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DootDoot
Da Short Buss Legacy Rising
191
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Posted - 2014.02.18 15:42:00 -
[61] - Quote
Himiko Kuronaga wrote:Heavy handed aim assist is necessary for a decent experience on controller with this kind of strafe speed.
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
That gives strafe monkeys options.
If you consider aim assist part of your suits built in tracking program, it almost makes sense from a lore standpoint too.
There is no lore you can attempt to explain where someone would invent a suit that physically moves your arms and aiming muscles to stay on what the onboard computer deems as a priority target...
Those are the mercenaries in Lore that would be working at Mcdonalds... Forgetting to put the straw and napkin in the bag after 6 months working there and building the same order... Or players that would have more enjoyment playing Animal Crossings then having to play "protostompers" and M/KB so I shouldn't have to worry about competitive aiming in a video game.. And any aiming problems I had was everything's fault before my own.. Even the DS3.
The ONLY FPS skill I have to use in DUST without Aiming being a factor in a First Person Shooter is my situational awareness, and knowing the map... Anything else for player ability improvements in DUST is based on purely skill points, and gear. If the goal was to make DUST a disposable shooter where aiming had very little bearing on the game, why spend all the beta time and beginnings of Uprising attracting players to that gamestyle where aiming ability matters, and enjoying it immensely a majority of people talking about how DUST gameplay was massively addictive.
Now DUST gets boring in an hour, killing someone isn't rewarding.. the moment to moment enjoyment and memories DUST created so effortlessly and made people log on until they had to goto sleep is gone. Anyone Can see the server Density numbers DUST had in August.. meaning ALOT of people where on all the time, there was no massive player peak times where server population near doubles like it does now.. As soon as Aim Assist launched in September the Server density never recovered, we couldn't keep a consistent playerbase actually playing DUST anymore..nearly 4 patches later and still we havent recovered and continue to alienate the FPS community when they come to try DUST, and then never come back, AA didn't help at all with this issue. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
675
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Posted - 2014.02.18 16:10:00 -
[62] - Quote
so that terribads can hit scouts and kill them by 360'ing with a rail rifleGǪ.why else?
Kills- Archduke Ferdinand
Balance!
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RydogV
Shadow Company HQ Lokun Listamenn
657
|
Posted - 2014.02.18 16:19:00 -
[63] - Quote
Killzone: Shadow Fall does not have aim assist and to be honest I would be happy to see at least the active aim assist be removed in Dust 514, although we would probably need better optics first because the ones currently 'available' are garbage.
However, it would probably force a lot of players to give up on the game and since CCP cannot afford to give players ANOTHER reason to stop playing it is probably here to stay. |
RINON114
B.S.A.A. General Tso's Alliance
511
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Posted - 2014.02.18 16:20:00 -
[64] - Quote
I used to play mostly when aim assist didn't exist (ot was broken) and I did a lot better back then. Aim assist isn't really needed in a game like Dust as it's not a twitch shooter. Besides, I don't think my aim assist even works now. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
676
|
Posted - 2014.02.18 16:33:00 -
[65] - Quote
aim assist only really works on rifles, SMGS, and pistols. Thats it
Kills- Archduke Ferdinand
Balance!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1610
|
Posted - 2014.02.18 17:36:00 -
[66] - Quote
DootDoot wrote:Himiko Kuronaga wrote:Heavy handed aim assist is necessary for a decent experience on controller with this kind of strafe speed.
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
That gives strafe monkeys options.
If you consider aim assist part of your suits built in tracking program, it almost makes sense from a lore standpoint too. There is no lore you can attempt to explain where someone would invent a suit that physically moves your arms and aiming muscles to stay on what the onboard computer deems as a priority target... Those are the mercenaries in Lore that would be working at Mcdonalds... Forgetting to put the straw and napkin in the bag after 6 months working there and building the same order... Or players that would have more enjoyment playing Animal Crossings then having to play "protostompers" and M/KB so I shouldn't have to worry about competitive aiming in a video game.. And any aiming problems I had was everything's fault before my own.. Even the DS3. The ONLY FPS skill I have to use in DUST without Aiming being a factor in a First Person Shooter is my situational awareness, and knowing the map... Anything else for player ability improvements in DUST is based on purely skill points, and gear. If the goal was to make DUST a disposable shooter where aiming had very little bearing on the game, why spend all the beta time and beginnings of Uprising attracting players to that gamestyle where aiming ability matters, and enjoying it immensely a majority of people talking about how DUST gameplay was massively addictive. Now DUST gets boring in an hour, killing someone isn't rewarding.. the moment to moment enjoyment and memories DUST created so effortlessly and made people log on until they had to goto sleep is gone. Anyone Can see the server Density numbers DUST had in August.. meaning ALOT of people where on all the time, there was no massive player peak times where server population near doubles like it does now.. As soon as Aim Assist launched in September the Server density never recovered, we couldn't keep a consistent playerbase actually playing DUST anymore..nearly 4 patches later and still we havent recovered and continue to alienate the FPS community when they come to try DUST, and then never come back, AA didn't help at all with this issue. Doot Doot bro, you are so living in the past - then again we all are.
This may help us fight the robots.
I support SP rollover.
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The Terminator T-1000
Skynet Incorporated
112
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Posted - 2014.02.18 17:40:00 -
[67] - Quote
Without aim assist many people would quit playing and there would be no one to play against therefore no more Dust.... |
Buster Friently
Rosen Association
1810
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Posted - 2014.02.18 17:44:00 -
[68] - Quote
The Terminator T-1000 wrote:Without aim assist many people would quit playing and there would be no one to play against therefore no more Dust....
Seriously unlikely. Also, I've heard this comment since closed beta regarding all kinds of CCP mistakes.
Frankly, Dust would be better off to just make some dramatic changes and see what happens, it's not like it's going to survive with the current player base.
Aim Assist is a farce for children to dream of their awesome "gun game" and how great a "slayer" they are, nothing more.
Remove Aim Assist, slow down TTK, and bring some thought back in to Dust.
Oh, and move it to the PC.
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Dexter307
The Unholy Legion Of DarkStar
952
|
Posted - 2014.02.18 18:00:00 -
[69] - Quote
Jungian wrote:Dexter307 wrote:Jungian wrote:In DUST, the aim assist is not really aim assist. Its pure kill assist. Do the controls like MAG pls, ccp. Dexter307 wrote:Because controllers are not as accurate as a M/KB Aim assist is to make console shooters feel like thier pc counter parts. Aim assist is to make shooters feel like their pc counterparts? Your ignorant statement says alot about how many PC's youve played on with mouse and keyboard: None. Based off what info Your making up things to make an argument Fact: I have played PC shooters Fact: I choose to play console because its what my friends play Its fine that you choose to play what your friends/herd plays. You cant have played many PC shooters if you really stay by your statement which said that aim assist on consoles is to make them feel like their PC shooter counterparts. Aim assist doesnt happen on PC at all in shooters, so how could aim assist with a controller feel at all like playing with a mouse and keyboard on PC? Do you even realize what you said? MAG felt more like a proper PC game actually, and I did not play that with aim assist. Because controllers are no where near as accurate Aim assist is to make them feel as accurate as a KB/M on PC, i dont see whats so hard to understand |
Dexter307
The Unholy Legion Of DarkStar
952
|
Posted - 2014.02.18 18:05:00 -
[70] - Quote
Bethhy wrote:Dexter307 wrote:Bethhy wrote: Seriously though Why not have a No Aim Assist Weekend Event and actually see what DUST is like without Bullet Magnetism and Aim Magnetism.
We had this It was called uprising 1.0 It was terrible and everyone complained the game was broken Dont lie.... We had Unlimited Joystck acceleration... That's what made aiming terrible.... And there was no Aim friction... Your crosshairs would repel off target and continue to be slippery, was all over the forums....... instead of having friction that would make it easier for fine control inputs to keep on target.... It was like trying to Aim with a Big wet fish... Dexter you spend more time telling bold face lies about AA, makes me wonder... Me saying uprising 1.0 with no aim assist was terrible and broken is a lie? OK If you really hate aim assist you can go play anyother PC shooter. Stop trying to ruin this game when its just starting to work properly |
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Dexter307
The Unholy Legion Of DarkStar
952
|
Posted - 2014.02.18 18:11:00 -
[71] - Quote
Gavr1lo Pr1nc1p wrote:so that terribads can hit scouts and kill them by 360'ing with a rail rifleGǪ.why else? Ive never understood why people say this. My scout fit can dodge bullets just fine. And no its not a tanked scout either |
Komodo Jones
Chaotik Serenity
508
|
Posted - 2014.02.18 23:40:00 -
[72] - Quote
Such a simple question generated so much buzz, I'm gonna attempt to summarize and address everyone's posts. Just gonna lump together the responses that appeared in the highest majority, not in any particular order.
1. Aim assist is here to compensate for mouse and keyboard support - While I can see how it would be intuitively better to aim with a mouse, at some point it's simply what you're used to. The only thing that's limiting a person from being as proficient and capable with a controller in this game as with a mouse is the sensitivity, it's not possible to turn as quickly with a controller as with a mouse in this game which is a separate problem that should be fixed, and it's not as easy to make very fine adjustments in THIS game as it is with a mouse, which is a separate problem that should be fixed.
Side note: someone I was playing with suggested that if we got rid of mouse and keyboard support we could get rid of aim assist, it's a bit troll-y and crude but it would work, food for thought.
2. Aiming with a controller is hard for me/other players - Simple fix, play games without aim assist, get practice, over time it will improve. That's the nice way of saying "deal with it" but there is a side issue to this that people mentioned and that's "Leveling the playing field between controller vets and not-so-vets". This is a fair argument in this game but once again this is a separate problem that needs to be fixed, and that's matchmaking, ideally matchmaking would provide just the right amount of challenge for players to learn and improve, we all know matchmaking in this is pretty much the polar opposite right now. Aim assist isn't limited to new players or players that just have a harder time aiming, it makes veteran players even more powerful because they already know how to put the crosshairs where they want it, it just allows them to rapid fire their weapons and put all of their bullets on that point, the not-so-vets now have a slightly easier time attaching the crosshairs to their target, there's still a disproportion between aiming capability except with the bullet magnetism comes harmful side effects.
3. CCP was planning to introduce it from the beginning - Fair argument for why it was introduced later but if it ain't broke don't fix it, this is of course referring to the ability to aim and the mechanics, not hit detection, which is a separate issue that should be fixed if it hasn't been already
4. Every other console shooter has it - Still not an answer for why, "it's tradition" isn't a good excuse when no-one remembers why the tradition started, at that point it's a habit. Someone said battlefield has it because without it the recoil is unbearable, and that this game doesn't have recoil, great example for why I don't understand why this game has it. Maybe the reason I don't understand it is because I can use controller perfectly fine while others struggle with it, I do remember a time when I had to even get used to these controls, they were awkward compared to other shooters, that eventually changed for me so why not everyone else? Really why not? I understand the game is hard enough because even if you are a good shot if you have no gear or skill points you have a very high disadvantage, but this is a separate problem that should be fixed.
5. Shut up, stop crying - People who said this, you're the worst kind of forum surfer, I asked a question to better understand the situation and determine if there was a problem, if you don't have any useful input then get off the forums and play the game that you claim there's nothing wrong with.
Feel free to let me know why I'm an idiot for saying any of this as long as it helps me get an answer to my question.
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You're now reading it.
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Nothing Certain
Villore Sec Ops Gallente Federation
248
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Posted - 2014.02.18 23:51:00 -
[73] - Quote
My take on it is complaining about aim assist is mostly an attempt to be cool and badass. I'm not sure if either of those terms are cool and badass anymore.
Because, that's why.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1461
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Posted - 2014.02.19 00:58:00 -
[74] - Quote
I've got mixed feelings about it. The pros are it puts more emphasis on cover, stealth, and tactics than aim. It helps most players, because most people can't aim well with a joystick, and it requires a lot of time and dedication gain that skill that is an unrealistic feat for most gamers. It helps balance with the KB/M users. The con is that it favors certain weapons and playstyles over others, spray and pray and speed tanking are less viable, this definatley hurts certain racial playstyles. I personally would rather have it in the game than not and I think the game benefits more by having it.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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KA24DERT
TeamPlayers Negative-Feedback
490
|
Posted - 2014.02.19 03:58:00 -
[75] - Quote
Aim Assist exists because 15 years ago some developer assumed that aiming with thumbsticks was too hard.
Aim Assist survives because it lets publishers sell lazy people a First Person "Shooter". |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
896
|
Posted - 2014.02.19 04:02:00 -
[76] - Quote
Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player?
Because of: a) Mass Driver, and b) Dust University.
You'd think that I am trolling but it's actually the truth.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Komodo Jones
Chaotik Serenity
511
|
Posted - 2014.02.19 04:08:00 -
[77] - Quote
Ludvig Enraga wrote:Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player? Because of: a) Mass Driver, and b) Dust University. You'd think that I am trolling but it's actually the truth. What did they petition for it by using a non aim-assisted weapon as an example for why people should have it? I mean I know CCP stated that they were hoping to eventually put it in the game but if that's the cause for why it was actually implemented, just damn.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
897
|
Posted - 2014.02.19 04:13:00 -
[78] - Quote
Bethhy wrote:Benjamin Ciscko wrote:Because no one can aim? Lol would be hilarious the first week if they removed it... Would be a bunch of Stevie Wonder's with a gun wondering around trying to aim... Seriously though Why not have a No Aim Assist Weekend Event and actually see what DUST is like without Bullet Magnetism and Aim Magnetism. Almost EVERYONE who knows or gets explained to what Aim Magnetism and Bullet Magnetism is, Hates the idea the notion and its existence almost INSTANTLY.. Almost EVERYONE including some of the strongest Anti-Aim Assist proponents Agree and praise an Aim Assist focusing around Friction and Mild LDS centering.. or "Snaping" . Aim Friction So If you get your crosshair's roughly over an enemy area, the joystick input gets finer and easier to do the fine aim corrections from say the targets Shoulder, to a head... Allowing DS3 users to have a decent sensitivty option without loosing their fine aiming ability... But Having Aim Magnetism or "Sticky" Aim ... where its actively moving your aim without any input is rewarding players for what? Or Having Bullet Magnetism that will register bullets on target that are slightly off.. So the whole concept of missing a shot over someones shoulder while trying to aim for a head is gone.. Rewarding players for what? I Think players would rather EVERYONE be in the same boat with "Blue Shielding" then what we have.
Love your post but wanted to point out one thing that I think only very few Dust players realize:
Hit detection IS the bullet magnetism - it's that simple. How do you think aim detection was fixed in 1.4?
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Zirzo Valcyn
Kameira Lodge Amarr Empire
127
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Posted - 2014.02.19 04:14:00 -
[79] - Quote
imagine if aim assist were a high slot mod that could be stacked
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Chuckles Brown
72
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Posted - 2014.02.19 04:28:00 -
[80] - Quote
Every console shooter has it. Its not this super crutch that everyone makes it out to be. You assume its AA that's gets you killed but have you factored in everything?
1. Latency. How do you know what your opponent sees on their screen? Maybe on their screen, they are shooting dead accurate, but the latency between them, you and the server makes it seem askew.
2. Do you not use AA? Why wouldn't you use this miracle of a tool that allows you to kill targets faster?
3. DUST 514's hit detection is complete garbage. Combined with latency. Without AA, matches would actually drag out much longer, because nobody would be taking damage. How many times have you shot at a guy and they strafe side-to-side in front of you, causing your rapid fire weapon to miss its shots? That is IMPOSSIBLE, and is only able to be done because of this game's poor hit detection. Also, times where you have simply shot at an opponent and watched the projectile trace right through them.
4. KB/M players. So long as players are allowed to use a KB/M on this console game, AA is needed, as it has been proven over the last 3 decades that KB/M is superior to a handheld controller in ever effect.
5. You have zero way of knowing what was the direct cause for enemy fire to register on your character, so don't go touting about how AA is evil.
6. Connection. In all Online FPS games, connection is 100% responsible for all kill/deaths. Better connection wins every time, no matter what. Trust me, as a former professional player, this is known to be perfectly factual.
The Official alt of 8213
Do you pub, brah?
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Chuckles Brown
72
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Posted - 2014.02.19 04:30:00 -
[81] - Quote
Komodo Jones wrote:Such a simple question generated so much buzz, I'm gonna attempt to summarize and address everyone's posts. Just gonna lump together the responses that appeared in the highest majority, not in any particular order.
1. Aim assist is here to compensate for mouse and keyboard support - While I can see how it would be intuitively better to aim with a mouse, at some point it's simply what you're used to. The only thing that's limiting a person from being as proficient and capable with a controller in this game as with a mouse is the sensitivity, it's not possible to turn as quickly with a controller as with a mouse in this game which is a separate problem that should be fixed, and it's not as easy to make very fine adjustments in THIS game as it is with a mouse, which is a separate problem that should be fixed.
Side note: someone I was playing with suggested that if we got rid of mouse and keyboard support we could get rid of aim assist, it's a bit troll-y and crude but it would work, food for thought.
2. Aiming with a controller is hard for me/other players - Simple fix, play games without aim assist, get practice, over time it will improve. That's the nice way of saying "deal with it" but there is a side issue to this that people mentioned and that's "Leveling the playing field between controller vets and not-so-vets". This is a fair argument in this game but once again this is a separate problem that needs to be fixed, and that's matchmaking, ideally matchmaking would provide just the right amount of challenge for players to learn and improve, we all know matchmaking in this is pretty much the polar opposite right now. Aim assist isn't limited to new players or players that just have a harder time aiming, it makes veteran players even more powerful because they already know how to put the crosshairs where they want it, it just allows them to rapid fire their weapons and put all of their bullets on that point, the not-so-vets now have a slightly easier time attaching the crosshairs to their target, there's still a disproportion between aiming capability except with the bullet magnetism comes harmful side effects.
3. CCP was planning to introduce it from the beginning - Fair argument for why it was introduced later but if it ain't broke don't fix it, this is of course referring to the ability to aim and the mechanics, not hit detection, which is a separate issue that should be fixed if it hasn't been already
4. Every other console shooter has it - Still not an answer for why, "it's tradition" isn't a good excuse when no-one remembers why the tradition started, at that point it's a habit. Someone said battlefield has it because without it the recoil is unbearable, and that this game doesn't have recoil, great example for why I don't understand why this game has it. Maybe the reason I don't understand it is because I can use controller perfectly fine while others struggle with it, I do remember a time when I had to even get used to these controls, they were awkward compared to other shooters, that eventually changed for me so why not everyone else? Really why not? I understand the game is hard enough because even if you are a good shot if you have no gear or skill points you have a very high disadvantage, but this is a separate problem that should be fixed.
5. Shut up, stop crying - People who said this, you're the worst kind of forum surfer, I asked a question to better understand the situation and determine if there was a problem, if you don't have any useful input then get off the forums and play the game that you claim there's nothing wrong with.
Feel free to let me know why I'm an idiot for saying any of this as long as it helps me get an answer to my question.
I'm going to reserve this spot to simply educate and break down the complete ignorance of your post. I know exactly why, when, where, and how AA and console shooters evolved.
The Official alt of 8213
Do you pub, brah?
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Tectonic Fusion
1070
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Posted - 2014.02.19 04:32:00 -
[82] - Quote
Benjamin Ciscko wrote:Because no one can aim? On Dust, if you don't have a mouse and keyboard with a no aim assist DS3 horribad aiming system CCP made, you will lose.
Solo Player
Squad status: Locked
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
693
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Posted - 2014.02.19 04:34:00 -
[83] - Quote
i think aim assist should turn into aim friction, i.e. moving reticle over enemy slows the speed of reticle movement by a bit so that aiming is smoother.
Kills- Archduke Ferdinand
Balance!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
897
|
Posted - 2014.02.19 04:39:00 -
[84] - Quote
Komodo Jones wrote:Ludvig Enraga wrote:Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player? Because of: a) Mass Driver, and b) Dust University. You'd think that I am trolling but it's actually the truth. What did they petition for it by using a non aim-assisted weapon as an example for why people should have it? I mean I know CCP stated that they were hoping to eventually put it in the game but if that's the cause for why it was actually implemented, just damn.
In early days of 1.4 there was a coordinated campaing by Dust Uni to push for AA and praise CCP when most other vets were disgusted by AA being pushed down on the community. I think it was done by Dust Uni leadership to advance the corp since it is a 'training/newb' corp, so AA was to their advantage relatively speaking
As far as MD, there was so much whining before 1.4 from AR users that MD was 'noob tube'/'easy street'/'op', so in large part in response to this CCP was trying to optimize aim on AR and when they could not, they implemented AA. When they were rolling out 1.4 one of the devs was bragging that (I am paraphrasing, too lazy to look for the actual quote) "We have now a way to deal with the Massholes, just wait to see our improvements to aim".
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Boot Booter
Omega Elite Mercs INC.
293
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Posted - 2014.02.19 04:44:00 -
[85] - Quote
Vermaak Doe wrote:LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. If those were such big issues the game would be unplayable without aim assist. Which it isn't.
If those weren't such big issues the people wouldn't be significantly better with aim assist Which they are.
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Pvt Numnutz
Black Phoenix Mercenaries
770
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Posted - 2014.02.19 04:46:00 -
[86] - Quote
Yup, there shouldn't be aim assist. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
898
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Posted - 2014.02.19 04:56:00 -
[87] - Quote
Dexter307 wrote:Gavr1lo Pr1nc1p wrote:so that terribads can hit scouts and kill them by 360'ing with a rail rifleGǪ.why else? Ive never understood why people say this. My scout fit can dodge bullets just fine. And no its not a tanked scout either
After reading a few of your posts in this thread, seems like you got an agenda
Calling BS on your scout dodging bullets.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Jungian
Ahrendee Mercenaries EoN.
329
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Posted - 2014.02.19 05:57:00 -
[88] - Quote
Dexter307 wrote: Because controllers are no where near as accurate Aim assist is to make them feel as accurate as a KB/M on PC, i dont see whats so hard to understand
Feel as accurate? wtf again? Being accurate is fairly relative. Yea I really cant understand what youre saying. The difference in skill between PC players is just the same as between consoleplayers. And many of the best players on console choose to play with assist. While on PC its never about assist, its about your skill and your skill only. Which again makes me say that your argument doesnt make sense.
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=0FviNM
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Dexter307
The Unholy Legion Of DarkStar
952
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Posted - 2014.02.19 06:10:00 -
[89] - Quote
Jungian wrote:Dexter307 wrote: Because controllers are no where near as accurate Aim assist is to make them feel as accurate as a KB/M on PC, i dont see whats so hard to understand
Feel as accurate? wtf again? Being accurate is fairly relative. Yea I really cant understand what youre saying. The difference in skill between PC players is just the same as between consoleplayers. And many of the best players on console choose to play with assist. While on PC its never about assist, its about your skill and your skill only. Which again makes me say that your argument doesnt make sense. On PC you have your whole hand to controll yourself On console you have the tip of your thumbs Its basic logic |
Dexter307
The Unholy Legion Of DarkStar
952
|
Posted - 2014.02.19 06:13:00 -
[90] - Quote
Ludvig Enraga wrote:Dexter307 wrote:Gavr1lo Pr1nc1p wrote:so that terribads can hit scouts and kill them by 360'ing with a rail rifleGǪ.why else? Ive never understood why people say this. My scout fit can dodge bullets just fine. And no its not a tanked scout either After reading a few of your posts in this thread, seems like you got an agenda Calling BS on your scout dodging bullets. My agenda is trying to stop people from ruining this game. I know i dont have to because the devs are smart enough not to make anymore changes in aiming now that its working but still. Also really you cant dodge in a scout? You dont even need more than 1 kincat to do it. |
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