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Ghermard-ol Dizeriois
Maphia Clan Corporation
169
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Posted - 2014.02.18 11:33:00 -
[1] - Quote
Maken Tosch wrote:[quote=Royalgiedro]Do you know what that is like doing?
Try flying an Orca (an industrial command ship) in Eve Online through null-security space with a corp to back you up with battleships, cruisers, and interceptors. Suddenly you realize that everyone in that corp you're in has turned on you because...
A) Someone else paid them to betray you. B) They didn't like you because of your attitude towards them. C) They told you to never fit Deadspace modules onto your ship due to the attention it brings but you did it anyways and now they want to teach you a lesson.
Reason "C" would seem to be logical in this case.
It seems a good example, but since I know nothing about EVE I can't really say anything more than "Cool story bro".
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
176
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Posted - 2014.02.22 23:30:00 -
[2] - Quote
Maken Tosch wrote:I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and bounty system. That is preferable over your idea. I like bounty hunting after all.
Question: in EVE can a "MLT-like" ship destroy a "PRO-like" ship in a couple of seconds? While it may look a silly question (it is not, as I said, I don't know EVE), it would be useful to know, since not all EVE mechanics can be applied to DUST (and vice-versa of course).
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
177
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Posted - 2014.02.24 00:00:00 -
[3] - Quote
Mobius Kaethis wrote:Mahal Daj wrote:Counter-Suggestion:
After a team kill you currently have the following options: [ignore] and punish.
What if there was an [add bounty] type option after ANYONE killed you that would let you set amount and duration of a BOUNTY on a player, that would then post beside their name on TACNET. Then you would pay, out of your personal wallet, for every death during the duration, to ANY player that scored a kill against your Bounty target.
Not exactly what you wanted... but it would also cause more money to move between players and give you the ability to "grief unto others as you have been grieved"
Examples:
Stupid Player TK's me: I set a 1000 isk bounty for 15 minutes - player is killed 12 times inside the window: I pay 12,000isk Troll won't leave me alone: I set a 10,000 isk bounty for 24 hours - player is killed 270 inside the window: I pay 2,700,000isk
This would add a distinct MMO feel to the game, and there is a similar mechanic in place in EVE. One modification though. The bounty system would be easier to program if it worked like EVE's bounties. You put a certain amount into the bounty pool and every time that person is killed an amount = to 10% of their fitting's cost is removed from the pool. You also get a nice letter each time that person is killed filling you with a warm fuzzy feeling.
Mahal, that's a great suggestion! Mobius, I don't understand your modification: could you please explain it again? thank you.
My considerations about this bounty system are: 1) easy to exploit: there must be some solid "walls" to prevent this feature from becoming a new game-mode which would disrupt FW: I could issue a bounty against YOU just because you're from a Corporation I don't like, or because you stole me a kill... some very stupid reasons indeed.
2) If my target always walks around in MLT gear, why would I have to pay, let's say, 50,000 ISK for his/her death? The price should be directly based on what he's using when you kill him: PRO gear GåÆ lot of ISK / MLT gear GåÆ a couple of coins (and here we could apply a minimum price, because BPO have no price)
3) There should be an "immediate" retaliation too, during the current match instead of a time-based one.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
177
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Posted - 2014.02.24 22:00:00 -
[4] - Quote
Mobius Kaethis wrote:I'd love to explain.
{...}
TL;DR original bounty system proposed could be too easily manipulated and might cause the person setting the bounties to spend much more isk than they orginally meant to spend. My modificaions to that plan make the person setting the bounty pay a fixed amount and could not be manipulated to steal isk from the bounty setter.
Thanks for doing that. Ok, I see we had the same thought about exploiting the Bounty reward (honestly, I didn't think about a group of players setting up a "Free-ISK time" killing/reviving each other in order to spill every single ISK from who placed the bounty).
Another, maybe easier, way to adjust the bounty, could be to match it with your lost gear:
Example 1: I get TeamKilled while wearing a Logistic C/1 suit, overall value = 45,000 ISK The max bounty reward shall be 45,000 ISK
Example 2: I get TeamKilled while wearing a Logistic ck.0 suit with an Officer weapon, overall value = 500,000 ISK for the NCO weapon + the price of all the other items (let's say 150,000 ISK) The max bounty reward shall be 650,000 ISK
Example 3: I get TeamKilled while wearing an AUR fitted-suit. The price is converted in ISK but it is also doubled: if I lost a "Assault ck.0 Scottman" the overall value will be: (200,000x2) ISK
Example 4: I get TeamKilled while wearing an AUR non-fitted suit. The price is converted in ISK and the armor price is also doubled: a ck.0 "Neo" will be valued 87,000 ISK x2. The overall price will be 174,000 + Gear Price (let's say 56,000) = 230,000 ISK *Same applies for any gear/weapon
Now, in all cases the reward is given to the bounty-killer according to the target's suit woren when he gets killed, with a minimum of 5,000 ISK for BPOs / Starting Gear up to 500,000 ISK if the enemy is using an Officer weapon. Once the reward limit is reached, the bounty ends. Each soldier can issue only 1 bounty at time, and unless the entire price is paid, it ends after 4 days.
Soldiers killing a bounty target CANNOT become a target themselves
What do you think?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
177
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Posted - 2014.02.25 11:56:00 -
[5] - Quote
Mobius Kaethis wrote:Ahh but your method is still limited to making a way of punishing team killers. Why not make it more general. Why not let people put bounties on anyone they like?
I would hate to restrict players ability to spread their hate through isk.
If everyone could issue one or more bounties without a rightful reason, we would end up with FW played by only MLT people, because there will be only hunters looking for you, while you're looking out for someone else... If I didn't do anything bad, why should I become a target?
Really, I would immediately stop playing DUST if the game turned in what you're suggesting. FW matches should be a great challenge, not a blueberry-kill-a-lot.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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