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Bethhy
Ancient Exiles. Renegade Alliance
1244
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Posted - 2014.02.18 06:29:00 -
[1] - Quote
Benjamin Ciscko wrote:Because no one can aim?
Lol would be hilarious the first week if they removed it...
Would be a bunch of Stevie Wonder's with a gun wondering around trying to aim...
Seriously though Why not have a No Aim Assist Weekend Event and actually see what DUST is like without Bullet Magnetism and Aim Magnetism.
Almost EVERYONE who knows or gets explained to what Aim Magnetism and Bullet Magnetism is, Hates the idea the notion and its existence almost INSTANTLY..
Almost EVERYONE including some of the strongest Anti-Aim Assist proponents Agree and praise an Aim Assist focusing around Friction and Mild LDS centering.. or "Snaping" .
Aim Friction So If you get your crosshair's roughly over an enemy area, the joystick input gets finer and easier to do the fine aim corrections from say the targets Shoulder, to a head... Allowing DS3 users to have a decent sensitivty option without loosing their fine aiming ability...
But Having Aim Magnetism or "Sticky" Aim ... where its actively moving your aim without any input is rewarding players for what?
Or Having Bullet Magnetism that will register bullets on target that are slightly off.. So the whole concept of missing a shot over someones shoulder while trying to aim for a head is gone.. Rewarding players for what? I Think players would rather EVERYONE be in the same boat with "Blue Shielding" then what we have. |
Bethhy
Ancient Exiles. Renegade Alliance
1246
|
Posted - 2014.02.18 15:19:00 -
[2] - Quote
Dexter307 wrote:Bethhy wrote: Seriously though Why not have a No Aim Assist Weekend Event and actually see what DUST is like without Bullet Magnetism and Aim Magnetism.
We had this It was called uprising 1.0 It was terrible and everyone complained the game was broken
Dont lie.... We had Unlimited Joystck acceleration... That's what made aiming terrible....
And there was no Aim friction... Your crosshairs would repel off target and continue to be slippery, was all over the forums....... instead of having friction that would make it easier for fine control inputs to keep on target.... It was like trying to Aim with a Big wet fish...
Dexter you spend more time telling bold face lies about AA, makes me wonder... |
Bethhy
Ancient Exiles. Renegade Alliance
1254
|
Posted - 2014.02.19 18:32:00 -
[3] - Quote
Let's just have an Event where we turn off Aim Magnetism and Bullet Magnetism for a weekend...
Would it be SooOoOOo bad? |
Bethhy
Ancient Exiles. Renegade Alliance
1254
|
Posted - 2014.02.19 18:37:00 -
[4] - Quote
Komodo Jones wrote:Bethhy wrote:Let's just have an Event where we turn off Aim Magnetism and Bullet Magnetism for a weekend... Would it be SooOoOOo bad? Would be interesting, but I feel like it would just be a weekend where people don't play, it would take time to get used to it. Still it would be funny, would be like a soccer match where it goes on for 2 hours and no-one gets a point :D Sports troll!
I could start counting people on my PSN that would log on for that event... I don't think we would loose many people that weekend that aren't already abusing it.
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Bethhy
Ancient Exiles. Renegade Alliance
1254
|
Posted - 2014.02.19 18:40:00 -
[5] - Quote
GLOBAL RAGE wrote:True Adamance wrote:Try playing BF4...Aim assist in that is really noticeable...... however recoil balances that out.....no recoil in Dust. in bf4 there are rentable servers that you can kick, laggers, no mics and "one game" profies-and there are no mice and WASD mashers. oh did I mention laggers.
Believe it or not the Average DUST DS3 Veteran learned that you can't stand still while aiming... But if you want to blame KB/M which almost no one uses these days feel free lol. it won't make you better. |
Bethhy
Ancient Exiles. Renegade Alliance
1255
|
Posted - 2014.02.19 19:08:00 -
[6] - Quote
ReGnYuM wrote:Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player? Why do we have aim assist. 1. Aim acceleration and smoothing is still terrible 2. Maintaining a steady 25 FPS is still an issue 3.Comparing Player base numbers to pre 1.4 and now Do I think AA is bit strong? Yes. However, it is a much lesser evil to when it was [off] ,and Mass drivers prevailed as the weapon of choice because of the horrible aiming mechanics. I do not want to go back to the day when it took 2-3 clips to kill someone in CQC. Furthermore, I really care little for someones personal ego driven opinion of how using AA takes no skill. This only reinforced by your assumption that there is: Komodo Jones wrote:A mechanic that allows rapid fire spray and pray weapons to be deadly accurate If you're not pacing your AR, ACR, and other rapid fire weapon. You will lose every 1v1 engagement.
We have lost player base from August to now... Not only that but server population density.. look at August there was consistent high player counts.
It's taken month's of tweaks and content additions and more EXP event's then ever before to get back here and it's still not that strong and hugely based of the buzz from 1.8. not at all based on the current state of DUST.
The lack of proper Hit detection made Mass drivers King.. even the flaylock... and was the improvement the community asked for since Uprising launch.. Many people had no trouble aiming at the people, it was the blue shields and the lack of entire clips registering bullets that made it horrific.
Frame Rate and hit Detection was far better time investments then a Volcano and Cinder's floating across everyone's screen magically not dropping frame rate somehow? .. And Bullet Magnetism does allow bullet spray and would be off target bullets to hit and be WAYYY more accurate on target if it was just Aim magnetism and your aiming ability...
Uprising 1.0 we did the 2-3 clip duels because of the Unlimited Aim acceleration Curves that made aiming inconsistent, a struggle every second to stay on target... But not much after that and usually Due to the Massive health Values and recharge rates people had. |
Bethhy
Ancient Exiles. Renegade Alliance
1386
|
Posted - 2014.02.26 23:37:00 -
[7] - Quote
Awry Barux wrote:Rusty Shallows wrote:Himiko Kuronaga wrote:snip
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
snip Holy cr@p you may have answered why I never noticed this Aim-Assist on my Heavy Frames. This might be the biggest reason to a get a complex dB mod in a high-slot for future Cladari/Winmater Sentinels. 10 million ISK says that scan profile and precision has nothing whatsoever to do with aim assist.
Well if your not being seen ... kinda negates it yes.. lol
Gamepads where actually pretty functional in Chromosome Everyone was picking it up and sniping with the ds3 and running and gunning successfully... there was some complaints about not having granule sensitivity settings 1-100 not 10-20-30-40 etc... and some hated the turning speed caps. Lot's wanted to map their own keys.. be able to set the deadzones better on the DS3.. for competitive gamepads... you know customization for controls so you can make them your own...
Turning speed cap's where present in DUST in Chromosome... Meaning heavies because they where fat... couldn't scan or turn around as fast as a scout could... That got removed in Uprising..
Then they went polar opposite and introduced sped up aim acceleration curves to the Joysticks.. Where your Aim scanning speed would get faster and faster the more you pushed your Joystick... This made aiming completely inconsistent in Uprising 1.0 and most of 1.1... And affected Both Gamepad and M/KB.. the same movement would yield completely different input results in the game allowing no consistent aim or muscle memory to form..
This is the terrible time most people think DUST had because of no aim assist... Really CCP made this problem and had nothing to do with the lack of Aim Assist.
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