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Fox Gaden
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Posted - 2014.03.01 22:41:00 -
[1] - Quote
TheD1CK wrote:Lot's of post moaning on heavies and to be fair It has been pretty crap getting Heavy spammed in CQC
I don't mind the difficulty of taking on a heavy, it's fun The issue is when I flank and attack him, using anything other than RE is suicide Because the buff to Heavy turn speed was completely unnecessary, they are Heavy!
Heavys can turn around way to fast atm and it makes it too easy for AR use.. The HMG accuracy would actually benefit from it being slower so....
What do you think ? They buffed Heavy Suit turn speed. This only effects the Heavy when using light weapons. They did not change the HMG turn speed. It is still slower than a shotgun.
The HMG on hip fire still canGÇÖt keep up with a scout and some assault suits orbiting at less than 5m.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
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Posted - 2014.03.01 22:44:00 -
[2] - Quote
Mayor Redshield wrote:I tried to sneak up on a lone heavy, while in my profile dampened assault fit. I got about two shots on him with a TacAR before he turned around, got me with a couple of shots from a scrambler rifle and then he switched to a shotgun to finish me.
Now the turn speed buff does account for that.
Perhaps making the base turn speed of the suit a bit slower would be a way of dealing with Heavies using light weapons, but I would find it annoying when using my sidearm.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
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Posted - 2014.03.01 22:51:00 -
[3] - Quote
TheD1CK wrote:No complaints on their damage or endurance but the Heavy turn speed is really unfair on the scout role that should be our advantage not the guys with over 1000HP A Scout can obit an HMG Heavy at 5m faster than the HMG Heavy can turn with Hip fire. The turn speed buff to the suit did not effect the turn speed of the HMG. To kill a good Scout I have to switch to my sidearm.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
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Posted - 2014.03.01 22:54:00 -
[4] - Quote
Asher Night wrote:Vitharr Foebane wrote:Asher Night wrote:I agree. It is not that I want to kill heavies everytime I meet them but it's clear that when a heavy wipes me out with an HMG or Rifle after I get them to within a centimeter of death, it isn't always talent. There are only a few ways to kill a heavy if you aren't a heavy, and they aren't talent required. It's just chance.
What makes it worse is the HMG has so much range for the damage it does. I keep seeing heavies in LAVs drive a good bit past me, jump out, and open fire from their HMG at 30+ meters away. They have so much HP and ammo that they can kill you from such a distance before you can take them out. Plus if they get low on HP, they just jump in their LAVs and drive away like scrubs.
The HMG needs a range nerf, and their turn speed needs to be just a bit lower. Yeah, I said it. you are aware that the optimal for a HMG is 20 meters right? and yes there needs to be an exit/entrance animation for vehicles and yes the turn speed could be a bit slower I'm fine with 20m but I definitely got wiped out from 32 meters last night by some Heavy driving around in a LAV. I was in an abandoned part of the map so I doubt someone else was shooting at me. As it stands now the only drawback to being a heavy is you move slower, but with LAVs it doesn't even matter. If you play the role of point defense, it matters even less. I want heavies in the game, I want them to ne a challenge, but right now they are challenging in the way that a baby fighting Mike Tyson is challenging. Was he perhaps using an Assault HMG? The Assault HMG is closer to the Assault Rifle in Damage and Rang. Meaning it does less damage, but has more range.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
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Posted - 2014.03.01 23:02:00 -
[5] - Quote
Vitharr Foebane wrote:Asher Night wrote:J0hlss0n wrote:Asher Night wrote:The HMG needs a range nerf..... So, someone used the word "HMG" and "nerf" in the same sentence... wow... so we've gone from crying about tanks and op weapons to all of a sudden cry over heavies... and 1,8 hasn't even launched yet but people are going crazy over that "heavies will be op".... this community... Don't quote me if you're going to conveniently cut out everything so you can make an asinine, strawman argument. You're defending the HMG - a high ammo, high damage weapon - being able to kill someone from 30+ meters away, very quickly. You're the one being crazy. No one is even talking about 1.8 in this topic yet. You brought up a topic no one mentioned and then bitched about people complaining about it. You literally sound like an insane old person with vertigo. Alright a full quote just for you :3 The ONLY way a hmg will kill at anything farther then 20 meteres is: A) you are crouched thus exposing you to their in optimal gunfire while you are out of yours B) they are a scout at 20+ meters A can be possible but you will usually die first at 30 meters you would need both A and B and if they are using anything but a shot gun you WILL die first Or C) it is an Assault HMG and sacrifices high CQC damage in order to get a bit more range. They are used sometimes on more open maps.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
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Posted - 2014.03.01 23:20:00 -
[6] - Quote
Roy Ventus wrote:Lol so we just gonna argue about how heavies have been UP for so long that they deserve to not be critically looked at?
Oh and what of the heavy who uses the OP rifles and their eHP against us? Oh and those guys who hop out of LAVs. But sure let's ***** about how Heavies are "perfect" right now.
Stop being so bias and check yourselves. Was in support for heavy balance back before they got their sets of buff and I'm still in favor of balance :I. Well there is a lot of misinformation going around.
- HMG Heavies turn too fast because a Heavy with a Scrambler rifle tuned and killed a guy.
- HMGGÇÖs have too much range because someone was killed with an Assault HMG at 30m. (Assault HMGGÇÖs are only good at 30m. They sort of suck in CQC.)
- Then there are scouts saying that they have no chance in CQC with a heavy, when I know dam well that most Scouts and some Assaults can orbit me at close range faster than I can turn. Is this guy brick tanking his Scout suit or something?
It is like saying Medium frame suits are OP because one killed me at 5 m with a Shotgun and another killed me at 60 m with a Rail Rifle.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
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Posted - 2014.03.01 23:41:00 -
[7] - Quote
Now, one thing that has not been mentioned in this thread, but does make HMG heavies very frustrating to deal with is the Sloth effect.
The Sloth effect was added when we had poor hit detection. When you get hit by a bullet it slows you down. When you get hit by a weapon with a high rate of fire such as an HMG, Combat Rifle, or SMG it slows you down to about 50% of walking speed. So when you are being hit you canGÇÖt get to cover because you are slowed down.
The Sloth effect needs to be removed from the game, or toned down. It is one of the most frustrating mechanics in the game!
The effect has been there for a long time, but before hit detection was fixed you usually were not getting hit by enough bullets to get slowed down too much. It was more noticeable after hit detection was fixed. It became unbearably annoying when the Combat Rifle was added to the game and the HMG was fixed.
If you have not noticed it, pay attention to how fast you move when you are getting hit.
I fully support removing the Sloth effect. It is not needed anymore and is extremely frustrating.
Fox Gaden: DUST Wall of Fame, 2014
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