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Komodo Jones
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Posted - 2014.02.18 03:49:00 -
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This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player?
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Komodo Jones
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Posted - 2014.02.18 04:03:00 -
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LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bullet that comes out of a gun, but was there really that much of a problem with it in this game before aim assist came out?
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Komodo Jones
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Posted - 2014.02.18 04:10:00 -
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TheAmazing FlyingPig wrote:Aim assist is fairly common in console FPS'es.
Lol I know, but why, why does it exist and why was it introduced into the game at all? The game existed without it, what was the reason it was put in the game?
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Komodo Jones
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Posted - 2014.02.18 04:12:00 -
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"Because we've always done it" isn't a reason it's a cop out, if dust existed before aim assist and people could function fine without it then it's proof that console FPSs can and have existed without it, what sparked aim assist to be put in?
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Komodo Jones
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Posted - 2014.02.18 04:14:00 -
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Benjamin Ciscko wrote:Because no one can aim? I could aim before aim assist, lots of people could, just takes practice
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Komodo Jones
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Posted - 2014.02.18 04:29:00 -
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LEHON Xeon wrote:Komodo Jones wrote:LEHON Xeon wrote:Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bullet that comes out of a gun, but was there really that much of a problem with it in this game before aim assist came out? I don't know about this game in terms of bullets, but considering I have zero problem with ADS ever it wouldn't make much difference to me. I've played things like Medal of Honor and real early COD games that didn't have aim assist and if they did, it was nowhere near what we have here in Dust lol. It can disappear. Maybe strafing will become fully useful again. I don't have aim assist in Borderlands or Borderlands 2 that I use lol. Works just fine. psychos also don't complain about getting gunned down from across the map lol
But yeah from what I could see there were a few hit detection bugs that were probably fixed anyway, even so those are separate problems that aim assist isn't necessarily a solution for, if I turned off aim assist I probably wouldn't have any hit detection issues, personally I think I would have less.
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Komodo Jones
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Posted - 2014.02.18 04:34:00 -
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Johnny Guilt wrote:the real question,why do you care so much about now when it's been in most console FPS for years? is it a epeen thing? That's meaningless to me because I don't play alot of console FPS, but I was around to see what the game was like before and after aim assist, I can see the difference and I'd like to go back to the way things were.
The question still remains as to what the reason was to introduce aim assist into this game, what changed? Who raged on the forums about it not being in the game?
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Komodo Jones
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Posted - 2014.02.18 04:38:00 -
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Crimson ShieId wrote:Long story short. Because lots of people are horrible at aiming with a joystick, though I believe the given reason for this game is "To balance out the differences between KB/M and the DS3" I'd love to see it go, personally, even after they toned it down from the 1.4 patch, it's still pretty heavy. Not true, before aim assist I was able to pull stunts like getting 5 headshots in a row with the scrambler rifle, in other games, not FPS, I was able to point and click and get headshots within a quarter of a second of seeing someone using a controller, it might be harder for some people but at some point it can be just as powerful as using a mouse and the only thing stopping it from being any more or less capable is the turning speed difference.
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Komodo Jones
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Posted - 2014.02.18 04:48:00 -
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Garrett Blacknova wrote:There are two types of aim assist commonly used in games.
There's a passive aim assist the DUST devs refer to as "aim friction" which most console games DON'T allow players to turn off. This is generally fairly unobtrusive, and all it does is make your turn speed reduce slightly while you have an enemy in your crosshairs. Sometimes it also makes you turn a TINY amount faster when turning towards an enemy, depending on the game.
The other aim assist is what people complain about, because it's an active auto-aiming system that turns towards an enemy (usually only while said enemy is moving relative to the player) and also tracks targets for you once you're on-target. This is referred to as "aim magnetism" and is where everyone got the rumours of "bullet magnetism" from, when that was actually the result of lag and not the shots curving around obstacles Wanted-style. In most console games, an aim assist toggle will ONLY affect this type of aim assist.
At the moment, the aim assist isn't TOO heavy-handed, especially compared with some of the previous builds of the game. A particular high point was the first attempt they made in beta, where the aim assist actively threw your aim off when targets moved, because it was trying to lead your shots even though you're using hitscan weaponry. That was fun.
EDIT: Bonus points for that one time I had a Scout jump in front of me just as I got a lock on a tank with a Swarm Launcher, and my aim got thrown 90 degrees off and sent my missiles into a wall instead of the target. the friction is definitely a plus especially with this game's apparent inability to make fine adjustment like with a sniper rifle.
I don't have a problem with the game helping you put the reticule on your target but why does that mean you have to also have the ability to hipfire a high RoF weapon and land every shot? Yes it's not as bad as it used to be but it still exists, and alot more people used to speed tank, and just have other fits in general besides defense and damage tanked, then aim assist happened.
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Komodo Jones
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Posted - 2014.02.18 04:58:00 -
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I still haven't gotten an answer to my original question, why?
This game didn't have aim assist, then it did, the game functioned fine before aim assist, why was it introduced?
So far the only answer I've had is "well because...that's the way it's always been done, console FPS tradition blah blah blah""
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Komodo Jones
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Posted - 2014.02.18 05:01:00 -
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Derrith Erador wrote:I've always been strongly against aim assist. It's for weaklings who think it takes skill to run around in heavy suits and rail rifles, not that my SCR doesn't eat them alive leaving them with holy crap stains in their undergarments. Crude, excellent visuals, great post! Can't argue with that
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Komodo Jones
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Posted - 2014.02.18 05:08:00 -
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Operative 1171 Aajli wrote:Because not everyone wants to be a thumb jockey tryhard nor should a game (esp. coming from CCP) be based on how well someone can shoot with a stupid joystick. A shooting game should definitely be based on your skill as a shooter, whether or not you're using a crutch is irrelevant you can still point and click without it.
Why do you feel aim assist was necessary, or if not necessary at least why it was introduced?
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Komodo Jones
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Posted - 2014.02.18 23:40:00 -
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Such a simple question generated so much buzz, I'm gonna attempt to summarize and address everyone's posts. Just gonna lump together the responses that appeared in the highest majority, not in any particular order.
1. Aim assist is here to compensate for mouse and keyboard support - While I can see how it would be intuitively better to aim with a mouse, at some point it's simply what you're used to. The only thing that's limiting a person from being as proficient and capable with a controller in this game as with a mouse is the sensitivity, it's not possible to turn as quickly with a controller as with a mouse in this game which is a separate problem that should be fixed, and it's not as easy to make very fine adjustments in THIS game as it is with a mouse, which is a separate problem that should be fixed.
Side note: someone I was playing with suggested that if we got rid of mouse and keyboard support we could get rid of aim assist, it's a bit troll-y and crude but it would work, food for thought.
2. Aiming with a controller is hard for me/other players - Simple fix, play games without aim assist, get practice, over time it will improve. That's the nice way of saying "deal with it" but there is a side issue to this that people mentioned and that's "Leveling the playing field between controller vets and not-so-vets". This is a fair argument in this game but once again this is a separate problem that needs to be fixed, and that's matchmaking, ideally matchmaking would provide just the right amount of challenge for players to learn and improve, we all know matchmaking in this is pretty much the polar opposite right now. Aim assist isn't limited to new players or players that just have a harder time aiming, it makes veteran players even more powerful because they already know how to put the crosshairs where they want it, it just allows them to rapid fire their weapons and put all of their bullets on that point, the not-so-vets now have a slightly easier time attaching the crosshairs to their target, there's still a disproportion between aiming capability except with the bullet magnetism comes harmful side effects.
3. CCP was planning to introduce it from the beginning - Fair argument for why it was introduced later but if it ain't broke don't fix it, this is of course referring to the ability to aim and the mechanics, not hit detection, which is a separate issue that should be fixed if it hasn't been already
4. Every other console shooter has it - Still not an answer for why, "it's tradition" isn't a good excuse when no-one remembers why the tradition started, at that point it's a habit. Someone said battlefield has it because without it the recoil is unbearable, and that this game doesn't have recoil, great example for why I don't understand why this game has it. Maybe the reason I don't understand it is because I can use controller perfectly fine while others struggle with it, I do remember a time when I had to even get used to these controls, they were awkward compared to other shooters, that eventually changed for me so why not everyone else? Really why not? I understand the game is hard enough because even if you are a good shot if you have no gear or skill points you have a very high disadvantage, but this is a separate problem that should be fixed.
5. Shut up, stop crying - People who said this, you're the worst kind of forum surfer, I asked a question to better understand the situation and determine if there was a problem, if you don't have any useful input then get off the forums and play the game that you claim there's nothing wrong with.
Feel free to let me know why I'm an idiot for saying any of this as long as it helps me get an answer to my question.
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Komodo Jones
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Posted - 2014.02.19 04:08:00 -
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Ludvig Enraga wrote:Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player? Because of: a) Mass Driver, and b) Dust University. You'd think that I am trolling but it's actually the truth. What did they petition for it by using a non aim-assisted weapon as an example for why people should have it? I mean I know CCP stated that they were hoping to eventually put it in the game but if that's the cause for why it was actually implemented, just damn.
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Komodo Jones
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Posted - 2014.02.19 06:13:00 -
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Zirzo Valcyn wrote:imagine if aim assist were a high slot mod that could be stacked Trollolololol
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Komodo Jones
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Posted - 2014.02.19 06:23:00 -
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Chuckles Brown wrote:Every console shooter has it. Its not this super crutch that everyone makes it out to be. You assume its AA that's gets you killed but have you factored in everything?
1. Latency. How do you know what your opponent sees on their screen? Maybe on their screen, they are shooting dead accurate, but the latency between them, you and the server makes it seem askew.
2. Do you not use AA? Why wouldn't you use this miracle of a tool that allows you to kill targets faster?
3. DUST 514's hit detection is complete garbage. Combined with latency. Without AA, matches would actually drag out much longer, because nobody would be taking damage. How many times have you shot at a guy and they strafe side-to-side in front of you, causing your rapid fire weapon to miss its shots? That is IMPOSSIBLE, and is only able to be done because of this game's poor hit detection. Also, times where you have simply shot at an opponent and watched the projectile trace right through them.
4. KB/M players. So long as players are allowed to use a KB/M on this console game, AA is needed, as it has been proven over the last 3 decades that KB/M is superior to a handheld controller in ever effect.
5. You have zero way of knowing what was the direct cause for enemy fire to register on your character, so don't go touting about how AA is evil.
6. Connection. In all Online FPS games, connection is 100% responsible for all kill/deaths. Better connection wins every time, no matter what. Trust me, as a former professional player, this is known to be perfectly factual. I'm well aware of the hit detection issues, there weren't too many right before aim assist came out, and aim assist caused more hit detection issues like with the shotgun. As for latency and lag, I've dealt with worse, and when hardcore lag kicks in there's really not much that can be done, aim assist just changes the inability to get kills into "how did I just get that kill?" The rest of your points are opinion based, I don't know what scientific study you're basing the dominance of m/kb to all controller users but I'm pretty sure there's bias involved somewhere.
I used to be a professional player too, on console games, it's called being 14 lol
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Komodo Jones
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Posted - 2014.02.19 06:36:00 -
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I like how people are just telling me I'm wrong for saying that mouse and keyboard isn't just inherently better in every aspect compared to a controller, that is an opinion not a fact.
I've been using controllers for years and I'm very good at it, I could get good at using mouse and keyboard too if I wanted to put in that kind of time, but again for me the only thing holding me back is the turning speed, and that's not a problem aim assist can fix.
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Komodo Jones
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Posted - 2014.02.19 06:43:00 -
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Chuckles Brown wrote:Komodo Jones wrote:Such a simple question generated so much buzz, I'm gonna attempt to summarize and address everyone's posts. Just gonna lump together the responses that appeared in the highest majority, not in any particular order.
1. Aim assist is here to compensate for mouse and keyboard support - While I can see how it would be intuitively better to aim with a mouse, at some point it's simply what you're used to. The only thing that's limiting a person from being as proficient and capable with a controller in this game as with a mouse is the sensitivity, it's not possible to turn as quickly with a controller as with a mouse in this game which is a separate problem that should be fixed, and it's not as easy to make very fine adjustments in THIS game as it is with a mouse, which is a separate problem that should be fixed.
Side note: someone I was playing with suggested that if we got rid of mouse and keyboard support we could get rid of aim assist, it's a bit troll-y and crude but it would work, food for thought.
2. Aiming with a controller is hard for me/other players - Simple fix, play games without aim assist, get practice, over time it will improve. That's the nice way of saying "deal with it" but there is a side issue to this that people mentioned and that's "Leveling the playing field between controller vets and not-so-vets". This is a fair argument in this game but once again this is a separate problem that needs to be fixed, and that's matchmaking, ideally matchmaking would provide just the right amount of challenge for players to learn and improve, we all know matchmaking in this is pretty much the polar opposite right now. Aim assist isn't limited to new players or players that just have a harder time aiming, it makes veteran players even more powerful because they already know how to put the crosshairs where they want it, it just allows them to rapid fire their weapons and put all of their bullets on that point, the not-so-vets now have a slightly easier time attaching the crosshairs to their target, there's still a disproportion between aiming capability except with the bullet magnetism comes harmful side effects.
3. CCP was planning to introduce it from the beginning - Fair argument for why it was introduced later but if it ain't broke don't fix it, this is of course referring to the ability to aim and the mechanics, not hit detection, which is a separate issue that should be fixed if it hasn't been already
4. Every other console shooter has it - Still not an answer for why, "it's tradition" isn't a good excuse when no-one remembers why the tradition started, at that point it's a habit. Someone said battlefield has it because without it the recoil is unbearable, and that this game doesn't have recoil, great example for why I don't understand why this game has it. Maybe the reason I don't understand it is because I can use controller perfectly fine while others struggle with it, I do remember a time when I had to even get used to these controls, they were awkward compared to other shooters, that eventually changed for me so why not everyone else? Really why not? I understand the game is hard enough because even if you are a good shot if you have no gear or skill points you have a very high disadvantage, but this is a separate problem that should be fixed.
5. Shut up, stop crying - People who said this, you're the worst kind of forum surfer, I asked a question to better understand the situation and determine if there was a problem, if you don't have any useful input then get off the forums and play the game that you claim there's nothing wrong with.
Feel free to let me know why I'm an idiot for saying any of this as long as it helps me get an answer to my question. I'm going to reserve this spot to simply educate and break down the complete ignorance of your post. I know exactly why, when, where, and how AA and console shooters evolved. Please do, because apparently even though I've been using console games since I was like 4 and playing online shooters since '08 I don't know what I'm talking about when it comes to using a controller.
If you have info on this let me know and give me the answer I'm looking for, just don't tell me I'm wrong because you use mouse and keyboard and you're biased or something like alot of people seem to be doing and I don't want to hear it.
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Komodo Jones
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Posted - 2014.02.19 18:34:00 -
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Bethhy wrote:Let's just have an Event where we turn off Aim Magnetism and Bullet Magnetism for a weekend... Would it be SooOoOOo bad? Would be interesting, but I feel like it would just be a weekend where people don't play, it would take time to get used to it.
Still it would be funny, would be like a soccer match where it goes on for 2 hours and no-one gets a point :D Sports troll!
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Komodo Jones
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Posted - 2014.02.19 18:43:00 -
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Rynoceros wrote:Because neckbeards. **** yo neckbeard! Doesn't come close to a lumberjack beard
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Komodo Jones
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Posted - 2014.02.19 19:27:00 -
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ReGnYuM wrote:Komodo Jones wrote:This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly accurate? Wouldn't it make more sense to disallow this function and create a natural balance between weapons based on the aiming skill of the player? Why do we have aim assist. 1. Aim acceleration and smoothing is still terrible 2. Maintaining a steady 25 FPS is still an issue 3.Comparing Player base numbers to pre 1.4 and now Do I think AA is bit strong? Yes. However, it is a much lesser evil to when it was [off] ,and Mass drivers prevailed as the weapon of choice because of the horrible aiming mechanics. I do not want to go back to the day when it took 2-3 clips to kill someone in CQC. Furthermore, I really care little for someones personal ego driven opinion of how using AA takes no skill. This only reinforced by your assumption that there is: Komodo Jones wrote:A mechanic that allows rapid fire spray and pray weapons to be deadly accurate If you're not pacing your AR, ACR, and other rapid fire weapon. You will lose every 1v1 engagement.
I use a combat rifle, before that it was an SMG, the eventual recoil that kicks in makes no difference because they would be dead before the spread got too big, I can put every bullet or every burst in an enemy while hipfiring, could probably do the same with the scrambler rifle. When I say rapid fire weapon I'm not referring to full auto, I'm referring to any weapon that can repeat fire in quick succession, semiauto tactical weapons are affected even more heavily by this because now you have a weapon that is powerful and fires as fast as you can pull the trigger and the bullet magnetism effect allows you to put every round on target.
Points 1 and 2 I can agree with, absolutely fair reason for some form of aim assist to be involved, a turning friction effect and maybe some form of bullet spread tightening, but right now within a certain range there's virtually no break in between shots, as long as an enemy can keep you in the center of the screen you take EVERY hit.
Point 3 I have no data on, if you can show me how the number of average players or population growth rate has changed since aim assist was introduced, as a direct result from aim assist and not other environmental factors like proto stomping, then I'd like to see it.
This isn't about me and my ego, removing aim assist would screw with my ability to place shots too, I've gotten used to using aim assist and it would be pretty difficult for a while going without it. The reason why I'm so interested in how necessary it really is or if it's having too much of an effect, are because of the side effects of aim assist being introduced.
It's undeniable that there are less speed tanked fits out there, less variety with fits in general. Before aim assist, if you were a good shot you automatically had an advantage over several people in the game, one could conclude that because of this, a damage modifier might not have been necessary, so why not put something else in instead? Also since armor plates weren't that great and there was less likelihood of being hit in general, one could conclude that it might not be better to tank defense and instead use other modules that help you evade shots, hell I even used scanner modules because I had the space and why not?
Right now if you have the choice between defense or damage and any other module, the choice is almost always clear, and it's the same reason that most people have aim assist turned on when they'd rather go without it, "because everyone else is doing it". This could easily be caused by several other factors like TTK or peoples' obsession with KDR but I don't think it's much of a stretch to pin part of the blame on aim assist.
Some weapons that today aren't affected by aim assist were definitely more powerful but I believe that this issue could be solved by weapon balancing and that it wasn't necessary to introduce AA
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Komodo Jones
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Posted - 2014.02.19 19:42:00 -
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One thing that still doesn't make sense, if dust without aim assist was so terrible, even with the presence of mouse and keyboard support, "OP" weapons, and hit detection issues, why are so many people willing, wanting, to return to when it wasn't active?
The only conclusion I can draw is that something changed from back then that turned out to do more harm than good, and some people think aim assist was that change, I think that it's a group of several problems in the game including but not limited to some of the overbearing effects of aim assist, which is why I'm trying to find out from the community what exactly the problems and broken mechanics in the game are so we can properly address them.
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Komodo Jones
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Posted - 2014.02.19 19:43:00 -
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Rinzler XVIII wrote:Because CCP wont give us a full infantry Respec Lol don't lose hope, I can see one coming, there isn't as much changing as with 1.7 and vehicles but there's still alot and it wouldn't be terrible if we got a respec.
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Komodo Jones
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Posted - 2014.02.26 20:54:00 -
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Shyeer Alvarin wrote:If I may...
We probably have aim assist because PC (not DUST PC) scrubs like me can't aim worth crap with a DS3 controller. At the moment, KB/M controls are pretty much screwed. My gaming mice that worked in the past (Razer Deathadder, Logitech G500) no longer have that "sensitivity sweet spot," and are now either way too fast, or way too slow.
I've turned to my controller more than once when using anything other than an HMG or a tank -now- because nothing else in my arsenal actually aims properly. (Again, see 'too fast or too slow', and I'd rather spend my time on deployment being useful rather than fiddling with my controls to figure out what happened to my mojo.)
Even with AA, I still get waxed regularly by people that legitimately have gun-game, and even by scrubs -just like me.- It's not that I care about my KDR. I care about being a Murder Medic, and being a Murder Medic means shooting people from time to time.
Believe me when I say that I'd rather -not- have DUST do my aiming for me. So, I'm going to do myself a favor and issue a "Get gud" to myself, and kill something. In this case I just think CCP could've better used their time smoothing out the aiming mechanics instead of just bringing in bullet magnetism, I agree that using a controller can be tough for this game but if mouse and keyboard is just as screwy then that's just a problem with the aiming mechanics and AA is just sweeping it under the rug, something that I'm noticing more and more has been done alot with this game.
If both controller mechanics and keyboard mechanics are ironed out and there's still an uneven playing field then increase maximum aiming sensitivity with the controller to be as fast as turning with a mouse and add a version of aim assist that's ONLY reticule magnetism, this way aiming with a controller can be just as precise but not more accurate.
The way I see it mouse and keyboard and controller are balanced inherently, m/kb has a more intuitive system for aiming and shooting, and controllers have more intuitive movement and action capabilities (instead of wsad and random spread out designated buttons you get a joystick and organized, compacted buttons) so if there is any need for bullet magnetism then something is wrong with the aiming mechanics.
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Komodo Jones
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Posted - 2014.02.26 21:52:00 -
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The Infected One wrote:Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway).
Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player base will get even smaller. Doubt it, many of the players that are here have been here since before aim assist existed, and like I said, if they worked on the aiming mechanics to be smoother then there would be nothing to complain about except CCP not holding your hand anymore.
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Komodo Jones
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Posted - 2014.02.26 21:54:00 -
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The Infected One wrote:Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway).
Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player base will get even smaller. Also, I tried using the move at some point and it just felt weird, just like it was aiming forward but shooting at an angle and it just felt wrong, has it been improved? Because I wouldn't mind using it again if it were actually effective and not just a burden
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Komodo Jones
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Posted - 2014.02.26 22:06:00 -
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Huh...I'll give it a shot, I bought the damn thing I might as well use it lol
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Komodo Jones
Chaotik Serenity
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Posted - 2014.02.27 17:38:00 -
[28] - Quote
LAVALLOIS Nash wrote:The Infected One wrote: The hardest part of getting used to it is the fact that your arms will get tired until you get used to the weight of the sharpshooter. NK's are harder to use with the move, but aiming down sights and hip fire feel more natural. The game compensating and correcting the stream of fire to angle towards the enemy "feels more natural"? Lol! lol..he's talking about using the PS Move without AA
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