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Royalgiedro
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Posted - 2014.02.12 05:26:00 -
[1] - Quote
I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a second before he switched to his SMG and finished me off. This all being in out redline. I believe that losing my thale and LP proto suit to this to be complete BS. I propose that there should be a item protection feature. In order to avoid having organized team killing to avoid losing officer weapons during combat I propose that if you are killed by a teammate and you had 90% health remaining when you started to be shot, with the enemy not shooting you in the progress, you should be reimbursed for your suit and have it not count as a death. This had happened several times and is extremely irritating. If you could help fix this issue that would be greatly appreciated. |
Royalgiedro
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Posted - 2014.02.15 05:20:00 -
[2] - Quote
killertojo42 wrote:Royalgiedro wrote:I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a second before he switched to his SMG and finished me off. This all being in out redline. I believe that losing my thale and LP proto suit to this to be complete BS. I propose that there should be a item protection feature. In order to avoid having organized team killing to avoid losing officer weapons during combat I propose that if you are killed by a teammate and you had 90% health remaining when you started to be shot, with the enemy not shooting you in the progress, you should be reimbursed for your suit and have it not count as a death. This had happened several times and is extremely irritating. If you could help fix this issue that would be greatly appreciated. Honestly why were you running anything but a starter fit in FW since it doesn't pay any isk in the first place?
because I don't die....unless I'm team killed |
Royalgiedro
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Posted - 2014.02.15 05:23:00 -
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Yeeeuuuupppp wrote:Everyone who commented on this thread are too focused on him sniping and what he was using and blah blah blah kdr padder (which he isn't) and completely ignored that he used his best gear to help give overwatch for his team mates and got killed by a douche who is like the rest of you QQing fucktards who is against sniping in the red line.
thankyou! |
Royalgiedro
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Posted - 2014.02.15 05:26:00 -
[4] - Quote
ian thebarbarian wrote:I have nothing against snipers or the thales but i don't like it when snipers hide in the redline and not being useful to the team i believe snipers are very useful to a team if they are positioned in a spot that would actually be useful to the team and secondly i think a thales should be used only for pc they are rare and valuable and your trying way to hard in a pub match and being a kdr monkey when you use a thales in a pub match.
I was on the map where you can see the ENTIRE map. I was killing people who were hiding in their redline |
Royalgiedro
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Posted - 2014.02.15 05:31:00 -
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Anyways, this has gone off topic. I'm talking about being team killed in general and than losing your stuff. I've been 33-1 before while running my logi and was team killed by a guy who was 3-15 because they didn't like that I was helping the team. Stuff like that should allow reimbursement. Assuming that the circumstances match those that I presented in the opening statement. If a CCP developer could respond instead of people yelling at me for sniping that would be appreciated. |
Royalgiedro
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Posted - 2014.02.15 05:32:00 -
[6] - Quote
Mobius Kaethis wrote:Nope. You should not be reimbursed a single thing.
1) You brought that Thales into a battle which you knew had FF enabled.
2) You didn't pay anything for it so I have no idea how CCP would be able to give you anything back for it.
3) You just admitted you were redline sniping which means that not only were you being a useless KDR padder but you were also doing absolutely nothing to help your team.
If I had been in that game I would have killed you too. Then I would have picked you up, and killed you again, until I ran out of patience and bled your corpse out.
2.) they could give me a thale, lol |
Royalgiedro
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Posted - 2014.02.17 09:20:00 -
[7] - Quote
Talos Vagheitan wrote:Royalgiedro wrote:I was recently using my thale's-07 sniper during a FW match when a teammate decided to walk up behind me and shoot me in the back until I died. This is obviously purposeful since I turned around and he stared at me for a second before he switched to his SMG and finished me off. This all being in out redline. I believe that losing my thale and LP proto suit to this to be complete BS. I propose that there should be a item protection feature. In order to avoid having organized team killing to avoid losing officer weapons during combat I propose that if you are killed by a teammate and you had 90% health remaining when you started to be shot, with the enemy not shooting you in the progress, you should be reimbursed for your suit and have it not count as a death. This had happened several times and is extremely irritating. If you could help fix this issue that would be greatly appreciated. You have no idea how happy I am that this happened to you. In short, you deserved it. I would have done the exact same thing. And let me make this promise: If I ever see anyone on my team sniping from the redline in FW, I will TK you. Especially if you are using a Thales.
that doesn't make sence why you would. All you're doing is stopping your team from doing well. There goes the guy defending you with 900+ damage a shot. lol |
Royalgiedro
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Posted - 2014.02.17 09:22:00 -
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Soraya Xel wrote:As one of the people who killed you, and received your delicious hatemail, the presence of this thread tickles the crud out of me.
No, you should not be protected from losing things to blues in a friendly fire enabled match. I killed you precisely to relieve you of your Thale's, which you should've known was not a good idea to bring into a FacWar match and redline snipe with. I am also tickled pink by the fact that your salvaged Thale's went to a squadmate.
Risk/reward means you field a large risk in hopes of better reward. Don't spawn with any gun you aren't prepared to lose.
You were the one I was talking about. And there is only a 25% chance of that |
Royalgiedro
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Posted - 2014.02.17 09:22:00 -
[9] - Quote
Soraya Xel wrote:Also, as a note, my choice to send this unfortunate soul back to the map screen had nothing to do with his choice of playstyle. I frequently snipe myself, both in and out of the redline (including sometimes, comedically, sniping from inside the *enemy* redline). Also, it was my first teamkill. ;)
I know you snipe. You shot me with a tactical sniper |
Royalgiedro
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Posted - 2014.02.17 09:25:00 -
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Can players stop posting please? I want to talk to a developer. not people bitching about my thale |
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Royalgiedro
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Posted - 2014.02.22 00:15:00 -
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Spartan MK420 wrote:next time, just snipe anyone on your team that gets within 150m of you
lol, quick scope with the rarest thing in the game. that's smart! |
Royalgiedro
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Posted - 2014.02.22 00:32:00 -
[12] - Quote
This is getting annoying. I'm going to no longer respond to player posts, no matter how stupid they are, unless they are about my idea for a feature. If a dev reads this please get back to me on it. I am open to suggestions on relevant changes about my idea.
My idea is that 1.) Team killing a person will cause the targeted played to receive a full refund of their suit and not receive a recorded death IF a.) The victim had over 90% health left. Including shields AND armor. b.) The victim did not receive any damage from a hostile source since they began taking friendly fire.
2.) Team killing someone who receives the benefits of #1 because of your actions will cause you to die and lose your suit. Doing this 2 times in a match, to a suit costing more that 100k isk, or to a suit with an officer weapon will cause the person to be kicked from FW for 24 hours. |
Royalgiedro
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Posted - 2014.02.23 23:25:00 -
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Mahal Daj wrote:Counter-Suggestion:
After a team kill you currently have the following options: [ignore] and punish.
What if there was an [add bounty] type option after ANYONE killed you that would let you set amount and duration of a BOUNTY on a player, that would then post beside their name on TACNET. Then you would pay, out of your personal wallet, for every death during the duration, to ANY player that scored a kill against your Bounty target.
Not exactly what you wanted... but it would also cause more money to move between players and give you the ability to "grief unto others as you have been grieved"
Examples:
Stupid Player TK's me: I set a 1000 isk bounty for 15 minutes - player is killed 12 times inside the window: I pay 12,000isk Troll won't leave me alone: I set a 10,000 isk bounty for 24 hours - player is killed 270 inside the window: I pay 2,700,000isk
This would add a distinct MMO feel to the game, and there is a similar mechanic in place in EVE.
that's an interesting idea |
Royalgiedro
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Posted - 2014.02.24 03:44:00 -
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Mobius Kaethis wrote:I'd love to explain.
The original suggestion has a few issues. Namely that a group of players could get a bounty put on their heads then go into FW matches, find a nice corner and kill/revive eachother milking the bounty setter out of huge amounts of isk. They could even do this in starter fits making it irrelevant to them that they were dying. KDR aside it would be pure profit.
Additionally the bounty system proposal could mean that the player who set the bounty ended up paying out a very large amount of isk. By setting it as a per kill bounty for a set amount of time the player who makes the bounty has no idea how much they might end up paying.
My suggestion would do the following:
Instead of make the bounty setter pay per kill (and have those payments happen automatically after the bounty is set) the bounty setter would determine a fixed total amount they are willing to pay in bounty for the killing of another player. This would mean that on the death screen the person would select bounty instead of bleed-out or call for help then simply enter an amount of isk.
The isk set as a bounty would be added to a pool containing all the other bounties set upon said player.
Whenever that player is killed 10% of the value of their fittings (at the time they were killed) would be payed out to the killer. Thus killing the person with the bounty on their heads when they were in proto gear would pay out much more nicely than killing them in militia gear. Killing them when they were wearing a starter fit or and all BPO fit would not payout at all. The killer has caused no financial pain to the person with the bounty after all so why should the killer be paid (people who set bounties want to cause the hunted pain and killing BPO/starter fits doesn't cause any).
Not only would this encourage players to hunt down people with bounties when they are wearing their best gear but it would also limit the risk to the bounty setter. Instead of paying out an indetermined amount of isk they are paying a set amount which is removed from their acount a the time they set the bounty. This way there is no chance that the bounty setter could inadvertently make themselves go bankrupt.
TL;DR original bounty system poposed could be too easily maniplated and might cause the person setting the bounties to spend much more isk than they orginally meant to spend. My modificaions to that plan make the person setting the bounty pay a fixed amount and could not be manipulated to steal isk from the bounty setter.
the only issue with the bounty system proposed is that rich players would just put bounties on everyone they hate in order for that hated person to get repeatedly hunted down. Ruining their game experience. This would especially bad if they did it to someone random just for kicks.
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Royalgiedro
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Posted - 2014.02.24 07:20:00 -
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Mobius Kaethis wrote:Royalgiedro wrote:
the only issue with the bounty system proposed is that rich players would just put bounties on everyone they hate in order for that hated person to get repeatedly hunted down. Ruining their game experience. This would especially bad if they did it to someone random just for kicks.
That is an entirely different issue but it wouldn't really matter since 1) If someone is running pubs it is hard to actually find them in a battle. Thus trolling another player by killing them becomes very difficult. 2) Since you'd only get payed 10% of the person with the bounty's fitting there is only a small incentive to kill them (unless they are in some rather expensive tank). Even the most expensive suits don't cost more than 300k isk. 10% of 300k is 30k, which really isn't that much money. Enough to make we want to kill them over others but not enough to make me hunt only them. 3) The bounty won't last forever. Even rich players aren't going to be willing to dump 100 mil + isk into a bounty since that is 100 mil less isk in their own pocket. Now corps may be willing to put bounties like this on other corps but that is, once again, an entirely different issue.
I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think? |
Royalgiedro
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Posted - 2014.02.24 07:40:00 -
[16] - Quote
Mobius Kaethis wrote:Royalgiedro wrote: I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think?
That kind of kills the whole sandbox though doesn't it. Anyway, why should bill get the joy of sally having a bounty on her head for doing nothing other than dying? Want a bounty on someone? You should pay for it. Having the game automatically impose a bounty on someone from team killing you in a friendly fire enabled zone it kind of kills that whole "you can do anything" sandbox feeling that CCP is striving for with all of its games.
the "you can do anything" sandbox feel is why we're discussing punishing people |
Royalgiedro
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Posted - 2014.02.24 07:42:00 -
[17] - Quote
Royalgiedro wrote:Mobius Kaethis wrote:Royalgiedro wrote: I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think?
That kind of kills the whole sandbox though doesn't it. Anyway, why should bill get the joy of sally having a bounty on her head for doing nothing other than dying? Want a bounty on someone? You should pay for it. Having the game automatically impose a bounty on someone from team killing you in a friendly fire enabled zone it kind of kills that whole "you can do anything" sandbox feeling that CCP is striving for with all of its games. the "you can do anything" sandbox feel is why we're discussing punishing people
the main issue I've found with the bounty ideas so far has been, what if the person who is killed has no money and is being revived and killed by a team mate 20 times consecutively. |
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