
      
        |  ONE-I-BANDIT
 The Generals
 General Tso's Alliance
 
 28
 
 
      | Posted - 2014.03.03 06:58:00 -
          [70] - Quote 
 
 TheD1CK wrote:No complaints on their damage or endurance butthe Heavy turn speed is really unfair on the scout role
 that should be our advantage not the guys with over 1000HP
 
 
 Depends on the skills lvl of the scout I ran into one and could not track him he was like the energizer bunny. I tried to put an bead on him but failed badly.
 
 Wait till they get a load of me  Proto Logi /Big Bad Tanker/ Beginner Heavy HMG | 
      
      
        |  Yan Darn
 Forsaken Immortals
 Top Men.
 
 296
 
 
      | Posted - 2014.03.03 08:57:00 -
          [71] - Quote 
 
 Duran Lex wrote:Shotguns can absolutely destroy a Heavy suit if you initate the attack from behind or flanking, the former giving the best odds for success. But the problem is that this is a coin toss on whether or not hit detection will be in your favor. The shotgun STILL has the hit detection issues it's had for almost an entire year, albeit slightly better then it used to be. I've been downed many times in 2 shotgun rounds, as well has survived many times from a whole clip being shot at me.
 
 Using Nova Knives in their current form against a heavy suit and expecting a guaranteed kill, is simply foolish and you should not expect a success to begin with. Until NK's have a faster way to deliver charged attacks, it's as i already stated, not a guaranteed kill to initiate an attack from behind.
 
 If you stay at 40+ meters from an Heavy using an HMG, you have the advantage with any weapon able to fire effectively in that 40+ meters. How many weapons have their optimal and effective ranges 40 meters and higher? That's how many weapons you can use against the Heavy, not only effectively, but advantageously.
 
 
 ^
 What is sad, is even if I have the drop on a heavy, I have to decide whether I've done enough to appease the Gods of Hit Detection and whether to use my shotgun. So instead I've been trying to suprise RE them - unfortunately that only works when the fat one comes to stop - which is usually the time they turn around. Then comes the 'Kamikaze Noob' mail. It wouldn't been a Kamikaze if you hadn't of turn Around!
 
 I have better luck just cooking a flux and using an SMG than shotgunning
  
 
 
 The Ghost of Bravo | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 878
 
 
      | Posted - 2014.03.03 10:53:00 -
          [72] - Quote 
 
 Lance 2ballzStrong wrote:TheD1CK wrote:I am not saying Heavys are OP.....
 I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning
 Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fast turn speed
 
 I don't even mind heavys that much, I posted this as I am seeing other post on the subject
 And wanted to propose something other than a 'nerf'
 Heavy class is a CQC specialist . Having a decent turn speed is needed. I remember when people use to orbit heavies, which kinda defeats the purpose of being a CQC specialist doesn't it? 
 So what does that make the CR/NK/RE? any of the 3 should match the CQC ability of heavys..
 Supposedly all rifles will be weaker 1.8 so how do you deal with heavys then??
 
 Your all going to QQ when the only time you'l see players like me is when they
 cover your fat ass in Core Locus grenades/RE.....
 
 I'm pointing out it is too difficult to engage some heavys with other tactics
 So after 1.8 players will adapt to trolling the fat guys, so be prepared
  
 
 Plasma Cannon performs its suppresion/area denial role perfectly Pity dust players only perform one role - slaying | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2131
 
 
      | Posted - 2014.03.03 11:13:00 -
          [73] - Quote 
 
 Lance 2ballzStrong wrote:TheD1CK wrote:I am not saying Heavys are OP.....
 I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning
 Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fast turn speed
 
 I don't even mind heavys that much, I posted this as I am seeing other post on the subject
 And wanted to propose something other than a 'nerf'
 Heavy class is a CQC specialist . Having a decent turn speed is needed. I remember when people use to orbit heavies, which kinda defeats the purpose of being a CQC specialist doesn't it? 
 Not if the guy is infront of you, your not CQC specalists, you are short range proficient.
 Heavys don't engage in CQC heavies engage in suppresion and area denial, the area you deny is the area directly infront of your barrel.
 
 If you let someone through the cone of destruction that is the HMG, you should allow your friends to deal with it. Turning to try an CQC a scout is exactly what that scout wamts you to do, stop suppressing his team mates so they can shoot you, all the while your busy trying swat a fly with a chopstick, that's why you the HMG has a slower turn speed and why any weapon (excluding sidearms) equiped in a heavy should be equally slowed to the same rate.
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 878
 
 
      | Posted - 2014.03.03 11:19:00 -
          [74] - Quote 
 *Straps up belt of explosives*
 
 I'll show you CQC specialist
  
 Plasma Cannon performs its suppresion/area denial role perfectly Pity dust players only perform one role - slaying | 
      
      
        |  NextDark Knight
 Hellstorm Inc
 League of Infamy
 
 233
 
 
      | Posted - 2014.03.03 11:29:00 -
          [75] - Quote 
 There is a post showing the kill times for all weapons. Wipe your tears and go read it..
 
 Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1. Original ROF needs to return! | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 878
 
 
      | Posted - 2014.03.03 11:39:00 -
          [76] - Quote 
 damn, to be fair I am a vague and terrible poster
  So I usually mess up getting my point across....
 
 If Heavies stay as they are, along with a rifle 'nerf' then
 Engaging them with anything other than explosive spam is suicide
 
 So if people want to keep Heavies as they are, be prepared to be spammed
  And so people don't jump to the conclusion of QQ this post was actually to help the fat-guys
 *Title is misleading lol, what a d1ck*
 Other posts actually want you to be 'nerfed' which may happen if 1.8 is heavy hell
 All I have mentioned is their turn speed, not their DMG output, or HP tank
 
 Make no mistake, I have L5 Explosives along with proficiency in Plasma Cannons
 So I do not fear the fat-guys, I can fight dirty if need be
  
 Plasma Cannon performs its suppresion/area denial role perfectly Pity dust players only perform one role - slaying | 
      
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