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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 03:49:00 -
[1] - Quote
This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7232
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Posted - 2014.02.18 03:52:00 -
[2] - Quote
Try playing BF4...Aim assist in that is really noticeable...... however recoil balances that out.....no recoil in Dust.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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LEHON Xeon
Ahrendee Mercenaries EoN.
257
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Posted - 2014.02.18 03:54:00 -
[3] - Quote
Primary reasons would be because of framerate, lag, and hitbox issues.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Vermaak Doe
SVER True Blood General Tso's Alliance
1394
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Posted - 2014.02.18 03:57:00 -
[4] - Quote
LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. If those were such big issues the game would be unplayable without aim assist. Which it isn't.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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LEHON Xeon
Ahrendee Mercenaries EoN.
257
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Posted - 2014.02.18 04:01:00 -
[5] - Quote
Personally I don't care either way. I wouldn't mind seeing aim assist go. I've played games for years without it on hard modes. I'll survive just fine.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5793
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Posted - 2014.02.18 04:01:00 -
[6] - Quote
Aim assist is fairly common in console FPS'es.
Never forget
May 14, 2013: Beta 2.0
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:03:00 -
[7] - Quote
LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bullet that comes out of a gun, but was there really that much of a problem with it in this game before aim assist came out?
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knight of 6
SVER True Blood General Tso's Alliance
1423
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Posted - 2014.02.18 04:04:00 -
[8] - Quote
it's a console FPS aim assist is common to the point of bordering on mandatory. I wont comment on whether or not that's a good thing but it's truth is undeniable.
GÇ£The universe is a big place, perhaps the biggest.GÇ¥ ~ Kurt Vonnegut
Ko6, scout.
CLOSED BETA VET
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:10:00 -
[9] - Quote
TheAmazing FlyingPig wrote:Aim assist is fairly common in console FPS'es.
Lol I know, but why, why does it exist and why was it introduced into the game at all? The game existed without it, what was the reason it was put in the game?
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:12:00 -
[10] - Quote
"Because we've always done it" isn't a reason it's a cop out, if dust existed before aim assist and people could function fine without it then it's proof that console FPSs can and have existed without it, what sparked aim assist to be put in?
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Benjamin Ciscko
Fatal Absolution
1716
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Posted - 2014.02.18 04:12:00 -
[11] - Quote
Because no one can aim?
Patrick57 Carries us all
Tanker Prof. V scrub
Q_Q moar
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LEHON Xeon
Ahrendee Mercenaries EoN.
257
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Posted - 2014.02.18 04:13:00 -
[12] - Quote
Komodo Jones wrote:LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bullet that comes out of a gun, but was there really that much of a problem with it in this game before aim assist came out?
I don't know about this game in terms of bullets, but considering I have zero problem with ADS ever it wouldn't make much difference to me. I've played things like Medal of Honor and real early COD games that didn't have aim assist and if they did, it was nowhere near what we have here in Dust lol. It can disappear. Maybe strafing will become fully useful again.
I don't have aim assist in Borderlands or Borderlands 2 that I use lol. Works just fine.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:14:00 -
[13] - Quote
Benjamin Ciscko wrote:Because no one can aim? I could aim before aim assist, lots of people could, just takes practice
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Johnny Guilt
Algintal Core
511
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Posted - 2014.02.18 04:19:00 -
[14] - Quote
the real question,why do you care so much about now when it's been in most console FPS for years?
A strange game.
The only winning move is
not to play.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
55
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Posted - 2014.02.18 04:23:00 -
[15] - Quote
Long story short. Because lots of people are horrible at aiming with a joystick, though I believe the given reason for this game is "To balance out the differences between KB/M and the DS3" I'd love to see it go, personally, even after they toned it down from the 1.4 patch, it's still pretty heavy.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:29:00 -
[16] - Quote
LEHON Xeon wrote:Komodo Jones wrote:LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bullet that comes out of a gun, but was there really that much of a problem with it in this game before aim assist came out? I don't know about this game in terms of bullets, but considering I have zero problem with ADS ever it wouldn't make much difference to me. I've played things like Medal of Honor and real early COD games that didn't have aim assist and if they did, it was nowhere near what we have here in Dust lol. It can disappear. Maybe strafing will become fully useful again. I don't have aim assist in Borderlands or Borderlands 2 that I use lol. Works just fine. psychos also don't complain about getting gunned down from across the map lol
But yeah from what I could see there were a few hit detection bugs that were probably fixed anyway, even so those are separate problems that aim assist isn't necessarily a solution for, if I turned off aim assist I probably wouldn't have any hit detection issues, personally I think I would have less.
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Garrett Blacknova
Codex Troopers
4508
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Posted - 2014.02.18 04:34:00 -
[17] - Quote
There are two types of aim assist commonly used in games.
There's a passive aim assist the DUST devs refer to as "aim friction" which most console games DON'T allow players to turn off. This is generally fairly unobtrusive, and all it does is make your turn speed reduce slightly while you have an enemy in your crosshairs. Sometimes it also makes you turn a TINY amount faster when turning towards an enemy, depending on the game.
The other aim assist is what people complain about, because it's an active auto-aiming system that turns towards an enemy (usually only while said enemy is moving relative to the player) and also tracks targets for you once you're on-target. This is referred to as "aim magnetism" and is where everyone got the rumours of "bullet magnetism" from, when that was actually the result of lag and not the shots curving around obstacles Wanted-style. In most console games, an aim assist toggle will ONLY affect this type of aim assist.
At the moment, the aim assist isn't TOO heavy-handed, especially compared with some of the previous builds of the game. A particular high point was the first attempt they made in beta, where the aim assist actively threw your aim off when targets moved, because it was trying to lead your shots even though you're using hitscan weaponry. That was fun. |
Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:34:00 -
[18] - Quote
Johnny Guilt wrote:the real question,why do you care so much about now when it's been in most console FPS for years? is it a epeen thing? That's meaningless to me because I don't play alot of console FPS, but I was around to see what the game was like before and after aim assist, I can see the difference and I'd like to go back to the way things were.
The question still remains as to what the reason was to introduce aim assist into this game, what changed? Who raged on the forums about it not being in the game?
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:38:00 -
[19] - Quote
Crimson ShieId wrote:Long story short. Because lots of people are horrible at aiming with a joystick, though I believe the given reason for this game is "To balance out the differences between KB/M and the DS3" I'd love to see it go, personally, even after they toned it down from the 1.4 patch, it's still pretty heavy. Not true, before aim assist I was able to pull stunts like getting 5 headshots in a row with the scrambler rifle, in other games, not FPS, I was able to point and click and get headshots within a quarter of a second of seeing someone using a controller, it might be harder for some people but at some point it can be just as powerful as using a mouse and the only thing stopping it from being any more or less capable is the turning speed difference.
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Komodo Jones
Chaotik Serenity
497
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Posted - 2014.02.18 04:48:00 -
[20] - Quote
Garrett Blacknova wrote:There are two types of aim assist commonly used in games.
There's a passive aim assist the DUST devs refer to as "aim friction" which most console games DON'T allow players to turn off. This is generally fairly unobtrusive, and all it does is make your turn speed reduce slightly while you have an enemy in your crosshairs. Sometimes it also makes you turn a TINY amount faster when turning towards an enemy, depending on the game.
The other aim assist is what people complain about, because it's an active auto-aiming system that turns towards an enemy (usually only while said enemy is moving relative to the player) and also tracks targets for you once you're on-target. This is referred to as "aim magnetism" and is where everyone got the rumours of "bullet magnetism" from, when that was actually the result of lag and not the shots curving around obstacles Wanted-style. In most console games, an aim assist toggle will ONLY affect this type of aim assist.
At the moment, the aim assist isn't TOO heavy-handed, especially compared with some of the previous builds of the game. A particular high point was the first attempt they made in beta, where the aim assist actively threw your aim off when targets moved, because it was trying to lead your shots even though you're using hitscan weaponry. That was fun.
EDIT: Bonus points for that one time I had a Scout jump in front of me just as I got a lock on a tank with a Swarm Launcher, and my aim got thrown 90 degrees off and sent my missiles into a wall instead of the target. the friction is definitely a plus especially with this game's apparent inability to make fine adjustment like with a sniper rifle.
I don't have a problem with the game helping you put the reticule on your target but why does that mean you have to also have the ability to hipfire a high RoF weapon and land every shot? Yes it's not as bad as it used to be but it still exists, and alot more people used to speed tank, and just have other fits in general besides defense and damage tanked, then aim assist happened.
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Derrith Erador
Fatal Absolution
1050
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Posted - 2014.02.18 04:57:00 -
[21] - Quote
I've always been strongly against aim assist. It's for weaklings who think it takes skill to run around in heavy suits and rail rifles, not that my SCR doesn't eat them alive leaving them with holy crap stains in their undergarments.
beatin' slaves and whippin' knaves All in a days work for an Amarrican!
Now a level 1 forum warrior.
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Komodo Jones
Chaotik Serenity
498
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Posted - 2014.02.18 04:58:00 -
[22] - Quote
I still haven't gotten an answer to my original question, why?
This game didn't have aim assist, then it did, the game functioned fine before aim assist, why was it introduced?
So far the only answer I've had is "well because...that's the way it's always been done, console FPS tradition blah blah blah""
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Komodo Jones
Chaotik Serenity
498
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Posted - 2014.02.18 05:01:00 -
[23] - Quote
Derrith Erador wrote:I've always been strongly against aim assist. It's for weaklings who think it takes skill to run around in heavy suits and rail rifles, not that my SCR doesn't eat them alive leaving them with holy crap stains in their undergarments. Crude, excellent visuals, great post! Can't argue with that
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Operative 1171 Aajli
Bragian Order Amarr Empire
1243
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Posted - 2014.02.18 05:01:00 -
[24] - Quote
Because not everyone wants to be a thumb jockey tryhard nor should a game (esp. coming from CCP) be based on how well someone can shoot with a stupid joystick.
Rommel, you magnificent bastard, I read your book!
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Komodo Jones
Chaotik Serenity
498
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Posted - 2014.02.18 05:08:00 -
[25] - Quote
Operative 1171 Aajli wrote:Because not everyone wants to be a thumb jockey tryhard nor should a game (esp. coming from CCP) be based on how well someone can shoot with a stupid joystick. A shooting game should definitely be based on your skill as a shooter, whether or not you're using a crutch is irrelevant you can still point and click without it.
Why do you feel aim assist was necessary, or if not necessary at least why it was introduced?
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PARKOUR PRACTIONER
Reapers' Assailant
716
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Posted - 2014.02.18 05:40:00 -
[26] - Quote
I dislike it. Its for people with the worse aim in the history of guns. And for people who don't realize it has an off switch. Me. Had no idea about AA until this game. My first and only FFPS. Turn it off.
To answer your question its for people who cant shoot and want to think they doing something while not trying anything different. And then rage when it doesn't work. Look up COD knife only vids you'll see what I mean.
FlayLock Pistol
Explosives and knives are my thing, Call me Psycho Scout
Give me parkour and Bow&Arrows CCP
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Dexter307
The Unholy Legion Of DarkStar
950
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Posted - 2014.02.18 05:48:00 -
[27] - Quote
Because controllers are not as accurate as a M/KB Aim assist is to make console shooters feel like thier pc counter parts. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
454
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Posted - 2014.02.18 06:12:00 -
[28] - Quote
So the real reason would be mouse and keyboard. It is because we have mouse and keyboard support.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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SponkSponkSponk
The Southern Legion The Umbra Combine
657
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Posted - 2014.02.18 06:15:00 -
[29] - Quote
Magnus Amadeuss wrote:So the real reason would be mouse and keyboard. It is because we have mouse and keyboard support.
Which would be more of an argument if we were in Chromosome build, but Uprising mouse support made mkb a poor choice for competitive play.
Selling dust codes!
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Jungian
Ahrendee Mercenaries EoN.
328
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Posted - 2014.02.18 06:19:00 -
[30] - Quote
In DUST, the aim assist is not really aim assist. Its pure kill assist. Do the controls like MAG pls, ccp.
Dexter307 wrote:Because controllers are not as accurate as a M/KB Aim assist is to make console shooters feel like thier pc counter parts.
Aim assist is to make shooters feel like their pc counterparts? Your ignorant statement says alot about how many PC's youve played on with mouse and keyboard: None.
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In New Eden no one can hear you whine.
https://www.youtube.com/watch?v=0FviNM
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