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Thread Statistics | Show CCP posts - 0 post(s) |
TheD1CK
Dead Man's Game
833
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Posted - 2014.03.01 18:38:00 -
[1] - Quote
Lot's of post moaning on heavies and to be fair It has been pretty crap getting Heavy spammed in CQC
I don't mind the difficulty of taking on a heavy, it's fun The issue is when I flank and attack him, using anything other than RE is suicide Because the buff to Heavy turn speed was completely unnecessary, they are Heavy!
Heavys can turn around way to fast atm and it makes it too easy for AR use.. The HMG accuracy would actually benefit from it being slower so....
What do you think ?
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
833
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Posted - 2014.03.01 19:00:00 -
[2] - Quote
They can rage all they like, to turn fast i sacrifice HP (light/medium) What did they sacrifice to be able to 360 as fast as they are atm ??
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
833
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Posted - 2014.03.01 19:01:00 -
[3] - Quote
Heavy use is up a lot since before the event ...
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
838
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Posted - 2014.03.01 19:31:00 -
[4] - Quote
No complaints on their damage or endurance but the Heavy turn speed is really unfair on the scout role that should be our advantage not the guys with over 1000HP
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
838
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Posted - 2014.03.01 19:48:00 -
[5] - Quote
Funkmaster Whale wrote:TheD1CK wrote:No complaints on their damage or endurance but the Heavy turn speed is really unfair on the scout role that should be our advantage not the guys with over 1000HP Limiting turn speed is a silly way to balance things. It doesn't really fix the issue and only makes players even more frustrated with the already abysmal controls in this game. What would be better I think is if Heavies were less vulnerable at the front and more vulnerable at the back. Meaning a Shotgun to the back against a Heavy would be lethal, while an attack to their front would do far less. This would give Heavies a decent offensive role as far as advancing and pushing the line, but the drawback would be increased vulnerability to being flanked.
This ^ I like
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
843
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Posted - 2014.03.02 11:10:00 -
[6] - Quote
xSir Campsalotx wrote:Oh the tears soon you will say the shotgun is OP as well then everyone will just be using a medium frame and a rifle. The HMG is pretty useless outside 20m where dispersion makes you miss at least half your shots, the heavy is practically blind when it comes to radar, has no equipment, can never be stealthy, has giant hitbox, is slow and is very weak to explosive spam. Not to mention most of the maps are wide open with little room for a heavy with an HMG to operate. I for one am not sure how you cannot kill a heavy in the back, shotgun him, knife him, or hell just shoot him with your rifle that has over or above a 1000dps if this option is displeasing use a rail from 80+m away. Spam grenades he won't be able to get away fast enough, shoot him in the head it seems to be about the size of a scout's torso.
Your suggestion is use a Rail Rifle or Spam Grenades..... Really???
yeah lets make that the only way to take down a Heavy *sarcasm*
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
|
TheD1CK
Dead Man's Game
843
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Posted - 2014.03.02 11:14:00 -
[7] - Quote
I am not saying Heavys are OP.....
I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fast turn speed
I don't even mind heavys that much, I posted this as I am seeing other post on the subject And wanted to propose something other than a 'nerf'
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
|
TheD1CK
Dead Man's Game
856
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Posted - 2014.03.02 15:44:00 -
[8] - Quote
boba's fetta wrote:lol no no no. just ban them from using light weapons. try killing a good strafer. lower turn speed anymore would be a bad thing.
goddamit i wish the people in corp would stop making nerf boba's stuff threads.
LOL, sorry Boba... but we are on different sides here And IMO HMG accuracy would benefit from being slower , so essentially trying to help
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
|
TheD1CK
Dead Man's Game
878
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Posted - 2014.03.03 10:53:00 -
[9] - Quote
Lance 2ballzStrong wrote:TheD1CK wrote:I am not saying Heavys are OP.....
I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fast turn speed
I don't even mind heavys that much, I posted this as I am seeing other post on the subject And wanted to propose something other than a 'nerf' Heavy class is a CQC specialist. Having a decent turn speed is needed. I remember when people use to orbit heavies, which kinda defeats the purpose of being a CQC specialist doesn't it?
So what does that make the CR/NK/RE? any of the 3 should match the CQC ability of heavys.. Supposedly all rifles will be weaker 1.8 so how do you deal with heavys then??
Your all going to QQ when the only time you'l see players like me is when they cover your fat ass in Core Locus grenades/RE.....
I'm pointing out it is too difficult to engage some heavys with other tactics So after 1.8 players will adapt to trolling the fat guys, so be prepared
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
878
|
Posted - 2014.03.03 11:19:00 -
[10] - Quote
*Straps up belt of explosives*
I'll show you CQC specialist
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
878
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Posted - 2014.03.03 11:39:00 -
[11] - Quote
damn, to be fair I am a vague and terrible poster So I usually mess up getting my point across....
If Heavies stay as they are, along with a rifle 'nerf' then Engaging them with anything other than explosive spam is suicide
So if people want to keep Heavies as they are, be prepared to be spammed And so people don't jump to the conclusion of QQ this post was actually to help the fat-guys *Title is misleading lol, what a d1ck* Other posts actually want you to be 'nerfed' which may happen if 1.8 is heavy hell All I have mentioned is their turn speed, not their DMG output, or HP tank
Make no mistake, I have L5 Explosives along with proficiency in Plasma Cannons So I do not fear the fat-guys, I can fight dirty if need be
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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