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Frost Kitty
Fatal Absolution
63
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Posted - 2014.02.25 18:38:00 -
[31] - Quote
Medical Crash wrote:Frost Kitty wrote:Shotguns are fine. If you need tips on "How to Shotgun" feel free to message me in game. =^_^= No. The aiming is NOT fine. Shotguns are NOT fine. They need more damage, and DUST needs faster aiming. If it gets Buffed, it will get Nerfed... really hard. People really don't like 1 shot weapons. Besides, me and a lot of other people do great with Shotguns. Maybe you need better Tactics?
Meow...
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
569
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Posted - 2014.02.25 18:43:00 -
[32] - Quote
Frost Kitty wrote:Medical Crash wrote:Frost Kitty wrote:Shotguns are fine. If you need tips on "How to Shotgun" feel free to message me in game. =^_^= No. The aiming is NOT fine. Shotguns are NOT fine. They need more damage, and DUST needs faster aiming. If it gets Buffed, it will get Nerfed... really hard. People really don't like 1 shot weapons. Besides, me and a lot of other people do great with Shotguns. Maybe you need better Tactics?
Ironically I agree with your logic. Although i think it only needs really small fixes to make it perfect i'm sure CCP would mess that up resulting in it eventually being nerfed to oblivion.
The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug
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Medical Crash
CLONES AGAINST HUMANITY
201
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Posted - 2014.02.25 18:47:00 -
[33] - Quote
Frost Kitty wrote:Medical Crash wrote:Frost Kitty wrote:Shotguns are fine. If you need tips on "How to Shotgun" feel free to message me in game. =^_^= No. The aiming is NOT fine. Shotguns are NOT fine. They need more damage, and DUST needs faster aiming. If it gets Buffed, it will get Nerfed... really hard. People really don't like 1 shot weapons. Besides, me and a lot of other people do great with Shotguns. Maybe you need better Tactics? My tactics are fine, the aiming in DUST is trash. I'm surprised more players don't complain about this. Again, aiming in DUST is stupid slow. We are all at disadvantage up close because the aiming is just too slow. |
Frost Kitty
Fatal Absolution
63
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Posted - 2014.02.25 18:47:00 -
[34] - Quote
Ares 514 wrote:Frost Kitty wrote:Medical Crash wrote:Frost Kitty wrote:Shotguns are fine. If you need tips on "How to Shotgun" feel free to message me in game. =^_^= No. The aiming is NOT fine. Shotguns are NOT fine. They need more damage, and DUST needs faster aiming. If it gets Buffed, it will get Nerfed... really hard. People really don't like 1 shot weapons. Besides, me and a lot of other people do great with Shotguns. Maybe you need better Tactics? Ironically I agree with your logic. Although i think it only needs really small fixes to make it perfect i'm sure CCP would mess that up resulting in it eventually being nerfed to oblivion. Exactly my point. Although I agree lol... I just don't want my favorite weapon Nerfed. It's in a pretty good place now anyway. Well... besides hit detection. I hope they fix it again.
Meow...
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Fox Gaden
Immortal Guides
2608
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Posted - 2014.02.25 18:49:00 -
[35] - Quote
When hit detection was fixed it dramatically increased applied DPS for automatic weapons. It did not change the DPS for high Alpha weapons. It did make High Alpha weapons not miss as much, but missing due to bad hit detection was always more apparent in high alpha weapons than in automatic weapons.
The result was that when hit detection was fixed all automatic weapons got increased DPS, while Shot Guns, Sniper Rifles, Nova Knives etc stayed the same.
Because Automatic weapons got more applied DPS, most people started fitting as much Plate as they possibly could to increase their health pool, in order extend the TTK against them so they might have time to react. The result of this was an overall increase to the health of most dropsuits, due to brick tanking becoming by far the most common fit.
The end result of all this, is that Shotguns can no longer 1 shot most medium frame suits.
However, if the TTK is extended the brick-tank fit will no longer be so essential, and other more versatile fits will take its place. The result will be that Shotguns will once again be able to 1-shot most medium frame suits.
Therefore, I would advocate not doing anything to the shotgun until we see how it performs after players have had a few weeks to adjust to the changes in 1.8.
Fox Gaden: DUST Wall of Fame, 2014
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Medical Crash
CLONES AGAINST HUMANITY
201
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Posted - 2014.02.25 18:50:00 -
[36] - Quote
Frost Kitty wrote:Ares 514 wrote:Frost Kitty wrote:Medical Crash wrote:Frost Kitty wrote:Shotguns are fine. If you need tips on "How to Shotgun" feel free to message me in game. =^_^= No. The aiming is NOT fine. Shotguns are NOT fine. They need more damage, and DUST needs faster aiming. If it gets Buffed, it will get Nerfed... really hard. People really don't like 1 shot weapons. Besides, me and a lot of other people do great with Shotguns. Maybe you need better Tactics? Ironically I agree with your logic. Although i think it only needs really small fixes to make it perfect i'm sure CCP would mess that up resulting in it eventually being nerfed to oblivion. Exactly my point. Although I agree lol... I just don't want my favorite weapon Nerfed. It's in a pretty good place now anyway. Well... besides hit detection. I hope they fix it again.
No, it's not in a good place, are you blind? |
Medical Crash
CLONES AGAINST HUMANITY
201
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Posted - 2014.02.25 18:51:00 -
[37] - Quote
Fox Gaden wrote:When hit detection was fixed it dramatically increased applied DPS for automatic weapons. It did not change the DPS for high Alpha weapons. It did make High Alpha weapons not miss as much, but missing due to bad hit detection was always more apparent in high alpha weapons than in automatic weapons.
The result was that when hit detection was fixed all automatic weapons got increased DPS, while Shot Guns, Sniper Rifles, Nova Knives etc stayed the same.
Because Automatic weapons got more applied DPS, most people started fitting as much Plate as they possibly could to increase their health pool, in order extend the TTK against them so they might have time to react. The result of this was an overall increase to the health of most dropsuits, due to brick tanking becoming by far the most common fit.
The end result of all this, is that Shotguns can no longer 1 shot most medium frame suits.
However, if the TTK is extended the brick-tank fit will no longer be so essential, and other more versatile fits will take its place. The result will be that Shotguns will once again be able to 1-shot most medium frame suits.
Therefore, I would advocate not doing anything to the shotgun until we see how it performs after players have had a few weeks to adjust to the changes in 1.8. Again, aiming needs to be fixed, it's too slow, we need two or three times the sensitivity we have now, with lower deadzone. |
Dexter307
The Unholy Legion Of DarkStar
985
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Posted - 2014.02.25 18:54:00 -
[38] - Quote
The people who say shotguns baffle me. I have no logic to understand them At the VERY least it needs a bit more range |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
869
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Posted - 2014.02.25 18:55:00 -
[39] - Quote
I think it's fine. Maybe y'all just need more practice with it. |
Frost Kitty
Fatal Absolution
63
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Posted - 2014.02.25 18:57:00 -
[40] - Quote
Sana Rayya wrote:I think it's fine. Maybe y'all just need more practice with it. Exactly. lol.
Meow...
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
236
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Posted - 2014.02.25 19:03:00 -
[41] - Quote
Cat Merc wrote:Dunk Mujunk wrote:I don't know man, I get dropped in 2 shots easy by militia shotguns all the time, and i'm running an enhanced min assault with 2 enhanced armor plates and an enhanced shield extender. Grant it I don't know what kind of damage mods the attackers were running, but they still seem pretty damn strong. I could get on board with an optimal range increase and dispertion decrease (we are how far in the future and they don't make chokes?) but i'm not sure about a straight damage increase. You should get killed by ONE shot. The shotgun's range is 4 meters. Jus think about it for a second. we in futuristic suits of armor we shouldn't get ohk'd by shotguns. if you want a buff it would be rof not damage |
Medical Crash
CLONES AGAINST HUMANITY
202
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Posted - 2014.02.25 19:03:00 -
[42] - Quote
Sana Rayya wrote:I think it's fine. Maybe y'all just need more practice with it. No, you need to open your eyes, the aiming is too slow. You know what most of you here remind me of? Back when BF3 was first released, HD had really, really bad input lag, I mean 2 second delays here..... Well some of us noticed this and complained on the forums. Guess what most people said? "You guys are crazy, aiming is fine Lern2play", "Looks fine to me", "Check your tv derka derka derka bakkala", "resetssss your modemss durzzzz".
It took DICE over a year to finally fix it but they did, and even when they finally admitted to there being a bad input lag problem, people STILL denied it to this day.
That's how most people on this forum are, you are BLIND. Not all of you, but a lot of you, based on your responses. The aiming is SLOW, it is SLOW. I think I need to record just exactly how bad the aiming in DUST is compared to other FPS's. I'll try to show you all just how bad of a disadvantage we are at, especially shotgunners, who need FAST aiming to twitch aim. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
871
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Posted - 2014.02.25 19:15:00 -
[43] - Quote
Medical Crash wrote: No, you need to open your eyes, the aiming is too slow. You know what most of you here remind me of? Back when BF3 was first released, HD had really, really bad input lag, I mean 2 second delays here..... Well some of us noticed this and complained on the forums. Guess what most people said? "You guys are crazy, aiming is fine Lern2play", "Looks fine to me", "Check your tv derka derka derka bakkala", "resetssss your modemss durzzzz".
It took DICE over a year to finally fix it but they did, and even when they finally admitted to there being a bad input lag problem, people STILL denied it to this day.
That's how most people on this forum are, you are BLIND. Not all of you, but a lot of you, based on your responses. The aiming is SLOW, it is SLOW. I think I need to record just exactly how bad the aiming in DUST is compared to other FPS's. I'll try to show you all just how bad of a disadvantage we are at, especially shotgunners, who need FAST aiming to twitch aim.
I don't find the aiming to be too slow (I use the DS3 and my sensitivity is at 90 for everything). Then again, in most of my encounters the enemy is caught unawares and therefore I can take my time to get close and line up a good shot properly.
So maybe you're doing it wrong?
If you are expecting the shotgun to 1vs1 an enemy who is aware of you in a strafe duel, you will be disappointed. It excels as a high alpha surprise weapon, meant for dispatching an enemy who is caught off guard and disoriented while trying to locate where you are shooting from. |
Dexter307
The Unholy Legion Of DarkStar
1002
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Posted - 2014.02.25 19:27:00 -
[44] - Quote
Sana Rayya wrote:Medical Crash wrote: No, you need to open your eyes, the aiming is too slow. You know what most of you here remind me of? Back when BF3 was first released, HD had really, really bad input lag, I mean 2 second delays here..... Well some of us noticed this and complained on the forums. Guess what most people said? "You guys are crazy, aiming is fine Lern2play", "Looks fine to me", "Check your tv derka derka derka bakkala", "resetssss your modemss durzzzz".
It took DICE over a year to finally fix it but they did, and even when they finally admitted to there being a bad input lag problem, people STILL denied it to this day.
That's how most people on this forum are, you are BLIND. Not all of you, but a lot of you, based on your responses. The aiming is SLOW, it is SLOW. I think I need to record just exactly how bad the aiming in DUST is compared to other FPS's. I'll try to show you all just how bad of a disadvantage we are at, especially shotgunners, who need FAST aiming to twitch aim.
I don't find the aiming to be too slow (I use the DS3 and my sensitivity is at 90 for everything). Then again, in most of my encounters the enemy is caught unawares and therefore I can take my time to get close and line up a good shot properly. So maybe you're doing it wrong? If you are expecting the shotgun to 1vs1 an enemy who is aware of you in a strafe duel, you will be disappointed. It excels as a high alpha surprise weapon, meant for dispatching an enemy who is caught off guard and disoriented while trying to locate where you are shooting from. To bad nova knives do that better |
Medical Crash
CLONES AGAINST HUMANITY
202
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Posted - 2014.02.25 19:34:00 -
[45] - Quote
Sana Rayya wrote:Medical Crash wrote: No, you need to open your eyes, the aiming is too slow. You know what most of you here remind me of? Back when BF3 was first released, HD had really, really bad input lag, I mean 2 second delays here..... Well some of us noticed this and complained on the forums. Guess what most people said? "You guys are crazy, aiming is fine Lern2play", "Looks fine to me", "Check your tv derka derka derka bakkala", "resetssss your modemss durzzzz".
It took DICE over a year to finally fix it but they did, and even when they finally admitted to there being a bad input lag problem, people STILL denied it to this day.
That's how most people on this forum are, you are BLIND. Not all of you, but a lot of you, based on your responses. The aiming is SLOW, it is SLOW. I think I need to record just exactly how bad the aiming in DUST is compared to other FPS's. I'll try to show you all just how bad of a disadvantage we are at, especially shotgunners, who need FAST aiming to twitch aim.
I don't find the aiming to be too slow (I use the DS3 and my sensitivity is at 90 for everything). Then again, in most of my encounters the enemy is caught unawares and therefore I can take my time to get close and line up a good shot properly. So maybe you're doing it wrong? If you are expecting the shotgun to 1vs1 an enemy who is aware of you in a strafe duel, you will be disappointed. It excels as a high alpha surprise weapon, meant for dispatching an enemy who is caught off guard and disoriented while trying to locate where you are shooting from. Lol at the blind guy..... Please see the optometrist soon, actually I think all hope is lost for you, so just sit there. Aiming is SLOW in DUST, too SLOW.
So I shouldn't be able to AIM against strafing enemies, really? Oh so shotguns should ONLY be used for flanking, well sir, that's just sounds retar***** because it is.
No matter if you are detected or not, if the enemy is in YOUR optimum range (short for SG), he should die. If he Strafes, so what? We should be able to at the least aim at him. This is the problem right now, yet CCP has done nothing about it. Oh and stop trying to "teach" me something you know nothing about. I don't care if you're "MLG 1337" either. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
872
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Posted - 2014.02.25 19:35:00 -
[46] - Quote
Dexter307 wrote: To bad nova knives do that better
Nearly any kill made with knives could also have been made with a shotgun - and most likely, it would have been easier with the shotgun. The same can't be said of the reverse.
Also, with the knives its a lot harder to keep track of an enemy if he is moving, particularly should you need follow-up stabbings. |
PARKOUR PRACTIONER
Reapers' Assailant
860
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Posted - 2014.02.25 19:38:00 -
[47] - Quote
Galvan Nized wrote:PARKOUR PRACTIONER wrote:My militia can take medium-light suits in 1-3 hits, 1-2 for protostacked heavies if its a headshot. I run Allotek and CreoDron on my alt, the Allotek OHKed ANY suit, but 2 SPC is... no. CreoDron the same. With no damage mods. I think proficiency increases ROF. I don't understand, maybe its the hit detection cause Allotek and CreoDron OHKed EVERY suit. You are not OHKing a heavy with any kind of shotgun. It just cannot do that much damage, even with mods. MAYBE if every pellet hits the head, but that's pure luck. Shotgun tiers pretty poorly, gets no damage from proficiency so it will compound less damage with mods, and has terrible rof so cannot take advantage of dmg mods like other weapons. Plus it has 5m range, it cannot compete with the rifles.
OHK ONLY if I get the head, which is rare. But even then they're still alive. But I have OHKed with my Allotek and Dron shotty, and I am usually at 1-3 meters for the instakill. I'm on now so i'll test it.
Psycho Scout
Cool McCoolNess- Incubus
Speedy McFaster- ?
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PARKOUR PRACTIONER
Reapers' Assailant
861
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Posted - 2014.02.25 19:40:00 -
[48] - Quote
Aiming is too slow in Dust. I do agree there. PS3 controller with all sensitive's 100% its still too slow.
Psycho Scout
Cool McCoolNess- Incubus
Speedy McFaster- ?
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Scheneighnay McBob
Learning Coalition College
4139
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Posted - 2014.02.25 19:42:00 -
[49] - Quote
My MLT shotgun blueprint OHKs people all the time.
You're doing something wrong.
I am your scan error.
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Mortedeamor
Imperfects Negative-Feedback
1417
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Posted - 2014.02.25 19:42:00 -
[50] - Quote
mlt shotty 1 shots 800hp YOUR UNDERPOWERED
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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Medical Crash
CLONES AGAINST HUMANITY
202
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Posted - 2014.02.25 19:44:00 -
[51] - Quote
PARKOUR PRACTIONER wrote:Aiming is too slow in Dust. I do agree there. PS3 controller with all sensitive's 100% its still too slow. Finally, some reasonable players. Yes, the aiming is rather slow in DUST. |
Lethal Assassin 47
A.N.O.N.Y.M.O.U.S.
1
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Posted - 2014.02.25 19:45:00 -
[52] - Quote
Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and less spread also, otherwise, they're fine. The other part is skill. See Roner General, Marauder, or Fusion Commander.
/thread |
Dexter307
The Unholy Legion Of DarkStar
1003
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Posted - 2014.02.25 19:50:00 -
[53] - Quote
Sana Rayya wrote:Dexter307 wrote: To bad nova knives do that better
Nearly any kill made with knives could also have been made with a shotgun - and most likely, it would have been easier with the shotgun. The same can't be said of the reverse. Also, with the knives its a lot harder to keep track of an enemy if he is moving, particularly should you need follow-up stabbings. It's easier with knives since they can do 1000+ damage |
Medical Crash
CLONES AGAINST HUMANITY
202
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Posted - 2014.02.25 19:50:00 -
[54] - Quote
Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and less spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Another blind player, yes, so many people with walking sticks here. Oh yeah, aiming is 1/3 of what other games sensitivity is, but *it's ok*. Sure pal. |
Dexter307
The Unholy Legion Of DarkStar
1003
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Posted - 2014.02.25 19:51:00 -
[55] - Quote
Mortedeamor wrote:mlt shotty 1 shots 800hp YOUR UNDERPOWERED That's funny because a milita shotgun only 480 damage, 720 with a headshot |
Dexter307
The Unholy Legion Of DarkStar
1003
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Posted - 2014.02.25 19:54:00 -
[56] - Quote
Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and less spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Shotgun needs a bit more spread not less |
Krator Kosta Nostra
Nos Nothi
5
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Posted - 2014.02.25 20:05:00 -
[57] - Quote
Dexter307 wrote:Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and less spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Shotgun needs a bit more spread not less
More spread <> OHK
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Dexter307
The Unholy Legion Of DarkStar
1004
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Posted - 2014.02.25 20:11:00 -
[58] - Quote
Krator Kosta Nostra wrote:Dexter307 wrote:Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and less spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Shotgun needs a bit more spread not less More spread <> OHK I do sense the frustration with using the shotgun - I have personally seen myself miss with my CRG-3/Creoden shotguns more times than I can count. I did find that raising the sensitivity did not help my cause, so I put it back to the default setting. What I have found that works, is rather than attempt to stay on them like glue, I let them backpeddle/strafe, while I too, move back just a bit. This allows me a chance to turn at the same rate they move (and keeps them in my sights). 2nd shot generally kills everything, 3rd shot will always kill whatever is left, assuming they haven't killed me first. It's current spread is more like a slug than buckshot Wider spread + more damage=better shotgun |
Krator Kosta Nostra
Nos Nothi
5
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Posted - 2014.02.25 20:13:00 -
[59] - Quote
Dexter307 wrote:Krator Kosta Nostra wrote:Dexter307 wrote:Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and less spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Shotgun needs a bit more spread not less More spread <> OHK I do sense the frustration with using the shotgun - I have personally seen myself miss with my CRG-3/Creoden shotguns more times than I can count. I did find that raising the sensitivity did not help my cause, so I put it back to the default setting. What I have found that works, is rather than attempt to stay on them like glue, I let them backpeddle/strafe, while I too, move back just a bit. This allows me a chance to turn at the same rate they move (and keeps them in my sights). 2nd shot generally kills everything, 3rd shot will always kill whatever is left, assuming they haven't killed me first. It's current spread is more like a slug than buckshot Wider spread + more damage=better shotgun
True - but a slug shot is the OHK method. What your describing will require multiple shots from the same distance.
What might be a better option, is allowing the shotgun user the choice of slug vs buckshot like they have in other games. Although I doubt it will change anything.
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Sam Tektzby
Better Hide R Die
247
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Posted - 2014.02.25 20:13:00 -
[60] - Quote
Cat Merc wrote:They simply don't do enough damage.
A proto shotgun with a complex damage mod is just barely good enough to take down an STD suit in one shot. Shotguns NEED the one shot killing power, since their DPS is garbage.
One shot death is enought i presume.
Support - Tactician/Support
Deteis - Orator
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