DootDoot
Da Short Buss Legacy Rising
191
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Posted - 2014.02.18 15:42:00 -
[1] - Quote
Himiko Kuronaga wrote:Heavy handed aim assist is necessary for a decent experience on controller with this kind of strafe speed.
If you don't want people killing you with aim assist, fit dampeners. It effectively turns off anyones aim assist who doesn't have you marked.
That gives strafe monkeys options.
If you consider aim assist part of your suits built in tracking program, it almost makes sense from a lore standpoint too.
There is no lore you can attempt to explain where someone would invent a suit that physically moves your arms and aiming muscles to stay on what the onboard computer deems as a priority target...
Those are the mercenaries in Lore that would be working at Mcdonalds... Forgetting to put the straw and napkin in the bag after 6 months working there and building the same order... Or players that would have more enjoyment playing Animal Crossings then having to play "protostompers" and M/KB so I shouldn't have to worry about competitive aiming in a video game.. And any aiming problems I had was everything's fault before my own.. Even the DS3.
The ONLY FPS skill I have to use in DUST without Aiming being a factor in a First Person Shooter is my situational awareness, and knowing the map... Anything else for player ability improvements in DUST is based on purely skill points, and gear. If the goal was to make DUST a disposable shooter where aiming had very little bearing on the game, why spend all the beta time and beginnings of Uprising attracting players to that gamestyle where aiming ability matters, and enjoying it immensely a majority of people talking about how DUST gameplay was massively addictive.
Now DUST gets boring in an hour, killing someone isn't rewarding.. the moment to moment enjoyment and memories DUST created so effortlessly and made people log on until they had to goto sleep is gone. Anyone Can see the server Density numbers DUST had in August.. meaning ALOT of people where on all the time, there was no massive player peak times where server population near doubles like it does now.. As soon as Aim Assist launched in September the Server density never recovered, we couldn't keep a consistent playerbase actually playing DUST anymore..nearly 4 patches later and still we havent recovered and continue to alienate the FPS community when they come to try DUST, and then never come back, AA didn't help at all with this issue. |