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Mobius Kaethis
Molon Labe. General Tso's Alliance
1262
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Posted - 2014.02.12 05:30:00 -
[1] - Quote
Nope. You should not be reimbursed a single thing.
1) You brought that Thales into a battle which you knew had FF enabled.
2) You didn't pay anything for it so I have no idea how CCP would be able to give you anything back for it.
3) You just admitted you were redline sniping which means that not only were you being a useless KDR padder but you were also doing absolutely nothing to help your team.
If I had been in that game I would have killed you too. Then I would have picked you up, and killed you again, until I ran out of patience and bled your corpse out.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1277
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Posted - 2014.02.14 02:12:00 -
[2] - Quote
Awry Barux wrote:Shaira Ilv Enna-Ress wrote:Using an Officer weapon in FW? Bad idea. Some players clearly write everyday that they hunt down their own TAR snipers if there is one. It's definitely the most hated weapon in game. Mobius Kaethis wrote:Nope. You should not be reimbursed a single thing.
1) You brought that Thales into a battle which you knew had FF enabled.
2) You didn't pay anything for it so I have no idea how CCP would be able to give you anything back for it.
3) You just admitted you were redline sniping which means that not only were you being a useless KDR padder but you were also doing absolutely nothing to help your team. I agree with you on #1 and #2, but you're totally wrong with #3: in some maps a well placed sniper can be a real nightmare for the enemy squad and be an even more useful asset than an all-around Logibro. QFT. When defending a point on an open map, another assault/logi charging at me is nothing, but a Thale's showing up is an instant and massive threat.
Perhaps you need a lesson in how to hold a point then.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1293
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Posted - 2014.02.15 03:24:00 -
[3] - Quote
Ku Shala wrote:FF is too funny -50 then +60 for a stick + 72 if you have the frago +25 + 25 +25 for reps math seems wrong
oh yea got off topic there..... if you had item protection then if you saw a group of murdeous red you would all just murder suicide each other to save your gear , if you weant to deazl that kind of damage and don't want to lose a thales get a militia rail tank,
Another excellent point. OP I hope that if you have learned anything, it is that you are wrong and your opinion was ill informed. Let the troll continue.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1308
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Posted - 2014.02.22 23:22:00 -
[4] - Quote
I love how all of our honest responses to the OP, mostly detailing the fact that we think his playstyle is usless and his "game improvement" is a waste of time and will never be implemented, resulting in him saying the equivalent of "I quit the forums." So funny. Please OP, don't quit the forum. Without your tears I'll have to seek out harder to attack sources. I need your tear fuel to power my forum activities!
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1310
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Posted - 2014.02.23 18:44:00 -
[5] - Quote
Ghermard-ol Dizeriois wrote:Maken Tosch wrote:I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and bounty system. That is preferable over your idea. I like bounty hunting after all. Question: in EVE can a "MLT-like" ship destroy a "PRO-like" ship in a couple of seconds? While it may look a silly question (it is not, as I said, I don't know EVE), it would be useful to know, since not all EVE mechanics can be applied to DUST (and vice-versa of course).
yes
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1310
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Posted - 2014.02.23 18:47:00 -
[6] - Quote
Mahal Daj wrote:Counter-Suggestion:
After a team kill you currently have the following options: [ignore] and punish.
What if there was an [add bounty] type option after ANYONE killed you that would let you set amount and duration of a BOUNTY on a player, that would then post beside their name on TACNET. Then you would pay, out of your personal wallet, for every death during the duration, to ANY player that scored a kill against your Bounty target.
Not exactly what you wanted... but it would also cause more money to move between players and give you the ability to "grief unto others as you have been grieved"
Examples:
Stupid Player TK's me: I set a 1000 isk bounty for 15 minutes - player is killed 12 times inside the window: I pay 12,000isk Troll won't leave me alone: I set a 10,000 isk bounty for 24 hours - player is killed 270 inside the window: I pay 2,700,000isk
This would add a distinct MMO feel to the game, and there is a similar mechanic in place in EVE.
That is a sweet idea. It would be even better if bounties showed up on the target information, and you got a mail at the end of the bounty period saying how many times your target was killed. It would add a nice level of satisfaction to the game.
One modification though. The bounty system would be easier to program if it worked like EVE's bounties. You put a certain amount into the bounty pool and every time that person is killed an amount = to 10% of their fitting's cost is removed from the pool. You also get a nice letter each time that person is killed filling you with a warm fuzzy feeling.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1314
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Posted - 2014.02.24 03:02:00 -
[7] - Quote
I'd love to explain.
The original suggestion has a few issues. Namely that a group of players could get a bounty put on their heads then go into FW matches, find a nice corner and kill/revive eachother milking the bounty setter out of huge amounts of isk. They could even do this in starter fits making it irrelevant to them that they were dying. KDR aside it would be pure profit.
Additionally the bounty system proposal could mean that the player who set the bounty ended up paying out a very large amount of isk. By setting it as a per kill bounty for a set amount of time the player who makes the bounty has no idea how much they might end up paying.
My suggestion would do the following:
Instead of make the bounty setter pay per kill (and have those payments happen automatically after the bounty is set) the bounty setter would determine a fixed total amount they are willing to pay in bounty for the killing of another player. This would mean that on the death screen the person would select bounty instead of bleed-out or call for help then simply enter an amount of isk.
The isk set as a bounty would be added to a pool containing all the other bounties set upon said player.
Whenever that player is killed 10% of the value of their fittings (at the time they were killed) would be payed out to the killer. Thus killing the person with the bounty on their heads when they were in proto gear would pay out much more nicely than killing them in militia gear. Killing them when they were wearing a starter fit or and all BPO fit would not payout at all. The killer has caused no financial pain to the person with the bounty after all so why should the killer be paid (people who set bounties want to cause the hunted pain and killing BPO/starter fits doesn't cause any).
Not only would this encourage players to hunt down people with bounties when they are wearing their best gear but it would also limit the risk to the bounty setter. Instead of paying out an indetermined amount of isk they are paying a set amount which is removed from their acount a the time they set the bounty. This way there is no chance that the bounty setter could inadvertently make themselves go bankrupt.
TL;DR original bounty system poposed could be too easily maniplated and might cause the person setting the bounties to spend much more isk than they orginally meant to spend. My modificaions to that plan make the person setting the bounty pay a fixed amount and could not be manipulated to steal isk from the bounty setter.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1315
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Posted - 2014.02.24 03:51:00 -
[8] - Quote
Royalgiedro wrote:
the only issue with the bounty system proposed is that rich players would just put bounties on everyone they hate in order for that hated person to get repeatedly hunted down. Ruining their game experience. This would especially bad if they did it to someone random just for kicks.
That is an entirely different issue but it wouldn't really matter since
1) If someone is running pubs it is hard to actually find them in a battle. Thus trolling another player by killing them becomes very difficult.
2) Since you'd only get payed 10% of the person with the bounty's fitting there is only a small incentive to kill them (unless they are in some rather expensive tank). Even the most expensive suits don't cost more than 300k isk. 10% of 300k is 30k, which really isn't that much money. Enough to make we want to kill them over others but not enough to make me hunt only them.
3) The bounty won't last forever. Even rich players aren't going to be willing to dump 100 mil + isk into a bounty since that is 100 mil less isk in their own pocket. Now corps may be willing to put bounties like this on other corps but that is, once again, an entirely different issue.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1316
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Posted - 2014.02.24 07:36:00 -
[9] - Quote
Royalgiedro wrote: I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think?
That kind of kills the whole sandbox though doesn't it. Anyway, why should bill get the joy of sally having a bounty on her head for doing nothing other than dying? Want a bounty on someone? You should pay for it.
Having the game automatically impose a bounty on someone from team killing you in a friendly fire enabled zone it kind of kills that whole "you can do anything" sandbox feeling that CCP is striving for with all of its games.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1320
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Posted - 2014.02.25 06:18:00 -
[10] - Quote
Ahh but your method is still limited to making a way of punishing team killers. Why not make it more general. Why not let people put bounties on anyone they like?
I would hate to restrict players ability to spread their hate through isk.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1320
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Posted - 2014.02.25 06:20:00 -
[11] - Quote
Royalgiedro wrote:Mobius Kaethis wrote:Royalgiedro wrote: I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think?
That kind of kills the whole sandbox though doesn't it. Anyway, why should bill get the joy of sally having a bounty on her head for doing nothing other than dying? Want a bounty on someone? You should pay for it. Having the game automatically impose a bounty on someone from team killing you in a friendly fire enabled zone it kind of kills that whole "you can do anything" sandbox feeling that CCP is striving for with all of its games. the "you can do anything" sandbox feel is why we're discussing punishing people
I'm not discussing punishing people. perhaps you forgot my initial argument against punishing people for team killing you. i'm all for letting team killing be a thing.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1321
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Posted - 2014.02.26 01:45:00 -
[12] - Quote
Mahal Daj wrote:Many valid points and good discussion.
I do want to clarify one element of my suggestion: the bounty amount (from whatever system) would come directly from the player's wallet that issued the bounty.
New Eden has consequences, this should be no different.
Agreed!
Fun > Realism
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