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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Saberwing
C C P C C P Alliance
1349
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Posted - 2014.02.07 08:49:00 -
[1] - Quote
Hey! Thanks :)
1.8 is going well...it will definitely be out before Fanfest. Working on a release date right now but I'm strongly inclined to believe that it will land in March. We're beginning to collate the list of changes in to what you humans call..."Patch Notes".
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1351
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Posted - 2014.02.07 09:00:00 -
[2] - Quote
Aero Yassavi wrote:MINA Longstrike wrote:Gib pretty pictures of nekkid suits plz. No really I want to see the amarr and caldari scouts in their practically non-existent armor.
Maybe a pic of the caldari heavy for those chubby chasers out there. So far we've dug up this which looks like potentially the Amarr light frame accompanied by two Caldari light frames, http://i900.photobucket.com/albums/ac201/fireofprometheus624/image_zps5f6f06a5.jpg Was secretly hoping to be Rick Rolled...
There should be pix and more closer to patch release - probably in conjunction with the Dev Blogs on the new features.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1414
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Posted - 2014.02.08 02:25:00 -
[3] - Quote
RKKR wrote:Since we're answering questions.
Can we get an answer if we're getting a respect or something like that or not?
It's pretty boring to play this game, knowing that it's going to change. So do we have to sit on our unspend SP or not? The only fun thing to do now is to test some stupid stuff out, which is possible if there is a respect, if there is none, well... let the shitstorm come now instead of before the patch. A decision hasn't been made about respecs yet in all honesty - it's something that's being discussed quite a bit but will ultimately be a Design decision.
I saw that CCP Logibro hinted at Rail Rifles being nerfed a bit in 1.8 - this is true :) I've mentioned a few times that there will be TTK adjustments in 1.8 and we are looking at improving this overall by reducing the base damage and damage mods on some of the Rifles / SMGs. The difference isn't huge(!!!) - but it's there.
Laser Rifles will be getting some love too...I can hear the cheering in the distance :)
The main thrust of this patch is to get the Infantry to sit in a nicer place, and while I can't reveal the full details yet (as they haven't been totally confirmed yet) there will be information to come in the lead up to 1.8's Deployment. The monthly release cycle doesn't play very nice when it comes to Xmas/New Year/Chinese New Year - but when utilized, it definitely helped us improve key areas and fix issues quickly.
Now, here's your respect: http://www.youtube.com/watch?v=6FOUqQt3Kg0
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1414
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Posted - 2014.02.08 02:26:00 -
[4] - Quote
These are not the droids I was looking for.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1419
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Posted - 2014.02.08 02:45:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Will copy + paste this in to the Feedback thread too.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1424
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Posted - 2014.02.08 02:52:00 -
[6] - Quote
Necandi Brasil wrote:Saberwing, I know it's a long way of... but how long until we see epic P2Pmarket, 48 player battles ? I'm getting excited with DUST again this year! Both of these have been repeatedly mentioned as things we want to do. Particularly in the case of the Secondary Market we want to make sure that we get it right. While I can't give you an ETA, please know that it's something that is definitely a priority.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1552
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Posted - 2014.02.11 02:38:00 -
[7] - Quote
Hey guys -
Brought some of this feedback up with Remnant. As mentioned, this is simply what we're thinking and still isn't final yet.
Here are some updates:
- There's a good chance that the Minmatar Assault bonus rounds to explosive weaponry will go away due to the buff to Mass Drivers. - Caldari weapons generally suffer from a smaller clip size and long reload times, so the reload speed buff will impact them and their ability to dish out damage the most. Remnant thinks this'll probably actually be quite a nice change for them once it's implemented in the game and people are able to experience it for themselves.
I'll keep you updated if there's anything else, but we're still tweaking around. :)
Cheers
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1557
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Posted - 2014.02.11 02:51:00 -
[8] - Quote
KGB Sleep wrote:
If the Caldari bonus is meant to help "dish out damage" then why bother to nerf our rifle damage in the first place?
Just augment our shields to be more effective, or increase out hybrid damage bonus or one of the other suggestions.
From my understanding these are separate issues. You can still run a Rail Rifle and not wear a Caldari Assault dropsuit. And RRs aren't the only weapons having their base damage reduced - you'll find similar changes to the CR, etc. The plan is to improve the overall TTK.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1562
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Posted - 2014.02.11 03:04:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote: Any changes to the Gallente bonus?
Will try and grab Remnant later today - I had a quick chat with him earlier and it was mainly about the Caldari bonuses :)
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Saberwing
C C P C C P Alliance
1564
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Posted - 2014.02.11 03:35:00 -
[10] - Quote
Jaysyn Larrisen wrote:
Saberwing...are you saying that despite fairly overwhelming feedback about the Caldari Assault bonus needing a strong relook that you and CCP Remnant are taking the position that you are going to just make us eat this?
"Dishing out the damage" was just a phrase - it's not really how we see Caldari in relation to other races. A 25% reduction to reload time is pretty substantial.
Additionally, RRs aren't the only weapons that are having their base damage reduced. The tweaks will affect a number of weapons as part of larger TTK adjustments. The plan isn't to simply nerf the RR in to absurdity.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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