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Lethal Assassin 47
A.N.O.N.Y.M.O.U.S.
1
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Posted - 2014.02.25 19:45:00 -
[1] - Quote
Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and less spread also, otherwise, they're fine. The other part is skill. See Roner General, Marauder, or Fusion Commander.
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Lethal Assassin 47
A.N.O.N.Y.M.O.U.S.
2
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Posted - 2014.02.26 01:59:00 -
[2] - Quote
Krator Kosta Nostra wrote:Dexter307 wrote:Krator Kosta Nostra wrote:Dexter307 wrote:Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and less spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Shotgun needs a bit more spread not less More spread <> OHK I do sense the frustration with using the shotgun - I have personally seen myself miss with my CRG-3/Creoden shotguns more times than I can count. I did find that raising the sensitivity did not help my cause, so I put it back to the default setting. What I have found that works, is rather than attempt to stay on them like glue, I let them backpeddle/strafe, while I too, move back just a bit. This allows me a chance to turn at the same rate they move (and keeps them in my sights). 2nd shot generally kills everything, 3rd shot will always kill whatever is left, assuming they haven't killed me first. It's current spread is more like a slug than buckshot Wider spread + more damage=better shotgun True - but a slug shot is the OHK method. What your describing will require multiple shots from the same distance. What might be a better option, is allowing the shotgun user the choice of slug vs buckshot like they have in other games. Although I doubt it will change anything.
I meant more spread. Edited.
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Lethal Assassin 47
A.N.O.N.Y.M.O.U.S.
2
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Posted - 2014.02.26 02:02:00 -
[3] - Quote
Medical Crash wrote:Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and more spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Another blind player, yes, so many people with walking sticks here. Oh yeah, aiming is 1/3 of what other games sensitivity is, but *it's ok*. Sure pal.
Um you do know this was in reply to the OP right, not you. You just made yourself look like an idiot. Thanks though for the attempt at an insult. |
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