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Vitharr Foebane
Living Like Larry Schwag
672
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Posted - 2014.03.01 19:08:00 -
[1] - Quote
Mayor Redshield wrote:I tried to sneak up on a lone heavy, while in my profile dampened assault fit. I got about two shots on him with a TacAR before he turned around, got me with a couple of shots from a scrambler rifle and then he switched to a shotgun to finish me.
Wow you got owned by a unicorn(lolmando)...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
674
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Posted - 2014.03.01 19:20:00 -
[2] - Quote
Asher Night wrote:I agree. It is not that I want to kill heavies everytime I meet them but it's clear that when a heavy wipes me out with an HMG or Rifle after I get them to within a centimeter of death, it isn't always talent. There are only a few ways to kill a heavy if you aren't a heavy, and they aren't talent required. It's just chance.
What makes it worse is the HMG has so much range for the damage it does. I keep seeing heavies in LAVs drive a good bit past me, jump out, and open fire from their HMG at 30+ meters away. They have so much HP and ammo that they can kill you from such a distance before you can take them out. Plus if they get low on HP, they just jump in their LAVs and drive away like scrubs.
The HMG needs a range nerf, and their turn speed needs to be just a bit lower. Yeah, I said it. you are aware that the optimal for a HMG is 20 meters right? and yes there needs to be an exit/entrance animation for vehicles and yes the turn speed could be a bit slower
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
683
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Posted - 2014.03.01 21:14:00 -
[3] - Quote
Drapedup Drippedout wrote:TheD1CK wrote:No complaints on their damage or endurance but the Heavy turn speed is really unfair on the scout role that should be our advantage not the guys with over 1000HP The turn speed is slow while firing, on a heavy. Stay outside his reticle of death and you can survive most encounters. Even on my min assault I see no problem with current heavy stats. I do rage from time to time when I get clipped by a RR from 60m by a heavy, but I'd rather players have the freedom of suit options than restrict a class to simply one class of weapons. I agree with you on most things you post, but have to disagree with you here man. The only way I could agree to a slower turn radius would be as a stacking penalty for heavies stacking armor. Like 3/5/10% reduction to turn radius for basic/adv/complex plates. This way, they are penalized for the armor tanking. The High HP + turn radius is what is so lethal. Simply make it a bit more detrimental to stack HP. Also, Funkmaster might be onto something...weak spots on a heavy could be interesting.... you know plates already affect turn speed right?
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
686
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Posted - 2014.03.01 21:20:00 -
[4] - Quote
Asher Night wrote:J0hlss0n wrote:Asher Night wrote:The HMG needs a range nerf..... So, someone used the word "HMG" and "nerf" in the same sentence... wow... so we've gone from crying about tanks and op weapons to all of a sudden cry over heavies... and 1,8 hasn't even launched yet but people are going crazy over that "heavies will be op".... this community... Don't quote me if you're going to conveniently cut out everything so you can make an asinine, strawman argument. You're defending the HMG - a high ammo, high damage weapon - being able to kill someone from 30+ meters away, very quickly. You're the one being crazy. No one is even talking about 1.8 in this topic yet. You brought up a topic no one mentioned and then bitched about people complaining about it. You literally sound like an insane old person with vertigo. Alright a full quote just for you :3 The ONLY way a hmg will kill at anything farther then 20 meteres is: A) you are crouched thus exposing you to their in optimal gunfire while you are out of yours B) they are a scout
at 20+ meters A can be possible but you will usually die first at 30 meters you would need both A and B and if they are using anything but a shot gun you WILL die first
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
687
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Posted - 2014.03.01 21:34:00 -
[5] - Quote
Meeko Fent wrote:Chibi Andy wrote:lol once the event is over you'll see those so called "heavies" disappear and the usual numbers will be back So 2 heavies in all of New Eden? im sure there are a couple more then that :3
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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