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Komodo Jones
Chaotik Serenity
512
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Posted - 2014.02.19 06:13:00 -
[91] - Quote
Zirzo Valcyn wrote:imagine if aim assist were a high slot mod that could be stacked Trollolololol
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Jungian
Ahrendee Mercenaries EoN.
329
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Posted - 2014.02.19 06:14:00 -
[92] - Quote
Dexter307 wrote:Jungian wrote:Dexter307 wrote: Because controllers are no where near as accurate Aim assist is to make them feel as accurate as a KB/M on PC, i dont see whats so hard to understand
Feel as accurate? wtf again? Being accurate is fairly relative. Yea I really cant understand what youre saying. The difference in skill between PC players is just the same as between consoleplayers. And many of the best players on console choose to play with assist. While on PC its never about assist, its about your skill and your skill only. Which again makes me say that your argument doesnt make sense. On PC you have your whole hand to controll yourself On console you have the tip of your thumbs Its basic logic
Well yea sure(duh), but aim assist doesnt really improve console gaming to the point that it feels like PC gaming. At all. In DUST of all things, aim assist is totally ruining the gameplay.
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In New Eden no one can hear you whine.
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Komodo Jones
Chaotik Serenity
512
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Posted - 2014.02.19 06:23:00 -
[93] - Quote
Chuckles Brown wrote:Every console shooter has it. Its not this super crutch that everyone makes it out to be. You assume its AA that's gets you killed but have you factored in everything?
1. Latency. How do you know what your opponent sees on their screen? Maybe on their screen, they are shooting dead accurate, but the latency between them, you and the server makes it seem askew.
2. Do you not use AA? Why wouldn't you use this miracle of a tool that allows you to kill targets faster?
3. DUST 514's hit detection is complete garbage. Combined with latency. Without AA, matches would actually drag out much longer, because nobody would be taking damage. How many times have you shot at a guy and they strafe side-to-side in front of you, causing your rapid fire weapon to miss its shots? That is IMPOSSIBLE, and is only able to be done because of this game's poor hit detection. Also, times where you have simply shot at an opponent and watched the projectile trace right through them.
4. KB/M players. So long as players are allowed to use a KB/M on this console game, AA is needed, as it has been proven over the last 3 decades that KB/M is superior to a handheld controller in ever effect.
5. You have zero way of knowing what was the direct cause for enemy fire to register on your character, so don't go touting about how AA is evil.
6. Connection. In all Online FPS games, connection is 100% responsible for all kill/deaths. Better connection wins every time, no matter what. Trust me, as a former professional player, this is known to be perfectly factual. I'm well aware of the hit detection issues, there weren't too many right before aim assist came out, and aim assist caused more hit detection issues like with the shotgun. As for latency and lag, I've dealt with worse, and when hardcore lag kicks in there's really not much that can be done, aim assist just changes the inability to get kills into "how did I just get that kill?" The rest of your points are opinion based, I don't know what scientific study you're basing the dominance of m/kb to all controller users but I'm pretty sure there's bias involved somewhere.
I used to be a professional player too, on console games, it's called being 14 lol
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
898
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Posted - 2014.02.19 06:27:00 -
[94] - Quote
Dexter307 wrote:Ludvig Enraga wrote:Dexter307 wrote:Gavr1lo Pr1nc1p wrote:so that terribads can hit scouts and kill them by 360'ing with a rail rifleGǪ.why else? Ive never understood why people say this. My scout fit can dodge bullets just fine. And no its not a tanked scout either After reading a few of your posts in this thread, seems like you got an agenda Calling BS on your scout dodging bullets. My agenda is trying to stop people from ruining this game. I know i dont have to because the devs are smart enough not to make anymore changes in aiming now that its working but still. Also really you cant dodge in a scout? You dont even need more than 1 kincat to do it.
Untanked scout takes what? - 3.5 bullets from modded proto RR to flip over. So yeah, I can't speed tank since 1.4. With strafe speed nerfed kincats don't even help that much. I think I've seen a scout strafe pretty decent only a couple of times and I am convinced it was done on KBM.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Komodo Jones
Chaotik Serenity
513
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Posted - 2014.02.19 06:36:00 -
[95] - Quote
I like how people are just telling me I'm wrong for saying that mouse and keyboard isn't just inherently better in every aspect compared to a controller, that is an opinion not a fact.
I've been using controllers for years and I'm very good at it, I could get good at using mouse and keyboard too if I wanted to put in that kind of time, but again for me the only thing holding me back is the turning speed, and that's not a problem aim assist can fix.
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Komodo Jones
Chaotik Serenity
513
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Posted - 2014.02.19 06:43:00 -
[96] - Quote
Chuckles Brown wrote:Komodo Jones wrote:Such a simple question generated so much buzz, I'm gonna attempt to summarize and address everyone's posts. Just gonna lump together the responses that appeared in the highest majority, not in any particular order.
1. Aim assist is here to compensate for mouse and keyboard support - While I can see how it would be intuitively better to aim with a mouse, at some point it's simply what you're used to. The only thing that's limiting a person from being as proficient and capable with a controller in this game as with a mouse is the sensitivity, it's not possible to turn as quickly with a controller as with a mouse in this game which is a separate problem that should be fixed, and it's not as easy to make very fine adjustments in THIS game as it is with a mouse, which is a separate problem that should be fixed.
Side note: someone I was playing with suggested that if we got rid of mouse and keyboard support we could get rid of aim assist, it's a bit troll-y and crude but it would work, food for thought.
2. Aiming with a controller is hard for me/other players - Simple fix, play games without aim assist, get practice, over time it will improve. That's the nice way of saying "deal with it" but there is a side issue to this that people mentioned and that's "Leveling the playing field between controller vets and not-so-vets". This is a fair argument in this game but once again this is a separate problem that needs to be fixed, and that's matchmaking, ideally matchmaking would provide just the right amount of challenge for players to learn and improve, we all know matchmaking in this is pretty much the polar opposite right now. Aim assist isn't limited to new players or players that just have a harder time aiming, it makes veteran players even more powerful because they already know how to put the crosshairs where they want it, it just allows them to rapid fire their weapons and put all of their bullets on that point, the not-so-vets now have a slightly easier time attaching the crosshairs to their target, there's still a disproportion between aiming capability except with the bullet magnetism comes harmful side effects.
3. CCP was planning to introduce it from the beginning - Fair argument for why it was introduced later but if it ain't broke don't fix it, this is of course referring to the ability to aim and the mechanics, not hit detection, which is a separate issue that should be fixed if it hasn't been already
4. Every other console shooter has it - Still not an answer for why, "it's tradition" isn't a good excuse when no-one remembers why the tradition started, at that point it's a habit. Someone said battlefield has it because without it the recoil is unbearable, and that this game doesn't have recoil, great example for why I don't understand why this game has it. Maybe the reason I don't understand it is because I can use controller perfectly fine while others struggle with it, I do remember a time when I had to even get used to these controls, they were awkward compared to other shooters, that eventually changed for me so why not everyone else? Really why not? I understand the game is hard enough because even if you are a good shot if you have no gear or skill points you have a very high disadvantage, but this is a separate problem that should be fixed.
5. Shut up, stop crying - People who said this, you're the worst kind of forum surfer, I asked a question to better understand the situation and determine if there was a problem, if you don't have any useful input then get off the forums and play the game that you claim there's nothing wrong with.
Feel free to let me know why I'm an idiot for saying any of this as long as it helps me get an answer to my question. I'm going to reserve this spot to simply educate and break down the complete ignorance of your post. I know exactly why, when, where, and how AA and console shooters evolved. Please do, because apparently even though I've been using console games since I was like 4 and playing online shooters since '08 I don't know what I'm talking about when it comes to using a controller.
If you have info on this let me know and give me the answer I'm looking for, just don't tell me I'm wrong because you use mouse and keyboard and you're biased or something like alot of people seem to be doing and I don't want to hear it.
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Bethhy
Ancient Exiles. Renegade Alliance
1254
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Posted - 2014.02.19 18:32:00 -
[97] - Quote
Let's just have an Event where we turn off Aim Magnetism and Bullet Magnetism for a weekend...
Would it be SooOoOOo bad? |
Komodo Jones
Chaotik Serenity
514
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Posted - 2014.02.19 18:34:00 -
[98] - Quote
Bethhy wrote:Let's just have an Event where we turn off Aim Magnetism and Bullet Magnetism for a weekend... Would it be SooOoOOo bad? Would be interesting, but I feel like it would just be a weekend where people don't play, it would take time to get used to it.
Still it would be funny, would be like a soccer match where it goes on for 2 hours and no-one gets a point :D Sports troll!
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Rynoceros
Rise Of Old Dudes
2657
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Posted - 2014.02.19 18:36:00 -
[99] - Quote
Because neckbeards.
I GÖú Kittens.
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Bethhy
Ancient Exiles. Renegade Alliance
1254
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Posted - 2014.02.19 18:37:00 -
[100] - Quote
Komodo Jones wrote:Bethhy wrote:Let's just have an Event where we turn off Aim Magnetism and Bullet Magnetism for a weekend... Would it be SooOoOOo bad? Would be interesting, but I feel like it would just be a weekend where people don't play, it would take time to get used to it. Still it would be funny, would be like a soccer match where it goes on for 2 hours and no-one gets a point :D Sports troll!
I could start counting people on my PSN that would log on for that event... I don't think we would loose many people that weekend that aren't already abusing it.
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GLOBAL RAGE
Consolidated Dust
21
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Posted - 2014.02.19 18:37:00 -
[101] - Quote
True Adamance wrote:Try playing BF4...Aim assist in that is really noticeable...... however recoil balances that out.....no recoil in Dust.
in bf4 there are rentable servers that you can kick, laggers, no mics and "one game" profies-and there are no mice and WASD mashers.
oh did I mention laggers. |
Bethhy
Ancient Exiles. Renegade Alliance
1254
|
Posted - 2014.02.19 18:40:00 -
[102] - Quote
GLOBAL RAGE wrote:True Adamance wrote:Try playing BF4...Aim assist in that is really noticeable...... however recoil balances that out.....no recoil in Dust. in bf4 there are rentable servers that you can kick, laggers, no mics and "one game" profies-and there are no mice and WASD mashers. oh did I mention laggers.
Believe it or not the Average DUST DS3 Veteran learned that you can't stand still while aiming... But if you want to blame KB/M which almost no one uses these days feel free lol. it won't make you better. |
Komodo Jones
Chaotik Serenity
514
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Posted - 2014.02.19 18:43:00 -
[103] - Quote
Rynoceros wrote:Because neckbeards. **** yo neckbeard! Doesn't come close to a lumberjack beard
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GLOBAL RAGE
Consolidated Dust
21
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Posted - 2014.02.19 18:49:00 -
[104] - Quote
Bethhy wrote:GLOBAL RAGE wrote:True Adamance wrote:Try playing BF4...Aim assist in that is really noticeable...... however recoil balances that out.....no recoil in Dust. in bf4 there are rentable servers that you can kick, laggers, no mics and "one game" profies-and there are no mice and WASD mashers. oh did I mention laggers. Believe it or not the Average DUST DS3 Veteran learned that you can't stand still while aiming... But if you want to blame KB/M which almost no one uses these days feel free lol. it won't make you better.
if you're not using a **** kb/m, and know the proper polling frequency of the ps3's USB even you could get good.
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ReGnYuM
Escrow Removal and Acquisition
2206
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Posted - 2014.02.19 18:50:00 -
[105] - Quote
Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player?
Why do we have aim assist.
1. Aim acceleration and smoothing is still terrible
2. Maintaining a steady 25 FPS is still an issue
3.Comparing Player base numbers to pre 1.4 and now
Do I think AA is bit strong? Yes. However, it is a much lesser evil to when it was [off] ,and Mass drivers prevailed as the weapon of choice because of the horrible aiming mechanics. I do not want to go back to the day when it took 2-3 clips to kill someone in CQC.
Furthermore, I really care little for someones personal ego driven opinion of how using AA takes no skill. This only reinforced by your assumption that there is:
Komodo Jones wrote:A mechanic that allows rapid fire spray and pray weapons to be deadly accurate
If you're not pacing your AR, ACR, and other rapid fire weapon. You will lose every 1v1 engagement.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Bethhy
Ancient Exiles. Renegade Alliance
1255
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Posted - 2014.02.19 19:08:00 -
[106] - Quote
ReGnYuM wrote:Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player? Why do we have aim assist. 1. Aim acceleration and smoothing is still terrible 2. Maintaining a steady 25 FPS is still an issue 3.Comparing Player base numbers to pre 1.4 and now Do I think AA is bit strong? Yes. However, it is a much lesser evil to when it was [off] ,and Mass drivers prevailed as the weapon of choice because of the horrible aiming mechanics. I do not want to go back to the day when it took 2-3 clips to kill someone in CQC. Furthermore, I really care little for someones personal ego driven opinion of how using AA takes no skill. This only reinforced by your assumption that there is: Komodo Jones wrote:A mechanic that allows rapid fire spray and pray weapons to be deadly accurate If you're not pacing your AR, ACR, and other rapid fire weapon. You will lose every 1v1 engagement.
We have lost player base from August to now... Not only that but server population density.. look at August there was consistent high player counts.
It's taken month's of tweaks and content additions and more EXP event's then ever before to get back here and it's still not that strong and hugely based of the buzz from 1.8. not at all based on the current state of DUST.
The lack of proper Hit detection made Mass drivers King.. even the flaylock... and was the improvement the community asked for since Uprising launch.. Many people had no trouble aiming at the people, it was the blue shields and the lack of entire clips registering bullets that made it horrific.
Frame Rate and hit Detection was far better time investments then a Volcano and Cinder's floating across everyone's screen magically not dropping frame rate somehow? .. And Bullet Magnetism does allow bullet spray and would be off target bullets to hit and be WAYYY more accurate on target if it was just Aim magnetism and your aiming ability...
Uprising 1.0 we did the 2-3 clip duels because of the Unlimited Aim acceleration Curves that made aiming inconsistent, a struggle every second to stay on target... But not much after that and usually Due to the Massive health Values and recharge rates people had. |
Komodo Jones
Chaotik Serenity
516
|
Posted - 2014.02.19 19:27:00 -
[107] - Quote
ReGnYuM wrote:Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player? Why do we have aim assist. 1. Aim acceleration and smoothing is still terrible 2. Maintaining a steady 25 FPS is still an issue 3.Comparing Player base numbers to pre 1.4 and now Do I think AA is bit strong? Yes. However, it is a much lesser evil to when it was [off] ,and Mass drivers prevailed as the weapon of choice because of the horrible aiming mechanics. I do not want to go back to the day when it took 2-3 clips to kill someone in CQC. Furthermore, I really care little for someones personal ego driven opinion of how using AA takes no skill. This only reinforced by your assumption that there is: Komodo Jones wrote:A mechanic that allows rapid fire spray and pray weapons to be deadly accurate If you're not pacing your AR, ACR, and other rapid fire weapon. You will lose every 1v1 engagement.
I use a combat rifle, before that it was an SMG, the eventual recoil that kicks in makes no difference because they would be dead before the spread got too big, I can put every bullet or every burst in an enemy while hipfiring, could probably do the same with the scrambler rifle. When I say rapid fire weapon I'm not referring to full auto, I'm referring to any weapon that can repeat fire in quick succession, semiauto tactical weapons are affected even more heavily by this because now you have a weapon that is powerful and fires as fast as you can pull the trigger and the bullet magnetism effect allows you to put every round on target.
Points 1 and 2 I can agree with, absolutely fair reason for some form of aim assist to be involved, a turning friction effect and maybe some form of bullet spread tightening, but right now within a certain range there's virtually no break in between shots, as long as an enemy can keep you in the center of the screen you take EVERY hit.
Point 3 I have no data on, if you can show me how the number of average players or population growth rate has changed since aim assist was introduced, as a direct result from aim assist and not other environmental factors like proto stomping, then I'd like to see it.
This isn't about me and my ego, removing aim assist would screw with my ability to place shots too, I've gotten used to using aim assist and it would be pretty difficult for a while going without it. The reason why I'm so interested in how necessary it really is or if it's having too much of an effect, are because of the side effects of aim assist being introduced.
It's undeniable that there are less speed tanked fits out there, less variety with fits in general. Before aim assist, if you were a good shot you automatically had an advantage over several people in the game, one could conclude that because of this, a damage modifier might not have been necessary, so why not put something else in instead? Also since armor plates weren't that great and there was less likelihood of being hit in general, one could conclude that it might not be better to tank defense and instead use other modules that help you evade shots, hell I even used scanner modules because I had the space and why not?
Right now if you have the choice between defense or damage and any other module, the choice is almost always clear, and it's the same reason that most people have aim assist turned on when they'd rather go without it, "because everyone else is doing it". This could easily be caused by several other factors like TTK or peoples' obsession with KDR but I don't think it's much of a stretch to pin part of the blame on aim assist.
Some weapons that today aren't affected by aim assist were definitely more powerful but I believe that this issue could be solved by weapon balancing and that it wasn't necessary to introduce AA
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Rinzler XVIII
Edimmu Warfighters Gallente Federation
9
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Posted - 2014.02.19 19:35:00 -
[108] - Quote
Because CCP wont give us a full infantry Respec |
Komodo Jones
Chaotik Serenity
517
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Posted - 2014.02.19 19:42:00 -
[109] - Quote
One thing that still doesn't make sense, if dust without aim assist was so terrible, even with the presence of mouse and keyboard support, "OP" weapons, and hit detection issues, why are so many people willing, wanting, to return to when it wasn't active?
The only conclusion I can draw is that something changed from back then that turned out to do more harm than good, and some people think aim assist was that change, I think that it's a group of several problems in the game including but not limited to some of the overbearing effects of aim assist, which is why I'm trying to find out from the community what exactly the problems and broken mechanics in the game are so we can properly address them.
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Komodo Jones
Chaotik Serenity
517
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Posted - 2014.02.19 19:43:00 -
[110] - Quote
Rinzler XVIII wrote:Because CCP wont give us a full infantry Respec Lol don't lose hope, I can see one coming, there isn't as much changing as with 1.7 and vehicles but there's still alot and it wouldn't be terrible if we got a respec.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1646
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Posted - 2014.02.22 07:44:00 -
[111] - Quote
ReGnYuM wrote:...
Why do we have aim assist.
1. Aim acceleration and smoothing is still terrible
2. Maintaining a steady 25 FPS is still an issue
3.Comparing Player base numbers to pre 1.4 and now
Do I think AA is bit strong? Yes. However, it is a much lesser evil to when it was [off] ,and Mass drivers prevailed as the weapon of choice because of the horrible aiming mechanics. I do not want to go back to the day when it took 2-3 clips to kill someone in CQC.
...
Strongly agree with the first two points. I don't have a gripe with AA, but i do have a big gripe with AA being slathered over shabby core FPS mechanics.
Aim accn, smoothing, frame rate, terrain interaction, object collision, slowdown-under-fire, lack of customization for controls, dysfunctional comms, KB/M controls.
It's almost as if CCP doesn't want this to be an FPS. i would give up 35 million skillpoints for public third party exit polls for players quitting the game while still in the academy.
I support SP rollover.
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Jungian
Ahrendee Mercenaries EoN.
340
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Posted - 2014.02.25 05:28:00 -
[112] - Quote
GLOBAL RAGE wrote:if you're not using a **** kb/m, and know the proper polling frequency of the ps3's USB even you could get good.
usb polling rates are such hype. i dont notice anything today compared to 10 years ago when there was no such thing. just like this TTK thing all them console kiddies mention. ttk in new eden? where ppl can customize their shields and armor to kingdom come? ttk becomes moot.
I dont sleep - I just stream - #DUST514 - 33 million Skill Points - 5 KDR
http://www.twitch.tv/rnd_jungian/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
943
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Posted - 2014.02.25 05:47:00 -
[113] - Quote
Aim friction=good Auto Aim=bad
right now, were somewhere in the middle of these two extremes for what aim assist should be, leaning more towards auto aim. Personally, if it were changed to relatively high aim friction, i would be very ok with that. It requires skill, and makes aiming smooth
Win-Win
Kills- Archduke Ferdinand
Balance!
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4260
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Posted - 2014.02.25 06:36:00 -
[114] - Quote
Friction I have no problem with... It's the sticky aim aim and bullet magnetism I have a problem with. Before AA came about, we had terrible hit detection. Since then, we have had great improvements. So great that I believe there is no actual NEED for AA anymore outside of the friction.
Also, I hear KBM is pretty bad... So using AA as an excuse for balancing it out I don't think would work. Even if it was good, I personally have/ever had any trouble taking them on with my controller... You shouldn't either :P
I wish they would really just remove it.. Even if its for like a day.. Just to see how it plays out. It could be for better.. Or for worse. But we should at least TRY it no?
Btw Have you ever 1v1d a teammate in FW? A good 1v1 in which you both strafed hardcore?
I had one with a couple people and they lasted a good 2-3 clips of ammo before one of us died... Bare in mind we had at most 700 hp.
Most fun "fighting" an opponent I have had
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5096
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Posted - 2014.02.25 08:31:00 -
[115] - Quote
Say what you want about Regnyum but arguing with him about aiming mechanics when he made the only comprehensive video regarding gun-game and strafing abilities is -really- ignorant. Not gonna lie, as much I try to avoid engagement with the guy on the forums, he knows what he's talking about when it comes to aiming mechanics. I wouldn't have the KDR that I do without watching his vids, just saying.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Jungian
Ahrendee Mercenaries EoN.
340
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Posted - 2014.02.25 09:04:00 -
[116] - Quote
Does regnym play any fps on PC or is he just a really 'comprehensive' console player?
I dont sleep - I just stream - #DUST514 - 34 million Skill Points - 5 KDR
http://www.twitch.tv/rnd_jungian/
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CommanderBolt
ACME SPECIAL FORCES
805
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Posted - 2014.02.25 09:22:00 -
[117] - Quote
Jungian wrote:Does regnym play any fps on PC or is he just a really 'comprehensive' console player?
Dude, go back to your PC games like I did recently. Then laugh your ass off when you come back to this terrible PoS. Were better off staying away from this mess.
(Sorry guys, I'm getting really negative about this game again :( I want it to succeed and be what it is meant to be but I pulled my head out of the clouds and started to see things for how they really are.)
Join our public channel - A great place to hang out / find squads.
ACME SPECIAL FORCES PUB
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
528
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Posted - 2014.02.25 09:22:00 -
[118] - Quote
I would love to see aim assist removed from this game. I-¦m all for skills rather than crutches.
My Channel : Valhalla South
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Jungian
Ahrendee Mercenaries EoN.
340
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Posted - 2014.02.25 09:55:00 -
[119] - Quote
CommanderBolt wrote:Jungian wrote:Does regnym play any fps on PC or is he just a really 'comprehensive' console player? Dude, go back to your PC games like I did recently. Then laugh your ass off when you come back to this terrible PoS. Were better off staying away from this mess. (Sorry guys, I'm getting really negative about this game again :( I want it to succeed and be what it is meant to be but I pulled my head out of the clouds and started to see things for how they really are.)
Yea Ive been there..being a realist/pessimist, but thats mostly for the Alien franchise being fkd up by FOX/Gearbox. For DUST I know its still years off. And by playing EVE I already know I will need a lot of patience to see DUST end up where it should (PS4). Best thing for me regarding DUST was a 4 month break. Logged in 34 days in a row now. Safe to say...I will always be in New Eden.
https://www.youtube.com/watch?v=0FviNMJ5puU
I dont sleep - I just stream - #DUST514 - 34 million Skill Points - 5 KDR
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The Robot Devil
Molon Labe. General Tso's Alliance
1720
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Posted - 2014.02.25 12:49:00 -
[120] - Quote
Aeon Amadi wrote:Trust me. It's not that bad. http://youtu.be/gKKc1LnJ-xA?t=32sEdit: Oh and the "plenty of time to mow you down" is bullshit. It's a fast paced game and they'll have plenty of time to lock on to you before you can shoot them if you're on the reactive. So, yeah, Dust 514 is not nearly that bad and Titanfall has a -LOT- of suspect hit detection.
Easy now, Titanfall is perfect and is currently nailing the coffin shut on DUST. In 2015 Titanfall will be release, the world will stop turning and all other shooters will be put down. Never forget that this is the worst game in history and any and all games spell death for us.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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