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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Summ Dude
Direct Action Resources
252
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Posted - 2014.02.22 20:02:00 -
[211] - Quote
Rami Hamilo wrote:CCP Cmdr Wang wrote:Jeremiah Wickels wrote:will active sp boosters count against the 750k pool of points? Boosters will not count against the SP bonus, so you can still earn extra SP with the booster. We can get bonus SP on the cap with a booster? So, effectively, we will get a bonus 325k SP? No, he was saying that your booster doesn't affect the event's bonus SP at all. Note this line:
CCP Cmdr Wang wrote:Boosters will not count against the SP bonus
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Reallusion GrimSleeper
3
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Posted - 2014.02.22 20:21:00 -
[212] - Quote
Summ Dude wrote:How would your first scenario be "A" here? A Sniper Rifle isn't a heavy weapon.
A guy joined my squad and was running a heavy suit with a laser rifle all day. I asked why he wasn't just using an HMG for the bonus points with the event, and he said that just wearing heavy suits qualifies for some bonus. I was saying that I am more than certain that it didn't work that way and he stood firm in his statement, so I just came to ask if he knew about something I didn't or something.
Join the revolution... change the future.
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Summ Dude
Direct Action Resources
252
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Posted - 2014.02.22 20:35:00 -
[213] - Quote
Reallusion GrimSleeper wrote:Summ Dude wrote:How would your first scenario be "A" here? A Sniper Rifle isn't a heavy weapon. A guy joined my squad and was running a heavy suit with a laser rifle all day. I asked why he wasn't just using an HMG for the bonus points with the event, and he said that just wearing heavy suits qualifies for some bonus. I was saying that I am more than certain that it didn't work that way and he stood firm in his statement, so I just came to ask if he knew about something I didn't or something. No, I'm afraid he was mistaken.
CCP Eterne wrote:For every kill you make with a HMG or Forge Gun, you'll earn extra 500 SP (up to a cap of 750k SP), plus one Prototype AUR version of the weapon you used (either 'Torchflare' Kaalakiota Forge Gun or 'Steelmine' Boundless Heavy Machine Gun, up to a total of 300).
The only bonus he'd have access to would be killing other heavies, which anyone can do anyway.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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lithkul devant
Legions of Infinite Dominion Zero-Day
143
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Posted - 2014.02.23 00:31:00 -
[214] - Quote
CCP Logibro wrote:Hey guys
So during testing we found an issue regarding the rewards for killing vehicles, so unfortunately we have had to pull that part of the event. As such, we have decided to roll the extra 250k SP from that portion of the event in to the main SP cap, so now you can earn a total of 750k SP from killing heavies or getting kills with heavy weapons.
For once I am so happy that CCP had a problem *sniff* |
Ryme Intrinseca
Fatal Absolution
781
|
Posted - 2014.02.23 18:58:00 -
[215] - Quote
I've gone from disliking, to liking, to intensely disliking this event.
At first I thought 'this will be an awful grind'. Then I started using HMG and enjoyed it. But after a while it become an awful grind after all. I am sick of having to run HMGs every game if I want to taste a reasonable amount of the extra SP. (I don't like tower forging in pubs, and FG is not really going to get you many kills if you're on the ground.)
I know it's bonus SP, in addition to the usual SP payout. But CCP know and every player knows that SP is the main thing, or at least one of the main things, driving the game. People pay actual money for boosters, so of course they're going to go out of their way to get extra SP. The problem is, it is not fun, AT ALL, to run the same weapon (one I wouldn't usually use) every game. And we're only a few days into the event - how bored is everyone who's doing the event going to be in a week and a half?
I play the game most days, but I'm still only getting 500 kills per week, so about 1000 for the duration of the event. That's more than most of the playerbase. But with the 500SP per HMG/FG kill bonus and 750,000SP bonus cap, you need 1,500 kills. So even if I use HMG constantly, I'm not going to hit the cap.
The cap should have been set way lower. I thought 400,000 at first, but even that is too high. I think 200,000 or 300,000 would have been better.
400,000SP is 800 kills, so given I'm getting some kills with grenades, SMGs and OBs even when I carry HMG, even a 400,000SP cap would mean I had to carry HMG every game if I'm going to get all the bonus SP. So that's just as grindy as 750,000SP. But with 200,000 or 300,000, you 'only' need 400 or 600 kills. So a player who plays roughly as much as I do would get a little 'wriggle room', and wouldn't need to run HMG every game.
Please CCP, for future events, set the 'number of kills with specific weapons (HMG/FG in this case) to exhaust bonus SP' much lower. Setting it as high as 750,000, or even 400,000-500,000, just makes the event ubergrindy. At least with the vanilla trebled SP cap you could play how you wanted. I feel like this event turns players off from the game, by forcing them to choose between SP and enjoyment.
Finally, I should say that event stat tracking is also very much needed. |
Brandon Connatser
Storm Ventures For All Mankind
1
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Posted - 2014.02.24 04:52:00 -
[216] - Quote
Ryme Intrinseca wrote:I've gone from disliking, to liking, to intensely disliking this event.
At first I thought 'this will be an awful grind'. Then I started using HMG and enjoyed the change of pace. But after a while it became an awful grind after all. I am sick of having to run HMGs every game if I want to taste a reasonable amount of the extra SP. (I don't like tower forging in pubs, and FG is not really going to get you many kills if you're on the ground.)
I know it's bonus SP, in addition to the usual SP payout. But CCP know and every player knows that SP is the main thing, or at least one of the main things, driving the game. People pay actual money for boosters, so of course they're going to go out of their way to get extra SP. The problem is, it is not fun, AT ALL, to run the same weapon (one I wouldn't usually use) every game. And we're only a few days into the event - how bored is everyone who's doing the event going to be in a week and a half?
I play the game most days, but I'm still only getting 500 kills per week, so about 1000 for the duration of the event. That's more than most of the playerbase. But with the 500SP per HMG/FG kill bonus and 750,000SP bonus cap, you need 1,500 kills. So even if I use HMG constantly, I'm not going to hit the cap.
The cap should have been set way lower. I thought 400,000 at first, but even that is too high. I think 200,000 or 300,000 would have been better.
400,000SP is 800 kills, so given I'm getting some kills with grenades, SMGs and OBs even when I carry HMG, even a 400,000SP cap would mean I had to carry HMG every game if I'm going to get all the bonus SP. So that's just as grindy as 750,000SP. But with 200,000 or 300,000, you 'only' need 400 or 600 kills. So a player who plays roughly as much as I do would get a little 'wriggle room', and wouldn't need to run HMG every game.
Please CCP, for future events, set the 'number of kills with specific weapons (HMG/FG in this case) to exhaust bonus SP' much lower. Setting it as high as 750,000, or even 400,000-500,000, just makes the event ubergrindy. At least with the vanilla trebled SP cap you could play how you wanted. I feel like this event turns players off from the game, by forcing them to choose between SP and enjoyment.
Finally, I should say that event stat tracking is also very much needed.
Dude, keep the cap you don't need to grind it all out. what is the matter with you. Just because its to grindy for you then don't play bro. Please don't put the rest of us down because its to much for you. I do agree on stat tracking though.
ISVI- look us up
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CCP Cmdr Wang
C C P C C P Alliance
2440
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Posted - 2014.02.24 08:53:00 -
[217] - Quote
Ryme Intrinseca wrote:I've gone from disliking, to liking, to intensely disliking this event.
At first I thought 'this will be an awful grind'. Then I started using HMG and enjoyed the change of pace. But after a while it became an awful grind after all. I am sick of having to run HMGs every game if I want to taste a reasonable amount of the extra SP. (I don't like tower forging in pubs, and FG is not really going to get you many kills if you're on the ground.)
I know it's bonus SP, in addition to the usual SP payout. But CCP know and every player knows that SP is the main thing, or at least one of the main things, driving the game. People pay actual money for boosters, so of course they're going to go out of their way to get extra SP. The problem is, it is not fun, AT ALL, to run the same weapon (one I wouldn't usually use) every game. And we're only a few days into the event - how bored is everyone who's doing the event going to be in a week and a half?
I play the game most days, but I'm still only getting 500 kills per week, so about 1000 for the duration of the event. That's more than most of the playerbase. But with the 500SP per HMG/FG kill bonus and 750,000SP bonus cap, you need 1,500 kills. So even if I use HMG constantly, I'm not going to hit the cap.
The cap should have been set way lower. I thought 400,000 at first, but even that is too high. I think 200,000 or 300,000 would have been better.
400,000SP is 800 kills, so given I'm getting some kills with grenades, SMGs and OBs even when I carry HMG, even a 400,000SP cap would mean I had to carry HMG every game if I'm going to get all the bonus SP. So that's just as grindy as 750,000SP. But with 200,000 or 300,000, you 'only' need 400 or 600 kills. So a player who plays roughly as much as I do would get a little 'wriggle room', and wouldn't need to run HMG every game.
Please CCP, for future events, set the 'number of kills with specific weapons (HMG/FG in this case) to exhaust bonus SP' much lower. Setting it as high as 750,000, or even 400,000-500,000, just makes the event ubergrindy. At least with the vanilla trebled SP cap you could play how you wanted. I feel like this event turns players off from the game, by forcing them to choose between SP and enjoyment.
Finally, I should say that event stat tracking is also very much needed.
Thanks for the feedback. The grind element is there for this event partly to encourage players to play more. However, I also understand where you're coming from, to some, this could seem to be excessive. The idea is to give players a big SP bonus, so we set it to 750K. The feeling of it being a grind is in the SP per kill amount.
If we set the SP reward to say, 1000 SP per kill for the next event, that would effectively cut down the kills required to reach the cap by half. So, instead of having to make between 1000 to 1500 kills, it would be around 500 to 750 kills. I am open to discussion on this, so let me know your thoughts.
We also agree that progression tracking is sorely needed and are negotiating with the development team to up the priority to make this feature. |
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Repe Susi
Rautaleijona Top Men.
1040
|
Posted - 2014.02.24 09:04:00 -
[218] - Quote
Patrick57 wrote:When will the bonus SP be rewarded?
Come on man...
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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David Spd
Caldari State
138
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Posted - 2014.02.24 09:10:00 -
[219] - Quote
I liked a post by Commander Wang? What is this madness...?
I think I've finally gone off the deep end.... someone help...
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
38
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Posted - 2014.02.24 10:40:00 -
[220] - Quote
CCP Cmdr Wang wrote:Ryme Intrinseca wrote:I've gone from disliking, to liking, to intensely disliking this event.
At first I thought 'this will be an awful grind'. Then I started using HMG and enjoyed the change of pace. But after a while it became an awful grind after all. I am sick of having to run HMGs every game if I want to taste a reasonable amount of the extra SP. (I don't like tower forging in pubs, and FG is not really going to get you many kills if you're on the ground.)
I know it's bonus SP, in addition to the usual SP payout. But CCP know and every player knows that SP is the main thing, or at least one of the main things, driving the game. People pay actual money for boosters, so of course they're going to go out of their way to get extra SP. The problem is, it is not fun, AT ALL, to run the same weapon (one I wouldn't usually use) every game. And we're only a few days into the event - how bored is everyone who's doing the event going to be in a week and a half?
I play the game most days, but I'm still only getting 500 kills per week, so about 1000 for the duration of the event. That's more than most of the playerbase. But with the 500SP per HMG/FG kill bonus and 750,000SP bonus cap, you need 1,500 kills. So even if I use HMG constantly, I'm not going to hit the cap.
The cap should have been set way lower. I thought 400,000 at first, but even that is too high. I think 200,000 or 300,000 would have been better.
400,000SP is 800 kills, so given I'm getting some kills with grenades, SMGs and OBs even when I carry HMG, even a 400,000SP cap would mean I had to carry HMG every game if I'm going to get all the bonus SP. So that's just as grindy as 750,000SP. But with 200,000 or 300,000, you 'only' need 400 or 600 kills. So a player who plays roughly as much as I do would get a little 'wriggle room', and wouldn't need to run HMG every game.
Please CCP, for future events, set the 'number of kills with specific weapons (HMG/FG in this case) to exhaust bonus SP' much lower. Setting it as high as 750,000, or even 400,000-500,000, just makes the event ubergrindy. At least with the vanilla trebled SP cap you could play how you wanted. I feel like this event turns players off from the game, by forcing them to choose between SP and enjoyment.
Finally, I should say that event stat tracking is also very much needed. Thanks for the feedback. The grind element is there for this event partly to encourage players to play more. However, I also understand where you're coming from, to some, this could seem to be excessive. The idea is to give players a big SP bonus, so we set it to 750K. The feeling of it being a grind is in the SP per kill amount. If we set the SP reward to say, 1000 SP per kill for the next event, that would effectively cut down the kills required to reach the cap by half. So, instead of having to make between 1000 to 1500 kills, it would be around 500 to 750 kills. I am open to discussion on this, so let me know your thoughts. We also agree that progression tracking is sorely needed and are negotiating with the development team to up the priority to make this feature.
Are you suggesting cutting the kills needed mid event? First you found a bug you missed after the event started, makign the vehicle kill portion no longer needed, now, unless I'm reading this wrong, you're suggesting you might cut the kills needed in half?
I doubt you have efficient stat tracking to track everyone's current kill count and I highly doubt you can just lower the kill count and actually compensate for those that have gone over the new kill count or are still under it. That is, unless I read it wrong.
By the way, a dev/GM has yet to answer my question about how you guys are actually able to tell if someone is boosting or not. Have you guys looked at the leader boards lately? I'm pretty sure a lot of those folks are boosting. If you aren't constantly watching the top players, then you people are hypocrites that deserve to have your game fail. Just saying. |
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1045
|
Posted - 2014.02.24 11:09:00 -
[221] - Quote
CCP Cmdr Wang wrote:Ryme Intrinseca wrote:I've gone from disliking, to liking, to intensely disliking this event.
At first I thought 'this will be an awful grind'. Then I started using HMG and enjoyed the change of pace. But after a while it became an awful grind after all. I am sick of having to run HMGs every game if I want to taste a reasonable amount of the extra SP. (I don't like tower forging in pubs, and FG is not really going to get you many kills if you're on the ground.)
I know it's bonus SP, in addition to the usual SP payout. But CCP know and every player knows that SP is the main thing, or at least one of the main things, driving the game. People pay actual money for boosters, so of course they're going to go out of their way to get extra SP. The problem is, it is not fun, AT ALL, to run the same weapon (one I wouldn't usually use) every game. And we're only a few days into the event - how bored is everyone who's doing the event going to be in a week and a half?
I play the game most days, but I'm still only getting 500 kills per week, so about 1000 for the duration of the event. That's more than most of the playerbase. But with the 500SP per HMG/FG kill bonus and 750,000SP bonus cap, you need 1,500 kills. So even if I use HMG constantly, I'm not going to hit the cap.
The cap should have been set way lower. I thought 400,000 at first, but even that is too high. I think 200,000 or 300,000 would have been better.
400,000SP is 800 kills, so given I'm getting some kills with grenades, SMGs and OBs even when I carry HMG, even a 400,000SP cap would mean I had to carry HMG every game if I'm going to get all the bonus SP. So that's just as grindy as 750,000SP. But with 200,000 or 300,000, you 'only' need 400 or 600 kills. So a player who plays roughly as much as I do would get a little 'wriggle room', and wouldn't need to run HMG every game.
Please CCP, for future events, set the 'number of kills with specific weapons (HMG/FG in this case) to exhaust bonus SP' much lower. Setting it as high as 750,000, or even 400,000-500,000, just makes the event ubergrindy. At least with the vanilla trebled SP cap you could play how you wanted. I feel like this event turns players off from the game, by forcing them to choose between SP and enjoyment.
Finally, I should say that event stat tracking is also very much needed. Thanks for the feedback. The grind element is there for this event partly to encourage players to play more. However, I also understand where you're coming from, to some, this could seem to be excessive. The idea is to give players a big SP bonus, so we set it to 750K. The feeling of it being a grind is in the SP per kill amount. If we set the SP reward to say, 1000 SP per kill for the next event, that would effectively cut down the kills required to reach the cap by half. So, instead of having to make between 1000 to 1500 kills, it would be around 500 to 750 kills. I am open to discussion on this, so let me know your thoughts. We also agree that progression tracking is sorely needed and are negotiating with the development team to up the priority to make this feature.
To be honest one of the biggest problems with these kind of events is That unles you take a pen and paper and literally write down everyone you kill; there is no way to know when you are done. CCP is tracking this hence The tools are already out there to make a small tab in the end of battle with your progression status of the event. For example in the event tab (which only appears if events of this type are active), you can have; taking this event as an example: Kills with heavy weapon and Heavies you've killed
All in all, the grind is made worse because there is a huge uncertainty of just how far along you are in the event. I for example am writing down all the kills I do in a match without including any kill done with any other weapon. But I still dont know how many heavies I killed with my HMG because that would be too much work... Si I have to stick to just trying to hit the fabled 1500 kills in a 2 week period.
Now again this is a grind but it's made worse because we as players don't know how many kills we have. BTW this is around 107 kills per day... Thats 10 matches getting at least 10 kills in most and 11 or 12 in some matches. Many poeple might say this is easy but, we also have to take into consideration that the HMG is a short ranged weapon with a very small window of engagement. As far as things are, camping is not always a solution because you are at the mercy of the enemy actually wanting to come to your point after you kill a couple of them. Which if you are good enough they will stop doing so. Then if you are bored you have to travel to another point wasting even more time or resources while still not giving you the security of actually getting kills since, as a heavy most other weapon types will have killed the enemy before you get into your optimal which already has about 50% decrease in damage via spread (at it's optimal; yes you heard right ^^).
Also did read the points I just thought that adding a post of the same nature would make it double important? TL;DR
- Grind is too much for the weapon type (any other weapon type would have been fine with these numbers but the HMG is a handicap in most situations where your enemy has half a brain to kill you from 20 meters and above)
- No visual way to know where your standing in the event; I.E. summary that tells you how far along you are (kills with HMG/heavies killed)
The event is great, don't get me wrong but it's a bit too much for a weapon that is out DPS'ed at ranges above 14 meters and is couple with a slow suit.
Plasma Cannon Advocate
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Sgt Bluewolf
Rough Riders.. Primus Federation
0
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Posted - 2014.02.24 11:18:00 -
[222] - Quote
I'm with everyone else on this subject about having a way to track event stats I get about 70 kills a day if I don't play my alts which most days I do which brings me down to about 30 but I see you are working on getting an event status tracker so ty when I see it that is.......
I may not be the top dog but at the end of the day I will always be the dog on top.
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Mregomies
Beer For Evil Mercs
163
|
Posted - 2014.02.24 11:30:00 -
[223] - Quote
Simple question to DEVs (only): MLT lightframe + RE explodes heavy... Does it count as a 250SP+ISK I had fun with that combination and I feel sad if kills won't count.
Suomi, Finland, PERKELE!
Logibro
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Ryme Intrinseca
Fatal Absolution
788
|
Posted - 2014.02.24 11:38:00 -
[224] - Quote
CCP Cmdr Wang wrote:Ryme Intrinseca wrote:I've gone from disliking, to liking, to intensely disliking this event.
At first I thought 'this will be an awful grind'. Then I started using HMG and enjoyed the change of pace. But after a while it became an awful grind after all. I am sick of having to run HMGs every game if I want to taste a reasonable amount of the extra SP. (I don't like tower forging in pubs, and FG is not really going to get you many kills if you're on the ground.)
I know it's bonus SP, in addition to the usual SP payout. But CCP know and every player knows that SP is the main thing, or at least one of the main things, driving the game. People pay actual money for boosters, so of course they're going to go out of their way to get extra SP. The problem is, it is not fun, AT ALL, to run the same weapon (one I wouldn't usually use) every game. And we're only a few days into the event - how bored is everyone who's doing the event going to be in a week and a half?
I play the game most days, but I'm still only getting 500 kills per week, so about 1000 for the duration of the event. That's more than most of the playerbase. But with the 500SP per HMG/FG kill bonus and 750,000SP bonus cap, you need 1,500 kills. So even if I use HMG constantly, I'm not going to hit the cap.
The cap should have been set way lower. I thought 400,000 at first, but even that is too high. I think 200,000 or 300,000 would have been better.
400,000SP is 800 kills, so given I'm getting some kills with grenades, SMGs and OBs even when I carry HMG, even a 400,000SP cap would mean I had to carry HMG every game if I'm going to get all the bonus SP. So that's just as grindy as 750,000SP. But with 200,000 or 300,000, you 'only' need 400 or 600 kills. So a player who plays roughly as much as I do would get a little 'wriggle room', and wouldn't need to run HMG every game.
Please CCP, for future events, set the 'number of kills with specific weapons (HMG/FG in this case) to exhaust bonus SP' much lower. Setting it as high as 750,000, or even 400,000-500,000, just makes the event ubergrindy. At least with the vanilla trebled SP cap you could play how you wanted. I feel like this event turns players off from the game, by forcing them to choose between SP and enjoyment.
Finally, I should say that event stat tracking is also very much needed. Thanks for the feedback. The grind element is there for this event partly to encourage players to play more. However, I also understand where you're coming from, to some, this could seem to be excessive. The idea is to give players a big SP bonus, so we set it to 750K. The feeling of it being a grind is in the SP per kill amount. If we set the SP reward to say, 1000 SP per kill for the next event, that would effectively cut down the kills required to reach the cap by half. So, instead of having to make between 1000 to 1500 kills, it would be around 500 to 750 kills. I am open to discussion on this, so let me know your thoughts. We also agree that progression tracking is sorely needed and are negotiating with the development team to up the priority to make this feature. +1 That would be a big improvement. It would still be a bit grindy but much better. Thanks!
Glad to hear progression tracking is also somewhere in the queue. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
1047
|
Posted - 2014.02.24 11:42:00 -
[225] - Quote
These are my numbers as of today and I am lucky that the College load is little and the wife doesn't mind. I am not the best player and of course I've had 20+ kills at some points before I started writing them down but 20+ kills with an HMG is not a regular thing unless you are using proto all the time and/or are extremely good. I am neither extremely good, nor am I using proto.
All in all the numbers I will show are that of the regular Merc who is neither in a squad with 5 other protostompers, neither a prodigy with an HMG or using proto all the time. This is the average Joe who plays for fun and is sometimes with a buddy or two, other times alone and just trying to grind through this event to get his SP. Papa needs some level 5's. I am using advanced gear with 2 complex damage mod for the added damage to my advanced Burst HMG. I have profi 5 but as I said I am not the best of players.
Key: M=Match T = Total D = Daily total
HERE IS MY CHART
I also Have to say that I have had a lot of time to play; not many people do. Also, this is my second chart on my third day of the even, although the event has had 4 days to it If I am not mistaken.
Plasma Cannon Advocate
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Ryme Intrinseca
Fatal Absolution
788
|
Posted - 2014.02.24 11:58:00 -
[226] - Quote
Rami Hamilo wrote:CCP Cmdr Wang wrote:Ryme Intrinseca wrote:I've gone from disliking, to liking, to intensely disliking this event.
At first I thought 'this will be an awful grind'. Then I started using HMG and enjoyed the change of pace. But after a while it became an awful grind after all. I am sick of having to run HMGs every game if I want to taste a reasonable amount of the extra SP. (I don't like tower forging in pubs, and FG is not really going to get you many kills if you're on the ground.)
I know it's bonus SP, in addition to the usual SP payout. But CCP know and every player knows that SP is the main thing, or at least one of the main things, driving the game. People pay actual money for boosters, so of course they're going to go out of their way to get extra SP. The problem is, it is not fun, AT ALL, to run the same weapon (one I wouldn't usually use) every game. And we're only a few days into the event - how bored is everyone who's doing the event going to be in a week and a half?
I play the game most days, but I'm still only getting 500 kills per week, so about 1000 for the duration of the event. That's more than most of the playerbase. But with the 500SP per HMG/FG kill bonus and 750,000SP bonus cap, you need 1,500 kills. So even if I use HMG constantly, I'm not going to hit the cap.
The cap should have been set way lower. I thought 400,000 at first, but even that is too high. I think 200,000 or 300,000 would have been better.
400,000SP is 800 kills, so given I'm getting some kills with grenades, SMGs and OBs even when I carry HMG, even a 400,000SP cap would mean I had to carry HMG every game if I'm going to get all the bonus SP. So that's just as grindy as 750,000SP. But with 200,000 or 300,000, you 'only' need 400 or 600 kills. So a player who plays roughly as much as I do would get a little 'wriggle room', and wouldn't need to run HMG every game.
Please CCP, for future events, set the 'number of kills with specific weapons (HMG/FG in this case) to exhaust bonus SP' much lower. Setting it as high as 750,000, or even 400,000-500,000, just makes the event ubergrindy. At least with the vanilla trebled SP cap you could play how you wanted. I feel like this event turns players off from the game, by forcing them to choose between SP and enjoyment.
Finally, I should say that event stat tracking is also very much needed. Thanks for the feedback. The grind element is there for this event partly to encourage players to play more. However, I also understand where you're coming from, to some, this could seem to be excessive. The idea is to give players a big SP bonus, so we set it to 750K. The feeling of it being a grind is in the SP per kill amount. If we set the SP reward to say, 1000 SP per kill for the next event, that would effectively cut down the kills required to reach the cap by half. So, instead of having to make between 1000 to 1500 kills, it would be around 500 to 750 kills. I am open to discussion on this, so let me know your thoughts. We also agree that progression tracking is sorely needed and are negotiating with the development team to up the priority to make this feature. Are you suggesting cutting the kills needed mid event? First you found a bug you missed after the event started, makign the vehicle kill portion no longer needed, now, unless I'm reading this wrong, you're suggesting you might cut the kills needed in half? I doubt you have efficient stat tracking to track everyone's current kill count and I highly doubt you can just lower the kill count and actually compensate for those that have gone over the new kill count or are still under it. That is, unless I read it wrong. By the way, a dev/GM has yet to answer my question about how you guys are actually able to tell if someone is boosting or not. Have you guys looked at the leader boards lately? I'm pretty sure a lot of those folks are boosting. If you aren't constantly watching the top players, then you people are hypocrites that deserve to have your game fail. Just saying. He said 'next event'.
As for your last point, why do you think the top players are boosting? Maybe if you give some reasons CCP might think about looking into it. If your reason is just 'Duna's KDR is too high!', that's just because he mercilessly stomps noobs in EU ambush using the ridiculously OP tanks. No boosting required. |
Ryme Intrinseca
Fatal Absolution
788
|
Posted - 2014.02.24 12:26:00 -
[227] - Quote
XxGhazbaranxX wrote:These are my numbers as of today and I am lucky that the College load is little and the wife doesn't mind. I am not the best player and of course I've had 20+ kills at some points before I started writing them down but 20+ kills with an HMG is not a regular thing unless you are using proto all the time and/or are extremely good. I am neither extremely good, nor am I using proto. All in all the numbers I will show are that of the regular Merc who is neither in a squad with 5 other protostompers, neither a prodigy with an HMG or using proto all the time. This is the average Joe who plays for fun and is sometimes with a buddy or two, other times alone and just trying to grind through this event to get his SP. Papa needs some level 5's. I am using advanced gear with 2 complex damage mod for the added damage to my advanced Burst HMG. I have profi 5 but as I said I am not the best of players. Key: M= Match T = Total D = Daily total HERE IS MY CHARTI also Have to say that I have had a lot of time to play; not many people do. Also, this is my second chart on my third day of the event, although the event has had 4 days to it If I am not mistaken. Yeah this is the problem with HMG, you can put up big numbers if the fighting is really intense and close quarters, but that doesn't happen often. This week I had one 39 kill game (with logi support), a couple of other 30-odd kill games, but the majority are below 15.
The first game I played with RR+medium for a change I got 41 kills, and it was 20+ every game after that. This is with advanced suit, proto weapon with high proficiency, and M1 grenades - same combination I use with HMG.
Basically the HMG is a difficult weapon to run all game, every game because it is so situational. That makes the grind worse than it would be with many weapons. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
1048
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Posted - 2014.02.24 12:29:00 -
[228] - Quote
Ryme Intrinseca wrote:XxGhazbaranxX wrote:These are my numbers as of today and I am lucky that the College load is little and the wife doesn't mind. I am not the best player and of course I've had 20+ kills at some points before I started writing them down but 20+ kills with an HMG is not a regular thing unless you are using proto all the time and/or are extremely good. I am neither extremely good, nor am I using proto. All in all the numbers I will show are that of the regular Merc who is neither in a squad with 5 other protostompers, neither a prodigy with an HMG or using proto all the time. This is the average Joe who plays for fun and is sometimes with a buddy or two, other times alone and just trying to grind through this event to get his SP. Papa needs some level 5's. I am using advanced gear with 2 complex damage mod for the added damage to my advanced Burst HMG. I have profi 5 but as I said I am not the best of players. Key: M= Match T = Total D = Daily total HERE IS MY CHARTI also Have to say that I have had a lot of time to play; not many people do. Also, this is my second chart on my third day of the event, although the event has had 4 days to it If I am not mistaken. Yeah this is the problem with HMG, you can put up big numbers if the fighting is really intense and close quarters, but that doesn't happen often. This week I had one 39 kill game (with logi support), a couple of other 30-odd kill games, but the majority are below 15. The first game I played with RR+medium for a change I got 41 kills, and it was 20+ every game after that. This is with advanced suit, proto weapon with high proficiency, and M1 grenades - same combination I use with HMG. Basically the HMG is a difficult weapon to run all game, every game because it is so situational. That makes the grind worse than it would be with many weapons.
Thank you for sharing your experience... I don't feel like such a noob now xD
Plasma Cannon Advocate
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Disturbingly Bored
The Strontium Asylum
1722
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Posted - 2014.02.24 13:09:00 -
[229] - Quote
CCP Cmdr Wang wrote:If we set the SP reward to say, 1000 SP per kill for the next event, that would effectively cut down the kills required to reach the cap by half. So, instead of having to make between 1000 to 1500 kills, it would be around 500 to 750 kills. I am open to discussion on this, so let me know your thoughts.
We also agree that progression tracking is sorely needed and are negotiating with the development team to up the priority to make this feature.
o7 Commander.
Great ideas, thank you for listening.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Kigurosaka Laaksonen
DUST University Ivy League
403
|
Posted - 2014.02.24 13:13:00 -
[230] - Quote
CCP Cmdr Wang wrote:We also agree that progression tracking is sorely needed and are negotiating with the development team to up the priority to make this feature.
This is all I need. So far I've been going to the leaderboards and looking at my weekly kills, then assuming about 90% of them are with an HMG. An actual display in the UI somewhere would be awesome.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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steadyhand amarr
TeamPlayers Negative-Feedback
2361
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Posted - 2014.02.24 14:09:00 -
[231] - Quote
I just want to point out that if you are having to come up with grind events just to get people to play. Your A only going to encourag more burnout and B it highlights there is a bigger sinkness in the game.
To put it blunty the skill point in this game has killed it for me.
I dont have the time to play much and now so far behind i will never catch up these events just make it worse.
And too i cant use anything other than STD gear because i make a loss
C FW is horrible one sided to the point at certain times of the day i cant find matches.
PC is so broken that i cant get into games because im either asleep or there are simple no matches open to my my.....
You know what **** it
Commander wang what exactly is fun about Dust514. Its just hit me that we have lost and broken more conitent since uprsing begain...
Edit: i got so angry at how dust has turned out icould not finish the post.
I strongly hope the dust communty rases hell at fanfest so the higher ups know their game is the laughing stock of the industry
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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SponkSponkSponk
The Southern Legion
664
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Posted - 2014.02.24 14:37:00 -
[232] - Quote
If you want the grind to be lower, then make it graduated.
i.e. first ten kills per day with a heavy: 5k SP each, then the next ten at 1k each, then back to normal after that.
Selling dust codes!
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5080
|
Posted - 2014.02.24 14:44:00 -
[233] - Quote
CCP Cmdr Wang wrote:Ryme Intrinseca wrote:I've gone from disliking, to liking, to intensely disliking this event.
At first I thought 'this will be an awful grind'. Then I started using HMG and enjoyed the change of pace. But after a while it became an awful grind after all. I am sick of having to run HMGs every game if I want to taste a reasonable amount of the extra SP. (I don't like tower forging in pubs, and FG is not really going to get you many kills if you're on the ground.)
I know it's bonus SP, in addition to the usual SP payout. But CCP know and every player knows that SP is the main thing, or at least one of the main things, driving the game. People pay actual money for boosters, so of course they're going to go out of their way to get extra SP. The problem is, it is not fun, AT ALL, to run the same weapon (one I wouldn't usually use) every game. And we're only a few days into the event - how bored is everyone who's doing the event going to be in a week and a half?
I play the game most days, but I'm still only getting 500 kills per week, so about 1000 for the duration of the event. That's more than most of the playerbase. But with the 500SP per HMG/FG kill bonus and 750,000SP bonus cap, you need 1,500 kills. So even if I use HMG constantly, I'm not going to hit the cap.
The cap should have been set way lower. I thought 400,000 at first, but even that is too high. I think 200,000 or 300,000 would have been better.
400,000SP is 800 kills, so given I'm getting some kills with grenades, SMGs and OBs even when I carry HMG, even a 400,000SP cap would mean I had to carry HMG every game if I'm going to get all the bonus SP. So that's just as grindy as 750,000SP. But with 200,000 or 300,000, you 'only' need 400 or 600 kills. So a player who plays roughly as much as I do would get a little 'wriggle room', and wouldn't need to run HMG every game.
Please CCP, for future events, set the 'number of kills with specific weapons (HMG/FG in this case) to exhaust bonus SP' much lower. Setting it as high as 750,000, or even 400,000-500,000, just makes the event ubergrindy. At least with the vanilla trebled SP cap you could play how you wanted. I feel like this event turns players off from the game, by forcing them to choose between SP and enjoyment.
Finally, I should say that event stat tracking is also very much needed. Thanks for the feedback. The grind element is there for this event partly to encourage players to play more. However, I also understand where you're coming from, to some, this could seem to be excessive. The idea is to give players a big SP bonus, so we set it to 750K. The feeling of it being a grind is in the SP per kill amount. If we set the SP reward to say, 1000 SP per kill for the next event, that would effectively cut down the kills required to reach the cap by half. So, instead of having to make between 1000 to 1500 kills, it would be around 500 to 750 kills. I am open to discussion on this, so let me know your thoughts. We also agree that progression tracking is sorely needed and are negotiating with the development team to up the priority to make this feature.
IMO, I personally think the reward per killed should be upped to reduce the grindy feel of this event. It's kinda fun running around mass-murdering with an HMG but it's very difficult to sit through it all when situations change and a slow heavy is no-longer optimal. Reducing the time input necessary would be a big help to get these guys back into their preferred suits.
Another thing I want to point out is that, for some players, there's a level of SP investment before hand due to a lack of militia HMGs. 335,800 (out of the 750,000 reward) just to use a standard HMG unless you're using Loyalty Store HMGs (considerable time investment) or Aurum HMGs (requires payment! Which... might not be a bad thing actually.)
It's kind of a punch in the gut for some players to have to invest SP to get more in the end, which they aren't forced to but let's be honest it's certainly a hell of a lot easier than grinding out FW matches to pay for the tools you need to participate in the event =P
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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CHICAGOCUBS4EVER
TeamPlayers
2825
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Posted - 2014.02.24 14:53:00 -
[234] - Quote
Sgt Bluewolf wrote:I'm with everyone else on this subject about having a way to track event stats I get about 70 kills a day if I don't play my alts which most days I do which brings me down to about 30 but I see you are working on getting an event status tracker so ty when I see it that is.......
better pick it up then.. 14 days to get 1500 kills.. that's 107 kills/day
when playin minmatar ezmode this is nigh impossible
luckily my guys trade off, so typically within the first hour 4 ppl have hit their daily quota and other people slap on the hmg and head out to the rebel BBQ
I think I have maybe 2 more days and ill be done with the event.
good times tho definitely reminding me that me and my HMG = bad times for the shoeshiners union
You should never underestimate the
predictability of stupidity - Nietzche
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CHICAGOCUBS4EVER
TeamPlayers
2825
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Posted - 2014.02.24 14:58:00 -
[235] - Quote
seriously is there anything this community doesn't QQ over?
There have been all kinds of other events, NONE of which REMOTELY catered to a heavy user. who along with scouts have been shunned more than anyone on this game (until soon obviously)
Now an event comes out that actually promotes the endangered species of heavy users, and ppl wanna whine even more.
Get off it. U want the SP, get lvl 1 hmg and a lvl 1 fat suit and get to work, or better yet sit back and farm fatties and get your bonus SP that way...
this is a good event for not only the dedicated heavies, but also good for people to try out a new class, and for people to stop running from us :P
You should never underestimate the
predictability of stupidity - Nietzche
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steadyhand amarr
TeamPlayers Negative-Feedback
2362
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Posted - 2014.02.24 15:17:00 -
[236] - Quote
Pish noone wants to be a heavy cubs...playing a heavy as a form of self harm does not count)
Wuv u really cubs :-P:-P
But for real these Sp events are not fun stop doing them bring back the stuff you did in closed beta like heth losing his **** and stuff everybody loved that
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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CHICAGOCUBS4EVER
TeamPlayers
2828
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Posted - 2014.02.24 15:42:00 -
[237] - Quote
steadyhand amarr wrote:Pish noone wants to be a heavy cubs...playing a heavy as a form of self harm does not count)
Wuv u really cubs :-P:-P
But for real these Sp events are not fun stop doing them bring back the stuff you did in closed beta like heth losing his **** and stuff everybody loved that
im not arguing the fact that 'grinding' causes burnout and people to finally move on to other games.. seen it for well over a year.
im only pointing out the fact that we have an event, that caters to the obese community, which is an even smaller subset of an ever-shrinking player base.
we finally have a moment in the sun, and all these people wanna take a dump on that too...
all Im sayin.
We have provided so much input over time on how to address the 'grind' of SP and how to better close the gap.
literally 15m SP and anyone can have a stout toon that can compete with nolifers like me.
new toon.. no SP cap up to a certain point so that gap disappears.
once u hit 20mil or so you are just working on another role, no advantage over anyone else just providing yourself variety.
but events like this do at LEAST provide the opportunity for those 12-15 players that started way late and are committed for 1 reason or another, to reach that 15m SP milestone, since they are still stuck at the same cap as us with much, much more, with no possibility of closing the gap and will likely hit burnout level before ever getting that SP level to make a strong toon.
You should never underestimate the
predictability of stupidity - Nietzche
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Raz Sidona
M.T.A.C Assault Operations Command Lokun Listamenn
62
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Posted - 2014.02.24 15:44:00 -
[238] - Quote
Can a dev please confirm if roadkills and REs count for killing heavies, saying any weapon is a vague description. based off the current wording being used it would suggest only light, sidearm, grenades and heavy weapons count |
steadyhand amarr
TeamPlayers Negative-Feedback
2365
|
Posted - 2014.02.24 15:59:00 -
[239] - Quote
CHICAGOCUBS4EVER wrote:steadyhand amarr wrote:Pish noone wants to be a heavy cubs...playing a heavy as a form of self harm does not count)
Wuv u really cubs :-P:-P
But for real these Sp events are not fun stop doing them bring back the stuff you did in closed beta like heth losing his **** and stuff everybody loved that im not arguing the fact that 'grinding' causes burnout and people to finally move on to other games.. seen it for well over a year. im only pointing out the fact that we have an event, that caters to the obese community, which is an even smaller subset of an ever-shrinking player base. we finally have a moment in the sun, and all these people wanna take a dump on that too... all Im sayin. We have provided so much input over time on how to address the 'grind' of SP and how to better close the gap. literally 15m SP and anyone can have a stout toon that can compete with nolifers like me. new toon.. no SP cap up to a certain point so that gap disappears. once u hit 20mil or so you are just working on another role, no advantage over anyone else just providing yourself variety. but events like this do at LEAST provide the opportunity for those 12-15 players that started way late and are committed for 1 reason or another, to reach that 15m SP milestone, since they are still stuck at the same cap as us with much, much more, with no possibility of closing the gap and will likely hit burnout level before ever getting that SP level to make a strong toon.
My point is the game is so unfun at this point that events like this do more to showcase how bad things have got than add any enjoyment value. People are not pooping on your event there screaming out that playing dust is not fun. If it was fun we would be seeing lots of heavy sux/ heavys rule threads. Instead a see a very inactive fourm with just the same names poating.
Food for thought this game on advarage has had around 3000 players active for well over a year.
Now just think for a second that implies that dust has a freaking HUGE drop out rate either at the end game or the npe or both. Even EvE is still growing. Unless dust gets an signifact overhall its going to suffer a death of thounsdand cuts, if thats not happend all ready.
Im angry and busy so doubt im very clear, so the sort version is. Dust is unfun end of and their are new games hitting the market that will do what Dust514 does better.
Noone gives a **** about the EvE link because it has no impact on how we actullay shoot at each other. Which is more an exerise in finding someone fighting the controls and then finding out they out gear ypu so your ****** anyway.
GODDAMIT why did i wast so much fuxking time on this game gggrrr
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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CHICAGOCUBS4EVER
TeamPlayers
2829
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Posted - 2014.02.24 16:01:00 -
[240] - Quote
cause of Regnum... lets just be honest
You should never underestimate the
predictability of stupidity - Nietzche
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