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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Garrett Blacknova
Codex Troopers
4428
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Posted - 2014.02.08 10:32:00 -
[1] - Quote
So why exactly is the Caldari bonus something that's likely to only be moderately useful in CQC and mostly useless at long range, while the Gallente bonus is one which makes their suits more effective at longer ranges?
It would be beneficial to swap the bonuses AND to give the Gallente an additional (small) bonus to help them in CQC along with the reload bonus. |
Garrett Blacknova
Codex Troopers
4429
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Posted - 2014.02.08 11:34:00 -
[2] - Quote
Son-Of A-Gun wrote:Is it true that the cloak will not apply to the PG/CPU bonus? What do you guys have against making the logistics class also potentially simi-viable cloak users? It makes no since the bonus should also affect the cloak. You can safely use slightly lower-tier gear in order to fit a cloak, or use one less equipment slot, or drop a high/low slot from your fitting, or otherwise make some form of relatively minor COMPROMISE in order to make a viable cloaking suit.
You aren't MEANT to be able to fit a cloak without some form of cost involved. Whether that cost is having to run a low-HP Scout suit, or compromising other aspects on some other kind of suit is up to you. |
Garrett Blacknova
Codex Troopers
4429
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Posted - 2014.02.08 11:39:00 -
[3] - Quote
0000 00096 wrote:the dispersion and kick already have a skill attributed to them. How about 5% to range? Because the race which is meant to be most CQC-oriented need better range...
Also, no. Sharpshooter range increase broke the game horribly before, doing it again is a terrible idea.
If anyone should get a range bonus (and they shouldn't), it would definitely NOT be Gallente. And as mentioned, nobody should get increased range. Even if they did, 2% would be too much. |
Garrett Blacknova
Codex Troopers
4430
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Posted - 2014.02.08 15:09:00 -
[4] - Quote
Atheor Sindromer wrote:Excuse me, but... Quote:- Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. +5 to projectile light/sidearm WHAT??? The way I read it is that the regular projectile weapons (hitscan) are getting 5% clip size increase per level, and Minmatar explosive weapons are getting +1 per level (which will be much more significant for those weapons). |
Garrett Blacknova
Codex Troopers
4430
|
Posted - 2014.02.08 17:54:00 -
[5] - Quote
Joel II X wrote:The Gallente assault is a bit too restrictive, in my opinion. Hybrid Blaster? The only one that exists is the AR. Maybe the Ion Pistol if they're released at the same time. Plasma Cannon MAY count, and Shotgun also does.
So 3 or 4 weapons, but only 1 or 2 which will actually benefit from the bonus. |
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