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Medical Crash
CLONES AGAINST HUMANITY
201
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Posted - 2014.02.25 18:28:00 -
[1] - Quote
CCP not only needs to buff shotgun damage + range, they need to lower joystick Deadzone. I run into "super strafers" every odd time, and there is no godforsaken way they're on a controller(They are keyboard strafing). The controllers max aiming sensitivity is just too slow. With the extremely close range needed to kill with a shotgun, once you're that close to an enemy dropsuit, they will move faster than you can aim.
So for example:
Minmatar ADV Logistics Suit
ADV Shotgun
3 X Complex Shield Extenders
Flux Grenade
2 Complex Dampners
CPU bonus module
K2 Nanohive
ADV or Proto Quantum Scanner
Remote Explosive- ADV
All core skills Maxed
-Ok first thing, after someones taken care of deploying uplinks, next up is to scan-
-*SCAN*- Alright, were up against a good corp, so there are some errors in scanning.
-Enemies on radar for 16 or 25 seconds.
-Shotgun aiming is too slow, will probably lose face to face encounters, must flank to have a chance.
-*COUNTER SCAN* Enemy has scanners of their own, but we "SCAN PREVENTED" it.
-Am taking long route to flank behind enemies
- am within flanking distance, Remote Explosives preferred, because aiming is so ******* at the moment.
- Killed a few enemies, enemies now know someone is sneaking around, Duvolle Focused scanners inbound.
- I've been scanned, the Duvolle blows, so I'm only visible for 5 seconds, I move to another position.
-Find a few enemies, shotgun them in the back.
-Keep engaging enemies, am able to kill two more before my cover is blown. All escape routes are no good, face to face is our only option
-it's a 1 on 1 against a Super Kincatted Assault. He strafes like the Flash on crack,, his strafing of course being twice as fast as my aiming speed ( all Sensitivity at 100%) and I die. The end.
All I use are shotguns, heck I came from Battlefield 3 before coming to Dust. I could hold a position down by myself, with my 870 MCS-Slugs, and My TUG's. Crouching doesn't work because I can still hear you. I have very good audio equipment. If you feed the line out from a 7.1 DD Headphone Decoder to a Quality Soundcards "line in", you can boost the "mids", and you can make enemy footsteps very, very loud. But I find sound in Dust not as useful as in other FPS's
Check out some of my videos, I know what I'm talking about, trust me, the aiming for controllers is just stupid slow in DUST.
TheUltimateCrash videos aka Medical Crash |
Medical Crash
CLONES AGAINST HUMANITY
201
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Posted - 2014.02.25 18:32:00 -
[2] - Quote
Zatara Rought wrote:I would tend to assert shotguns are fine.
In PC really good players using them do just as well if not better than really good players using other weapons. This isn't the end all be all, but you certainly see shotguns getting more kills than a lot of other weapons.
All i've ever heard about complaint wise from my particular shotties is not the range but the hit detection...even in pubs, being spotty at times. What about the slow aiming? Does it not bother you? It's too slow. I'm amazed anyone can kill this, I'm not sure how it is for mouse users. |
Medical Crash
CLONES AGAINST HUMANITY
201
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Posted - 2014.02.25 18:33:00 -
[3] - Quote
Frost Kitty wrote:Shotguns are fine. If you need tips on "How to Shotgun" feel free to message me in game. =^_^= No. The aiming is NOT fine. Shotguns are NOT fine. They need more damage, and DUST needs faster aiming. |
Medical Crash
CLONES AGAINST HUMANITY
201
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Posted - 2014.02.25 18:47:00 -
[4] - Quote
Frost Kitty wrote:Medical Crash wrote:Frost Kitty wrote:Shotguns are fine. If you need tips on "How to Shotgun" feel free to message me in game. =^_^= No. The aiming is NOT fine. Shotguns are NOT fine. They need more damage, and DUST needs faster aiming. If it gets Buffed, it will get Nerfed... really hard. People really don't like 1 shot weapons. Besides, me and a lot of other people do great with Shotguns. Maybe you need better Tactics? My tactics are fine, the aiming in DUST is trash. I'm surprised more players don't complain about this. Again, aiming in DUST is stupid slow. We are all at disadvantage up close because the aiming is just too slow. |
Medical Crash
CLONES AGAINST HUMANITY
201
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Posted - 2014.02.25 18:50:00 -
[5] - Quote
Frost Kitty wrote:Ares 514 wrote:Frost Kitty wrote:Medical Crash wrote:Frost Kitty wrote:Shotguns are fine. If you need tips on "How to Shotgun" feel free to message me in game. =^_^= No. The aiming is NOT fine. Shotguns are NOT fine. They need more damage, and DUST needs faster aiming. If it gets Buffed, it will get Nerfed... really hard. People really don't like 1 shot weapons. Besides, me and a lot of other people do great with Shotguns. Maybe you need better Tactics? Ironically I agree with your logic. Although i think it only needs really small fixes to make it perfect i'm sure CCP would mess that up resulting in it eventually being nerfed to oblivion. Exactly my point. Although I agree lol... I just don't want my favorite weapon Nerfed. It's in a pretty good place now anyway. Well... besides hit detection. I hope they fix it again.
No, it's not in a good place, are you blind? |
Medical Crash
CLONES AGAINST HUMANITY
201
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Posted - 2014.02.25 18:51:00 -
[6] - Quote
Fox Gaden wrote:When hit detection was fixed it dramatically increased applied DPS for automatic weapons. It did not change the DPS for high Alpha weapons. It did make High Alpha weapons not miss as much, but missing due to bad hit detection was always more apparent in high alpha weapons than in automatic weapons.
The result was that when hit detection was fixed all automatic weapons got increased DPS, while Shot Guns, Sniper Rifles, Nova Knives etc stayed the same.
Because Automatic weapons got more applied DPS, most people started fitting as much Plate as they possibly could to increase their health pool, in order extend the TTK against them so they might have time to react. The result of this was an overall increase to the health of most dropsuits, due to brick tanking becoming by far the most common fit.
The end result of all this, is that Shotguns can no longer 1 shot most medium frame suits.
However, if the TTK is extended the brick-tank fit will no longer be so essential, and other more versatile fits will take its place. The result will be that Shotguns will once again be able to 1-shot most medium frame suits.
Therefore, I would advocate not doing anything to the shotgun until we see how it performs after players have had a few weeks to adjust to the changes in 1.8. Again, aiming needs to be fixed, it's too slow, we need two or three times the sensitivity we have now, with lower deadzone. |
Medical Crash
CLONES AGAINST HUMANITY
202
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Posted - 2014.02.25 19:03:00 -
[7] - Quote
Sana Rayya wrote:I think it's fine. Maybe y'all just need more practice with it. No, you need to open your eyes, the aiming is too slow. You know what most of you here remind me of? Back when BF3 was first released, HD had really, really bad input lag, I mean 2 second delays here..... Well some of us noticed this and complained on the forums. Guess what most people said? "You guys are crazy, aiming is fine Lern2play", "Looks fine to me", "Check your tv derka derka derka bakkala", "resetssss your modemss durzzzz".
It took DICE over a year to finally fix it but they did, and even when they finally admitted to there being a bad input lag problem, people STILL denied it to this day.
That's how most people on this forum are, you are BLIND. Not all of you, but a lot of you, based on your responses. The aiming is SLOW, it is SLOW. I think I need to record just exactly how bad the aiming in DUST is compared to other FPS's. I'll try to show you all just how bad of a disadvantage we are at, especially shotgunners, who need FAST aiming to twitch aim. |
Medical Crash
CLONES AGAINST HUMANITY
202
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Posted - 2014.02.25 19:34:00 -
[8] - Quote
Sana Rayya wrote:Medical Crash wrote: No, you need to open your eyes, the aiming is too slow. You know what most of you here remind me of? Back when BF3 was first released, HD had really, really bad input lag, I mean 2 second delays here..... Well some of us noticed this and complained on the forums. Guess what most people said? "You guys are crazy, aiming is fine Lern2play", "Looks fine to me", "Check your tv derka derka derka bakkala", "resetssss your modemss durzzzz".
It took DICE over a year to finally fix it but they did, and even when they finally admitted to there being a bad input lag problem, people STILL denied it to this day.
That's how most people on this forum are, you are BLIND. Not all of you, but a lot of you, based on your responses. The aiming is SLOW, it is SLOW. I think I need to record just exactly how bad the aiming in DUST is compared to other FPS's. I'll try to show you all just how bad of a disadvantage we are at, especially shotgunners, who need FAST aiming to twitch aim.
I don't find the aiming to be too slow (I use the DS3 and my sensitivity is at 90 for everything). Then again, in most of my encounters the enemy is caught unawares and therefore I can take my time to get close and line up a good shot properly. So maybe you're doing it wrong? If you are expecting the shotgun to 1vs1 an enemy who is aware of you in a strafe duel, you will be disappointed. It excels as a high alpha surprise weapon, meant for dispatching an enemy who is caught off guard and disoriented while trying to locate where you are shooting from. Lol at the blind guy..... Please see the optometrist soon, actually I think all hope is lost for you, so just sit there. Aiming is SLOW in DUST, too SLOW.
So I shouldn't be able to AIM against strafing enemies, really? Oh so shotguns should ONLY be used for flanking, well sir, that's just sounds retar***** because it is.
No matter if you are detected or not, if the enemy is in YOUR optimum range (short for SG), he should die. If he Strafes, so what? We should be able to at the least aim at him. This is the problem right now, yet CCP has done nothing about it. Oh and stop trying to "teach" me something you know nothing about. I don't care if you're "MLG 1337" either. |
Medical Crash
CLONES AGAINST HUMANITY
202
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Posted - 2014.02.25 19:44:00 -
[9] - Quote
PARKOUR PRACTIONER wrote:Aiming is too slow in Dust. I do agree there. PS3 controller with all sensitive's 100% its still too slow. Finally, some reasonable players. Yes, the aiming is rather slow in DUST. |
Medical Crash
CLONES AGAINST HUMANITY
202
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Posted - 2014.02.25 19:50:00 -
[10] - Quote
Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and less spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Another blind player, yes, so many people with walking sticks here. Oh yeah, aiming is 1/3 of what other games sensitivity is, but *it's ok*. Sure pal. |
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Medical Crash
CLONES AGAINST HUMANITY
206
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Posted - 2014.02.25 20:34:00 -
[11] - Quote
Krator Kosta Nostra wrote:Dexter307 wrote:Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and less spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Shotgun needs a bit more spread not less More spread <> OHK I do sense the frustration with using the shotgun - I have personally seen myself miss with my CRG-3/Creoden shotguns more times than I can count. I did find that raising the sensitivity did not help my cause, so I put it back to the default setting. What I have found that works, is rather than attempt to stay on them like glue, I let them backpeddle/strafe, while I too, move back just a bit. This allows me a chance to turn at the same rate they move (and keeps them in my sights). 2nd shot generally kills everything, 3rd shot will always kill whatever is left, assuming they haven't killed me first. It's not just max sensitivity that's the problem, the "Deadzone" setting is too high as well. Look how far you have to push the stick in order to strafe, yeah it has to be pushed allllll the way to whichever direction. I want to set my stick, so the slightest push to any direction on the stick moves my character. |
Medical Crash
CLONES AGAINST HUMANITY
206
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Posted - 2014.02.25 21:41:00 -
[12] - Quote
Awry Barux wrote:Medical Crash wrote:Krator Kosta Nostra wrote:Dexter307 wrote:Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and less spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Shotgun needs a bit more spread not less More spread <> OHK I do sense the frustration with using the shotgun - I have personally seen myself miss with my CRG-3/Creoden shotguns more times than I can count. I did find that raising the sensitivity did not help my cause, so I put it back to the default setting. What I have found that works, is rather than attempt to stay on them like glue, I let them backpeddle/strafe, while I too, move back just a bit. This allows me a chance to turn at the same rate they move (and keeps them in my sights). 2nd shot generally kills everything, 3rd shot will always kill whatever is left, assuming they haven't killed me first. It's not just max sensitivity that's the problem, the "Deadzone" setting is too high as well. Look how far you have to push the stick in order to strafe, yeah it has to be pushed allllll the way to whichever direction. I want to set my stick, so the slightest push to any direction on the stick moves my character. Deadzones are a controller hardware problem bro- I experience 0 of this issue that you're talking about with a stock DS3. You're not my *brother* pal. *You* don't experience it- because you're too ignorant to notice it. Besides, the game developers tweak the controls for each game. Not every game has the same deadzone. That's ok though, I need to make a video to show people like yourself exactly what's wrong with aiming.
Here have piece of candy for being a good little clone. *pats head* |
Medical Crash
CLONES AGAINST HUMANITY
208
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Posted - 2014.02.26 00:32:00 -
[13] - Quote
2100 Angels wrote:Medical Crash wrote:Sana Rayya wrote:Medical Crash wrote: No, you need to open your eyes, the aiming is too slow. You know what most of you here remind me of? Back when BF3 was first released, HD had really, really bad input lag, I mean 2 second delays here..... Well some of us noticed this and complained on the forums. Guess what most people said? "You guys are crazy, aiming is fine Lern2play", "Looks fine to me", "Check your tv derka derka derka bakkala", "resetssss your modemss durzzzz".
It took DICE over a year to finally fix it but they did, and even when they finally admitted to there being a bad input lag problem, people STILL denied it to this day.
That's how most people on this forum are, you are BLIND. Not all of you, but a lot of you, based on your responses. The aiming is SLOW, it is SLOW. I think I need to record just exactly how bad the aiming in DUST is compared to other FPS's. I'll try to show you all just how bad of a disadvantage we are at, especially shotgunners, who need FAST aiming to twitch aim.
I don't find the aiming to be too slow (I use the DS3 and my sensitivity is at 90 for everything). Then again, in most of my encounters the enemy is caught unawares and therefore I can take my time to get close and line up a good shot properly. So maybe you're doing it wrong? If you are expecting the shotgun to 1vs1 an enemy who is aware of you in a strafe duel, you will be disappointed. It excels as a high alpha surprise weapon, meant for dispatching an enemy who is caught off guard and disoriented while trying to locate where you are shooting from. Lol at the blind guy..... Please see the optometrist soon, actually I think all hope is lost for you, so just sit there. Aiming is SLOW in DUST, too SLOW. So I shouldn't be able to AIM against strafing enemies, really? Oh so shotguns should ONLY be used for flanking, well sir, that's just sounds retar***** because it is. No matter if you are detected or not, if the enemy is in YOUR optimum range (short for SG), he should die. If he Strafes, so what? We should be able to at the least aim at him. This is the problem right now, yet CCP has done nothing about it. Oh and stop trying to "teach" me something you know nothing about. I don't care if you're "MLG 1337" either. Put it away mate, aiming with the DS3 is fine. Take away aim assist and put it back to how it was in chromosome, at least then the aiming was predictable. I have my controller settings on 50/60 and the speed is more than adequate. Do you want to be able to do insta-spins? is that it? I have no problems killing strafing enemies with the shotgun (or at least getting my reticle on them). No, it doesn't have AA, but neither should it. RE the shotgun damage; adding the 2% damage per proficiency level and a slight range buff (1-2m) would balance it up. Having said that though, I wouldn't want to lose the decrease in dispersion either. Maybe an additional skill for one of those skills would be appropriate. To qualify this, I'll just say that currently the ADV Combat Rifle is presently more effective in CQC than my CreoDron. I can't count the number of times I've got the drop on someone, pumped a round into their back, only dropped their shields and they have proceeded to jump forward, look at me and I'm dead. I find this ridiculous because I run my fit with a complex damage mod and upwards of 600 hp. Surely enough to get 2-3 shots off before I die? Nope. Hey dude, I ain't yer "mate".
Again more people that don't know what you're talking about. I didn't ask for "instant spins 1337 der derd errrdee", I asked for an increase in the max sensitivity, and most importantly, lower deadzone. It shouldn't take so long to aim, right now it's ridiculous. Do you even know what deadzone is(Before you Google ie)?
To give an example-
You run into an enemy dropsuit
He starts strafing fast. Really really fast.
Your sensitivity is on 100 for both X and Y ( Y feels like it is slower than X)
He goes this way first ----> O This is your stick O You tilt your stick this way /
Then he strafes this way <-------------- O You now have to move your stick alllll the way to the left \ in order to aim at him. But it doesn't matter because aiming is too slow, and he strafes faster than you can aim. This is the problem, if you can't see it then something is wrong with you. Tell me, do you live next to Squidward or Spongebob, Patrick. Oh, I meant 2100. What is it like living in Bikini Bottom under that gigantic rock? You know, cause you are so unaware and out of touch with real time stuff. |
Medical Crash
CLONES AGAINST HUMANITY
208
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Posted - 2014.02.26 00:46:00 -
[14] - Quote
Henchmen21 wrote:Cat Merc wrote:Dunk Mujunk wrote:I don't know man, I get dropped in 2 shots easy by militia shotguns all the time, and i'm running an enhanced min assault with 2 enhanced armor plates and an enhanced shield extender. Grant it I don't know what kind of damage mods the attackers were running, but they still seem pretty damn strong. I could get on board with an optimal range increase and dispertion decrease (we are how far in the future and they don't make chokes?) but i'm not sure about a straight damage increase. You should get killed by ONE shot. The shotgun's range is 4 meters. Jus think about it for a second. Nova knives can kill in one go, they are the closest range there is, it only makes sense the further way you go the more shots it should take. Sounds like you just want an "I win" button once cloaks come out. Many things need to be tweaked on the shotgun, it's just not right. Especially with that too short optimum range. You enter CQC territory? You should be SCARED FOR YOUR LIFE from shotgunners, especially if they're dampened (almost guaranteed post 1.8). Right now it's a joke, more people are scared of the Scrambler Rifle and the Combat Rifle, than the shotgun. The shotgun is a joke at the moment. If I see players do good with it, then I know they must be good. I don't even want to think how much better they would be if aiming was fixed. |
Medical Crash
CLONES AGAINST HUMANITY
208
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Posted - 2014.02.26 03:48:00 -
[15] - Quote
Lethal Assassin 47 wrote:Medical Crash wrote:Lethal Assassin 47 wrote:Fix spotty hit-detection issue wherein the shield glitches and the enemy takes no damage. It seems to happen mainly with the high alpha damage weapons more than any other weapons. Maybe a range increase and more spread also, otherwise, they're fine. The other part is skill and tactics. See Roner General, Marauder, or Fusion Commander.
/thread Another blind player, yes, so many people with walking sticks here. Oh yeah, aiming is 1/3 of what other games sensitivity is, but *it's ok*. Sure pal. Um you do know this was in reply to the OP right, not you. You just made yourself look like an idiot. Thanks though for the attempt at an insult. As for my response for aiming being too slow, I do believe the ADS for SGs are too slow compared to other weapons and other games, especially for a weapon u want to mainly go for head shots with to get the most bang for your buck. When you can't reliably do that, you flank, hip-fire, and strafe. wat |
Medical Crash
CLONES AGAINST HUMANITY
209
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Posted - 2014.02.27 02:06:00 -
[16] - Quote
It's not so much Deadzone as it is acceleration. So to recap, acceleration needs to be shortened (should take less time to reach full aiming speed), and max sensitivity needs to be increased two fold as a start. |
Medical Crash
CLONES AGAINST HUMANITY
209
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Posted - 2014.02.27 02:09:00 -
[17] - Quote
Fox Gaden wrote:The Shotgun aims slowly because it is one of the most massive light weapons. It is quite a bit more chunky than any of the infantry rifles. While the pistols can be aimed quickly, and the Infantry Riles are still fairly light to handle, the Shotgun is a ponderous thing for a light or medium suit to be carrying. Only the heavy weapons are slower to aim, and slower to bring to bare when coming out of a sprint.
That of course is the RP explanation. From a game play perspective the slow aiming of the shotgun is one of the many balance features which keeps the ShotgunGÇÖs high alpha damage from being overpowered. Now wether these factors are properly in balance is another matter. Lets look at what they are.
Damage is balanced by: - Short rang - Slow aim & time required to bring to bare coming out of a sprint. - Rate of fire - Ammo capacity - Reload speed
Hit detection is not a balancing factor, and if there is a problem, then it needs to be fixed.
Currently the balance has been thrown off due to the popularity of Brick tanking to compensate for the short TTK. Normally brick tanking would be far less common due to having to sacrifice mobility to get that extra health, and because normally it would not be as needed. However, with such a short TTK mobility is less beneficial and larger health pools are vastly more helpful.
Essentially automatic weapons became more powerful, the community compensated by brick tanking their suits, and the shotgun got left behind.
It may be that the Shotgun has too short a range, is ponderously slow when aiming, and needs a faster rate of fire. Or it may be that buffing any of these things at the same time that people are switching from brick tank fits to speed or shield recharge fits, could make the Shotgun suddenly Over Powered. You saw what happened when AV was nerfed and Tanks were buffed at the same time.
I would favour leaving the Shotgun unchanged for 1.8, and then assessing the state of the Shotgun two weeks after 1.8 drops. Then determining if the Shotgun needs a buff for the following patch.
And of course, hit detection is not a Balance factor, so they should fix any problems there at their first opportunity.
Edit: RP explanation for Shotguns having a short range: The Shotgun in DUST is a Plasma weapon. It fires a number of small supper heated pellets of plasma that are held in electromagnetic suspension until fired. (Otherwise the shotgun would melt into slag.) These superheated pellets contain an immense amount of energy in an unstable state. When they impact the target they release that heat energy, vaporizing the surface they impact, causing an explosive out-gassing of vaporized material. Very deadly at close range, but as the pellets travel through the air they out-gas and cool, losing much of that stored energy. At 15m they impact like hot paint balls and by 25m they would have literally evaporated.
No. I don't care if the shotgun is a "high Alpha weapon", it already has a con, which is it's smurf range of effectiveness. That range problem alone should be enough of a penalty. There is no reason I can't AIM as fast as someone moves. It doesn't make sense. Hold on, I'll be back, I gotta call Johnnie Cochran. He's got a mean Chewbacca Defense that wins cases like these. |
Medical Crash
CLONES AGAINST HUMANITY
212
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Posted - 2014.03.04 04:09:00 -
[18] - Quote
Marc Rime wrote:JP Acuna wrote:Scout Registry wrote: Jolly's also a beast with a Rail Rifle. Good players are good players. "Look at so-and-so" isn't a measure of balance.
Which means you need skill to be good with a shotgun, not the shotgun be good for you. I think what he meant was that player skill can compensate for gear deficiencies and that you, therefore, can't tell if a weapon is balanced just because one player does well with it. So yes, you're right. Shotguns require more player skill, but it's because the player need to make up for its deficiencies. Thus, shotguns are under powered. Yes, the aiming in general is *****. The acceleration is too slow, it takes too long to reach full speed. Plus, aiming speed is still too slow at 100% sensitivity. Go on BF3 with sensitivity set at 80% then come back to DUST, and you'll see what I mean. The way aiming is right now, shotguns can not be used face to face to win most encounters, flanking is more effective right now, since your opponent won't be strafing. Assuming you're dampened of course. |
Medical Crash
CLONES AGAINST HUMANITY
212
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Posted - 2014.03.04 04:22:00 -
[19] - Quote
Phazoid wrote:well 2 shots to kill someone in the 3m range, only 1 hit kill is at pointblank range, and that means touch them with your barrel, low rate of fire, hit detection, and some other things make the shotgun not only underpowered but almost impossible to use, i used it before and it just repulses me now, only good against unaware heavies The aiming is garbage, this is the biggest problem. I say low damage and range come after that. |
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