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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 03:49:00 -
[1] - Quote
This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7232
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Posted - 2014.02.18 03:52:00 -
[2] - Quote
Try playing BF4...Aim assist in that is really noticeable...... however recoil balances that out.....no recoil in Dust.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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LEHON Xeon
Ahrendee Mercenaries EoN.
257
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Posted - 2014.02.18 03:54:00 -
[3] - Quote
Primary reasons would be because of framerate, lag, and hitbox issues.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Vermaak Doe
SVER True Blood General Tso's Alliance
1394
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Posted - 2014.02.18 03:57:00 -
[4] - Quote
LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. If those were such big issues the game would be unplayable without aim assist. Which it isn't.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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LEHON Xeon
Ahrendee Mercenaries EoN.
257
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Posted - 2014.02.18 04:01:00 -
[5] - Quote
Personally I don't care either way. I wouldn't mind seeing aim assist go. I've played games for years without it on hard modes. I'll survive just fine.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5793
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Posted - 2014.02.18 04:01:00 -
[6] - Quote
Aim assist is fairly common in console FPS'es.
Never forget
May 14, 2013: Beta 2.0
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:03:00 -
[7] - Quote
LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bullet that comes out of a gun, but was there really that much of a problem with it in this game before aim assist came out?
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knight of 6
SVER True Blood General Tso's Alliance
1423
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Posted - 2014.02.18 04:04:00 -
[8] - Quote
it's a console FPS aim assist is common to the point of bordering on mandatory. I wont comment on whether or not that's a good thing but it's truth is undeniable.
GÇ£The universe is a big place, perhaps the biggest.GÇ¥ ~ Kurt Vonnegut
Ko6, scout.
CLOSED BETA VET
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:10:00 -
[9] - Quote
TheAmazing FlyingPig wrote:Aim assist is fairly common in console FPS'es.
Lol I know, but why, why does it exist and why was it introduced into the game at all? The game existed without it, what was the reason it was put in the game?
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:12:00 -
[10] - Quote
"Because we've always done it" isn't a reason it's a cop out, if dust existed before aim assist and people could function fine without it then it's proof that console FPSs can and have existed without it, what sparked aim assist to be put in?
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Benjamin Ciscko
Fatal Absolution
1716
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Posted - 2014.02.18 04:12:00 -
[11] - Quote
Because no one can aim?
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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LEHON Xeon
Ahrendee Mercenaries EoN.
257
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Posted - 2014.02.18 04:13:00 -
[12] - Quote
Komodo Jones wrote:LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bullet that comes out of a gun, but was there really that much of a problem with it in this game before aim assist came out?
I don't know about this game in terms of bullets, but considering I have zero problem with ADS ever it wouldn't make much difference to me. I've played things like Medal of Honor and real early COD games that didn't have aim assist and if they did, it was nowhere near what we have here in Dust lol. It can disappear. Maybe strafing will become fully useful again.
I don't have aim assist in Borderlands or Borderlands 2 that I use lol. Works just fine.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:14:00 -
[13] - Quote
Benjamin Ciscko wrote:Because no one can aim? I could aim before aim assist, lots of people could, just takes practice
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Johnny Guilt
Algintal Core
511
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Posted - 2014.02.18 04:19:00 -
[14] - Quote
the real question,why do you care so much about now when it's been in most console FPS for years?
A strange game.
The only winning move is
not to play.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
55
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Posted - 2014.02.18 04:23:00 -
[15] - Quote
Long story short. Because lots of people are horrible at aiming with a joystick, though I believe the given reason for this game is "To balance out the differences between KB/M and the DS3" I'd love to see it go, personally, even after they toned it down from the 1.4 patch, it's still pretty heavy.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:29:00 -
[16] - Quote
LEHON Xeon wrote:Komodo Jones wrote:LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bullet that comes out of a gun, but was there really that much of a problem with it in this game before aim assist came out? I don't know about this game in terms of bullets, but considering I have zero problem with ADS ever it wouldn't make much difference to me. I've played things like Medal of Honor and real early COD games that didn't have aim assist and if they did, it was nowhere near what we have here in Dust lol. It can disappear. Maybe strafing will become fully useful again. I don't have aim assist in Borderlands or Borderlands 2 that I use lol. Works just fine. psychos also don't complain about getting gunned down from across the map lol
But yeah from what I could see there were a few hit detection bugs that were probably fixed anyway, even so those are separate problems that aim assist isn't necessarily a solution for, if I turned off aim assist I probably wouldn't have any hit detection issues, personally I think I would have less.
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Garrett Blacknova
Codex Troopers
4508
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Posted - 2014.02.18 04:34:00 -
[17] - Quote
There are two types of aim assist commonly used in games.
There's a passive aim assist the DUST devs refer to as "aim friction" which most console games DON'T allow players to turn off. This is generally fairly unobtrusive, and all it does is make your turn speed reduce slightly while you have an enemy in your crosshairs. Sometimes it also makes you turn a TINY amount faster when turning towards an enemy, depending on the game.
The other aim assist is what people complain about, because it's an active auto-aiming system that turns towards an enemy (usually only while said enemy is moving relative to the player) and also tracks targets for you once you're on-target. This is referred to as "aim magnetism" and is where everyone got the rumours of "bullet magnetism" from, when that was actually the result of lag and not the shots curving around obstacles Wanted-style. In most console games, an aim assist toggle will ONLY affect this type of aim assist.
At the moment, the aim assist isn't TOO heavy-handed, especially compared with some of the previous builds of the game. A particular high point was the first attempt they made in beta, where the aim assist actively threw your aim off when targets moved, because it was trying to lead your shots even though you're using hitscan weaponry. That was fun. |
Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:34:00 -
[18] - Quote
Johnny Guilt wrote:the real question,why do you care so much about now when it's been in most console FPS for years? is it a epeen thing? That's meaningless to me because I don't play alot of console FPS, but I was around to see what the game was like before and after aim assist, I can see the difference and I'd like to go back to the way things were.
The question still remains as to what the reason was to introduce aim assist into this game, what changed? Who raged on the forums about it not being in the game?
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:38:00 -
[19] - Quote
Crimson ShieId wrote:Long story short. Because lots of people are horrible at aiming with a joystick, though I believe the given reason for this game is "To balance out the differences between KB/M and the DS3" I'd love to see it go, personally, even after they toned it down from the 1.4 patch, it's still pretty heavy. Not true, before aim assist I was able to pull stunts like getting 5 headshots in a row with the scrambler rifle, in other games, not FPS, I was able to point and click and get headshots within a quarter of a second of seeing someone using a controller, it might be harder for some people but at some point it can be just as powerful as using a mouse and the only thing stopping it from being any more or less capable is the turning speed difference.
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:48:00 -
[20] - Quote
Garrett Blacknova wrote:There are two types of aim assist commonly used in games.
There's a passive aim assist the DUST devs refer to as "aim friction" which most console games DON'T allow players to turn off. This is generally fairly unobtrusive, and all it does is make your turn speed reduce slightly while you have an enemy in your crosshairs. Sometimes it also makes you turn a TINY amount faster when turning towards an enemy, depending on the game.
The other aim assist is what people complain about, because it's an active auto-aiming system that turns towards an enemy (usually only while said enemy is moving relative to the player) and also tracks targets for you once you're on-target. This is referred to as "aim magnetism" and is where everyone got the rumours of "bullet magnetism" from, when that was actually the result of lag and not the shots curving around obstacles Wanted-style. In most console games, an aim assist toggle will ONLY affect this type of aim assist.
At the moment, the aim assist isn't TOO heavy-handed, especially compared with some of the previous builds of the game. A particular high point was the first attempt they made in beta, where the aim assist actively threw your aim off when targets moved, because it was trying to lead your shots even though you're using hitscan weaponry. That was fun.
EDIT: Bonus points for that one time I had a Scout jump in front of me just as I got a lock on a tank with a Swarm Launcher, and my aim got thrown 90 degrees off and sent my missiles into a wall instead of the target. the friction is definitely a plus especially with this game's apparent inability to make fine adjustment like with a sniper rifle.
I don't have a problem with the game helping you put the reticule on your target but why does that mean you have to also have the ability to hipfire a high RoF weapon and land every shot? Yes it's not as bad as it used to be but it still exists, and alot more people used to speed tank, and just have other fits in general besides defense and damage tanked, then aim assist happened.
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Derrith Erador
Fatal Absolution
1050
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Posted - 2014.02.18 04:57:00 -
[21] - Quote
I've always been strongly against aim assist. It's for weaklings who think it takes skill to run around in heavy suits and rail rifles, not that my SCR doesn't eat them alive leaving them with holy crap stains in their undergarments.
beatin' slaves and whippin' knaves All in a days work for an Amarrican!
Now a level 1 forum warrior.
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Komodo Jones
Chaotik Serenity
498
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Posted - 2014.02.18 04:58:00 -
[22] - Quote
I still haven't gotten an answer to my original question, why?
This game didn't have aim assist, then it did, the game functioned fine before aim assist, why was it introduced?
So far the only answer I've had is "well because...that's the way it's always been done, console FPS tradition blah blah blah""
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Komodo Jones
Chaotik Serenity
498
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Posted - 2014.02.18 05:01:00 -
[23] - Quote
Derrith Erador wrote:I've always been strongly against aim assist. It's for weaklings who think it takes skill to run around in heavy suits and rail rifles, not that my SCR doesn't eat them alive leaving them with holy crap stains in their undergarments. Crude, excellent visuals, great post! Can't argue with that
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Operative 1171 Aajli
Bragian Order Amarr Empire
1243
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Posted - 2014.02.18 05:01:00 -
[24] - Quote
Because not everyone wants to be a thumb jockey tryhard nor should a game (esp. coming from CCP) be based on how well someone can shoot with a stupid joystick.
Rommel, you magnificent bastard, I read your book!
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Komodo Jones
Chaotik Serenity
498
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Posted - 2014.02.18 05:08:00 -
[25] - Quote
Operative 1171 Aajli wrote:Because not everyone wants to be a thumb jockey tryhard nor should a game (esp. coming from CCP) be based on how well someone can shoot with a stupid joystick. A shooting game should definitely be based on your skill as a shooter, whether or not you're using a crutch is irrelevant you can still point and click without it.
Why do you feel aim assist was necessary, or if not necessary at least why it was introduced?
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PARKOUR PRACTIONER
Reapers' Assailant
716
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Posted - 2014.02.18 05:40:00 -
[26] - Quote
I dislike it. Its for people with the worse aim in the history of guns. And for people who don't realize it has an off switch. Me. Had no idea about AA until this game. My first and only FFPS. Turn it off.
To answer your question its for people who cant shoot and want to think they doing something while not trying anything different. And then rage when it doesn't work. Look up COD knife only vids you'll see what I mean.
FlayLock Pistol
Explosives and knives are my thing, Call me Psycho Scout
Give me parkour and Bow&Arrows CCP
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Dexter307
The Unholy Legion Of DarkStar
950
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Posted - 2014.02.18 05:48:00 -
[27] - Quote
Because controllers are not as accurate as a M/KB Aim assist is to make console shooters feel like thier pc counter parts. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
454
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Posted - 2014.02.18 06:12:00 -
[28] - Quote
So the real reason would be mouse and keyboard. It is because we have mouse and keyboard support.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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SponkSponkSponk
The Southern Legion The Umbra Combine
657
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Posted - 2014.02.18 06:15:00 -
[29] - Quote
Magnus Amadeuss wrote:So the real reason would be mouse and keyboard. It is because we have mouse and keyboard support.
Which would be more of an argument if we were in Chromosome build, but Uprising mouse support made mkb a poor choice for competitive play.
Selling dust codes!
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Jungian
Ahrendee Mercenaries EoN.
328
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Posted - 2014.02.18 06:19:00 -
[30] - Quote
In DUST, the aim assist is not really aim assist. Its pure kill assist. Do the controls like MAG pls, ccp.
Dexter307 wrote:Because controllers are not as accurate as a M/KB Aim assist is to make console shooters feel like thier pc counter parts.
Aim assist is to make shooters feel like their pc counterparts? Your ignorant statement says alot about how many PC's youve played on with mouse and keyboard: None.
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=0FviNM
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Dauth Jenkins
Ultramarine Corp
53
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Posted - 2014.02.18 06:24:00 -
[31] - Quote
Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player?
Because I cant aim worth a damn, and sometimes, a mass driver just isn't good enough. Oh, I use a assault scram rifle, and it is not deadly accurate. And taking off aim assist would just increase the disparity between mouse and keyboard and a controller. If everyone was forced to use a controller, or if everyone was forced to use a mouse and keyboard, then I would be all for it.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Bethhy
Ancient Exiles. Renegade Alliance
1244
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Posted - 2014.02.18 06:29:00 -
[32] - Quote
Benjamin Ciscko wrote:Because no one can aim?
Lol would be hilarious the first week if they removed it...
Would be a bunch of Stevie Wonder's with a gun wondering around trying to aim...
Seriously though Why not have a No Aim Assist Weekend Event and actually see what DUST is like without Bullet Magnetism and Aim Magnetism.
Almost EVERYONE who knows or gets explained to what Aim Magnetism and Bullet Magnetism is, Hates the idea the notion and its existence almost INSTANTLY..
Almost EVERYONE including some of the strongest Anti-Aim Assist proponents Agree and praise an Aim Assist focusing around Friction and Mild LDS centering.. or "Snaping" .
Aim Friction So If you get your crosshair's roughly over an enemy area, the joystick input gets finer and easier to do the fine aim corrections from say the targets Shoulder, to a head... Allowing DS3 users to have a decent sensitivty option without loosing their fine aiming ability...
But Having Aim Magnetism or "Sticky" Aim ... where its actively moving your aim without any input is rewarding players for what?
Or Having Bullet Magnetism that will register bullets on target that are slightly off.. So the whole concept of missing a shot over someones shoulder while trying to aim for a head is gone.. Rewarding players for what? I Think players would rather EVERYONE be in the same boat with "Blue Shielding" then what we have. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
454
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Posted - 2014.02.18 06:37:00 -
[33] - Quote
SponkSponkSponk wrote:Magnus Amadeuss wrote:So the real reason would be mouse and keyboard. It is because we have mouse and keyboard support. Which would be more of an argument if we were in Chromosome build, but Uprising mouse support made mkb a poor choice for competitive play.
That doesn't mean that CCP is happy with mouse/keyboard either.
They had an aim assist before, weren't happy with it, pull it, tried messing with m/kb, that didn't work, then they added aim assist back in right?
I give CCP credit, they are trying to do something no one has ever done before, blend M/KB users with controller users on an even playing ground.
As it is right now, the Mouse and keyboard are still incredibly superior for these types of gameplay:
Sniping Forge gunning Shotgunning Tank driving
I listed them in order of the most powerful KB/M advantage to the least.
Anyway, the worst control scheme right now is PS Move =(..... It can be SO AWESOME too.
Seriously, playing a shooting game with the playstation move is like being a kid again, stuff feels more intense and just all around much more fun.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
178
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Posted - 2014.02.18 08:44:00 -
[34] - Quote
Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player? Because in dust unlike other fps games the aiming mechanic is crap.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Altina McAlterson
Pure Innocence. EoN.
879
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Posted - 2014.02.18 09:11:00 -
[35] - Quote
Komodo Jones wrote:I still haven't gotten an answer to my original question, why?
This game didn't have aim assist, then it did, the game functioned fine before aim assist, why was it introduced?
So far the only answer I've had is "well because...that's the way it's always been done, console FPS tradition blah blah blah"" I'm not sure I'd go quite that for..."fine" is not one of the words I would use to describe DUST's functionality. Even "functionality" is a bit of a stretch...
But as for your question do you mean was there ever a particular event or issue that forced CCP to add Aim Assist? Then no, it was always intended to be in the game and the only reason they would remove it was because it didn't work. Then they would add it back but it still wouldn't work so they'd remove it again etc...
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
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HYENAKILLER X
Subsonic Synthesis RISE of LEGION
608
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Posted - 2014.02.18 09:41:00 -
[36] - Quote
Reality is these games are pretty hard. And thats beside the fact game issues may hinder. Its so competitive not everyone could keep up. Without aim assist there would be huge skill gaps worse than we already have.
Who ever thinks these games are better wuthout aim assist needs to do research.
Tanks are for pussies.
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Dexter307
The Unholy Legion Of DarkStar
950
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Posted - 2014.02.18 09:53:00 -
[37] - Quote
Jungian wrote:In DUST, the aim assist is not really aim assist. Its pure kill assist. Do the controls like MAG pls, ccp. Dexter307 wrote:Because controllers are not as accurate as a M/KB Aim assist is to make console shooters feel like thier pc counter parts. Aim assist is to make shooters feel like their pc counterparts? Your ignorant statement says alot about how many PC's youve played on with mouse and keyboard: None. Based off what info Your making up things to make an argument Fact: I have played PC shooters Fact: I choose to play console because its what my friends play |
Dexter307
The Unholy Legion Of DarkStar
950
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Posted - 2014.02.18 09:57:00 -
[38] - Quote
Bethhy wrote: Seriously though Why not have a No Aim Assist Weekend Event and actually see what DUST is like without Bullet Magnetism and Aim Magnetism.
We had this It was called uprising 1.0 It was terrible and everyone complained the game was broken |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4968
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Posted - 2014.02.18 10:01:00 -
[39] - Quote
Trust me. It's not that bad. http://youtu.be/gKKc1LnJ-xA?t=32s
Edit: Oh and the "plenty of time to mow you down" is bullshit. It's a fast paced game and they'll have plenty of time to lock on to you before you can shoot them if you're on the reactive. So, yeah, Dust 514 is not nearly that bad and Titanfall has a -LOT- of suspect hit detection.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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meri jin
Goonfeet Special Planetary Emergency Response Group
684
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Posted - 2014.02.18 10:32:00 -
[40] - Quote
Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player?
Stop crying please.
(Aim Assist) You guys seems to forget something very important
My EVE pilot have more ISK then your peon corp.
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Joseph Ridgeson
WarRavens League of Infamy
579
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Posted - 2014.02.18 10:50:00 -
[41] - Quote
In my opinion, games will have it because you have to balance for skill. Auto-aim lets players who may not be overly familiar with a shooter to still be able to get kills. They feel strong for killing someone, even if auto-aim was turning the shots slightly. People who know the game will still be far more effective because they know the maps, how to flank, areas where the enemy will commonly hide, and know how to engage targets with their current weapon. But aim-assist means that the new player will still get a couple kills on the veterans. They won't have powerful ratio or have kills "as useful" (certain kills ARE more useful to your team at that moment than other; killing defenders at the point and causing a hack is more useful at that moment than killing a couple dudes as they come out of their Redline) as the veterans but they have a way of actually fighting back. You do have to make sure that auto-aim is done carefully though. Obviously you don't want to have a 1 foot leeway/snap-to distance, so it can be hard to get that dial right.
In DUST, with native KB/M support, aim-assist is a leveling factor. Back in beta and early release, there were scores of threads about how much better KB/M was. Remove a couple of the bugs like being able to flat out run faster because of KB/M and to cap the turn speed, you have a lot of those complaint threads disappear. Add in auto-aim, something that KB/M doesn't get from my experience, and you have a trade up. Less precision but you get a leeway or more precision but you better be accurate.
Just my opinion but I think it holds up. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
605
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Posted - 2014.02.18 11:03:00 -
[42] - Quote
Komodo Jones wrote:LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bullet that comes out of a gun, but was there really that much of a problem with it in this game before aim assist came out? Precision aiming is hard to do when the very center of your control has a deadspace. The entire reason the mouse was invented was because joysticks had this deadspace in the center. If M/KB was removed from the game so that the deadspace would not be an issue, then the Sticky Aim may be turned off.
Yes, what we have is STICKY aim, because it can only be pulled by a target that passes under the reticule, but looses grip after a while even if the target is still in the pull zone. It is not auto anything, which some people still have no clue what the difference is. Auto causes the cursor to preemptively snap to a target, and then pull along for as long as the target is in the pull zone.
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Chuckles Brown
55
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Posted - 2014.02.18 11:10:00 -
[43] - Quote
Enough with this aim assist con garbage. Name a console shooter without it.
The Official alt of 8213
Do you pub, brah?
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CommanderBolt
ACME SPECIAL FORCES
699
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Posted - 2014.02.18 11:20:00 -
[44] - Quote
Dovallis Martan JenusKoll wrote:Komodo Jones wrote:LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bullet that comes out of a gun, but was there really that much of a problem with it in this game before aim assist came out? Precision aiming is hard to do when the very center of your control has a deadspace. The entire reason the mouse was invented was because joysticks had this deadspace in the center. If M/KB was removed from the game so that the deadspace would not be an issue, then the Sticky Aim may be turned off. Yes, what we have is STICKY aim, because it can only be pulled by a target that passes under the reticule, but looses grip after a while even if the target is still in the pull zone. It is not auto anything, which some people still have no clue what the difference is. Auto causes the cursor to preemptively snap to a target, and then pull along for as long as the target is in the pull zone.
Then if you guys have sticky aim can we get a normal feel for our KB/M setup? The mouse aim is very sluggish. Not only that there are many bugs with general kb controls including the equipment / squad leader wheel, selecting spawns etc... |
Jungian
Ahrendee Mercenaries EoN.
328
|
Posted - 2014.02.18 11:37:00 -
[45] - Quote
Dexter307 wrote:Jungian wrote:In DUST, the aim assist is not really aim assist. Its pure kill assist. Do the controls like MAG pls, ccp. Dexter307 wrote:Because controllers are not as accurate as a M/KB Aim assist is to make console shooters feel like thier pc counter parts. Aim assist is to make shooters feel like their pc counterparts? Your ignorant statement says alot about how many PC's youve played on with mouse and keyboard: None. Based off what info Your making up things to make an argument Fact: I have played PC shooters Fact: I choose to play console because its what my friends play
Its fine that you choose to play what your friends/herd plays. You cant have played many PC shooters if you really stay by your statement which said that aim assist on consoles is to make them feel like their PC shooter counterparts. Aim assist doesnt happen on PC at all in shooters, so how could aim assist with a controller feel at all like playing with a mouse and keyboard on PC?
Do you even realize what you said? MAG felt more like a proper PC game actually, and I did not play that with aim assist.
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=0FviNM
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
605
|
Posted - 2014.02.18 12:09:00 -
[46] - Quote
Jungian wrote: Do you even realize what you said? MAG felt more like a proper PC game actually, and I did not play that with aim assist.
The assist in MAG is on 24/7...
If you can read this, it means you are reading.
Unless you are skimming
|
Scheherazade VII
215
|
Posted - 2014.02.18 12:18:00 -
[47] - Quote
Because people like me suck at aiming! |
Scheherazade VII
215
|
Posted - 2014.02.18 12:20:00 -
[48] - Quote
Dovallis Martan JenusKoll wrote:Jungian wrote: Do you even realize what you said? MAG felt more like a proper PC game actually, and I did not play that with aim assist.
The assist in MAG is on 24/7...
Just like the servers.....
There was no aim assist in MAG even the software developer confirmed it, it was merely speculated by the players to give them more excuses for death.
If anything the hit detection was off so it felt like bullets placed slightly to the side of your target were automatically readjusted a fraction in order to hit your opponent.
For example just fire the rail from the hip in CQC and you'll notice it, although it's stronger because in DUST there actually is aim assist. |
Zirzo Valcyn
Kameira Lodge Amarr Empire
107
|
Posted - 2014.02.18 12:24:00 -
[49] - Quote
so a later generation of scrubs to the game could rise to the top
u can ban the troll out of the forums but u can't ban the forums out of the troll.
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2997
|
Posted - 2014.02.18 12:35:00 -
[50] - Quote
Heavy handed aim assist is necessary for a decent experience on controller with this kind of strafe speed.
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
That gives strafe monkeys options. |
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Chunky Munkey
Amarr Templars Amarr Empire
3150
|
Posted - 2014.02.18 13:30:00 -
[51] - Quote
Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player?
Because before we did, it was possible for two scouts to completely use up all their SMG ammo in a dance-off . . . I mean duel.
No.
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Sgt Buttscratch
lcritMYpantS
1690
|
Posted - 2014.02.18 13:32:00 -
[52] - Quote
Aim assist and cross hairs removed is a move all shooters should go for. Play Crysis 3 in vet mode then try supersoldier, somuch better not having cross hairs and aim assist.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Flix Keptick
Red Star. EoN.
3440
|
Posted - 2014.02.18 13:35:00 -
[53] - Quote
Komodo Jones wrote:TheAmazing FlyingPig wrote:Aim assist is fairly common in console FPS'es.
Lol I know, but why, why does it exist and why was it introduced into the game at all? The game existed without it, what was the reason it was put in the game? Because aiming with a tiny joystick isn't the easiest thing ever.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
87
|
Posted - 2014.02.18 13:51:00 -
[54] - Quote
Chuckles Brown wrote:Enough with this aim assist con garbage. Name a console shooter without it.
Killzone: Shadow Fall (PS4).
Desperate attempt to get BPOs
|
Garrett Blacknova
Codex Troopers
4513
|
Posted - 2014.02.18 14:21:00 -
[55] - Quote
sabre prime wrote:Chuckles Brown wrote:Enough with this aim assist con garbage. Name a console shooter without it. Killzone: Shadow Fall (PS4). I know a couple of the old Killzone games advertised "no aim assist" to emphasise that they were the hardcore shooters compared with the other popular FPS games, but I also know they had aim friction. Not as strong as other FPS games, but it's always been there.
I haven't found anything that explicitly states they changed this in Shadow Fall, and it definitely felt like I had aim friction when I was playing a pre-release build at a convention last year. If they really have NO aim assist of ANY kind, I'll be surprised. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1609
|
Posted - 2014.02.18 14:35:00 -
[56] - Quote
Try Metro: Last Light or Bioshock Infinite without aim assist and compare them to DUST without aim assist.
The controls are so smooth and reliable in those two other games that the AA is not really needed.
I believe that in DUST the situations is different: unassisted aiming is considerably rougher than these other titles. In DUST the AA serves two roles: firstly, it closes the players skill gap, secondly it masks a poor core FPR mechanic.
Bioshock Infinite is using the same engine as DUST, so no excuses there. My feeling is that if we could tighten up and significantly inprove the feel of the controls in DUST we could turn down the AA quite a bit.
Also, until KB/M is working better, we really can't justify AA with an input system balancing arguement.
I support SP rollover.
|
Marc Rime
253
|
Posted - 2014.02.18 14:36:00 -
[57] - Quote
Because console controllers aren't very accurate. |
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
97
|
Posted - 2014.02.18 14:49:00 -
[58] - Quote
True Adamance wrote:Try playing BF4...Aim assist in that is really noticeable...... however recoil balances that out.....no recoil in Dust. I keep forgetting about the recoil.. I just hold the button and go "Well **** I forgot that I have to burst fire or I start eventually shooting the sky"
My Minnie is friendly.. don't worry, I don't bite. I slash.
Novice incubus pilot.
Feel the wrath of my troll.
|
Sgt Buttscratch
lcritMYpantS
1690
|
Posted - 2014.02.18 14:49:00 -
[59] - Quote
cant aim...blames controller
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Bethhy
Ancient Exiles. Renegade Alliance
1246
|
Posted - 2014.02.18 15:19:00 -
[60] - Quote
Dexter307 wrote:Bethhy wrote: Seriously though Why not have a No Aim Assist Weekend Event and actually see what DUST is like without Bullet Magnetism and Aim Magnetism.
We had this It was called uprising 1.0 It was terrible and everyone complained the game was broken
Dont lie.... We had Unlimited Joystck acceleration... That's what made aiming terrible....
And there was no Aim friction... Your crosshairs would repel off target and continue to be slippery, was all over the forums....... instead of having friction that would make it easier for fine control inputs to keep on target.... It was like trying to Aim with a Big wet fish...
Dexter you spend more time telling bold face lies about AA, makes me wonder... |
|
DootDoot
Da Short Buss Legacy Rising
191
|
Posted - 2014.02.18 15:42:00 -
[61] - Quote
Himiko Kuronaga wrote:Heavy handed aim assist is necessary for a decent experience on controller with this kind of strafe speed.
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
That gives strafe monkeys options.
If you consider aim assist part of your suits built in tracking program, it almost makes sense from a lore standpoint too.
There is no lore you can attempt to explain where someone would invent a suit that physically moves your arms and aiming muscles to stay on what the onboard computer deems as a priority target...
Those are the mercenaries in Lore that would be working at Mcdonalds... Forgetting to put the straw and napkin in the bag after 6 months working there and building the same order... Or players that would have more enjoyment playing Animal Crossings then having to play "protostompers" and M/KB so I shouldn't have to worry about competitive aiming in a video game.. And any aiming problems I had was everything's fault before my own.. Even the DS3.
The ONLY FPS skill I have to use in DUST without Aiming being a factor in a First Person Shooter is my situational awareness, and knowing the map... Anything else for player ability improvements in DUST is based on purely skill points, and gear. If the goal was to make DUST a disposable shooter where aiming had very little bearing on the game, why spend all the beta time and beginnings of Uprising attracting players to that gamestyle where aiming ability matters, and enjoying it immensely a majority of people talking about how DUST gameplay was massively addictive.
Now DUST gets boring in an hour, killing someone isn't rewarding.. the moment to moment enjoyment and memories DUST created so effortlessly and made people log on until they had to goto sleep is gone. Anyone Can see the server Density numbers DUST had in August.. meaning ALOT of people where on all the time, there was no massive player peak times where server population near doubles like it does now.. As soon as Aim Assist launched in September the Server density never recovered, we couldn't keep a consistent playerbase actually playing DUST anymore..nearly 4 patches later and still we havent recovered and continue to alienate the FPS community when they come to try DUST, and then never come back, AA didn't help at all with this issue. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
675
|
Posted - 2014.02.18 16:10:00 -
[62] - Quote
so that terribads can hit scouts and kill them by 360'ing with a rail rifleGǪ.why else?
Kills- Archduke Ferdinand
Balance!
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RydogV
Shadow Company HQ Lokun Listamenn
657
|
Posted - 2014.02.18 16:19:00 -
[63] - Quote
Killzone: Shadow Fall does not have aim assist and to be honest I would be happy to see at least the active aim assist be removed in Dust 514, although we would probably need better optics first because the ones currently 'available' are garbage.
However, it would probably force a lot of players to give up on the game and since CCP cannot afford to give players ANOTHER reason to stop playing it is probably here to stay. |
RINON114
B.S.A.A. General Tso's Alliance
511
|
Posted - 2014.02.18 16:20:00 -
[64] - Quote
I used to play mostly when aim assist didn't exist (ot was broken) and I did a lot better back then. Aim assist isn't really needed in a game like Dust as it's not a twitch shooter. Besides, I don't think my aim assist even works now. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
676
|
Posted - 2014.02.18 16:33:00 -
[65] - Quote
aim assist only really works on rifles, SMGS, and pistols. Thats it
Kills- Archduke Ferdinand
Balance!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1610
|
Posted - 2014.02.18 17:36:00 -
[66] - Quote
DootDoot wrote:Himiko Kuronaga wrote:Heavy handed aim assist is necessary for a decent experience on controller with this kind of strafe speed.
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
That gives strafe monkeys options.
If you consider aim assist part of your suits built in tracking program, it almost makes sense from a lore standpoint too. There is no lore you can attempt to explain where someone would invent a suit that physically moves your arms and aiming muscles to stay on what the onboard computer deems as a priority target... Those are the mercenaries in Lore that would be working at Mcdonalds... Forgetting to put the straw and napkin in the bag after 6 months working there and building the same order... Or players that would have more enjoyment playing Animal Crossings then having to play "protostompers" and M/KB so I shouldn't have to worry about competitive aiming in a video game.. And any aiming problems I had was everything's fault before my own.. Even the DS3. The ONLY FPS skill I have to use in DUST without Aiming being a factor in a First Person Shooter is my situational awareness, and knowing the map... Anything else for player ability improvements in DUST is based on purely skill points, and gear. If the goal was to make DUST a disposable shooter where aiming had very little bearing on the game, why spend all the beta time and beginnings of Uprising attracting players to that gamestyle where aiming ability matters, and enjoying it immensely a majority of people talking about how DUST gameplay was massively addictive. Now DUST gets boring in an hour, killing someone isn't rewarding.. the moment to moment enjoyment and memories DUST created so effortlessly and made people log on until they had to goto sleep is gone. Anyone Can see the server Density numbers DUST had in August.. meaning ALOT of people where on all the time, there was no massive player peak times where server population near doubles like it does now.. As soon as Aim Assist launched in September the Server density never recovered, we couldn't keep a consistent playerbase actually playing DUST anymore..nearly 4 patches later and still we havent recovered and continue to alienate the FPS community when they come to try DUST, and then never come back, AA didn't help at all with this issue. Doot Doot bro, you are so living in the past - then again we all are.
This may help us fight the robots.
I support SP rollover.
|
The Terminator T-1000
Skynet Incorporated
112
|
Posted - 2014.02.18 17:40:00 -
[67] - Quote
Without aim assist many people would quit playing and there would be no one to play against therefore no more Dust.... |
Buster Friently
Rosen Association
1810
|
Posted - 2014.02.18 17:44:00 -
[68] - Quote
The Terminator T-1000 wrote:Without aim assist many people would quit playing and there would be no one to play against therefore no more Dust....
Seriously unlikely. Also, I've heard this comment since closed beta regarding all kinds of CCP mistakes.
Frankly, Dust would be better off to just make some dramatic changes and see what happens, it's not like it's going to survive with the current player base.
Aim Assist is a farce for children to dream of their awesome "gun game" and how great a "slayer" they are, nothing more.
Remove Aim Assist, slow down TTK, and bring some thought back in to Dust.
Oh, and move it to the PC.
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Dexter307
The Unholy Legion Of DarkStar
952
|
Posted - 2014.02.18 18:00:00 -
[69] - Quote
Jungian wrote:Dexter307 wrote:Jungian wrote:In DUST, the aim assist is not really aim assist. Its pure kill assist. Do the controls like MAG pls, ccp. Dexter307 wrote:Because controllers are not as accurate as a M/KB Aim assist is to make console shooters feel like thier pc counter parts. Aim assist is to make shooters feel like their pc counterparts? Your ignorant statement says alot about how many PC's youve played on with mouse and keyboard: None. Based off what info Your making up things to make an argument Fact: I have played PC shooters Fact: I choose to play console because its what my friends play Its fine that you choose to play what your friends/herd plays. You cant have played many PC shooters if you really stay by your statement which said that aim assist on consoles is to make them feel like their PC shooter counterparts. Aim assist doesnt happen on PC at all in shooters, so how could aim assist with a controller feel at all like playing with a mouse and keyboard on PC? Do you even realize what you said? MAG felt more like a proper PC game actually, and I did not play that with aim assist. Because controllers are no where near as accurate Aim assist is to make them feel as accurate as a KB/M on PC, i dont see whats so hard to understand |
Dexter307
The Unholy Legion Of DarkStar
952
|
Posted - 2014.02.18 18:05:00 -
[70] - Quote
Bethhy wrote:Dexter307 wrote:Bethhy wrote: Seriously though Why not have a No Aim Assist Weekend Event and actually see what DUST is like without Bullet Magnetism and Aim Magnetism.
We had this It was called uprising 1.0 It was terrible and everyone complained the game was broken Dont lie.... We had Unlimited Joystck acceleration... That's what made aiming terrible.... And there was no Aim friction... Your crosshairs would repel off target and continue to be slippery, was all over the forums....... instead of having friction that would make it easier for fine control inputs to keep on target.... It was like trying to Aim with a Big wet fish... Dexter you spend more time telling bold face lies about AA, makes me wonder... Me saying uprising 1.0 with no aim assist was terrible and broken is a lie? OK If you really hate aim assist you can go play anyother PC shooter. Stop trying to ruin this game when its just starting to work properly |
|
Dexter307
The Unholy Legion Of DarkStar
952
|
Posted - 2014.02.18 18:11:00 -
[71] - Quote
Gavr1lo Pr1nc1p wrote:so that terribads can hit scouts and kill them by 360'ing with a rail rifleGǪ.why else? Ive never understood why people say this. My scout fit can dodge bullets just fine. And no its not a tanked scout either |
Komodo Jones
Chaotik Serenity
508
|
Posted - 2014.02.18 23:40:00 -
[72] - Quote
Such a simple question generated so much buzz, I'm gonna attempt to summarize and address everyone's posts. Just gonna lump together the responses that appeared in the highest majority, not in any particular order.
1. Aim assist is here to compensate for mouse and keyboard support - While I can see how it would be intuitively better to aim with a mouse, at some point it's simply what you're used to. The only thing that's limiting a person from being as proficient and capable with a controller in this game as with a mouse is the sensitivity, it's not possible to turn as quickly with a controller as with a mouse in this game which is a separate problem that should be fixed, and it's not as easy to make very fine adjustments in THIS game as it is with a mouse, which is a separate problem that should be fixed.
Side note: someone I was playing with suggested that if we got rid of mouse and keyboard support we could get rid of aim assist, it's a bit troll-y and crude but it would work, food for thought.
2. Aiming with a controller is hard for me/other players - Simple fix, play games without aim assist, get practice, over time it will improve. That's the nice way of saying "deal with it" but there is a side issue to this that people mentioned and that's "Leveling the playing field between controller vets and not-so-vets". This is a fair argument in this game but once again this is a separate problem that needs to be fixed, and that's matchmaking, ideally matchmaking would provide just the right amount of challenge for players to learn and improve, we all know matchmaking in this is pretty much the polar opposite right now. Aim assist isn't limited to new players or players that just have a harder time aiming, it makes veteran players even more powerful because they already know how to put the crosshairs where they want it, it just allows them to rapid fire their weapons and put all of their bullets on that point, the not-so-vets now have a slightly easier time attaching the crosshairs to their target, there's still a disproportion between aiming capability except with the bullet magnetism comes harmful side effects.
3. CCP was planning to introduce it from the beginning - Fair argument for why it was introduced later but if it ain't broke don't fix it, this is of course referring to the ability to aim and the mechanics, not hit detection, which is a separate issue that should be fixed if it hasn't been already
4. Every other console shooter has it - Still not an answer for why, "it's tradition" isn't a good excuse when no-one remembers why the tradition started, at that point it's a habit. Someone said battlefield has it because without it the recoil is unbearable, and that this game doesn't have recoil, great example for why I don't understand why this game has it. Maybe the reason I don't understand it is because I can use controller perfectly fine while others struggle with it, I do remember a time when I had to even get used to these controls, they were awkward compared to other shooters, that eventually changed for me so why not everyone else? Really why not? I understand the game is hard enough because even if you are a good shot if you have no gear or skill points you have a very high disadvantage, but this is a separate problem that should be fixed.
5. Shut up, stop crying - People who said this, you're the worst kind of forum surfer, I asked a question to better understand the situation and determine if there was a problem, if you don't have any useful input then get off the forums and play the game that you claim there's nothing wrong with.
Feel free to let me know why I'm an idiot for saying any of this as long as it helps me get an answer to my question.
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Nothing Certain
Villore Sec Ops Gallente Federation
248
|
Posted - 2014.02.18 23:51:00 -
[73] - Quote
My take on it is complaining about aim assist is mostly an attempt to be cool and badass. I'm not sure if either of those terms are cool and badass anymore.
Because, that's why.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1461
|
Posted - 2014.02.19 00:58:00 -
[74] - Quote
I've got mixed feelings about it. The pros are it puts more emphasis on cover, stealth, and tactics than aim. It helps most players, because most people can't aim well with a joystick, and it requires a lot of time and dedication gain that skill that is an unrealistic feat for most gamers. It helps balance with the KB/M users. The con is that it favors certain weapons and playstyles over others, spray and pray and speed tanking are less viable, this definatley hurts certain racial playstyles. I personally would rather have it in the game than not and I think the game benefits more by having it.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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KA24DERT
TeamPlayers Negative-Feedback
490
|
Posted - 2014.02.19 03:58:00 -
[75] - Quote
Aim Assist exists because 15 years ago some developer assumed that aiming with thumbsticks was too hard.
Aim Assist survives because it lets publishers sell lazy people a First Person "Shooter". |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
896
|
Posted - 2014.02.19 04:02:00 -
[76] - Quote
Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player?
Because of: a) Mass Driver, and b) Dust University.
You'd think that I am trolling but it's actually the truth.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Komodo Jones
Chaotik Serenity
511
|
Posted - 2014.02.19 04:08:00 -
[77] - Quote
Ludvig Enraga wrote:Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player? Because of: a) Mass Driver, and b) Dust University. You'd think that I am trolling but it's actually the truth. What did they petition for it by using a non aim-assisted weapon as an example for why people should have it? I mean I know CCP stated that they were hoping to eventually put it in the game but if that's the cause for why it was actually implemented, just damn.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
897
|
Posted - 2014.02.19 04:13:00 -
[78] - Quote
Bethhy wrote:Benjamin Ciscko wrote:Because no one can aim? Lol would be hilarious the first week if they removed it... Would be a bunch of Stevie Wonder's with a gun wondering around trying to aim... Seriously though Why not have a No Aim Assist Weekend Event and actually see what DUST is like without Bullet Magnetism and Aim Magnetism. Almost EVERYONE who knows or gets explained to what Aim Magnetism and Bullet Magnetism is, Hates the idea the notion and its existence almost INSTANTLY.. Almost EVERYONE including some of the strongest Anti-Aim Assist proponents Agree and praise an Aim Assist focusing around Friction and Mild LDS centering.. or "Snaping" . Aim Friction So If you get your crosshair's roughly over an enemy area, the joystick input gets finer and easier to do the fine aim corrections from say the targets Shoulder, to a head... Allowing DS3 users to have a decent sensitivty option without loosing their fine aiming ability... But Having Aim Magnetism or "Sticky" Aim ... where its actively moving your aim without any input is rewarding players for what? Or Having Bullet Magnetism that will register bullets on target that are slightly off.. So the whole concept of missing a shot over someones shoulder while trying to aim for a head is gone.. Rewarding players for what? I Think players would rather EVERYONE be in the same boat with "Blue Shielding" then what we have.
Love your post but wanted to point out one thing that I think only very few Dust players realize:
Hit detection IS the bullet magnetism - it's that simple. How do you think aim detection was fixed in 1.4?
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Zirzo Valcyn
Kameira Lodge Amarr Empire
127
|
Posted - 2014.02.19 04:14:00 -
[79] - Quote
imagine if aim assist were a high slot mod that could be stacked
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Chuckles Brown
72
|
Posted - 2014.02.19 04:28:00 -
[80] - Quote
Every console shooter has it. Its not this super crutch that everyone makes it out to be. You assume its AA that's gets you killed but have you factored in everything?
1. Latency. How do you know what your opponent sees on their screen? Maybe on their screen, they are shooting dead accurate, but the latency between them, you and the server makes it seem askew.
2. Do you not use AA? Why wouldn't you use this miracle of a tool that allows you to kill targets faster?
3. DUST 514's hit detection is complete garbage. Combined with latency. Without AA, matches would actually drag out much longer, because nobody would be taking damage. How many times have you shot at a guy and they strafe side-to-side in front of you, causing your rapid fire weapon to miss its shots? That is IMPOSSIBLE, and is only able to be done because of this game's poor hit detection. Also, times where you have simply shot at an opponent and watched the projectile trace right through them.
4. KB/M players. So long as players are allowed to use a KB/M on this console game, AA is needed, as it has been proven over the last 3 decades that KB/M is superior to a handheld controller in ever effect.
5. You have zero way of knowing what was the direct cause for enemy fire to register on your character, so don't go touting about how AA is evil.
6. Connection. In all Online FPS games, connection is 100% responsible for all kill/deaths. Better connection wins every time, no matter what. Trust me, as a former professional player, this is known to be perfectly factual.
The Official alt of 8213
Do you pub, brah?
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Chuckles Brown
72
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Posted - 2014.02.19 04:30:00 -
[81] - Quote
Komodo Jones wrote:Such a simple question generated so much buzz, I'm gonna attempt to summarize and address everyone's posts. Just gonna lump together the responses that appeared in the highest majority, not in any particular order.
1. Aim assist is here to compensate for mouse and keyboard support - While I can see how it would be intuitively better to aim with a mouse, at some point it's simply what you're used to. The only thing that's limiting a person from being as proficient and capable with a controller in this game as with a mouse is the sensitivity, it's not possible to turn as quickly with a controller as with a mouse in this game which is a separate problem that should be fixed, and it's not as easy to make very fine adjustments in THIS game as it is with a mouse, which is a separate problem that should be fixed.
Side note: someone I was playing with suggested that if we got rid of mouse and keyboard support we could get rid of aim assist, it's a bit troll-y and crude but it would work, food for thought.
2. Aiming with a controller is hard for me/other players - Simple fix, play games without aim assist, get practice, over time it will improve. That's the nice way of saying "deal with it" but there is a side issue to this that people mentioned and that's "Leveling the playing field between controller vets and not-so-vets". This is a fair argument in this game but once again this is a separate problem that needs to be fixed, and that's matchmaking, ideally matchmaking would provide just the right amount of challenge for players to learn and improve, we all know matchmaking in this is pretty much the polar opposite right now. Aim assist isn't limited to new players or players that just have a harder time aiming, it makes veteran players even more powerful because they already know how to put the crosshairs where they want it, it just allows them to rapid fire their weapons and put all of their bullets on that point, the not-so-vets now have a slightly easier time attaching the crosshairs to their target, there's still a disproportion between aiming capability except with the bullet magnetism comes harmful side effects.
3. CCP was planning to introduce it from the beginning - Fair argument for why it was introduced later but if it ain't broke don't fix it, this is of course referring to the ability to aim and the mechanics, not hit detection, which is a separate issue that should be fixed if it hasn't been already
4. Every other console shooter has it - Still not an answer for why, "it's tradition" isn't a good excuse when no-one remembers why the tradition started, at that point it's a habit. Someone said battlefield has it because without it the recoil is unbearable, and that this game doesn't have recoil, great example for why I don't understand why this game has it. Maybe the reason I don't understand it is because I can use controller perfectly fine while others struggle with it, I do remember a time when I had to even get used to these controls, they were awkward compared to other shooters, that eventually changed for me so why not everyone else? Really why not? I understand the game is hard enough because even if you are a good shot if you have no gear or skill points you have a very high disadvantage, but this is a separate problem that should be fixed.
5. Shut up, stop crying - People who said this, you're the worst kind of forum surfer, I asked a question to better understand the situation and determine if there was a problem, if you don't have any useful input then get off the forums and play the game that you claim there's nothing wrong with.
Feel free to let me know why I'm an idiot for saying any of this as long as it helps me get an answer to my question.
I'm going to reserve this spot to simply educate and break down the complete ignorance of your post. I know exactly why, when, where, and how AA and console shooters evolved.
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Tectonic Fusion
1070
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Posted - 2014.02.19 04:32:00 -
[82] - Quote
Benjamin Ciscko wrote:Because no one can aim? On Dust, if you don't have a mouse and keyboard with a no aim assist DS3 horribad aiming system CCP made, you will lose.
Solo Player
Squad status: Locked
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
693
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Posted - 2014.02.19 04:34:00 -
[83] - Quote
i think aim assist should turn into aim friction, i.e. moving reticle over enemy slows the speed of reticle movement by a bit so that aiming is smoother.
Kills- Archduke Ferdinand
Balance!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
897
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Posted - 2014.02.19 04:39:00 -
[84] - Quote
Komodo Jones wrote:Ludvig Enraga wrote:Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player? Because of: a) Mass Driver, and b) Dust University. You'd think that I am trolling but it's actually the truth. What did they petition for it by using a non aim-assisted weapon as an example for why people should have it? I mean I know CCP stated that they were hoping to eventually put it in the game but if that's the cause for why it was actually implemented, just damn.
In early days of 1.4 there was a coordinated campaing by Dust Uni to push for AA and praise CCP when most other vets were disgusted by AA being pushed down on the community. I think it was done by Dust Uni leadership to advance the corp since it is a 'training/newb' corp, so AA was to their advantage relatively speaking
As far as MD, there was so much whining before 1.4 from AR users that MD was 'noob tube'/'easy street'/'op', so in large part in response to this CCP was trying to optimize aim on AR and when they could not, they implemented AA. When they were rolling out 1.4 one of the devs was bragging that (I am paraphrasing, too lazy to look for the actual quote) "We have now a way to deal with the Massholes, just wait to see our improvements to aim".
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Boot Booter
Omega Elite Mercs INC.
293
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Posted - 2014.02.19 04:44:00 -
[85] - Quote
Vermaak Doe wrote:LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. If those were such big issues the game would be unplayable without aim assist. Which it isn't.
If those weren't such big issues the people wouldn't be significantly better with aim assist Which they are.
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Pvt Numnutz
Black Phoenix Mercenaries
770
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Posted - 2014.02.19 04:46:00 -
[86] - Quote
Yup, there shouldn't be aim assist. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
898
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Posted - 2014.02.19 04:56:00 -
[87] - Quote
Dexter307 wrote:Gavr1lo Pr1nc1p wrote:so that terribads can hit scouts and kill them by 360'ing with a rail rifleGǪ.why else? Ive never understood why people say this. My scout fit can dodge bullets just fine. And no its not a tanked scout either
After reading a few of your posts in this thread, seems like you got an agenda
Calling BS on your scout dodging bullets.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Jungian
Ahrendee Mercenaries EoN.
329
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Posted - 2014.02.19 05:57:00 -
[88] - Quote
Dexter307 wrote: Because controllers are no where near as accurate Aim assist is to make them feel as accurate as a KB/M on PC, i dont see whats so hard to understand
Feel as accurate? wtf again? Being accurate is fairly relative. Yea I really cant understand what youre saying. The difference in skill between PC players is just the same as between consoleplayers. And many of the best players on console choose to play with assist. While on PC its never about assist, its about your skill and your skill only. Which again makes me say that your argument doesnt make sense.
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Dexter307
The Unholy Legion Of DarkStar
952
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Posted - 2014.02.19 06:10:00 -
[89] - Quote
Jungian wrote:Dexter307 wrote: Because controllers are no where near as accurate Aim assist is to make them feel as accurate as a KB/M on PC, i dont see whats so hard to understand
Feel as accurate? wtf again? Being accurate is fairly relative. Yea I really cant understand what youre saying. The difference in skill between PC players is just the same as between consoleplayers. And many of the best players on console choose to play with assist. While on PC its never about assist, its about your skill and your skill only. Which again makes me say that your argument doesnt make sense. On PC you have your whole hand to controll yourself On console you have the tip of your thumbs Its basic logic |
Dexter307
The Unholy Legion Of DarkStar
952
|
Posted - 2014.02.19 06:13:00 -
[90] - Quote
Ludvig Enraga wrote:Dexter307 wrote:Gavr1lo Pr1nc1p wrote:so that terribads can hit scouts and kill them by 360'ing with a rail rifleGǪ.why else? Ive never understood why people say this. My scout fit can dodge bullets just fine. And no its not a tanked scout either After reading a few of your posts in this thread, seems like you got an agenda Calling BS on your scout dodging bullets. My agenda is trying to stop people from ruining this game. I know i dont have to because the devs are smart enough not to make anymore changes in aiming now that its working but still. Also really you cant dodge in a scout? You dont even need more than 1 kincat to do it. |
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Komodo Jones
Chaotik Serenity
512
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Posted - 2014.02.19 06:13:00 -
[91] - Quote
Zirzo Valcyn wrote:imagine if aim assist were a high slot mod that could be stacked Trollolololol
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Jungian
Ahrendee Mercenaries EoN.
329
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Posted - 2014.02.19 06:14:00 -
[92] - Quote
Dexter307 wrote:Jungian wrote:Dexter307 wrote: Because controllers are no where near as accurate Aim assist is to make them feel as accurate as a KB/M on PC, i dont see whats so hard to understand
Feel as accurate? wtf again? Being accurate is fairly relative. Yea I really cant understand what youre saying. The difference in skill between PC players is just the same as between consoleplayers. And many of the best players on console choose to play with assist. While on PC its never about assist, its about your skill and your skill only. Which again makes me say that your argument doesnt make sense. On PC you have your whole hand to controll yourself On console you have the tip of your thumbs Its basic logic
Well yea sure(duh), but aim assist doesnt really improve console gaming to the point that it feels like PC gaming. At all. In DUST of all things, aim assist is totally ruining the gameplay.
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In New Eden no one can hear you whine.
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Komodo Jones
Chaotik Serenity
512
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Posted - 2014.02.19 06:23:00 -
[93] - Quote
Chuckles Brown wrote:Every console shooter has it. Its not this super crutch that everyone makes it out to be. You assume its AA that's gets you killed but have you factored in everything?
1. Latency. How do you know what your opponent sees on their screen? Maybe on their screen, they are shooting dead accurate, but the latency between them, you and the server makes it seem askew.
2. Do you not use AA? Why wouldn't you use this miracle of a tool that allows you to kill targets faster?
3. DUST 514's hit detection is complete garbage. Combined with latency. Without AA, matches would actually drag out much longer, because nobody would be taking damage. How many times have you shot at a guy and they strafe side-to-side in front of you, causing your rapid fire weapon to miss its shots? That is IMPOSSIBLE, and is only able to be done because of this game's poor hit detection. Also, times where you have simply shot at an opponent and watched the projectile trace right through them.
4. KB/M players. So long as players are allowed to use a KB/M on this console game, AA is needed, as it has been proven over the last 3 decades that KB/M is superior to a handheld controller in ever effect.
5. You have zero way of knowing what was the direct cause for enemy fire to register on your character, so don't go touting about how AA is evil.
6. Connection. In all Online FPS games, connection is 100% responsible for all kill/deaths. Better connection wins every time, no matter what. Trust me, as a former professional player, this is known to be perfectly factual. I'm well aware of the hit detection issues, there weren't too many right before aim assist came out, and aim assist caused more hit detection issues like with the shotgun. As for latency and lag, I've dealt with worse, and when hardcore lag kicks in there's really not much that can be done, aim assist just changes the inability to get kills into "how did I just get that kill?" The rest of your points are opinion based, I don't know what scientific study you're basing the dominance of m/kb to all controller users but I'm pretty sure there's bias involved somewhere.
I used to be a professional player too, on console games, it's called being 14 lol
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
898
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Posted - 2014.02.19 06:27:00 -
[94] - Quote
Dexter307 wrote:Ludvig Enraga wrote:Dexter307 wrote:Gavr1lo Pr1nc1p wrote:so that terribads can hit scouts and kill them by 360'ing with a rail rifleGǪ.why else? Ive never understood why people say this. My scout fit can dodge bullets just fine. And no its not a tanked scout either After reading a few of your posts in this thread, seems like you got an agenda Calling BS on your scout dodging bullets. My agenda is trying to stop people from ruining this game. I know i dont have to because the devs are smart enough not to make anymore changes in aiming now that its working but still. Also really you cant dodge in a scout? You dont even need more than 1 kincat to do it.
Untanked scout takes what? - 3.5 bullets from modded proto RR to flip over. So yeah, I can't speed tank since 1.4. With strafe speed nerfed kincats don't even help that much. I think I've seen a scout strafe pretty decent only a couple of times and I am convinced it was done on KBM.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Komodo Jones
Chaotik Serenity
513
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Posted - 2014.02.19 06:36:00 -
[95] - Quote
I like how people are just telling me I'm wrong for saying that mouse and keyboard isn't just inherently better in every aspect compared to a controller, that is an opinion not a fact.
I've been using controllers for years and I'm very good at it, I could get good at using mouse and keyboard too if I wanted to put in that kind of time, but again for me the only thing holding me back is the turning speed, and that's not a problem aim assist can fix.
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Komodo Jones
Chaotik Serenity
513
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Posted - 2014.02.19 06:43:00 -
[96] - Quote
Chuckles Brown wrote:Komodo Jones wrote:Such a simple question generated so much buzz, I'm gonna attempt to summarize and address everyone's posts. Just gonna lump together the responses that appeared in the highest majority, not in any particular order.
1. Aim assist is here to compensate for mouse and keyboard support - While I can see how it would be intuitively better to aim with a mouse, at some point it's simply what you're used to. The only thing that's limiting a person from being as proficient and capable with a controller in this game as with a mouse is the sensitivity, it's not possible to turn as quickly with a controller as with a mouse in this game which is a separate problem that should be fixed, and it's not as easy to make very fine adjustments in THIS game as it is with a mouse, which is a separate problem that should be fixed.
Side note: someone I was playing with suggested that if we got rid of mouse and keyboard support we could get rid of aim assist, it's a bit troll-y and crude but it would work, food for thought.
2. Aiming with a controller is hard for me/other players - Simple fix, play games without aim assist, get practice, over time it will improve. That's the nice way of saying "deal with it" but there is a side issue to this that people mentioned and that's "Leveling the playing field between controller vets and not-so-vets". This is a fair argument in this game but once again this is a separate problem that needs to be fixed, and that's matchmaking, ideally matchmaking would provide just the right amount of challenge for players to learn and improve, we all know matchmaking in this is pretty much the polar opposite right now. Aim assist isn't limited to new players or players that just have a harder time aiming, it makes veteran players even more powerful because they already know how to put the crosshairs where they want it, it just allows them to rapid fire their weapons and put all of their bullets on that point, the not-so-vets now have a slightly easier time attaching the crosshairs to their target, there's still a disproportion between aiming capability except with the bullet magnetism comes harmful side effects.
3. CCP was planning to introduce it from the beginning - Fair argument for why it was introduced later but if it ain't broke don't fix it, this is of course referring to the ability to aim and the mechanics, not hit detection, which is a separate issue that should be fixed if it hasn't been already
4. Every other console shooter has it - Still not an answer for why, "it's tradition" isn't a good excuse when no-one remembers why the tradition started, at that point it's a habit. Someone said battlefield has it because without it the recoil is unbearable, and that this game doesn't have recoil, great example for why I don't understand why this game has it. Maybe the reason I don't understand it is because I can use controller perfectly fine while others struggle with it, I do remember a time when I had to even get used to these controls, they were awkward compared to other shooters, that eventually changed for me so why not everyone else? Really why not? I understand the game is hard enough because even if you are a good shot if you have no gear or skill points you have a very high disadvantage, but this is a separate problem that should be fixed.
5. Shut up, stop crying - People who said this, you're the worst kind of forum surfer, I asked a question to better understand the situation and determine if there was a problem, if you don't have any useful input then get off the forums and play the game that you claim there's nothing wrong with.
Feel free to let me know why I'm an idiot for saying any of this as long as it helps me get an answer to my question. I'm going to reserve this spot to simply educate and break down the complete ignorance of your post. I know exactly why, when, where, and how AA and console shooters evolved. Please do, because apparently even though I've been using console games since I was like 4 and playing online shooters since '08 I don't know what I'm talking about when it comes to using a controller.
If you have info on this let me know and give me the answer I'm looking for, just don't tell me I'm wrong because you use mouse and keyboard and you're biased or something like alot of people seem to be doing and I don't want to hear it.
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Bethhy
Ancient Exiles. Renegade Alliance
1254
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Posted - 2014.02.19 18:32:00 -
[97] - Quote
Let's just have an Event where we turn off Aim Magnetism and Bullet Magnetism for a weekend...
Would it be SooOoOOo bad? |
Komodo Jones
Chaotik Serenity
514
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Posted - 2014.02.19 18:34:00 -
[98] - Quote
Bethhy wrote:Let's just have an Event where we turn off Aim Magnetism and Bullet Magnetism for a weekend... Would it be SooOoOOo bad? Would be interesting, but I feel like it would just be a weekend where people don't play, it would take time to get used to it.
Still it would be funny, would be like a soccer match where it goes on for 2 hours and no-one gets a point :D Sports troll!
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Rynoceros
Rise Of Old Dudes
2657
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Posted - 2014.02.19 18:36:00 -
[99] - Quote
Because neckbeards.
I GÖú Kittens.
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Bethhy
Ancient Exiles. Renegade Alliance
1254
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Posted - 2014.02.19 18:37:00 -
[100] - Quote
Komodo Jones wrote:Bethhy wrote:Let's just have an Event where we turn off Aim Magnetism and Bullet Magnetism for a weekend... Would it be SooOoOOo bad? Would be interesting, but I feel like it would just be a weekend where people don't play, it would take time to get used to it. Still it would be funny, would be like a soccer match where it goes on for 2 hours and no-one gets a point :D Sports troll!
I could start counting people on my PSN that would log on for that event... I don't think we would loose many people that weekend that aren't already abusing it.
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GLOBAL RAGE
Consolidated Dust
21
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Posted - 2014.02.19 18:37:00 -
[101] - Quote
True Adamance wrote:Try playing BF4...Aim assist in that is really noticeable...... however recoil balances that out.....no recoil in Dust.
in bf4 there are rentable servers that you can kick, laggers, no mics and "one game" profies-and there are no mice and WASD mashers.
oh did I mention laggers. |
Bethhy
Ancient Exiles. Renegade Alliance
1254
|
Posted - 2014.02.19 18:40:00 -
[102] - Quote
GLOBAL RAGE wrote:True Adamance wrote:Try playing BF4...Aim assist in that is really noticeable...... however recoil balances that out.....no recoil in Dust. in bf4 there are rentable servers that you can kick, laggers, no mics and "one game" profies-and there are no mice and WASD mashers. oh did I mention laggers.
Believe it or not the Average DUST DS3 Veteran learned that you can't stand still while aiming... But if you want to blame KB/M which almost no one uses these days feel free lol. it won't make you better. |
Komodo Jones
Chaotik Serenity
514
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Posted - 2014.02.19 18:43:00 -
[103] - Quote
Rynoceros wrote:Because neckbeards. **** yo neckbeard! Doesn't come close to a lumberjack beard
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GLOBAL RAGE
Consolidated Dust
21
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Posted - 2014.02.19 18:49:00 -
[104] - Quote
Bethhy wrote:GLOBAL RAGE wrote:True Adamance wrote:Try playing BF4...Aim assist in that is really noticeable...... however recoil balances that out.....no recoil in Dust. in bf4 there are rentable servers that you can kick, laggers, no mics and "one game" profies-and there are no mice and WASD mashers. oh did I mention laggers. Believe it or not the Average DUST DS3 Veteran learned that you can't stand still while aiming... But if you want to blame KB/M which almost no one uses these days feel free lol. it won't make you better.
if you're not using a **** kb/m, and know the proper polling frequency of the ps3's USB even you could get good.
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ReGnYuM
Escrow Removal and Acquisition
2206
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Posted - 2014.02.19 18:50:00 -
[105] - Quote
Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player?
Why do we have aim assist.
1. Aim acceleration and smoothing is still terrible
2. Maintaining a steady 25 FPS is still an issue
3.Comparing Player base numbers to pre 1.4 and now
Do I think AA is bit strong? Yes. However, it is a much lesser evil to when it was [off] ,and Mass drivers prevailed as the weapon of choice because of the horrible aiming mechanics. I do not want to go back to the day when it took 2-3 clips to kill someone in CQC.
Furthermore, I really care little for someones personal ego driven opinion of how using AA takes no skill. This only reinforced by your assumption that there is:
Komodo Jones wrote:A mechanic that allows rapid fire spray and pray weapons to be deadly accurate
If you're not pacing your AR, ACR, and other rapid fire weapon. You will lose every 1v1 engagement.
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Bethhy
Ancient Exiles. Renegade Alliance
1255
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Posted - 2014.02.19 19:08:00 -
[106] - Quote
ReGnYuM wrote:Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player? Why do we have aim assist. 1. Aim acceleration and smoothing is still terrible 2. Maintaining a steady 25 FPS is still an issue 3.Comparing Player base numbers to pre 1.4 and now Do I think AA is bit strong? Yes. However, it is a much lesser evil to when it was [off] ,and Mass drivers prevailed as the weapon of choice because of the horrible aiming mechanics. I do not want to go back to the day when it took 2-3 clips to kill someone in CQC. Furthermore, I really care little for someones personal ego driven opinion of how using AA takes no skill. This only reinforced by your assumption that there is: Komodo Jones wrote:A mechanic that allows rapid fire spray and pray weapons to be deadly accurate If you're not pacing your AR, ACR, and other rapid fire weapon. You will lose every 1v1 engagement.
We have lost player base from August to now... Not only that but server population density.. look at August there was consistent high player counts.
It's taken month's of tweaks and content additions and more EXP event's then ever before to get back here and it's still not that strong and hugely based of the buzz from 1.8. not at all based on the current state of DUST.
The lack of proper Hit detection made Mass drivers King.. even the flaylock... and was the improvement the community asked for since Uprising launch.. Many people had no trouble aiming at the people, it was the blue shields and the lack of entire clips registering bullets that made it horrific.
Frame Rate and hit Detection was far better time investments then a Volcano and Cinder's floating across everyone's screen magically not dropping frame rate somehow? .. And Bullet Magnetism does allow bullet spray and would be off target bullets to hit and be WAYYY more accurate on target if it was just Aim magnetism and your aiming ability...
Uprising 1.0 we did the 2-3 clip duels because of the Unlimited Aim acceleration Curves that made aiming inconsistent, a struggle every second to stay on target... But not much after that and usually Due to the Massive health Values and recharge rates people had. |
Komodo Jones
Chaotik Serenity
516
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Posted - 2014.02.19 19:27:00 -
[107] - Quote
ReGnYuM wrote:Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player? Why do we have aim assist. 1. Aim acceleration and smoothing is still terrible 2. Maintaining a steady 25 FPS is still an issue 3.Comparing Player base numbers to pre 1.4 and now Do I think AA is bit strong? Yes. However, it is a much lesser evil to when it was [off] ,and Mass drivers prevailed as the weapon of choice because of the horrible aiming mechanics. I do not want to go back to the day when it took 2-3 clips to kill someone in CQC. Furthermore, I really care little for someones personal ego driven opinion of how using AA takes no skill. This only reinforced by your assumption that there is: Komodo Jones wrote:A mechanic that allows rapid fire spray and pray weapons to be deadly accurate If you're not pacing your AR, ACR, and other rapid fire weapon. You will lose every 1v1 engagement.
I use a combat rifle, before that it was an SMG, the eventual recoil that kicks in makes no difference because they would be dead before the spread got too big, I can put every bullet or every burst in an enemy while hipfiring, could probably do the same with the scrambler rifle. When I say rapid fire weapon I'm not referring to full auto, I'm referring to any weapon that can repeat fire in quick succession, semiauto tactical weapons are affected even more heavily by this because now you have a weapon that is powerful and fires as fast as you can pull the trigger and the bullet magnetism effect allows you to put every round on target.
Points 1 and 2 I can agree with, absolutely fair reason for some form of aim assist to be involved, a turning friction effect and maybe some form of bullet spread tightening, but right now within a certain range there's virtually no break in between shots, as long as an enemy can keep you in the center of the screen you take EVERY hit.
Point 3 I have no data on, if you can show me how the number of average players or population growth rate has changed since aim assist was introduced, as a direct result from aim assist and not other environmental factors like proto stomping, then I'd like to see it.
This isn't about me and my ego, removing aim assist would screw with my ability to place shots too, I've gotten used to using aim assist and it would be pretty difficult for a while going without it. The reason why I'm so interested in how necessary it really is or if it's having too much of an effect, are because of the side effects of aim assist being introduced.
It's undeniable that there are less speed tanked fits out there, less variety with fits in general. Before aim assist, if you were a good shot you automatically had an advantage over several people in the game, one could conclude that because of this, a damage modifier might not have been necessary, so why not put something else in instead? Also since armor plates weren't that great and there was less likelihood of being hit in general, one could conclude that it might not be better to tank defense and instead use other modules that help you evade shots, hell I even used scanner modules because I had the space and why not?
Right now if you have the choice between defense or damage and any other module, the choice is almost always clear, and it's the same reason that most people have aim assist turned on when they'd rather go without it, "because everyone else is doing it". This could easily be caused by several other factors like TTK or peoples' obsession with KDR but I don't think it's much of a stretch to pin part of the blame on aim assist.
Some weapons that today aren't affected by aim assist were definitely more powerful but I believe that this issue could be solved by weapon balancing and that it wasn't necessary to introduce AA
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Rinzler XVIII
Edimmu Warfighters Gallente Federation
9
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Posted - 2014.02.19 19:35:00 -
[108] - Quote
Because CCP wont give us a full infantry Respec |
Komodo Jones
Chaotik Serenity
517
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Posted - 2014.02.19 19:42:00 -
[109] - Quote
One thing that still doesn't make sense, if dust without aim assist was so terrible, even with the presence of mouse and keyboard support, "OP" weapons, and hit detection issues, why are so many people willing, wanting, to return to when it wasn't active?
The only conclusion I can draw is that something changed from back then that turned out to do more harm than good, and some people think aim assist was that change, I think that it's a group of several problems in the game including but not limited to some of the overbearing effects of aim assist, which is why I'm trying to find out from the community what exactly the problems and broken mechanics in the game are so we can properly address them.
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Komodo Jones
Chaotik Serenity
517
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Posted - 2014.02.19 19:43:00 -
[110] - Quote
Rinzler XVIII wrote:Because CCP wont give us a full infantry Respec Lol don't lose hope, I can see one coming, there isn't as much changing as with 1.7 and vehicles but there's still alot and it wouldn't be terrible if we got a respec.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1646
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Posted - 2014.02.22 07:44:00 -
[111] - Quote
ReGnYuM wrote:...
Why do we have aim assist.
1. Aim acceleration and smoothing is still terrible
2. Maintaining a steady 25 FPS is still an issue
3.Comparing Player base numbers to pre 1.4 and now
Do I think AA is bit strong? Yes. However, it is a much lesser evil to when it was [off] ,and Mass drivers prevailed as the weapon of choice because of the horrible aiming mechanics. I do not want to go back to the day when it took 2-3 clips to kill someone in CQC.
...
Strongly agree with the first two points. I don't have a gripe with AA, but i do have a big gripe with AA being slathered over shabby core FPS mechanics.
Aim accn, smoothing, frame rate, terrain interaction, object collision, slowdown-under-fire, lack of customization for controls, dysfunctional comms, KB/M controls.
It's almost as if CCP doesn't want this to be an FPS. i would give up 35 million skillpoints for public third party exit polls for players quitting the game while still in the academy.
I support SP rollover.
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Jungian
Ahrendee Mercenaries EoN.
340
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Posted - 2014.02.25 05:28:00 -
[112] - Quote
GLOBAL RAGE wrote:if you're not using a **** kb/m, and know the proper polling frequency of the ps3's USB even you could get good.
usb polling rates are such hype. i dont notice anything today compared to 10 years ago when there was no such thing. just like this TTK thing all them console kiddies mention. ttk in new eden? where ppl can customize their shields and armor to kingdom come? ttk becomes moot.
I dont sleep - I just stream - #DUST514 - 33 million Skill Points - 5 KDR
http://www.twitch.tv/rnd_jungian/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
943
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Posted - 2014.02.25 05:47:00 -
[113] - Quote
Aim friction=good Auto Aim=bad
right now, were somewhere in the middle of these two extremes for what aim assist should be, leaning more towards auto aim. Personally, if it were changed to relatively high aim friction, i would be very ok with that. It requires skill, and makes aiming smooth
Win-Win
Kills- Archduke Ferdinand
Balance!
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4260
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Posted - 2014.02.25 06:36:00 -
[114] - Quote
Friction I have no problem with... It's the sticky aim aim and bullet magnetism I have a problem with. Before AA came about, we had terrible hit detection. Since then, we have had great improvements. So great that I believe there is no actual NEED for AA anymore outside of the friction.
Also, I hear KBM is pretty bad... So using AA as an excuse for balancing it out I don't think would work. Even if it was good, I personally have/ever had any trouble taking them on with my controller... You shouldn't either :P
I wish they would really just remove it.. Even if its for like a day.. Just to see how it plays out. It could be for better.. Or for worse. But we should at least TRY it no?
Btw Have you ever 1v1d a teammate in FW? A good 1v1 in which you both strafed hardcore?
I had one with a couple people and they lasted a good 2-3 clips of ammo before one of us died... Bare in mind we had at most 700 hp.
Most fun "fighting" an opponent I have had
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5096
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Posted - 2014.02.25 08:31:00 -
[115] - Quote
Say what you want about Regnyum but arguing with him about aiming mechanics when he made the only comprehensive video regarding gun-game and strafing abilities is -really- ignorant. Not gonna lie, as much I try to avoid engagement with the guy on the forums, he knows what he's talking about when it comes to aiming mechanics. I wouldn't have the KDR that I do without watching his vids, just saying.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Jungian
Ahrendee Mercenaries EoN.
340
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Posted - 2014.02.25 09:04:00 -
[116] - Quote
Does regnym play any fps on PC or is he just a really 'comprehensive' console player?
I dont sleep - I just stream - #DUST514 - 34 million Skill Points - 5 KDR
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CommanderBolt
ACME SPECIAL FORCES
805
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Posted - 2014.02.25 09:22:00 -
[117] - Quote
Jungian wrote:Does regnym play any fps on PC or is he just a really 'comprehensive' console player?
Dude, go back to your PC games like I did recently. Then laugh your ass off when you come back to this terrible PoS. Were better off staying away from this mess.
(Sorry guys, I'm getting really negative about this game again :( I want it to succeed and be what it is meant to be but I pulled my head out of the clouds and started to see things for how they really are.)
Join our public channel - A great place to hang out / find squads.
ACME SPECIAL FORCES PUB
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
528
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Posted - 2014.02.25 09:22:00 -
[118] - Quote
I would love to see aim assist removed from this game. I-¦m all for skills rather than crutches.
My Channel : Valhalla South
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Jungian
Ahrendee Mercenaries EoN.
340
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Posted - 2014.02.25 09:55:00 -
[119] - Quote
CommanderBolt wrote:Jungian wrote:Does regnym play any fps on PC or is he just a really 'comprehensive' console player? Dude, go back to your PC games like I did recently. Then laugh your ass off when you come back to this terrible PoS. Were better off staying away from this mess. (Sorry guys, I'm getting really negative about this game again :( I want it to succeed and be what it is meant to be but I pulled my head out of the clouds and started to see things for how they really are.)
Yea Ive been there..being a realist/pessimist, but thats mostly for the Alien franchise being fkd up by FOX/Gearbox. For DUST I know its still years off. And by playing EVE I already know I will need a lot of patience to see DUST end up where it should (PS4). Best thing for me regarding DUST was a 4 month break. Logged in 34 days in a row now. Safe to say...I will always be in New Eden.
https://www.youtube.com/watch?v=0FviNMJ5puU
I dont sleep - I just stream - #DUST514 - 34 million Skill Points - 5 KDR
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The Robot Devil
Molon Labe. General Tso's Alliance
1720
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Posted - 2014.02.25 12:49:00 -
[120] - Quote
Aeon Amadi wrote:Trust me. It's not that bad. http://youtu.be/gKKc1LnJ-xA?t=32sEdit: Oh and the "plenty of time to mow you down" is bullshit. It's a fast paced game and they'll have plenty of time to lock on to you before you can shoot them if you're on the reactive. So, yeah, Dust 514 is not nearly that bad and Titanfall has a -LOT- of suspect hit detection.
Easy now, Titanfall is perfect and is currently nailing the coffin shut on DUST. In 2015 Titanfall will be release, the world will stop turning and all other shooters will be put down. Never forget that this is the worst game in history and any and all games spell death for us.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Operative 1171 Aajli
Bragian Order Amarr Empire
1325
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Posted - 2014.02.25 13:26:00 -
[121] - Quote
Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player?
Should be the aiming skill of the char. Aim should be a skill on the skill tree. There is no reason why the player should matter at all. Then only the good players will be left playing. That is not you in the game, it is your character.
Make it more like EVE. Aim is not really the most important thing. Strategy and fits are what is important.
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1325
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Posted - 2014.02.25 13:28:00 -
[122] - Quote
Bethhy wrote:GLOBAL RAGE wrote:True Adamance wrote:Try playing BF4...Aim assist in that is really noticeable...... however recoil balances that out.....no recoil in Dust. in bf4 there are rentable servers that you can kick, laggers, no mics and "one game" profies-and there are no mice and WASD mashers. oh did I mention laggers. Believe it or not the Average DUST DS3 Veteran learned that you can't stand still while aiming... But if you want to blame KB/M which almost no one uses these days feel free lol. it won't make you better.
Mouse makes me better. Then again, I use the Frag FX Shark which counts the mouse as a controller.
Rommel, you magnificent bastard, I read your book!
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
193
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Posted - 2014.02.25 13:42:00 -
[123] - Quote
If I may...
We probably have aim assist because PC (not DUST PC) scrubs like me can't aim worth crap with a DS3 controller. At the moment, KB/M controls are pretty much screwed. My gaming mice that worked in the past (Razer Deathadder, Logitech G500) no longer have that "sensitivity sweet spot," and are now either way too fast, or way too slow.
I've turned to my controller more than once when using anything other than an HMG or a tank -now- because nothing else in my arsenal actually aims properly. (Again, see 'too fast or too slow', and I'd rather spend my time on deployment being useful rather than fiddling with my controls to figure out what happened to my mojo.)
Even with AA, I still get waxed regularly by people that legitimately have gun-game, and even by scrubs -just like me.- It's not that I care about my KDR. I care about being a Murder Medic, and being a Murder Medic means shooting people from time to time.
Believe me when I say that I'd rather -not- have DUST do my aiming for me. So, I'm going to do myself a favor and issue a "Get gud" to myself, and kill something.
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LAVALLOIS Nash
QcGOLD
7
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Posted - 2014.02.25 16:12:00 -
[124] - Quote
its there so that the bottom of the barrel folks can have a little success and feel really powerful.
Then they can come here and say things like "Get good", or "this is a competitive game".
Being proud of anything accomplished with aim assist is like bragging about the coffee your coffee machine made.
For the record; Ive Never, ever used it.
its all really ironic. I run solo without any aim assist, and i see corps in public matches running double squads with proto and aim assist.... telling me that i dont understand that this is a competitive game. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
5099
|
Posted - 2014.02.26 01:23:00 -
[125] - Quote
The Robot Devil wrote:Aeon Amadi wrote:Trust me. It's not that bad. http://youtu.be/gKKc1LnJ-xA?t=32sEdit: Oh and the "plenty of time to mow you down" is bullshit. It's a fast paced game and they'll have plenty of time to lock on to you before you can shoot them if you're on the reactive. So, yeah, Dust 514 is not nearly that bad and Titanfall has a -LOT- of suspect hit detection. Easy now, Titanfall is perfect and is currently nailing the coffin shut on DUST. In 2015 Titanfall will be release, the world will stop turning and all other shooters will be put down. Never forget that this is the worst game in history and any and all games spell death for us.
Sure if you like mindless repetition with nothing to show for your efforts beyond stats and burn cards O.o
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Mortedeamor
Imperfects Negative-Feedback
1423
|
Posted - 2014.02.26 01:33:00 -
[126] - Quote
because ccp likes to give crutches to nubs
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
123
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Posted - 2014.02.26 01:55:00 -
[127] - Quote
Mortedeamor wrote:because ccp likes to give crutches to nubs Example A: Heavy suits with rail rifle
Example B: That crazy aim assist back in like 1.5 or something near there
My Minnie is friendly.. don't worry, I don't bite. I slash.
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Komodo Jones
Chaotik Serenity
546
|
Posted - 2014.02.26 20:54:00 -
[128] - Quote
Shyeer Alvarin wrote:If I may...
We probably have aim assist because PC (not DUST PC) scrubs like me can't aim worth crap with a DS3 controller. At the moment, KB/M controls are pretty much screwed. My gaming mice that worked in the past (Razer Deathadder, Logitech G500) no longer have that "sensitivity sweet spot," and are now either way too fast, or way too slow.
I've turned to my controller more than once when using anything other than an HMG or a tank -now- because nothing else in my arsenal actually aims properly. (Again, see 'too fast or too slow', and I'd rather spend my time on deployment being useful rather than fiddling with my controls to figure out what happened to my mojo.)
Even with AA, I still get waxed regularly by people that legitimately have gun-game, and even by scrubs -just like me.- It's not that I care about my KDR. I care about being a Murder Medic, and being a Murder Medic means shooting people from time to time.
Believe me when I say that I'd rather -not- have DUST do my aiming for me. So, I'm going to do myself a favor and issue a "Get gud" to myself, and kill something. In this case I just think CCP could've better used their time smoothing out the aiming mechanics instead of just bringing in bullet magnetism, I agree that using a controller can be tough for this game but if mouse and keyboard is just as screwy then that's just a problem with the aiming mechanics and AA is just sweeping it under the rug, something that I'm noticing more and more has been done alot with this game.
If both controller mechanics and keyboard mechanics are ironed out and there's still an uneven playing field then increase maximum aiming sensitivity with the controller to be as fast as turning with a mouse and add a version of aim assist that's ONLY reticule magnetism, this way aiming with a controller can be just as precise but not more accurate.
The way I see it mouse and keyboard and controller are balanced inherently, m/kb has a more intuitive system for aiming and shooting, and controllers have more intuitive movement and action capabilities (instead of wsad and random spread out designated buttons you get a joystick and organized, compacted buttons) so if there is any need for bullet magnetism then something is wrong with the aiming mechanics.
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Meeko Fent
Kirkinen Risk Control Caldari State
1813
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Posted - 2014.02.26 20:59:00 -
[129] - Quote
Because gamepads, that's why.
It's universally recognized that gamepads are inaccurate, which is why nigh all console based game have aim assist in one form or another.
DUSTs AA is on the light side of AA. Compared to most of the big budget AAA games.
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The Infected One
Fatal Absolution General Tso's Alliance
861
|
Posted - 2014.02.26 21:10:00 -
[130] - Quote
Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway).
Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player base will get even smaller.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Komodo Jones
Chaotik Serenity
546
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Posted - 2014.02.26 21:52:00 -
[131] - Quote
The Infected One wrote:Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway).
Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player base will get even smaller. Doubt it, many of the players that are here have been here since before aim assist existed, and like I said, if they worked on the aiming mechanics to be smoother then there would be nothing to complain about except CCP not holding your hand anymore.
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Komodo Jones
Chaotik Serenity
546
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Posted - 2014.02.26 21:54:00 -
[132] - Quote
The Infected One wrote:Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway).
Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player base will get even smaller. Also, I tried using the move at some point and it just felt weird, just like it was aiming forward but shooting at an angle and it just felt wrong, has it been improved? Because I wouldn't mind using it again if it were actually effective and not just a burden
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The Infected One
Fatal Absolution General Tso's Alliance
861
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Posted - 2014.02.26 22:03:00 -
[133] - Quote
Komodo Jones wrote:The Infected One wrote:Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway).
Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player base will get even smaller. Also, I tried using the move at some point and it just felt weird, just like it was aiming forward but shooting at an angle and it just felt wrong, has it been improved? Because I wouldn't mind using it again if it were actually effective and not just a burden It is much better than it used to be. The hardest part of getting used to it is the fact that your arms will get tired until you get used to the weight of the sharpshooter. NK's are harder to use with the move, but aiming down sights and hip fire feel more natural.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Komodo Jones
Chaotik Serenity
546
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Posted - 2014.02.26 22:06:00 -
[134] - Quote
Huh...I'll give it a shot, I bought the damn thing I might as well use it lol
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Rusty Shallows
1042
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Posted - 2014.02.26 22:25:00 -
[135] - Quote
Himiko Kuronaga wrote:snip
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
snip Holy cr@p you may have answered why I never noticed this Aim-Assist on my Heavy Frames. This might be the biggest reason to a get a complex dB mod in a high-slot for future Cladari/Winmater Sentinels.
Here, have some candy and a Like. :-)
Forums > Game
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Awry Barux
Ametat Security Amarr Empire
1175
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Posted - 2014.02.26 22:42:00 -
[136] - Quote
Rusty Shallows wrote:Himiko Kuronaga wrote:snip
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
snip Holy cr@p you may have answered why I never noticed this Aim-Assist on my Heavy Frames. This might be the biggest reason to a get a complex dB mod in a high-slot for future Cladari/Winmater Sentinels.
10 million ISK says that scan profile and precision has nothing whatsoever to do with aim assist. |
Bethhy
Ancient Exiles. Renegade Alliance
1386
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Posted - 2014.02.26 23:37:00 -
[137] - Quote
Awry Barux wrote:Rusty Shallows wrote:Himiko Kuronaga wrote:snip
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
snip Holy cr@p you may have answered why I never noticed this Aim-Assist on my Heavy Frames. This might be the biggest reason to a get a complex dB mod in a high-slot for future Cladari/Winmater Sentinels. 10 million ISK says that scan profile and precision has nothing whatsoever to do with aim assist.
Well if your not being seen ... kinda negates it yes.. lol
Gamepads where actually pretty functional in Chromosome Everyone was picking it up and sniping with the ds3 and running and gunning successfully... there was some complaints about not having granule sensitivity settings 1-100 not 10-20-30-40 etc... and some hated the turning speed caps. Lot's wanted to map their own keys.. be able to set the deadzones better on the DS3.. for competitive gamepads... you know customization for controls so you can make them your own...
Turning speed cap's where present in DUST in Chromosome... Meaning heavies because they where fat... couldn't scan or turn around as fast as a scout could... That got removed in Uprising..
Then they went polar opposite and introduced sped up aim acceleration curves to the Joysticks.. Where your Aim scanning speed would get faster and faster the more you pushed your Joystick... This made aiming completely inconsistent in Uprising 1.0 and most of 1.1... And affected Both Gamepad and M/KB.. the same movement would yield completely different input results in the game allowing no consistent aim or muscle memory to form..
This is the terrible time most people think DUST had because of no aim assist... Really CCP made this problem and had nothing to do with the lack of Aim Assist.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
515
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Posted - 2014.02.27 00:18:00 -
[138] - Quote
Komodo Jones wrote:LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bullet that comes out of a gun, but was there really that much of a problem with it in this game before aim assist came out? Well as a heavy i will say aim assist has made a pretty big difference. It used to be very common for me to survive under fir for about 5 or 6 seconds because people used to miss a lot more. Now with aim assist i generally last about 2 maybe 3 seconds under fire. Course CCP says they have improved the hit detection greatly also. So in a very typical CCP way they corrected a problem with gigantic amounts of compensations. Seem slike ccp never fixes a problem in a manner which allows them to know just how they fixed it but by attacking from multiple angles at the same time and hoping that something sticks. |
LAVALLOIS Nash
QcGOLD
9
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Posted - 2014.02.27 05:17:00 -
[139] - Quote
The Infected One wrote: The hardest part of getting used to it is the fact that your arms will get tired until you get used to the weight of the sharpshooter. NK's are harder to use with the move, but aiming down sights and hip fire feel more natural.
The game compensating and correcting the stream of fire to angle towards the enemy "feels more natural"? Lol!
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Komodo Jones
Chaotik Serenity
555
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Posted - 2014.02.27 17:38:00 -
[140] - Quote
LAVALLOIS Nash wrote:The Infected One wrote: The hardest part of getting used to it is the fact that your arms will get tired until you get used to the weight of the sharpshooter. NK's are harder to use with the move, but aiming down sights and hip fire feel more natural. The game compensating and correcting the stream of fire to angle towards the enemy "feels more natural"? Lol! lol..he's talking about using the PS Move without AA
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