Aeon Amadi
Ancient Exiles. Renegade Alliance
4955
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Posted - 2014.02.17 15:33:00 -
[2] - Quote
CCP Logibro wrote:Hey guys
So during testing we found an issue regarding the rewards for killing vehicles, so unfortunately we have had to pull that part of the event. As such, we have decided to roll the extra 250k SP from that portion of the event in to the main SP cap, so now you can earn a total of 750k SP from killing heavies or getting kills with heavy weapons.
Welp. Kinda feel stupid for dropping SP into the Forge Gun now but, whatev
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5080
|
Posted - 2014.02.24 14:44:00 -
[4] - Quote
CCP Cmdr Wang wrote:Ryme Intrinseca wrote:I've gone from disliking, to liking, to intensely disliking this event.
At first I thought 'this will be an awful grind'. Then I started using HMG and enjoyed the change of pace. But after a while it became an awful grind after all. I am sick of having to run HMGs every game if I want to taste a reasonable amount of the extra SP. (I don't like tower forging in pubs, and FG is not really going to get you many kills if you're on the ground.)
I know it's bonus SP, in addition to the usual SP payout. But CCP know and every player knows that SP is the main thing, or at least one of the main things, driving the game. People pay actual money for boosters, so of course they're going to go out of their way to get extra SP. The problem is, it is not fun, AT ALL, to run the same weapon (one I wouldn't usually use) every game. And we're only a few days into the event - how bored is everyone who's doing the event going to be in a week and a half?
I play the game most days, but I'm still only getting 500 kills per week, so about 1000 for the duration of the event. That's more than most of the playerbase. But with the 500SP per HMG/FG kill bonus and 750,000SP bonus cap, you need 1,500 kills. So even if I use HMG constantly, I'm not going to hit the cap.
The cap should have been set way lower. I thought 400,000 at first, but even that is too high. I think 200,000 or 300,000 would have been better.
400,000SP is 800 kills, so given I'm getting some kills with grenades, SMGs and OBs even when I carry HMG, even a 400,000SP cap would mean I had to carry HMG every game if I'm going to get all the bonus SP. So that's just as grindy as 750,000SP. But with 200,000 or 300,000, you 'only' need 400 or 600 kills. So a player who plays roughly as much as I do would get a little 'wriggle room', and wouldn't need to run HMG every game.
Please CCP, for future events, set the 'number of kills with specific weapons (HMG/FG in this case) to exhaust bonus SP' much lower. Setting it as high as 750,000, or even 400,000-500,000, just makes the event ubergrindy. At least with the vanilla trebled SP cap you could play how you wanted. I feel like this event turns players off from the game, by forcing them to choose between SP and enjoyment.
Finally, I should say that event stat tracking is also very much needed. Thanks for the feedback. The grind element is there for this event partly to encourage players to play more. However, I also understand where you're coming from, to some, this could seem to be excessive. The idea is to give players a big SP bonus, so we set it to 750K. The feeling of it being a grind is in the SP per kill amount. If we set the SP reward to say, 1000 SP per kill for the next event, that would effectively cut down the kills required to reach the cap by half. So, instead of having to make between 1000 to 1500 kills, it would be around 500 to 750 kills. I am open to discussion on this, so let me know your thoughts. We also agree that progression tracking is sorely needed and are negotiating with the development team to up the priority to make this feature.
IMO, I personally think the reward per killed should be upped to reduce the grindy feel of this event. It's kinda fun running around mass-murdering with an HMG but it's very difficult to sit through it all when situations change and a slow heavy is no-longer optimal. Reducing the time input necessary would be a big help to get these guys back into their preferred suits.
Another thing I want to point out is that, for some players, there's a level of SP investment before hand due to a lack of militia HMGs. 335,800 (out of the 750,000 reward) just to use a standard HMG unless you're using Loyalty Store HMGs (considerable time investment) or Aurum HMGs (requires payment! Which... might not be a bad thing actually.)
It's kind of a punch in the gut for some players to have to invest SP to get more in the end, which they aren't forced to but let's be honest it's certainly a hell of a lot easier than grinding out FW matches to pay for the tools you need to participate in the event =P
Useful Links
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