Komodo Jones wrote:Such a simple question generated so much buzz, I'm gonna attempt to summarize and address everyone's posts. Just gonna lump together the responses that appeared in the highest majority, not in any particular order.
1. Aim assist is here to compensate for mouse and keyboard support - While I can see how it would be intuitively better to aim with a mouse, at some point it's simply what you're used to.
The only thing that's limiting a person from being as proficient and capable with a controller in this game as with a mouse is the sensitivity, it's not possible to turn as quickly with a controller as with a mouse in this game which is a separate problem that should be fixed, and it's not as easy to make very fine adjustments in THIS game as it is with a mouse, which is a separate problem that should be fixed.
Side note: someone I was playing with suggested that if we got rid of mouse and keyboard support we could get rid of aim assist, it's a bit troll-y and crude but it would work, food for thought.
2. Aiming with a controller is hard for me/other players - Simple fix, play games without aim assist, get practice, over time it will improve. That's the nice way of saying "deal with it" but there is a side issue to this that people mentioned and that's "Leveling the playing field between controller vets and not-so-vets".
This is a fair argument in this game but once again this is a separate problem that needs to be fixed, and that's matchmaking, ideally matchmaking would provide just the right amount of challenge for players to learn and improve, we all know matchmaking in this is pretty much the polar opposite right now. Aim assist isn't limited to new players or players that just have a harder time aiming, it makes veteran players even more powerful because they already know how to put the crosshairs where they want it, it just allows them to rapid fire their weapons and put all of their bullets on that point, the not-so-vets now have a slightly easier time attaching the crosshairs to their target, there's still a disproportion between aiming capability except with the bullet magnetism comes harmful side effects.
3. CCP was planning to introduce it from the beginning - Fair argument for why it was introduced later but if it ain't broke don't fix it, this is of course referring to the ability to aim and the mechanics, not hit detection, which is a separate issue that should be fixed if it hasn't been already
4. Every other console shooter has it - Still not an answer for why, "it's tradition" isn't a good excuse when no-one remembers why the tradition started, at that point it's a habit. Someone said battlefield has it because without it the recoil is unbearable, and that this game doesn't have recoil, great example for why I don't understand why this game has it.
Maybe the reason I don't understand it is because I can use controller perfectly fine while others struggle with it, I do remember a time when I had to even get used to these controls, they were awkward compared to other shooters, that eventually changed for me so why not everyone else? Really why not? I understand the game is hard enough because even if you are a good shot if you have no gear or skill points you have a very high disadvantage, but this is a separate problem that should be fixed.
5. Shut up, stop crying - People who said this, you're the worst kind of forum surfer, I asked a question to better understand the situation and determine if there was a problem, if you don't have any useful input then get off the forums and play the game that you claim there's nothing wrong with.
Feel free to let me know why I'm an idiot for saying any of this as long as it helps me get an answer to my question.