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Mobius Kaethis
Molon Labe. General Tso's Alliance
1320
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Posted - 2014.02.25 06:20:00 -
[91] - Quote
Royalgiedro wrote:Mobius Kaethis wrote:Royalgiedro wrote: I think I have found a possible solution. What if bounties weren't player ordered but instead were placed upon people by the game when they team kill multiple times.
ex: Sally kills bill 3 times. Sally gets a 10k isk bounty. Joe kills Eddy 15 times over 2-3 matches. Joe gets a 100k bounty.
What do you think?
That kind of kills the whole sandbox though doesn't it. Anyway, why should bill get the joy of sally having a bounty on her head for doing nothing other than dying? Want a bounty on someone? You should pay for it. Having the game automatically impose a bounty on someone from team killing you in a friendly fire enabled zone it kind of kills that whole "you can do anything" sandbox feeling that CCP is striving for with all of its games. the "you can do anything" sandbox feel is why we're discussing punishing people
I'm not discussing punishing people. perhaps you forgot my initial argument against punishing people for team killing you. i'm all for letting team killing be a thing.
Fun > Realism
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Ghermard-ol Dizeriois
Maphia Clan Corporation
177
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Posted - 2014.02.25 11:56:00 -
[92] - Quote
Mobius Kaethis wrote:Ahh but your method is still limited to making a way of punishing team killers. Why not make it more general. Why not let people put bounties on anyone they like?
I would hate to restrict players ability to spread their hate through isk.
If everyone could issue one or more bounties without a rightful reason, we would end up with FW played by only MLT people, because there will be only hunters looking for you, while you're looking out for someone else... If I didn't do anything bad, why should I become a target?
Really, I would immediately stop playing DUST if the game turned in what you're suggesting. FW matches should be a great challenge, not a blueberry-kill-a-lot.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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CommanderBolt
ACME SPECIAL FORCES
810
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Posted - 2014.02.25 12:05:00 -
[93] - Quote
I wish FF was on in ambush so I could forge and RE people like DUNA and his tank blob.
Actually, what do you guys say we have FF on in ambush? We can keep the tanks. I for one will happily remove them when a group is gaming the system and farming spawn points!
Join our public channel - A great place to hang out / find squads.
ACME SPECIAL FORCES PUB
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maka rax
Space Road Truckers.
16
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Posted - 2014.02.25 12:46:00 -
[94] - Quote
Seems like CCP implemented FF without considering the maps/objectives were designed for non-FF game play originally.
Now, if they gave us a "Team-FFA" type map/objective then this would be WAY more fun.
That said, CCP is a kid with a magnifying glass and we're the ants. They just want to hear us scream a bit before someone tells them to stop; they have FF because our anguish sustains them.
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Mahal Daj
Mahal Tactical Enterprises
27
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Posted - 2014.02.25 17:06:00 -
[95] - Quote
Many valid points and good discussion.
I do want to clarify one element of my suggestion: the bounty amount (from whatever system) would come directly from the player's wallet that issued the bounty.
New Eden has consequences, this should be no different.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Maken Tosch
DUST University Ivy League
7012
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Posted - 2014.02.25 17:53:00 -
[96] - Quote
Ghermard-ol Dizeriois wrote:Maken Tosch wrote:I have my doubts that CCP would ever consider this. People like you have asked for the same thing in Eve Online for eleven years and the most that CCP has ever done is implement kill rights and bounty system. That is preferable over your idea. I like bounty hunting after all. Question: in EVE can a "MLT-like" ship destroy a "PRO-like" ship in a couple of seconds? While it may look a silly question (it is not, as I said, I don't know EVE), it would be useful to know, since not all EVE mechanics can be applied to DUST (and vice-versa of course).
I can say with confidence, yes.
Even the rookie ships (such as the ibis) which it's equivalent of a starter fit and one step below the tech 1 frigates which are like militia items can do some serious damage if used correctly.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Ku Shala
Onuoto Uakan Huogaatsu Lokun Listamenn
885
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Posted - 2014.02.25 19:48:00 -
[97] - Quote
what was this thread about? way off from the OP,.
sorry OP too bad so sad q-sync so all your team mates are truly friendly if you wanna play a thales or leave it for PC
-¦a+ó a+ú-Æa+äla+ä
The States Necromancer
Scan Attempt Prevented
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1321
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Posted - 2014.02.26 01:45:00 -
[98] - Quote
Mahal Daj wrote:Many valid points and good discussion.
I do want to clarify one element of my suggestion: the bounty amount (from whatever system) would come directly from the player's wallet that issued the bounty.
New Eden has consequences, this should be no different.
Agreed!
Fun > Realism
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
24
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Posted - 2014.02.26 02:02:00 -
[99] - Quote
Everyone has pointed out OP redlining so I'll leave that there...
No. No reimbursements for team / FF killing. FW is meant to represent the hardcore nature of New Eden and does so through this measure. CCP has already implemented a system to eject repeated griefers. Keep in mind FF is a major part of making a shooter game 'realistic' too. Checking fire is an important team skill and FW, like PC, is intended to be the 'cutting edge' of team coherency.
As for AUR equipment - welcome to microtransactions in a game BUILT on losing stuff. I personally do not use AUR because I don't think your credit card should come anywhere near a game. That said, you can buy what you want but you accept the risk that comes with it. I think CCP has VERY competitively priced AUR equipment to warrant its loss and commend them for not making the pricing mistakes so many companies do. What's more, in no way shape or form is AUR gear necessary - you bought it to 'skip ahead'. That's ok, that's the point. But you still assume all risks inherent to the game - clone death = lost suit, regardless of who did it to you.
As for FF in general... Should FW reach the point where platoons of players can fight one another and district battles are fought by two corps who know each other, spies and infiltration tactics will be enabled more so by this mechanic.
EX:
Caldari Troops vs. Gallente Hobnauts
These corps know each other and HATE each other and regularly fight each other over the same district(s). CT decides to have a few players 'infiltrate' hobnauts and become a part of their usual FW team. In a critical match, these infiltrators at a critical moment FF the Hobnaut taking a capture point(s). This results in a lost match and victory for Caldari.
In EvE this happens all the time. It's a hardcore gamestyle - one that most of the gaming world dislikes. But IF DUST is to be this way, this mechanic needs to remain and the OP's proposed idea should never happen. It sucks when you're on the wrong end of a well executed infiltration - but boy is it awesome when you aren't. It's what makes New Eden...New Eden.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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Mahal Daj
Mahal Tactical Enterprises
30
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Posted - 2014.02.28 16:19:00 -
[100] - Quote
Once traitor status is established by 2/3 'punish' buttons, why not let the blues handle it by removing the TK consequences of killing the traitor and marking him/her appropriately. Then you've got justice, fun, freedom, and equity.
What if instead of kicking them, you made that tag appear in all forms of gameplay until 24 hours had elapsed?
edit: Maken, I hope I get to partake in a frig roam with you. edit2: Sometimes, there are stealth bombers supporting those frigates.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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