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TheD1CK
Dead Man's Game
833
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Posted - 2014.03.01 18:38:00 -
[1] - Quote
Lot's of post moaning on heavies and to be fair It has been pretty crap getting Heavy spammed in CQC
I don't mind the difficulty of taking on a heavy, it's fun The issue is when I flank and attack him, using anything other than RE is suicide Because the buff to Heavy turn speed was completely unnecessary, they are Heavy!
Heavys can turn around way to fast atm and it makes it too easy for AR use.. The HMG accuracy would actually benefit from it being slower so....
What do you think ?
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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xxwhitedevilxx M
Maphia Clan Corporation
1771
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Posted - 2014.03.01 18:49:00 -
[2] - Quote
inb4heavyrage
>Bastard I : "Cce me ne... futt! XD"
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Mayor Redshield
Redshield Finance
2
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Posted - 2014.03.01 18:57:00 -
[3] - Quote
I tried to sneak up on a lone heavy, while in my profile dampened assault fit. I got about two shots on him with a TacAR before he turned around, got me with a couple of shots from a scrambler rifle and then he switched to a shotgun to finish me.
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Chibi Andy
Forsaken Immortals Top Men.
988
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Posted - 2014.03.01 18:58:00 -
[4] - Quote
lol once the event is over you'll see those so called "heavies" disappear and the usual numbers will be back
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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TheD1CK
Dead Man's Game
833
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Posted - 2014.03.01 19:00:00 -
[5] - Quote
They can rage all they like, to turn fast i sacrifice HP (light/medium) What did they sacrifice to be able to 360 as fast as they are atm ??
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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TheD1CK
Dead Man's Game
833
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Posted - 2014.03.01 19:01:00 -
[6] - Quote
Heavy use is up a lot since before the event ...
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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xxwhitedevilxx M
Maphia Clan Corporation
1771
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Posted - 2014.03.01 19:06:00 -
[7] - Quote
TheD1CK wrote:They can rage all they like, to turn fast i sacrifice HP What did they sacrifice to be able to 360 as fast as they are atm ??
But yeah, I do agree they shouldn't be able to turn that fast. I can 360 easily within 4 cm with a mouse, go figure...
>Bastard I : "Cce me ne... futt! XD"
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Vitharr Foebane
Living Like Larry Schwag
672
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Posted - 2014.03.01 19:08:00 -
[8] - Quote
Mayor Redshield wrote:I tried to sneak up on a lone heavy, while in my profile dampened assault fit. I got about two shots on him with a TacAR before he turned around, got me with a couple of shots from a scrambler rifle and then he switched to a shotgun to finish me.
Wow you got owned by a unicorn(lolmando)...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Asher Night
Dark Tengu
490
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Posted - 2014.03.01 19:15:00 -
[9] - Quote
I agree. It is not that I want to kill heavies everytime I meet them but it's clear that when a heavy wipes me out with an HMG or Rifle after I get them to within a centimeter of death, it isn't always talent. There are only a few ways to kill a heavy if you aren't a heavy, and they aren't talent required. It's just chance.
What makes it worse is the HMG has so much range for the damage it does. I keep seeing heavies in LAVs drive a good bit past me, jump out, and open fire from their HMG at 30+ meters away. They have so much HP and ammo that they can kill you from such a distance before you can take them out. Plus if they get low on HP, they just jump in their LAVs and drive away like scrubs.
The HMG needs a range nerf, and their turn speed needs to be just a bit lower. Yeah, I said it.
100% Tactical Scout Corporation
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Hynox Xitio
Molon Labe. General Tso's Alliance
182
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Posted - 2014.03.01 19:18:00 -
[10] - Quote
Heavies haven't been good since late Chromosome, everybody shut up and accept god's gift.
Hynox Xitio // Patron Saint of Fogwogglers // Master Heavy
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Vitharr Foebane
Living Like Larry Schwag
674
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Posted - 2014.03.01 19:20:00 -
[11] - Quote
Asher Night wrote:I agree. It is not that I want to kill heavies everytime I meet them but it's clear that when a heavy wipes me out with an HMG or Rifle after I get them to within a centimeter of death, it isn't always talent. There are only a few ways to kill a heavy if you aren't a heavy, and they aren't talent required. It's just chance.
What makes it worse is the HMG has so much range for the damage it does. I keep seeing heavies in LAVs drive a good bit past me, jump out, and open fire from their HMG at 30+ meters away. They have so much HP and ammo that they can kill you from such a distance before you can take them out. Plus if they get low on HP, they just jump in their LAVs and drive away like scrubs.
The HMG needs a range nerf, and their turn speed needs to be just a bit lower. Yeah, I said it. you are aware that the optimal for a HMG is 20 meters right? and yes there needs to be an exit/entrance animation for vehicles and yes the turn speed could be a bit slower
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Funkmaster Whale
0uter.Heaven
1434
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Posted - 2014.03.01 19:22:00 -
[12] - Quote
So let me get this straight, you're complaining about Heavies being too good at CQC, the absolute one place a Heavy is and should be most effective?
Heavies are still crap, but at least now they can output the same DPS as the OP CR/RR in CQC. At range, they still drop like flies.
Let me play you the song of my people!
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TheD1CK
Dead Man's Game
838
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Posted - 2014.03.01 19:31:00 -
[13] - Quote
No complaints on their damage or endurance but the Heavy turn speed is really unfair on the scout role that should be our advantage not the guys with over 1000HP
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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Jade Dragonis
GRIM MARCH D.E.F.I.A.N.C.E
304
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Posted - 2014.03.01 19:35:00 -
[14] - Quote
hahahahahahahahahahahahahahahahahaha
Folloe me on Youtube
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Funkmaster Whale
0uter.Heaven
1435
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Posted - 2014.03.01 19:45:00 -
[15] - Quote
TheD1CK wrote:No complaints on their damage or endurance but the Heavy turn speed is really unfair on the scout role that should be our advantage not the guys with over 1000HP Limiting turn speed is a silly way to balance things. It doesn't really fix the issue and only makes players even more frustrated with the already abysmal controls in this game.
What would be better I think is if Heavies were less vulnerable at the front and more vulnerable at the back. Meaning a Shotgun to the back against a Heavy would be lethal, while an attack to their front would do far less. This would give Heavies a decent offensive role as far as advancing and pushing the line, but the drawback would be increased vulnerability to being flanked.
Let me play you the song of my people!
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TheD1CK
Dead Man's Game
838
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Posted - 2014.03.01 19:48:00 -
[16] - Quote
Funkmaster Whale wrote:TheD1CK wrote:No complaints on their damage or endurance but the Heavy turn speed is really unfair on the scout role that should be our advantage not the guys with over 1000HP Limiting turn speed is a silly way to balance things. It doesn't really fix the issue and only makes players even more frustrated with the already abysmal controls in this game. What would be better I think is if Heavies were less vulnerable at the front and more vulnerable at the back. Meaning a Shotgun to the back against a Heavy would be lethal, while an attack to their front would do far less. This would give Heavies a decent offensive role as far as advancing and pushing the line, but the drawback would be increased vulnerability to being flanked.
This ^ I like
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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Knight Solitaire
Brutor Vanguard Minmatar Republic
426
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Posted - 2014.03.01 19:51:00 -
[17] - Quote
Scout sneaks up on Heavy, Shotguns in back. Heavy turns around and stares him to death.
/Balance
Corporation: Fatal Absolution
Alliance: General Tso's Alliance
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calvin b
Ostrakon Agency Gallente Federation
1593
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Posted - 2014.03.01 19:55:00 -
[18] - Quote
Hynox Xitio wrote:Heavies haven't been good since late Chromosome, everybody shut up and accept god's gift.
Spot on. Heavies have not been true heavies in a long time. If everyone had saw how heavies where back in Beta and closed Beta they would not complain about the current build.
A heavy before 1.8
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Asher Night
Dark Tengu
490
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Posted - 2014.03.01 20:03:00 -
[19] - Quote
Vitharr Foebane wrote:Asher Night wrote:I agree. It is not that I want to kill heavies everytime I meet them but it's clear that when a heavy wipes me out with an HMG or Rifle after I get them to within a centimeter of death, it isn't always talent. There are only a few ways to kill a heavy if you aren't a heavy, and they aren't talent required. It's just chance.
What makes it worse is the HMG has so much range for the damage it does. I keep seeing heavies in LAVs drive a good bit past me, jump out, and open fire from their HMG at 30+ meters away. They have so much HP and ammo that they can kill you from such a distance before you can take them out. Plus if they get low on HP, they just jump in their LAVs and drive away like scrubs.
The HMG needs a range nerf, and their turn speed needs to be just a bit lower. Yeah, I said it. you are aware that the optimal for a HMG is 20 meters right? and yes there needs to be an exit/entrance animation for vehicles and yes the turn speed could be a bit slower
I'm fine with 20m but I definitely got wiped out from 32 meters last night by some Heavy driving around in a LAV. I was in an abandoned part of the map so I doubt someone else was shooting at me. As it stands now the only drawback to being a heavy is you move slower, but with LAVs it doesn't even matter. If you play the role of point defense, it matters even less.
I want heavies in the game, I want them to ne a challenge, but right now they are challenging in the way that a baby fighting Mike Tyson is challenging.
100% Tactical Scout Corporation
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Drapedup Drippedout
0uter.Heaven
504
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Posted - 2014.03.01 20:44:00 -
[20] - Quote
TheD1CK wrote:No complaints on their damage or endurance but the Heavy turn speed is really unfair on the scout role that should be our advantage not the guys with over 1000HP
The turn speed is slow while firing, on a heavy. Stay outside his reticle of death and you can survive most encounters. Even on my min assault I see no problem with current heavy stats.
I do rage from time to time when I get clipped by a RR from 60m by a heavy, but I'd rather players have the freedom of suit options than restrict a class to simply one class of weapons.
I agree with you on most things you post, but have to disagree with you here man. The only way I could agree to a slower turn radius would be as a stacking penalty for heavies stacking armor. Like 3/5/10% reduction to turn radius for basic/adv/complex plates.
Pro-fit Prophet
"Gimme yo lunch money"
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J0hlss0n
Molon Labe. General Tso's Alliance
105
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Posted - 2014.03.01 20:54:00 -
[21] - Quote
Asher Night wrote:The HMG needs a range nerf.....
So, someone used the word "HMG" and "nerf" in the same sentence... wow... so we've gone from crying about tanks and op weapons to all of a sudden cry over heavies... and 1,8 hasn't even launched yet but people are going crazy over that "heavies will be op".... this community...
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Asher Night
Dark Tengu
491
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Posted - 2014.03.01 21:11:00 -
[22] - Quote
J0hlss0n wrote:Asher Night wrote:The HMG needs a range nerf..... So, someone used the word "HMG" and "nerf" in the same sentence... wow... so we've gone from crying about tanks and op weapons to all of a sudden cry over heavies... and 1,8 hasn't even launched yet but people are going crazy over that "heavies will be op".... this community...
Don't quote me if you're going to conveniently cut out everything so you can make an asinine, strawman argument.
You're defending the HMG - a high ammo, high damage weapon - being able to kill someone from 30+ meters away, very quickly. You're the one being crazy.
No one is even talking about 1.8 in this topic yet. You brought up a topic no one mentioned and then bitched about people complaining about it. You literally sound like an insane old person with vertigo.
100% Tactical Scout Corporation
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Vitharr Foebane
Living Like Larry Schwag
683
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Posted - 2014.03.01 21:14:00 -
[23] - Quote
Drapedup Drippedout wrote:TheD1CK wrote:No complaints on their damage or endurance but the Heavy turn speed is really unfair on the scout role that should be our advantage not the guys with over 1000HP The turn speed is slow while firing, on a heavy. Stay outside his reticle of death and you can survive most encounters. Even on my min assault I see no problem with current heavy stats. I do rage from time to time when I get clipped by a RR from 60m by a heavy, but I'd rather players have the freedom of suit options than restrict a class to simply one class of weapons. I agree with you on most things you post, but have to disagree with you here man. The only way I could agree to a slower turn radius would be as a stacking penalty for heavies stacking armor. Like 3/5/10% reduction to turn radius for basic/adv/complex plates. This way, they are penalized for the armor tanking. The High HP + turn radius is what is so lethal. Simply make it a bit more detrimental to stack HP. Also, Funkmaster might be onto something...weak spots on a heavy could be interesting.... you know plates already affect turn speed right?
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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J0hlss0n
Molon Labe. General Tso's Alliance
107
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Posted - 2014.03.01 21:19:00 -
[24] - Quote
...so, you've played heavy much? Been using the HMG for a few builds back?
Yes, I am defending the HMG, because I've been using it since closed beta and I've seen and experienced the different stages of it, and its just now that its has found its place. That's the truth, and if you still want to win a close combat battle with a heavy/hmg, then its up to you to change your playstyle and not start calling a weapon thats finally changed into something useful a op weapon and point towards a nerf. You are supposed to get torn apart if you face a heavy straight on with a assault rifle or other range effective weapons, just as a heavy is supposed to loose pretty easy out in the open... and don't tell me you are being killed easily by a heavy out in the open because... well...
The HMG/Heavy is supposed to be great in close combat, what else is it for? And try a heavy out in the open, and get torn apart by CR/RR/etc with ease. |
Vitharr Foebane
Living Like Larry Schwag
686
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Posted - 2014.03.01 21:20:00 -
[25] - Quote
Asher Night wrote:J0hlss0n wrote:Asher Night wrote:The HMG needs a range nerf..... So, someone used the word "HMG" and "nerf" in the same sentence... wow... so we've gone from crying about tanks and op weapons to all of a sudden cry over heavies... and 1,8 hasn't even launched yet but people are going crazy over that "heavies will be op".... this community... Don't quote me if you're going to conveniently cut out everything so you can make an asinine, strawman argument. You're defending the HMG - a high ammo, high damage weapon - being able to kill someone from 30+ meters away, very quickly. You're the one being crazy. No one is even talking about 1.8 in this topic yet. You brought up a topic no one mentioned and then bitched about people complaining about it. You literally sound like an insane old person with vertigo. Alright a full quote just for you :3 The ONLY way a hmg will kill at anything farther then 20 meteres is: A) you are crouched thus exposing you to their in optimal gunfire while you are out of yours B) they are a scout
at 20+ meters A can be possible but you will usually die first at 30 meters you would need both A and B and if they are using anything but a shot gun you WILL die first
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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calvin b
Ostrakon Agency Gallente Federation
1597
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Posted - 2014.03.01 21:22:00 -
[26] - Quote
J0hlss0n wrote:...so, you've played heavy much? Been using the HMG for a few builds back? Yes, I am defending the HMG, because I've been using it since closed beta and I've seen and experienced the different stages of it, and its just now that its has found its place. That's the truth, and if you still want to win a close combat battle with a heavy/hmg, then its up to you to change your playstyle and not start calling a weapon thats finally changed into something useful a op weapon and point towards a nerf. You are supposed to get torn apart if you face a heavy straight on with a assault rifle or other range effective weapons, just as a heavy is supposed to loose pretty easy out in the open... and dont tell me you are being killed easilly by a heavy out in the open because... well... The HMG/Heavy is supposed to be great in close combat, what else is it for? And try a heavy out in the open, and get torn apart by CR/RR/etc with ease.
you are correct the HMG is fine and IMO it needs a range increase by 10 more meters. If you are stupid enough to go against a heavy in its element you deserve the outcome.
A heavy before 1.8
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Asher Night
Dark Tengu
491
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Posted - 2014.03.01 21:23:00 -
[27] - Quote
J0hlss0n wrote:...so, you've played heavy much? Been using the HMG for a few builds back? Yes, I am defending the HMG, because I've been using it since closed beta and I've seen and experienced the different stages of it, and its just now that its has found its place. That's the truth, and if you still want to win a close combat battle with a heavy/hmg, then its up to you to change your playstyle and not start calling a weapon thats finally changed into something useful a op weapon and point towards a nerf. You are supposed to get torn apart if you face a heavy straight on with a assault rifle or other range effective weapons, just as a heavy is supposed to loose pretty easy out in the open... and dont tell me you are being killed easilly by a heavy out in the open because... well... The HMG/Heavy is supposed to be great in close combat, what else is it for? And try a heavy out in the open, and get torn apart by CR/RR/etc with ease.
Lol, are you deaf or just dumb? Do you not know how far 30 meters is? That isn't close quarters. I didn't face a heavy straight on. He rolled up in a LAV, and jumped out. The entire time I was running. How you interpret that as fighting a heavy straight on perplexes me.
100% Tactical Scout Corporation
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Meeko Fent
Kirkinen Risk Control Caldari State
1839
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Posted - 2014.03.01 21:26:00 -
[28] - Quote
Chibi Andy wrote:lol once the event is over you'll see those so called "heavies" disappear and the usual numbers will be back So 2 heavies in all of New Eden?
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Vitharr Foebane
Living Like Larry Schwag
687
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Posted - 2014.03.01 21:34:00 -
[29] - Quote
Meeko Fent wrote:Chibi Andy wrote:lol once the event is over you'll see those so called "heavies" disappear and the usual numbers will be back So 2 heavies in all of New Eden? im sure there are a couple more then that :3
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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J0hlss0n
Molon Labe. General Tso's Alliance
107
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Posted - 2014.03.01 21:35:00 -
[30] - Quote
Asher Night wrote:Lol, are you deaf or just dumb? Do you not know how far 30 meters is? That isn't close quarters. I didn't face a heavy straight on. He rolled up in a LAV, and jumped out. The entire time I was running. How you interpret that as fighting a heavy straight on perplexes me.
No, I'm not deaf, I'm mute.
So, have you been killed like this many times?
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