Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
36
|
Posted - 2014.02.22 15:59:00 -
[1] - Quote
CCP Logibro wrote:I know I mentioned the Commando event earlier, but we decided to push that back for 1.8 so it would involve all the new racial commandos coming out in it. It's still coming though!
And as always, if you see someone boosting, report it! The GMs take great pleasure in squishing people that boost in these events.
How do GMs tell, definitively, if someone is or is not boosting? What if someone happens to find a spot where heavies are constantly spawning and just kill them? What if someone queue syncs a FW and they have someone on the other side drop an uplink for them and they camp it?
I would appreciate it if you could tell us, exactly, how you go about determining if someone is, in fact, boosting in an event. Cause, I camp uplinks during events and I don't want to be banned for boosting when I wasn't. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
38
|
Posted - 2014.02.24 10:40:00 -
[3] - Quote
CCP Cmdr Wang wrote:Ryme Intrinseca wrote:I've gone from disliking, to liking, to intensely disliking this event.
At first I thought 'this will be an awful grind'. Then I started using HMG and enjoyed the change of pace. But after a while it became an awful grind after all. I am sick of having to run HMGs every game if I want to taste a reasonable amount of the extra SP. (I don't like tower forging in pubs, and FG is not really going to get you many kills if you're on the ground.)
I know it's bonus SP, in addition to the usual SP payout. But CCP know and every player knows that SP is the main thing, or at least one of the main things, driving the game. People pay actual money for boosters, so of course they're going to go out of their way to get extra SP. The problem is, it is not fun, AT ALL, to run the same weapon (one I wouldn't usually use) every game. And we're only a few days into the event - how bored is everyone who's doing the event going to be in a week and a half?
I play the game most days, but I'm still only getting 500 kills per week, so about 1000 for the duration of the event. That's more than most of the playerbase. But with the 500SP per HMG/FG kill bonus and 750,000SP bonus cap, you need 1,500 kills. So even if I use HMG constantly, I'm not going to hit the cap.
The cap should have been set way lower. I thought 400,000 at first, but even that is too high. I think 200,000 or 300,000 would have been better.
400,000SP is 800 kills, so given I'm getting some kills with grenades, SMGs and OBs even when I carry HMG, even a 400,000SP cap would mean I had to carry HMG every game if I'm going to get all the bonus SP. So that's just as grindy as 750,000SP. But with 200,000 or 300,000, you 'only' need 400 or 600 kills. So a player who plays roughly as much as I do would get a little 'wriggle room', and wouldn't need to run HMG every game.
Please CCP, for future events, set the 'number of kills with specific weapons (HMG/FG in this case) to exhaust bonus SP' much lower. Setting it as high as 750,000, or even 400,000-500,000, just makes the event ubergrindy. At least with the vanilla trebled SP cap you could play how you wanted. I feel like this event turns players off from the game, by forcing them to choose between SP and enjoyment.
Finally, I should say that event stat tracking is also very much needed. Thanks for the feedback. The grind element is there for this event partly to encourage players to play more. However, I also understand where you're coming from, to some, this could seem to be excessive. The idea is to give players a big SP bonus, so we set it to 750K. The feeling of it being a grind is in the SP per kill amount. If we set the SP reward to say, 1000 SP per kill for the next event, that would effectively cut down the kills required to reach the cap by half. So, instead of having to make between 1000 to 1500 kills, it would be around 500 to 750 kills. I am open to discussion on this, so let me know your thoughts. We also agree that progression tracking is sorely needed and are negotiating with the development team to up the priority to make this feature.
Are you suggesting cutting the kills needed mid event? First you found a bug you missed after the event started, makign the vehicle kill portion no longer needed, now, unless I'm reading this wrong, you're suggesting you might cut the kills needed in half?
I doubt you have efficient stat tracking to track everyone's current kill count and I highly doubt you can just lower the kill count and actually compensate for those that have gone over the new kill count or are still under it. That is, unless I read it wrong.
By the way, a dev/GM has yet to answer my question about how you guys are actually able to tell if someone is boosting or not. Have you guys looked at the leader boards lately? I'm pretty sure a lot of those folks are boosting. If you aren't constantly watching the top players, then you people are hypocrites that deserve to have your game fail. Just saying. |