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Monkey MAC
Rough Riders..
2119
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Posted - 2014.03.02 12:23:00 -
[1] - Quote
I say leave it as is, buff nova knives to OHK heavies, buff shotguns so tha breach can 2HK and voila balance.
Now Scouts arn't gonna be a problem because they will spend their time expending cloaks on killing heavies. Heavies will be balanced because they have a hard counter.
Assault < Heavy < Cloaked Scout Uncloaked Scout < Assault
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2119
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Posted - 2014.03.02 12:25:00 -
[2] - Quote
Alternate Insano wrote:I run adv sentinel, adv HMG. The turn speed is too fast. I miss too much. Slow me down so I can get more kills, thank you.
Turn down your sensitivity. 30-50 suits the HMG
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2119
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Posted - 2014.03.02 13:32:00 -
[3] - Quote
Fox Gaden wrote:Now, one thing that has not been mentioned in this thread, but does make HMG heavies very frustrating to deal with is the Sloth effect.
The Sloth effect was added when we had poor hit detection. When you get hit by a bullet it slows you down. When you get hit by a weapon with a high rate of fire such as an HMG, Combat Rifle, or SMG it slows you down to about 50% of walking speed. So when you are being hit you canGÇÖt get to cover because you are slowed down.
The Sloth effect needs to be removed from the game, or toned down. It is one of the most frustrating mechanics in the game!
The effect has been there for a long time, but before hit detection was fixed you usually were not getting hit by enough bullets to get slowed down too much. It was more noticeable after hit detection was fixed. It became unbearably annoying when the Combat Rifle was added to the game and the HMG was fixed.
If you have not noticed it, pay attention to how fast you move when you are getting hit.
I fully support removing the Sloth effect. It is not needed anymore and is extremely frustrating.
I jumped directly towards a HMG once, I slowed to stand still, then flew backwards as I died, I think it was when they added ragdoll effects back in, I don't have enough evidence to support the effect exsisting before that.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2131
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Posted - 2014.03.03 11:13:00 -
[4] - Quote
Lance 2ballzStrong wrote:TheD1CK wrote:I am not saying Heavys are OP.....
I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fast turn speed
I don't even mind heavys that much, I posted this as I am seeing other post on the subject And wanted to propose something other than a 'nerf' Heavy class is a CQC specialist. Having a decent turn speed is needed. I remember when people use to orbit heavies, which kinda defeats the purpose of being a CQC specialist doesn't it?
Not if the guy is infront of you, your not CQC specalists, you are short range proficient. Heavys don't engage in CQC heavies engage in suppresion and area denial, the area you deny is the area directly infront of your barrel.
If you let someone through the cone of destruction that is the HMG, you should allow your friends to deal with it. Turning to try an CQC a scout is exactly what that scout wamts you to do, stop suppressing his team mates so they can shoot you, all the while your busy trying swat a fly with a chopstick, that's why you the HMG has a slower turn speed and why any weapon (excluding sidearms) equiped in a heavy should be equally slowed to the same rate.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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