Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.12 05:26:00 -
[1] - Quote
I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a second before he switched to his SMG and finished me off. This all being in out redline. I believe that losing my thale and LP proto suit to this to be complete BS. I propose that there should be a item protection feature. In order to avoid having organized team killing to avoid losing officer weapons during combat I propose that if you are killed by a teammate and you had 90% health remaining when you started to be shot, with the enemy not shooting you in the progress, you should be reimbursed for your suit and have it not count as a death. This had happened several times and is extremely irritating. If you could help fix this issue that would be greatly appreciated. |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1262
|
Posted - 2014.02.12 05:30:00 -
[2] - Quote
Nope. You should not be reimbursed a single thing.
1) You brought that Thales into a battle which you knew had FF enabled.
2) You didn't pay anything for it so I have no idea how CCP would be able to give you anything back for it.
3) You just admitted you were redline sniping which means that not only were you being a useless KDR padder but you were also doing absolutely nothing to help your team.
If I had been in that game I would have killed you too. Then I would have picked you up, and killed you again, until I ran out of patience and bled your corpse out.
Fun > Realism
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4870
|
Posted - 2014.02.12 05:33:00 -
[3] - Quote
Mobius Kaethis wrote:Nope. You should not be reimbursed a single thing.
1) You brought that Thales into a battle which you knew had FF enabled.
2) You didn't pay anything for it so I have no idea how CCP would be able to give you anything back for it.
3) You just admitted you were redline sniping which means that not only were you being a useless KDR padder but you were also doing absolutely nothing to help you team.
If I had been in that game I would have killed you too. Then picked you up and killed you again until I ran out of patience and bled your corpse out.
While I agree with all of the above points, the general hatred for Thale's snipers clouds a lot of people's vision. I don't use them because I know for a fact someone will team-kill me solely because of the Thales, regardless of how much I'm helping my team. I've posted videos on how I operate with a sniper rifle, calling out targets for my squad long before they enter scanner range and saving asses. All in all, it's more of a shame than anything that people will team-kill solely because of the name of the weapon used.
Weaponist bastards
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Felix Summers
Black Death Pirates
0
|
Posted - 2014.02.12 05:37:00 -
[4] - Quote
Friendly fire, I don't like it too many people abuse it. it ruins the game also why would a faction hire a merc who kills team mates... if your gonna have that make the blueberrys change colour to traitor yellow. |
Admonishment
The Enclave Syndicate Dark Taboo
88
|
Posted - 2014.02.12 06:57:00 -
[5] - Quote
I don't trust randoms in fw...ever. If I notice someone following me around every single corner with their weapon aimed at my back for longer than usual, I turn around and pull the trigger. Only thing I trust following me is a logi with a rep tool, anything else...I start a count down. Mainly due to past experiences with being randomly shot in the back to near death. If you are wearing an expensive fit you are definitely going be targeted, even if you are being helpful to the team they will kill you just to cause grief. Another thing they like to try is kill you at the very last second lol. Some will try to kill you simply because they don't like what you are using. I definitely wouldn't use a officer weapon unless you are with corp members and someone can revive you just in case of attempted griefing. But even then I still avoid using them. They should definitely be marked as a traitor/enemy after a certain amount of damage/kills. That way you can kill them without penalty. It would end some of the problems, the other persistent ones can be dealt with
Level 5 proficiency in throat punching
|
Ronan Elsword
Dead Six Initiative Lokun Listamenn
172
|
Posted - 2014.02.12 07:02:00 -
[6] - Quote
That's why I believe if someone is attacking you like that you should be allowed to kill them without penalty. Kinda hard to implement I would imagine.
"War doesn't determine who is right, only who is left."
|
Darken-Soul
BIG BAD W0LVES
579
|
Posted - 2014.02.12 08:14:00 -
[7] - Quote
Royalgiedro wrote:I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a second before he switched to his SMG and finished me off. This all being in out redline. I believe that losing my thale and LP proto suit to this to be complete BS. I propose that there should be a item protection feature. In order to avoid having organized team killing to avoid losing officer weapons during combat I propose that if you are killed by a teammate and you had 90% health remaining when you started to be shot, with the enemy not shooting you in the progress, you should be reimbursed for your suit and have it not count as a death. This had happened several times and is extremely irritating. If you could help fix this issue that would be greatly appreciated.
ha ha
Who wants some?
|
killertojo42
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2014.02.12 08:39:00 -
[8] - Quote
Royalgiedro wrote:I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a second before he switched to his SMG and finished me off. This all being in out redline. I believe that losing my thale and LP proto suit to this to be complete BS. I propose that there should be a item protection feature. In order to avoid having organized team killing to avoid losing officer weapons during combat I propose that if you are killed by a teammate and you had 90% health remaining when you started to be shot, with the enemy not shooting you in the progress, you should be reimbursed for your suit and have it not count as a death. This had happened several times and is extremely irritating. If you could help fix this issue that would be greatly appreciated.
Honestly why were you running anything but a starter fit in FW since it doesn't pay any isk in the first place?
When walking on the battlefield i stand alone
|
hgghyujh
Expert Intervention Caldari State
281
|
Posted - 2014.02.12 09:59:00 -
[9] - Quote
Felix Summers wrote:Friendly fire, I don't like it too many people abuse it. it ruins the game also why would a faction hire a merc who kills team mates... if your gonna have that make the blueberrys change colour to traitor yellow.
I dooooo but that said we really need tiered FW matches instead of the setup we have, I think CCP wanted that too but there is just isn't enough players for that sort of thing. |
hgghyujh
Expert Intervention Caldari State
281
|
Posted - 2014.02.12 10:06:00 -
[10] - Quote
Ronan Elsword wrote:That's why I believe if someone is attacking you like that you should be allowed to kill them without penalty. Kinda hard to implement I would imagine.
Actually this would be a good idea if some one kills you or they deal over say 1k dmg (not counting equipment) you can kill them with out any penalty at any point in that match, if they fight back it will only accelerate them getting kicked. I also think they should have to farm back up the right to play in FW matches, not sure how tho. right to kill would be indicated by them showing up with a different color tag. |
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
377
|
Posted - 2014.02.12 15:11:00 -
[11] - Quote
Felix Summers wrote:Friendly fire, I don't like it too many people abuse it. it ruins the game also why would a faction hire a merc who kills team mates... if your gonna have that make the blueberrys change colour to traitor yellow. I made the same suggestion about the color and added that one should not be banned for killing said merc and salvaging all materials while they get none. I've had this happen to me so OP I feel for you and this has lead me to use only the basic of materials in FW but my basic hits like advance and some proto because of the level in proficiency. You were just trying to help the cause but now you know to help yourself. Hell look at the responses you are getting and learn from that alone. These fools don't care about you. I had to learn the hard way myself.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
|
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
664
|
Posted - 2014.02.12 16:09:00 -
[12] - Quote
if u were to far back into the redline then u must have deserved it...
for sniping the player before in a previous match long ago.. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4872
|
Posted - 2014.02.12 19:07:00 -
[13] - Quote
CLONE117 wrote:if u were to far back into the redline then u must have deserved it...
for sniping the player before in a previous match long ago..
Hard not to in some maps. Ashland comes to mind.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
G Torq
ALTA B2O
409
|
Posted - 2014.02.12 19:11:00 -
[14] - Quote
Royalgiedro wrote:I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died.
Good!
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
|
Ivy Zalinto
Bobbit's Hangmen
296
|
Posted - 2014.02.12 23:18:00 -
[15] - Quote
I will actually sit in the redline protecting a sniper from teammates if they are being messed with in the first place...its completely bullshit in all honestly. Play your own damn game and let the sniper has his buffer from the insane zoom on that rifle...there arent that many places where you can use a thale without being out that far to begin with. So yes, legitimate idea. Personally if I was able to, if a friendly killed my squadmate while they were back a bit sniping i would make them my ***** the rest of the match, but id be banned if i did...Though i have killed a few people that have done such things on principle...
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
|
Shaira Ilv Enna-Ress
Maphia Clan Corporation
18
|
Posted - 2014.02.12 23:35:00 -
[16] - Quote
Using an Officer weapon in FW? Bad idea. Some players clearly write everyday that they hunt down their own TAR snipers if there is one. It's definitely the most hated weapon in game.
Mobius Kaethis wrote:Nope. You should not be reimbursed a single thing.
1) You brought that Thales into a battle which you knew had FF enabled.
2) You didn't pay anything for it so I have no idea how CCP would be able to give you anything back for it.
3) You just admitted you were redline sniping which means that not only were you being a useless KDR padder but you were also doing absolutely nothing to help your team.
I agree with you on #1 and #2, but you're totally wrong with #3: in some maps a well placed sniper can be a real nightmare for the enemy squad and be an even more useful asset than an all-around Logibro.
Dwelling on the past
Struggling for the future
~ A Burning Life ~
|
KalOfTheRathi
Nec Tributis
959
|
Posted - 2014.02.12 23:58:00 -
[17] - Quote
This is exactly the type of activity that CCP promotes so don't expect any support from them or CCP/Shanghai.
EVE Online only gets press when there is an epic (although extremely server capacity limited) space battle happening in massive time dilation. Any other game would be getting bad PR from failing to deliver (or poorly delivering - EA) the gaming solution their own PR promised. But the battles and the totally fictitious real world cash amounts get reported often. PR without having to do anything beyond writing a Dev Blog about how they kept the servers up under the load - at 90% lag.
That is a good PR team.
Personally, I would not take any Officer Weapon into FW or any battle with FF enabled. Give me the player's market as I would prefer to sell them, announce the current owner and offer 50% of the income as a bounty. I believe that I am finally understanding the New Eden gaming mentality.
And so it goes.
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
56
|
Posted - 2014.02.13 02:18:00 -
[18] - Quote
It's not just Officer users or snipers that get shot in the back. There are blueberries out there who shoot anyone and everyone in the back, just because they can. More often then not, they're running MLT or BPO starter gear so they don't lose anything to retaliation.
Purifier. First Class.
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
526
|
Posted - 2014.02.13 02:48:00 -
[19] - Quote
Shaira Ilv Enna-Ress wrote:Using an Officer weapon in FW? Bad idea. Some players clearly write everyday that they hunt down their own TAR snipers if there is one. It's definitely the most hated weapon in game. Mobius Kaethis wrote:Nope. You should not be reimbursed a single thing.
1) You brought that Thales into a battle which you knew had FF enabled.
2) You didn't pay anything for it so I have no idea how CCP would be able to give you anything back for it.
3) You just admitted you were redline sniping which means that not only were you being a useless KDR padder but you were also doing absolutely nothing to help your team. I agree with you on #1 and #2, but you're totally wrong with #3: in some maps a well placed sniper can be a real nightmare for the enemy squad and be an even more useful asset than an all-around Logibro.
QFT. When defending a point on an open map, another assault/logi charging at me is nothing, but a Thale's showing up is an instant and massive threat. |
Draxus Prime
BurgezzE.T.F General Tso's Alliance
2957
|
Posted - 2014.02.13 02:55:00 -
[20] - Quote
no
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
|
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1277
|
Posted - 2014.02.14 02:12:00 -
[21] - Quote
Awry Barux wrote:Shaira Ilv Enna-Ress wrote:Using an Officer weapon in FW? Bad idea. Some players clearly write everyday that they hunt down their own TAR snipers if there is one. It's definitely the most hated weapon in game. Mobius Kaethis wrote:Nope. You should not be reimbursed a single thing.
1) You brought that Thales into a battle which you knew had FF enabled.
2) You didn't pay anything for it so I have no idea how CCP would be able to give you anything back for it.
3) You just admitted you were redline sniping which means that not only were you being a useless KDR padder but you were also doing absolutely nothing to help your team. I agree with you on #1 and #2, but you're totally wrong with #3: in some maps a well placed sniper can be a real nightmare for the enemy squad and be an even more useful asset than an all-around Logibro. QFT. When defending a point on an open map, another assault/logi charging at me is nothing, but a Thale's showing up is an instant and massive threat.
Perhaps you need a lesson in how to hold a point then.
Fun > Realism
|
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
68
|
Posted - 2014.02.14 02:45:00 -
[22] - Quote
Everyone who commented on this thread are too focused on him sniping and what he was using and blah blah blah kdr padder (which he isn't) and completely ignored that he used his best gear to help give overwatch for his team mates and got killed by a douche who is like the rest of you QQing fucktards who is against sniping in the red line.
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
|
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
755
|
Posted - 2014.02.14 02:47:00 -
[23] - Quote
Don't fit what you can't afford to lose OP, I target any thales users, especially ones behind the redline. HTFU.
LogiGod earns his pips
|
Draxus Prime
BurgezzE.T.F General Tso's Alliance
2976
|
Posted - 2014.02.14 02:55:00 -
[24] - Quote
Yeeeuuuupppp wrote:Everyone who commented on this thread are too focused on him sniping and what he was using and blah blah blah kdr padder (which he isn't) and completely ignored that he used his best gear to help give overwatch for his team mates and got killed by a douche who is like the rest of you QQing fucktards who is against sniping in the red line. it's a risk he chose to take if I'm helping my team and they kill me by mistake it's the exact same It would be another Risk vs Reward situation
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
|
killertojo42
Sardaukar Merc Guild
9
|
Posted - 2014.02.14 02:58:00 -
[25] - Quote
Draxus Prime wrote:Yeeeuuuupppp wrote:Everyone who commented on this thread are too focused on him sniping and what he was using and blah blah blah kdr padder (which he isn't) and completely ignored that he used his best gear to help give overwatch for his team mates and got killed by a douche who is like the rest of you QQing fucktards who is against sniping in the red line. it's a risk he chose to take if I'm helping my team and they kill me by mistake it's the exact same It would be another Risk vs Reward situation I disagree, he sitting back camping and not helping his team, he probably got killed by someone pissed at his teammate camping and not helping especially if they were losing
When walking on the battlefield i stand alone
|
Draxus Prime
BurgezzE.T.F General Tso's Alliance
2977
|
Posted - 2014.02.14 03:17:00 -
[26] - Quote
killertojo42 wrote:Draxus Prime wrote:Yeeeuuuupppp wrote:Everyone who commented on this thread are too focused on him sniping and what he was using and blah blah blah kdr padder (which he isn't) and completely ignored that he used his best gear to help give overwatch for his team mates and got killed by a douche who is like the rest of you QQing fucktards who is against sniping in the red line. it's a risk he chose to take if I'm helping my team and they kill me by mistake it's the exact same It would be another Risk vs Reward situation I disagree, he sitting back camping and not helping his team, he probably got killed by someone pissed at his teammate camping and not helping especially if they were losing a well organized squad with a sniper can be quite effective he probably was helping more than the guy who shot him
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
|
killertojo42
Sardaukar Merc Guild
9
|
Posted - 2014.02.14 03:45:00 -
[27] - Quote
Draxus Prime wrote:killertojo42 wrote:Draxus Prime wrote:Yeeeuuuupppp wrote:Everyone who commented on this thread are too focused on him sniping and what he was using and blah blah blah kdr padder (which he isn't) and completely ignored that he used his best gear to help give overwatch for his team mates and got killed by a douche who is like the rest of you QQing fucktards who is against sniping in the red line. it's a risk he chose to take if I'm helping my team and they kill me by mistake it's the exact same It would be another Risk vs Reward situation I disagree, he sitting back camping and not helping his team, he probably got killed by someone pissed at his teammate camping and not helping especially if they were losing a well organized squad with a sniper can be quite effective he probably was helping more than the guy who shot him Possible but likely that wasn't the case especially since he was using a thale
When walking on the battlefield i stand alone
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4888
|
Posted - 2014.02.14 05:51:00 -
[28] - Quote
killertojo42 wrote:Draxus Prime wrote:killertojo42 wrote:Draxus Prime wrote:Yeeeuuuupppp wrote:Everyone who commented on this thread are too focused on him sniping and what he was using and blah blah blah kdr padder (which he isn't) and completely ignored that he used his best gear to help give overwatch for his team mates and got killed by a douche who is like the rest of you QQing fucktards who is against sniping in the red line. it's a risk he chose to take if I'm helping my team and they kill me by mistake it's the exact same It would be another Risk vs Reward situation I disagree, he sitting back camping and not helping his team, he probably got killed by someone pissed at his teammate camping and not helping especially if they were losing a well organized squad with a sniper can be quite effective he probably was helping more than the guy who shot him Possible but likely that wasn't the case especially since he was using a thale
"Likely that wasn't the case" "Especially since he was using a thales"
Soooo, what evidence do you have beyond just throwing that out there? Is there a case study out there that players who use the Thales are statistically less likely to benefit the team or be co-operating with an organized squad? Can we get some graphs showing the percentage of players that are KDR padding for their own sake with an officer weapon and a percentage of players who are actively engaging in what a sniper's role is?
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Maken Tosch
DUST University Ivy League
6820
|
Posted - 2014.02.14 07:12:00 -
[29] - Quote
Royalgiedro wrote:I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a second before he switched to his SMG and finished me off. This all being in out redline. I believe that losing my thale and LP proto suit to this to be complete BS. I propose that there should be a item protection feature. In order to avoid having organized team killing to avoid losing officer weapons during combat I propose that if you are killed by a teammate and you had 90% health remaining when you started to be shot, with the enemy not shooting you in the progress, you should be reimbursed for your suit and have it not count as a death. This had happened several times and is extremely irritating. If you could help fix this issue that would be greatly appreciated.
Two words...
**** YOU!
You joined a FW match knowing the consequences but you went in with a Thale's anyways. You made your choice now face the consequences.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Shaira Ilv Enna-Ress
Maphia Clan Corporation
20
|
Posted - 2014.02.14 10:03:00 -
[30] - Quote
Mobius Kaethis wrote:Perhaps you need a lesson in how to hold a point then.
I'd rather play CoD. And BTW defending a point by dealing 914 HP of damage doesn't look so bad...
Dwelling on the past
Struggling for the future
~ A Burning Life ~
|
|
Ku Shala
Onuoto Uakan Huogaatsu
863
|
Posted - 2014.02.14 14:45:00 -
[31] - Quote
FF is too funny -50 then +60 for a stick + 72 if you have the frago +25 + 25 +25 for reps math seems wrong
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
-¦a+ó a+ú-Æa+äla+ä
The States Necromancer
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1293
|
Posted - 2014.02.15 03:24:00 -
[32] - Quote
Ku Shala wrote:FF is too funny -50 then +60 for a stick + 72 if you have the frago +25 + 25 +25 for reps math seems wrong
oh yea got off topic there..... if you had item protection then if you saw a group of murdeous red you would all just murder suicide each other to save your gear , if you weant to deazl that kind of damage and don't want to lose a thales get a militia rail tank,
Another excellent point. OP I hope that if you have learned anything, it is that you are wrong and your opinion was ill informed. Let the troll continue.
Fun > Realism
|
Altina McAlterson
Pure Innocence. EoN.
860
|
Posted - 2014.02.15 03:38:00 -
[33] - Quote
You're an idiot OP for bringing a Thales to FW in all honesty. But also **** the guy that killed you in the *** with a **** ****** while his mother **** from a ***** goat **** *** ****** Mickey Rourke's *****.
I've been team killed every time I've gone to FW. Forget that garbage I'd rather run Ambush solo.
Good Advice
Grey 17 should have stayed missing.
|
ian thebarbarian
WarRavens League of Infamy
11
|
Posted - 2014.02.15 04:09:00 -
[34] - Quote
In pub match's i actually have used an entire orbital to kill snipers in the redline especially if they are using a thales XD
director of warravens
|
ian thebarbarian
WarRavens League of Infamy
11
|
Posted - 2014.02.15 04:13:00 -
[35] - Quote
I have nothing against snipers or the thales but i don't like it when snipers hide in the redline and not being useful to the team i believe snipers are very useful to a team if they are positioned in a spot that would actually be useful to the team and secondly i think a thales should be used only for pc they are rare and valuable and your trying way to hard in a pub match and being a kdr monkey when you use a thales in a pub match.
director of warravens
|
ian thebarbarian
WarRavens League of Infamy
11
|
Posted - 2014.02.15 04:24:00 -
[36] - Quote
But you shouldn't team kill someone for any reason if you team kill on purpose then you are a total ******* i hate that bs.
director of warravens
|
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.15 05:20:00 -
[37] - Quote
killertojo42 wrote:Royalgiedro wrote:I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a second before he switched to his SMG and finished me off. This all being in out redline. I believe that losing my thale and LP proto suit to this to be complete BS. I propose that there should be a item protection feature. In order to avoid having organized team killing to avoid losing officer weapons during combat I propose that if you are killed by a teammate and you had 90% health remaining when you started to be shot, with the enemy not shooting you in the progress, you should be reimbursed for your suit and have it not count as a death. This had happened several times and is extremely irritating. If you could help fix this issue that would be greatly appreciated. Honestly why were you running anything but a starter fit in FW since it doesn't pay any isk in the first place?
because I don't die....unless I'm team killed |
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.15 05:23:00 -
[38] - Quote
Yeeeuuuupppp wrote:Everyone who commented on this thread are too focused on him sniping and what he was using and blah blah blah kdr padder (which he isn't) and completely ignored that he used his best gear to help give overwatch for his team mates and got killed by a douche who is like the rest of you QQing fucktards who is against sniping in the red line.
thankyou! |
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.15 05:26:00 -
[39] - Quote
ian thebarbarian wrote:I have nothing against snipers or the thales but i don't like it when snipers hide in the redline and not being useful to the team i believe snipers are very useful to a team if they are positioned in a spot that would actually be useful to the team and secondly i think a thales should be used only for pc they are rare and valuable and your trying way to hard in a pub match and being a kdr monkey when you use a thales in a pub match.
I was on the map where you can see the ENTIRE map. I was killing people who were hiding in their redline |
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.15 05:31:00 -
[40] - Quote
Anyways, this has gone off topic. I'm talking about being team killed in general and than losing your stuff. I've been 33-1 before while running my logi and was team killed by a guy who was 3-15 because they didn't like that I was helping the team. Stuff like that should allow reimbursement. Assuming that the circumstances match those that I presented in the opening statement. If a CCP developer could respond instead of people yelling at me for sniping that would be appreciated. |
|
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.15 05:32:00 -
[41] - Quote
Mobius Kaethis wrote:Nope. You should not be reimbursed a single thing.
1) You brought that Thales into a battle which you knew had FF enabled.
2) You didn't pay anything for it so I have no idea how CCP would be able to give you anything back for it.
3) You just admitted you were redline sniping which means that not only were you being a useless KDR padder but you were also doing absolutely nothing to help your team.
If I had been in that game I would have killed you too. Then I would have picked you up, and killed you again, until I ran out of patience and bled your corpse out.
2.) they could give me a thale, lol |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
39
|
Posted - 2014.02.15 06:28:00 -
[42] - Quote
I've had a few people try to kill me, it's really annoying but eh, I've never lost anything from it. It's kinda funny when you have a militia suit try to shoot you, but you just turn around in full proto and pop em in the face. Most recent attempt came from a scout who placed RE's on my LAV. I figured I'd be nice and wait for him to get in. Bad idea. Sat there for a few seconds, then when he started placing the RE's, I got out and backed away, only for him to blow them a few moments later. Tried to chase him down, but he hid behind a little hill and then left the game...
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
|
Talos Vagheitan
Ancient Exiles.
449
|
Posted - 2014.02.15 06:59:00 -
[43] - Quote
Royalgiedro wrote:I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a second before he switched to his SMG and finished me off. This all being in out redline. I believe that losing my thale and LP proto suit to this to be complete BS. I propose that there should be a item protection feature. In order to avoid having organized team killing to avoid losing officer weapons during combat I propose that if you are killed by a teammate and you had 90% health remaining when you started to be shot, with the enemy not shooting you in the progress, you should be reimbursed for your suit and have it not count as a death. This had happened several times and is extremely irritating. If you could help fix this issue that would be greatly appreciated.
You have no idea how happy I am that this happened to you. In short, you deserved it. I would have done the exact same thing.
And let me make this promise: If I ever see anyone on my team sniping from the redline in FW, I will TK you. Especially if you are using a Thales.
Who cares what some sniper has to say
|
Altina McAlterson
Pure Innocence. EoN.
862
|
Posted - 2014.02.15 07:02:00 -
[44] - Quote
Talos Vagheitan wrote: You have no idea how happy I am that this happened to you. In short, you deserved it. I would have done the exact same thing.
And let me make this promise: If I ever see anyone on my team sniping from the redline in FW, I will TK you. Especially if you are using a Thales.
Then I hope I'm on the other team so I can snipe the **** out of your side without worrying about a counter-sniper.
Good Advice
Grey 17 should have stayed missing.
|
killertojo42
Sardaukar Merc Guild
12
|
Posted - 2014.02.15 07:06:00 -
[45] - Quote
ian thebarbarian wrote:But you shouldn't team kill someone for any reason if you team kill on purpose then you are a total ******* i hate that bs. I disagree, if i see part of my team ******* around in the red line letting the other team easily outnumber mine and lose because of it they deserve to be shot
When walking on the battlefield i stand alone
|
killertojo42
Sardaukar Merc Guild
12
|
Posted - 2014.02.15 07:09:00 -
[46] - Quote
Royalgiedro wrote:killertojo42 wrote:Royalgiedro wrote:I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a second before he switched to his SMG and finished me off. This all being in out redline. I believe that losing my thale and LP proto suit to this to be complete BS. I propose that there should be a item protection feature. In order to avoid having organized team killing to avoid losing officer weapons during combat I propose that if you are killed by a teammate and you had 90% health remaining when you started to be shot, with the enemy not shooting you in the progress, you should be reimbursed for your suit and have it not count as a death. This had happened several times and is extremely irritating. If you could help fix this issue that would be greatly appreciated. Honestly why were you running anything but a starter fit in FW since it doesn't pay any isk in the first place? because I don't die....unless I'm team killed That's just admitting to being a red line sniper, you deserved it, oh and by the way i have yet to be team killed once
When walking on the battlefield i stand alone
|
ALPHA DECRIPTER
Dragon-Empire
742
|
Posted - 2014.02.15 09:46:00 -
[47] - Quote
As far as marking an ally as a traitor goes I would say turn there chevron into a skull that is flaming(as if scanned).
If you FF an ally and they DON'T forgive you(say 2 strikes?) then you are a traitor. LP and SP gained is cut in half if you are still marked when the match ends.
If the allies you killed manage to slay you then you are no longer marked (payed for your crimes).
Well, just a thought.
Scout Tactician
Dance puppets, DANCE!
|
Soraya Xel
The Corporate Raiders Top Men.
1502
|
Posted - 2014.02.15 19:06:00 -
[48] - Quote
As one of the people who killed you, and received your delicious hatemail, the presence of this thread tickles the crud out of me.
No, you should not be protected from losing things to blues in a friendly fire enabled match. I killed you precisely to relieve you of your Thale's, which you should've known was not a good idea to bring into a FacWar match and redline snipe with. I am also tickled pink by the fact that your salvaged Thale's went to a squadmate.
Risk/reward means you field a large risk in hopes of better reward. Don't spawn with any gun you aren't prepared to lose.
I'd like to be your CPM1 candidate
|
Soraya Xel
The Corporate Raiders Top Men.
1502
|
Posted - 2014.02.16 01:08:00 -
[49] - Quote
Also, as a note, my choice to send this unfortunate soul back to the map screen had nothing to do with his choice of playstyle. I frequently snipe myself, both in and out of the redline (including sometimes, comedically, sniping from inside the *enemy* redline). Also, it was my first teamkill. ;)
I'd like to be your CPM1 candidate
|
Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
28
|
Posted - 2014.02.16 01:09:00 -
[50] - Quote
Royalgiedro wrote:I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a second before he switched to his SMG and finished me off. This all being in out redline. I believe that losing my thale and LP proto suit to this to be complete BS. I propose that there should be a item protection feature. In order to avoid having organized team killing to avoid losing officer weapons during combat I propose that if you are killed by a teammate and you had 90% health remaining when you started to be shot, with the enemy not shooting you in the progress, you should be reimbursed for your suit and have it not count as a death. This had happened several times and is extremely irritating. If you could help fix this issue that would be greatly appreciated.
Cry some more. Your tears are delicious.
I <3 Laser Rocks.
|
|
Villanor Aquarius
WASTELAND JUNK REMOVAL Top Men.
132
|
Posted - 2014.02.16 05:32:00 -
[51] - Quote
I highly enjoy this thread. Don't ever use a weapon you aren't willing to lose especially in a faction warfare match where random people are able to kill you. I will happily and eagerly kill any teammate i notice using an officer weapon. The rage at the unfairness and injustice is simply so satisfying. To know you did something completely within the bounds of the game that had such a significant impact on somebody over such a trivial thing. Oh the tears.
This is new Eden getting a strong reaction out of someone and being able to influence their enjoyment is the whole point.
|
Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
28
|
Posted - 2014.02.16 06:18:00 -
[52] - Quote
Villanor Aquarius wrote:I highly enjoy this thread. Don't ever use a weapon you aren't willing to lose especially in a faction warfare match where random people are able to kill you. I will happily and eagerly kill any teammate i notice using an officer weapon. The rage at the unfairness and injustice is simply so satisfying. To know you did something completely within the bounds of the game that had such a significant impact on somebody over such a trivial thing. Oh the tears.
This is new Eden getting a strong reaction out of someone and being able to influence their enjoyment is the whole point.
If I see someone on my team using a Thales, I will not stop until I hunt the them down and shotgun their faces off.
I <3 Laser Rocks.
|
ian thebarbarian
WarRavens League of Infamy
14
|
Posted - 2014.02.16 07:35:00 -
[53] - Quote
yeah please let the man have his say.
director of warravens
|
ian thebarbarian
WarRavens League of Infamy
14
|
Posted - 2014.02.16 07:39:00 -
[54] - Quote
killertojo42 wrote:ian thebarbarian wrote:But you shouldn't team kill someone for any reason if you team kill on purpose then you are a total ******* i hate that bs. I disagree, if i see part of my team ******* around in the red line letting the other team easily outnumber mine and lose because of it they deserve to be shot
you make a good point.
director of warravens
|
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.17 09:20:00 -
[55] - Quote
Talos Vagheitan wrote:Royalgiedro wrote:I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a second before he switched to his SMG and finished me off. This all being in out redline. I believe that losing my thale and LP proto suit to this to be complete BS. I propose that there should be a item protection feature. In order to avoid having organized team killing to avoid losing officer weapons during combat I propose that if you are killed by a teammate and you had 90% health remaining when you started to be shot, with the enemy not shooting you in the progress, you should be reimbursed for your suit and have it not count as a death. This had happened several times and is extremely irritating. If you could help fix this issue that would be greatly appreciated. You have no idea how happy I am that this happened to you. In short, you deserved it. I would have done the exact same thing. And let me make this promise: If I ever see anyone on my team sniping from the redline in FW, I will TK you. Especially if you are using a Thales.
that doesn't make sence why you would. All you're doing is stopping your team from doing well. There goes the guy defending you with 900+ damage a shot. lol |
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.17 09:22:00 -
[56] - Quote
Soraya Xel wrote:As one of the people who killed you, and received your delicious hatemail, the presence of this thread tickles the crud out of me.
No, you should not be protected from losing things to blues in a friendly fire enabled match. I killed you precisely to relieve you of your Thale's, which you should've known was not a good idea to bring into a FacWar match and redline snipe with. I am also tickled pink by the fact that your salvaged Thale's went to a squadmate.
Risk/reward means you field a large risk in hopes of better reward. Don't spawn with any gun you aren't prepared to lose.
You were the one I was talking about. And there is only a 25% chance of that |
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.17 09:22:00 -
[57] - Quote
Soraya Xel wrote:Also, as a note, my choice to send this unfortunate soul back to the map screen had nothing to do with his choice of playstyle. I frequently snipe myself, both in and out of the redline (including sometimes, comedically, sniping from inside the *enemy* redline). Also, it was my first teamkill. ;)
I know you snipe. You shot me with a tactical sniper |
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.17 09:25:00 -
[58] - Quote
Can players stop posting please? I want to talk to a developer. not people bitching about my thale |
ALPHA DECRIPTER
Dragon-Empire
748
|
Posted - 2014.02.17 10:39:00 -
[59] - Quote
Royalgiedro wrote:Can players stop posting please? I want to talk to a developer. not people bitching about my thale
I'd give you a thales if I could but sadly I can't (lol when the market opens up I'm selling off my officer weapons for dirt cheap!)
Scout Tactician
Dance puppets, DANCE!
|
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
803
|
Posted - 2014.02.17 10:46:00 -
[60] - Quote
While I'm against teamkilling in general, the whole risk/reward thing is a major part of New Eden. You took a big risk in hopes of a big reward, but it didn't pay off.
That being said, I do like the concept of allowing the players to punish griefers. The current system allows this to an extent, but being able to ram an HMG up their butt (without being punished yourself) would do a lot to alleviate the grief they cause.
ALPHA DECRIPTER wrote:As far as marking an ally as a traitor goes I would say turn there chevron into a skull that is flaming(as if scanned).
If you FF an ally and they DON'T forgive you(say 2 strikes?) then you are a traitor. LP and SP gained is cut in half if you are still marked when the match ends.
If the allies you killed manage to slay you then you are no longer marked (payed for your crimes).
Well, just a thought. This sounds like a good way to do it. The only thing I would change is they would be marked until they have been killed the same amount of times they have been 'punished'.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
|
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
233
|
Posted - 2014.02.17 11:43:00 -
[61] - Quote
next time, just snipe anyone on your team that gets within 150m of you
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
|
Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
29
|
Posted - 2014.02.17 22:54:00 -
[62] - Quote
Royalgiedro wrote:Can players stop posting please? I want to talk to a developer. not people bitching about my thale
Sob sob, the big mean clone man took away my toy while I was being a useless sniper in a game mode with friendly fire.
I <3 Laser Rocks.
|
Maken Tosch
DUST University Ivy League
6873
|
Posted - 2014.02.18 03:45:00 -
[63] - Quote
Royalgiedro wrote:Can players stop posting please? I want to talk to a developer. not people bitching about my thale
No. You opened a fat can of worms by admitting to bringing a Thale sniper rifle to a Factional Warfare match.
A FACTIONAL WARFARE MATCH OF ALL PLACES!
Do you know what that is like doing?
Try flying an Orca (an industrial command ship) in Eve Online through null-security space with a corp to back you up with battleships, cruisers, and interceptors. Suddenly you realize that everyone in that corp you're in has turned on you because...
A) Someone else paid them to betray you. B) They didn't like you because of your attitude towards them. C) They told you to never fit Deadspace modules onto your ship due to the attention it brings but you did it anyways and now they want to teach you a lesson.
Reason "C" would seem to be logical in this case.
What will you do then? Would you go to the Eve Online forums and demand CCP to protect your Deadspace modules from null-sec teamkilling only to be laughed at by the Capsuleer overlords of New Eden? Or would you just shut up and adapt and save your Deadspace mods for when it's absolutely needed (like null-sec warfare)? The smart player would go for the latter scenario.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Leadfoot10
Molon Labe. General Tso's Alliance
476
|
Posted - 2014.02.18 09:59:00 -
[64] - Quote
Personally, I think you should get WP for team killing snipers. Then again, I'm rather biased against the role. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
169
|
Posted - 2014.02.18 11:33:00 -
[65] - Quote
Maken Tosch wrote:[quote=Royalgiedro]Do you know what that is like doing?
Try flying an Orca (an industrial command ship) in Eve Online through null-security space with a corp to back you up with battleships, cruisers, and interceptors. Suddenly you realize that everyone in that corp you're in has turned on you because...
A) Someone else paid them to betray you. B) They didn't like you because of your attitude towards them. C) They told you to never fit Deadspace modules onto your ship due to the attention it brings but you did it anyways and now they want to teach you a lesson.
Reason "C" would seem to be logical in this case.
It seems a good example, but since I know nothing about EVE I can't really say anything more than "Cool story bro".
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.22 00:15:00 -
[66] - Quote
Spartan MK420 wrote:next time, just snipe anyone on your team that gets within 150m of you
lol, quick scope with the rarest thing in the game. that's smart! |
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.22 00:32:00 -
[67] - Quote
This is getting annoying. I'm going to no longer respond to player posts, no matter how stupid they are, unless they are about my idea for a feature. If a dev reads this please get back to me on it. I am open to suggestions on relevant changes about my idea.
My idea is that 1.) Team killing a person will cause the targeted played to receive a full refund of their suit and not receive a recorded death IF a.) The victim had over 90% health left. Including shields AND armor. b.) The victim did not receive any damage from a hostile source since they began taking friendly fire.
2.) Team killing someone who receives the benefits of #1 because of your actions will cause you to die and lose your suit. Doing this 2 times in a match, to a suit costing more that 100k isk, or to a suit with an officer weapon will cause the person to be kicked from FW for 24 hours. |
Maken Tosch
DUST University Ivy League
6921
|
Posted - 2014.02.22 01:10:00 -
[68] - Quote
Royalgiedro wrote:This is getting annoying. I'm going to no longer respond to player posts, no matter how stupid they are, unless they are about my idea for a feature. If a dev reads this please get back to me on it. I am open to suggestions on relevant changes about my idea.
My idea is that 1.) Team killing a person will cause the targeted played to receive a full refund of their suit and not receive a recorded death IF a.) The victim had over 90% health left. Including shields AND armor. b.) The victim did not receive any damage from a hostile source since they began taking friendly fire.
2.) Team killing someone who receives the benefits of #1 because of your actions will cause you to die and lose your suit. Doing this 2 times in a match, to a suit costing more that 100k isk, or to a suit with an officer weapon will cause the person to be kicked from FW for 24 hours.
I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and bounty system. That is preferable over your idea. I like bounty hunting after all.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
jordy mack
Ultramarine Corp
199
|
Posted - 2014.02.22 02:52:00 -
[69] - Quote
So this isn't a troll thread? Wow...
Less QQ more PewPew
|
deepfried salad gilliam
Sanguine Knights
435
|
Posted - 2014.02.22 03:21:00 -
[70] - Quote
Felix Summers wrote:Friendly fire, I don't like it too many people abuse it. it ruins the game also why would a faction hire a merc who kills team mates... if your gonna have that make the blueberrys change colour to traitor yellow. because if you know about coding it would be extremely long and tedious to have a near functioning system that can pick out accidents and troling and because #neweden<3strolls
Proud Christian
add p2p already!
|
|
low genius
The Sound Of Freedom Renegade Alliance
1263
|
Posted - 2014.02.22 03:24:00 -
[71] - Quote
using an officer weapon in a fw match is asking to be team-killed. |
deepfried salad gilliam
Sanguine Knights
435
|
Posted - 2014.02.22 03:28:00 -
[72] - Quote
Altina McAlterson wrote:Talos Vagheitan wrote: You have no idea how happy I am that this happened to you. In short, you deserved it. I would have done the exact same thing.
And let me make this promise: If I ever see anyone on my team sniping from the redline in FW, I will TK you. Especially if you are using a Thales.
Then I hope I'm on the other team so I can snipe the **** out of your side without worrying about a counter-sniper. so you plan to get a few kills that benefit your team in no way because your kills are out in the middle of no where fun
Proud Christian
add p2p already!
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1308
|
Posted - 2014.02.22 23:22:00 -
[73] - Quote
I love how all of our honest responses to the OP, mostly detailing the fact that we think his playstyle is usless and his "game improvement" is a waste of time and will never be implemented, resulting in him saying the equivalent of "I quit the forums." So funny. Please OP, don't quit the forum. Without your tears I'll have to seek out harder to attack sources. I need your tear fuel to power my forum activities!
Fun > Realism
|
Ghermard-ol Dizeriois
Maphia Clan Corporation
176
|
Posted - 2014.02.22 23:30:00 -
[74] - Quote
Maken Tosch wrote:I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and bounty system. That is preferable over your idea. I like bounty hunting after all.
Question: in EVE can a "MLT-like" ship destroy a "PRO-like" ship in a couple of seconds? While it may look a silly question (it is not, as I said, I don't know EVE), it would be useful to know, since not all EVE mechanics can be applied to DUST (and vice-versa of course).
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
Mahal Daj
Mahal Tactical Enterprises
21
|
Posted - 2014.02.23 16:33:00 -
[75] - Quote
Counter-Suggestion:
After a team kill you currently have the following options: [ignore] and punish.
What if there was an [add bounty] type option after ANYONE killed you that would let you set amount and duration of a BOUNTY on a player, that would then post beside their name on TACNET. Then you would pay, out of your personal wallet, for every death during the duration, to ANY player that scored a kill against your Bounty target.
Not exactly what you wanted... but it would also cause more money to move between players and give you the ability to "grief unto others as you have been grieved"
Examples:
Stupid Player TK's me: I set a 1000 isk bounty for 15 minutes - player is killed 12 times inside the window: I pay 12,000isk Troll won't leave me alone: I set a 10,000 isk bounty for 24 hours - player is killed 270 inside the window: I pay 2,700,000isk
This would add a distinct MMO feel to the game, and there is a similar mechanic in place in EVE.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1310
|
Posted - 2014.02.23 18:44:00 -
[76] - Quote
Ghermard-ol Dizeriois wrote:Maken Tosch wrote:I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and bounty system. That is preferable over your idea. I like bounty hunting after all. Question: in EVE can a "MLT-like" ship destroy a "PRO-like" ship in a couple of seconds? While it may look a silly question (it is not, as I said, I don't know EVE), it would be useful to know, since not all EVE mechanics can be applied to DUST (and vice-versa of course).
yes
Fun > Realism
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1310
|
Posted - 2014.02.23 18:47:00 -
[77] - Quote
Mahal Daj wrote:Counter-Suggestion:
After a team kill you currently have the following options: [ignore] and punish.
What if there was an [add bounty] type option after ANYONE killed you that would let you set amount and duration of a BOUNTY on a player, that would then post beside their name on TACNET. Then you would pay, out of your personal wallet, for every death during the duration, to ANY player that scored a kill against your Bounty target.
Not exactly what you wanted... but it would also cause more money to move between players and give you the ability to "grief unto others as you have been grieved"
Examples:
Stupid Player TK's me: I set a 1000 isk bounty for 15 minutes - player is killed 12 times inside the window: I pay 12,000isk Troll won't leave me alone: I set a 10,000 isk bounty for 24 hours - player is killed 270 inside the window: I pay 2,700,000isk
This would add a distinct MMO feel to the game, and there is a similar mechanic in place in EVE.
That is a sweet idea. It would be even better if bounties showed up on the target information, and you got a mail at the end of the bounty period saying how many times your target was killed. It would add a nice level of satisfaction to the game.
One modification though. The bounty system would be easier to program if it worked like EVE's bounties. You put a certain amount into the bounty pool and every time that person is killed an amount = to 10% of their fitting's cost is removed from the pool. You also get a nice letter each time that person is killed filling you with a warm fuzzy feeling.
Fun > Realism
|
Omareth Nasadra
The New Age Outlaws WINMATAR.
307
|
Posted - 2014.02.23 19:18:00 -
[78] - Quote
Ghermard-ol Dizeriois wrote:Maken Tosch wrote:I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and bounty system. That is preferable over your idea. I like bounty hunting after all. Question: in EVE can a "MLT-like" ship destroy a "PRO-like" ship in a couple of seconds? While it may look a silly question (it is not, as I said, I don't know EVE), it would be useful to know, since not all EVE mechanics can be applied to DUST (and vice-versa of course). i've run many t1 frigate fleet and t1 trasher destroyer fleet, you can compare these to militia level gear, i was able to kill carrier (capital size ships), faction battleship fleet and the likes, the mechanics applies in eve also
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
|
Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
138
|
Posted - 2014.02.23 19:54:00 -
[79] - Quote
Some just will never grow up. They could add a poo gun and some douchebag will think its awesome?! Team killing made the game fun for some morons. Call in an lav and wait for blues to give them a ride and the dirtbags shoot you out of it.
"Anybody order chaos?"
|
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.23 23:25:00 -
[80] - Quote
Mahal Daj wrote:Counter-Suggestion:
After a team kill you currently have the following options: [ignore] and punish.
What if there was an [add bounty] type option after ANYONE killed you that would let you set amount and duration of a BOUNTY on a player, that would then post beside their name on TACNET. Then you would pay, out of your personal wallet, for every death during the duration, to ANY player that scored a kill against your Bounty target.
Not exactly what you wanted... but it would also cause more money to move between players and give you the ability to "grief unto others as you have been grieved"
Examples:
Stupid Player TK's me: I set a 1000 isk bounty for 15 minutes - player is killed 12 times inside the window: I pay 12,000isk Troll won't leave me alone: I set a 10,000 isk bounty for 24 hours - player is killed 270 inside the window: I pay 2,700,000isk
This would add a distinct MMO feel to the game, and there is a similar mechanic in place in EVE.
that's an interesting idea |
|
Ghermard-ol Dizeriois
Maphia Clan Corporation
177
|
Posted - 2014.02.24 00:00:00 -
[81] - Quote
Mobius Kaethis wrote:Mahal Daj wrote:Counter-Suggestion:
After a team kill you currently have the following options: [ignore] and punish.
What if there was an [add bounty] type option after ANYONE killed you that would let you set amount and duration of a BOUNTY on a player, that would then post beside their name on TACNET. Then you would pay, out of your personal wallet, for every death during the duration, to ANY player that scored a kill against your Bounty target.
Not exactly what you wanted... but it would also cause more money to move between players and give you the ability to "grief unto others as you have been grieved"
Examples:
Stupid Player TK's me: I set a 1000 isk bounty for 15 minutes - player is killed 12 times inside the window: I pay 12,000isk Troll won't leave me alone: I set a 10,000 isk bounty for 24 hours - player is killed 270 inside the window: I pay 2,700,000isk
This would add a distinct MMO feel to the game, and there is a similar mechanic in place in EVE. One modification though. The bounty system would be easier to program if it worked like EVE's bounties. You put a certain amount into the bounty pool and every time that person is killed an amount = to 10% of their fitting's cost is removed from the pool. You also get a nice letter each time that person is killed filling you with a warm fuzzy feeling.
Mahal, that's a great suggestion! Mobius, I don't understand your modification: could you please explain it again? thank you.
My considerations about this bounty system are: 1) easy to exploit: there must be some solid "walls" to prevent this feature from becoming a new game-mode which would disrupt FW: I could issue a bounty against YOU just because you're from a Corporation I don't like, or because you stole me a kill... some very stupid reasons indeed.
2) If my target always walks around in MLT gear, why would I have to pay, let's say, 50,000 ISK for his/her death? The price should be directly based on what he's using when you kill him: PRO gear GåÆ lot of ISK / MLT gear GåÆ a couple of coins (and here we could apply a minimum price, because BPO have no price)
3) There should be an "immediate" retaliation too, during the current match instead of a time-based one.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1314
|
Posted - 2014.02.24 03:02:00 -
[82] - Quote
I'd love to explain.
The original suggestion has a few issues. Namely that a group of players could get a bounty put on their heads then go into FW matches, find a nice corner and kill/revive eachother milking the bounty setter out of huge amounts of isk. They could even do this in starter fits making it irrelevant to them that they were dying. KDR aside it would be pure profit.
Additionally the bounty system proposal could mean that the player who set the bounty ended up paying out a very large amount of isk. By setting it as a per kill bounty for a set amount of time the player who makes the bounty has no idea how much they might end up paying.
My suggestion would do the following:
Instead of make the bounty setter pay per kill (and have those payments happen automatically after the bounty is set) the bounty setter would determine a fixed total amount they are willing to pay in bounty for the killing of another player. This would mean that on the death screen the person would select bounty instead of bleed-out or call for help then simply enter an amount of isk.
The isk set as a bounty would be added to a pool containing all the other bounties set upon said player.
Whenever that player is killed 10% of the value of their fittings (at the time they were killed) would be payed out to the killer. Thus killing the person with the bounty on their heads when they were in proto gear would pay out much more nicely than killing them in militia gear. Killing them when they were wearing a starter fit or and all BPO fit would not payout at all. The killer has caused no financial pain to the person with the bounty after all so why should the killer be paid (people who set bounties want to cause the hunted pain and killing BPO/starter fits doesn't cause any).
Not only would this encourage players to hunt down people with bounties when they are wearing their best gear but it would also limit the risk to the bounty setter. Instead of paying out an indetermined amount of isk they are paying a set amount which is removed from their acount a the time they set the bounty. This way there is no chance that the bounty setter could inadvertently make themselves go bankrupt.
TL;DR original bounty system poposed could be too easily maniplated and might cause the person setting the bounties to spend much more isk than they orginally meant to spend. My modificaions to that plan make the person setting the bounty pay a fixed amount and could not be manipulated to steal isk from the bounty setter.
Fun > Realism
|
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.24 03:44:00 -
[83] - Quote
Mobius Kaethis wrote:I'd love to explain.
The original suggestion has a few issues. Namely that a group of players could get a bounty put on their heads then go into FW matches, find a nice corner and kill/revive eachother milking the bounty setter out of huge amounts of isk. They could even do this in starter fits making it irrelevant to them that they were dying. KDR aside it would be pure profit.
Additionally the bounty system proposal could mean that the player who set the bounty ended up paying out a very large amount of isk. By setting it as a per kill bounty for a set amount of time the player who makes the bounty has no idea how much they might end up paying.
My suggestion would do the following:
Instead of make the bounty setter pay per kill (and have those payments happen automatically after the bounty is set) the bounty setter would determine a fixed total amount they are willing to pay in bounty for the killing of another player. This would mean that on the death screen the person would select bounty instead of bleed-out or call for help then simply enter an amount of isk.
The isk set as a bounty would be added to a pool containing all the other bounties set upon said player.
Whenever that player is killed 10% of the value of their fittings (at the time they were killed) would be payed out to the killer. Thus killing the person with the bounty on their heads when they were in proto gear would pay out much more nicely than killing them in militia gear. Killing them when they were wearing a starter fit or and all BPO fit would not payout at all. The killer has caused no financial pain to the person with the bounty after all so why should the killer be paid (people who set bounties want to cause the hunted pain and killing BPO/starter fits doesn't cause any).
Not only would this encourage players to hunt down people with bounties when they are wearing their best gear but it would also limit the risk to the bounty setter. Instead of paying out an indetermined amount of isk they are paying a set amount which is removed from their acount a the time they set the bounty. This way there is no chance that the bounty setter could inadvertently make themselves go bankrupt.
TL;DR original bounty system poposed could be too easily maniplated and might cause the person setting the bounties to spend much more isk than they orginally meant to spend. My modificaions to that plan make the person setting the bounty pay a fixed amount and could not be manipulated to steal isk from the bounty setter.
the only issue with the bounty system proposed is that rich players would just put bounties on everyone they hate in order for that hated person to get repeatedly hunted down. Ruining their game experience. This would especially bad if they did it to someone random just for kicks.
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1315
|
Posted - 2014.02.24 03:51:00 -
[84] - Quote
Royalgiedro wrote:
the only issue with the bounty system proposed is that rich players would just put bounties on everyone they hate in order for that hated person to get repeatedly hunted down. Ruining their game experience. This would especially bad if they did it to someone random just for kicks.
That is an entirely different issue but it wouldn't really matter since
1) If someone is running pubs it is hard to actually find them in a battle. Thus trolling another player by killing them becomes very difficult.
2) Since you'd only get payed 10% of the person with the bounty's fitting there is only a small incentive to kill them (unless they are in some rather expensive tank). Even the most expensive suits don't cost more than 300k isk. 10% of 300k is 30k, which really isn't that much money. Enough to make we want to kill them over others but not enough to make me hunt only them.
3) The bounty won't last forever. Even rich players aren't going to be willing to dump 100 mil + isk into a bounty since that is 100 mil less isk in their own pocket. Now corps may be willing to put bounties like this on other corps but that is, once again, an entirely different issue.
Fun > Realism
|
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.24 07:20:00 -
[85] - Quote
Mobius Kaethis wrote:Royalgiedro wrote:
the only issue with the bounty system proposed is that rich players would just put bounties on everyone they hate in order for that hated person to get repeatedly hunted down. Ruining their game experience. This would especially bad if they did it to someone random just for kicks.
That is an entirely different issue but it wouldn't really matter since 1) If someone is running pubs it is hard to actually find them in a battle. Thus trolling another player by killing them becomes very difficult. 2) Since you'd only get payed 10% of the person with the bounty's fitting there is only a small incentive to kill them (unless they are in some rather expensive tank). Even the most expensive suits don't cost more than 300k isk. 10% of 300k is 30k, which really isn't that much money. Enough to make we want to kill them over others but not enough to make me hunt only them. 3) The bounty won't last forever. Even rich players aren't going to be willing to dump 100 mil + isk into a bounty since that is 100 mil less isk in their own pocket. Now corps may be willing to put bounties like this on other corps but that is, once again, an entirely different issue.
I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think? |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1316
|
Posted - 2014.02.24 07:36:00 -
[86] - Quote
Royalgiedro wrote: I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think?
That kind of kills the whole sandbox though doesn't it. Anyway, why should bill get the joy of sally having a bounty on her head for doing nothing other than dying? Want a bounty on someone? You should pay for it.
Having the game automatically impose a bounty on someone from team killing you in a friendly fire enabled zone it kind of kills that whole "you can do anything" sandbox feeling that CCP is striving for with all of its games.
Fun > Realism
|
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.24 07:40:00 -
[87] - Quote
Mobius Kaethis wrote:Royalgiedro wrote: I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think?
That kind of kills the whole sandbox though doesn't it. Anyway, why should bill get the joy of sally having a bounty on her head for doing nothing other than dying? Want a bounty on someone? You should pay for it. Having the game automatically impose a bounty on someone from team killing you in a friendly fire enabled zone it kind of kills that whole "you can do anything" sandbox feeling that CCP is striving for with all of its games.
the "you can do anything" sandbox feel is why we're discussing punishing people |
Royalgiedro
Nor Clan Combat Logistics
0
|
Posted - 2014.02.24 07:42:00 -
[88] - Quote
Royalgiedro wrote:Mobius Kaethis wrote:Royalgiedro wrote: I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think?
That kind of kills the whole sandbox though doesn't it. Anyway, why should bill get the joy of sally having a bounty on her head for doing nothing other than dying? Want a bounty on someone? You should pay for it. Having the game automatically impose a bounty on someone from team killing you in a friendly fire enabled zone it kind of kills that whole "you can do anything" sandbox feeling that CCP is striving for with all of its games. the "you can do anything" sandbox feel is why we're discussing punishing people
the main issue I've found with the bounty ideas so far has been, what if the person who is killed has no money and is being revived and killed by a team mate 20 times consecutively. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
177
|
Posted - 2014.02.24 22:00:00 -
[89] - Quote
Mobius Kaethis wrote:I'd love to explain.
{...}
TL;DR original bounty system proposed could be too easily manipulated and might cause the person setting the bounties to spend much more isk than they orginally meant to spend. My modificaions to that plan make the person setting the bounty pay a fixed amount and could not be manipulated to steal isk from the bounty setter.
Thanks for doing that. Ok, I see we had the same thought about exploiting the Bounty reward (honestly, I didn't think about a group of players setting up a "Free-ISK time" killing/reviving each other in order to spill every single ISK from who placed the bounty).
Another, maybe easier, way to adjust the bounty, could be to match it with your lost gear:
Example 1: I get TeamKilled while wearing a Logistic C/1 suit, overall value = 45,000 ISK The max bounty reward shall be 45,000 ISK
Example 2: I get TeamKilled while wearing a Logistic ck.0 suit with an Officer weapon, overall value = 500,000 ISK for the NCO weapon + the price of all the other items (let's say 150,000 ISK) The max bounty reward shall be 650,000 ISK
Example 3: I get TeamKilled while wearing an AUR fitted-suit. The price is converted in ISK but it is also doubled: if I lost a "Assault ck.0 Scottman" the overall value will be: (200,000x2) ISK
Example 4: I get TeamKilled while wearing an AUR non-fitted suit. The price is converted in ISK and the armor price is also doubled: a ck.0 "Neo" will be valued 87,000 ISK x2. The overall price will be 174,000 + Gear Price (let's say 56,000) = 230,000 ISK *Same applies for any gear/weapon
Now, in all cases the reward is given to the bounty-killer according to the target's suit woren when he gets killed, with a minimum of 5,000 ISK for BPOs / Starting Gear up to 500,000 ISK if the enemy is using an Officer weapon. Once the reward limit is reached, the bounty ends. Each soldier can issue only 1 bounty at time, and unless the entire price is paid, it ends after 4 days.
Soldiers killing a bounty target CANNOT become a target themselves
What do you think?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1320
|
Posted - 2014.02.25 06:18:00 -
[90] - Quote
Ahh but your method is still limited to making a way of punishing team killers. Why not make it more general. Why not let people put bounties on anyone they like?
I would hate to restrict players ability to spread their hate through isk.
Fun > Realism
|
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1320
|
Posted - 2014.02.25 06:20:00 -
[91] - Quote
Royalgiedro wrote:Mobius Kaethis wrote:Royalgiedro wrote: I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think?
That kind of kills the whole sandbox though doesn't it. Anyway, why should bill get the joy of sally having a bounty on her head for doing nothing other than dying? Want a bounty on someone? You should pay for it. Having the game automatically impose a bounty on someone from team killing you in a friendly fire enabled zone it kind of kills that whole "you can do anything" sandbox feeling that CCP is striving for with all of its games. the "you can do anything" sandbox feel is why we're discussing punishing people
I'm not discussing punishing people. perhaps you forgot my initial argument against punishing people for team killing you. i'm all for letting team killing be a thing.
Fun > Realism
|
Ghermard-ol Dizeriois
Maphia Clan Corporation
177
|
Posted - 2014.02.25 11:56:00 -
[92] - Quote
Mobius Kaethis wrote:Ahh but your method is still limited to making a way of punishing team killers. Why not make it more general. Why not let people put bounties on anyone they like?
I would hate to restrict players ability to spread their hate through isk.
If everyone could issue one or more bounties without a rightful reason, we would end up with FW played by only MLT people, because there will be only hunters looking for you, while you're looking out for someone else... If I didn't do anything bad, why should I become a target?
Really, I would immediately stop playing DUST if the game turned in what you're suggesting. FW matches should be a great challenge, not a blueberry-kill-a-lot.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
CommanderBolt
ACME SPECIAL FORCES
810
|
Posted - 2014.02.25 12:05:00 -
[93] - Quote
I wish FF was on in ambush so I could forge and RE people like DUNA and his tank blob.
Actually, what do you guys say we have FF on in ambush? We can keep the tanks. I for one will happily remove them when a group is gaming the system and farming spawn points!
Join our public channel - A great place to hang out / find squads.
ACME SPECIAL FORCES PUB
|
maka rax
Space Road Truckers.
16
|
Posted - 2014.02.25 12:46:00 -
[94] - Quote
Seems like CCP implemented FF without considering the maps/objectives were designed for non-FF game play originally.
Now, if they gave us a "Team-FFA" type map/objective then this would be WAY more fun.
That said, CCP is a kid with a magnifying glass and we're the ants. They just want to hear us scream a bit before someone tells them to stop; they have FF because our anguish sustains them.
|
Mahal Daj
Mahal Tactical Enterprises
27
|
Posted - 2014.02.25 17:06:00 -
[95] - Quote
Many valid points and good discussion.
I do want to clarify one element of my suggestion: the bounty amount (from whatever system) would come directly from the player's wallet that issued the bounty.
New Eden has consequences, this should be no different.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
|
Maken Tosch
DUST University Ivy League
7012
|
Posted - 2014.02.25 17:53:00 -
[96] - Quote
Ghermard-ol Dizeriois wrote:Maken Tosch wrote:I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and bounty system. That is preferable over your idea. I like bounty hunting after all. Question: in EVE can a "MLT-like" ship destroy a "PRO-like" ship in a couple of seconds? While it may look a silly question (it is not, as I said, I don't know EVE), it would be useful to know, since not all EVE mechanics can be applied to DUST (and vice-versa of course).
I can say with confidence, yes.
Even the rookie ships (such as the ibis) which it's equivalent of a starter fit and one step below the tech 1 frigates which are like militia items can do some serious damage if used correctly.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Ku Shala
Onuoto Uakan Huogaatsu Lokun Listamenn
885
|
Posted - 2014.02.25 19:48:00 -
[97] - Quote
what was this thread about? way off from the OP,.
sorry OP too bad so sad q-sync so all your team mates are truly friendly if you wanna play a thales or leave it for PC
-¦a+ó a+ú-Æa+äla+ä
The States Necromancer
Scan Attempt Prevented
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1321
|
Posted - 2014.02.26 01:45:00 -
[98] - Quote
Mahal Daj wrote:Many valid points and good discussion.
I do want to clarify one element of my suggestion: the bounty amount (from whatever system) would come directly from the player's wallet that issued the bounty.
New Eden has consequences, this should be no different.
Agreed!
Fun > Realism
|
Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
24
|
Posted - 2014.02.26 02:02:00 -
[99] - Quote
Everyone has pointed out OP redlining so I'll leave that there...
No. No reimbursements for team / FF killing. FW is meant to represent the hardcore nature of New Eden and does so through this measure. CCP has already implemented a system to eject repeated griefers. Keep in mind FF is a major part of making a shooter game 'realistic' too. Checking fire is an important team skill and FW, like PC, is intended to be the 'cutting edge' of team coherency.
As for AUR equipment - welcome to microtransactions in a game BUILT on losing stuff. I personally do not use AUR because I don't think your credit card should come anywhere near a game. That said, you can buy what you want but you accept the risk that comes with it. I think CCP has VERY competitively priced AUR equipment to warrant its loss and commend them for not making the pricing mistakes so many companies do. What's more, in no way shape or form is AUR gear necessary - you bought it to 'skip ahead'. That's ok, that's the point. But you still assume all risks inherent to the game - clone death = lost suit, regardless of who did it to you.
As for FF in general... Should FW reach the point where platoons of players can fight one another and district battles are fought by two corps who know each other, spies and infiltration tactics will be enabled more so by this mechanic.
EX:
Caldari Troops vs. Gallente Hobnauts
These corps know each other and HATE each other and regularly fight each other over the same district(s). CT decides to have a few players 'infiltrate' hobnauts and become a part of their usual FW team. In a critical match, these infiltrators at a critical moment FF the Hobnaut taking a capture point(s). This results in a lost match and victory for Caldari.
In EvE this happens all the time. It's a hardcore gamestyle - one that most of the gaming world dislikes. But IF DUST is to be this way, this mechanic needs to remain and the OP's proposed idea should never happen. It sucks when you're on the wrong end of a well executed infiltration - but boy is it awesome when you aren't. It's what makes New Eden...New Eden.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
|
Mahal Daj
Mahal Tactical Enterprises
30
|
Posted - 2014.02.28 16:19:00 -
[100] - Quote
Once traitor status is established by 2/3 'punish' buttons, why not let the blues handle it by removing the TK consequences of killing the traitor and marking him/her appropriately. Then you've got justice, fun, freedom, and equity.
What if instead of kicking them, you made that tag appear in all forms of gameplay until 24 hours had elapsed?
edit: Maken, I hope I get to partake in a frig roam with you. edit2: Sometimes, there are stealth bombers supporting those frigates.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
|
|
|
|
|
Pages: 1 2 3 4 :: [one page] |