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Assault Chileanme
Molon Labe. Public Disorder.
46
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Posted - 2014.02.04 17:33:00 -
[61] - Quote
So would speed tanking become worth it if scanners produced periodic pings of scanned targets rather than fixed location locks? By that I mean it only refreshes the scanned targets location every 1 second (depending on scanner used and such) so that if you are speed tanked you could still have a decent element of surprise vs scanners? |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
425
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Posted - 2014.02.04 17:39:00 -
[62] - Quote
Master Smurf wrote:Fiddlestaxp wrote:Best fix would be to lower HMG and AR/CR/SCR/RR damage. Would bring them more into line with other weapons AND help bring back previously viable play styles. You forgot SMG and the soon to be deployed MagSec The SMG is good DPS wise, given its short range, and its dps is actually really low (about 350, whereas the assault rifle is 420). The MAgsec has more dps than a gek-38 and more range to boot
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
425
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Posted - 2014.02.04 17:41:00 -
[63] - Quote
Assault Chileanme wrote:So would speed tanking become worth it if scanners produced periodic pings of scanned targets rather than fixed location locks? By that I mean it only refreshes the scanned targets location every 1 second (depending on scanner used and such) so that if you are speed tanked you could still have a decent element of surprise vs scanners? You wouldn't have an element of surprise, they know where you are
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
425
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Posted - 2014.02.04 17:49:00 -
[64] - Quote
Gallente- best at everything compared to other scouts other than scanning Caldari- a Proto active scanner functioning at all times with best shields in the game Minmitar-The inferior gallente scout with a bonus to hacking and gimped weaponry Ammarr-The inferior gallente scout with a bonus to stamina and hp
But don't worry the minmitar scout can speed tank, and the ammar scout's extra health is super useful
The only reason the amarr scout is better than minmitar is because of its better slot load out. Gallente, however, has the best slot load out, the best fitting capabilities, the best stealth abilities, and the best hp and speed ratio.
Currently, all scouts except gallente have -1 low slot because a dampener is necessary for survival. the gallente can now put on an adv plate, and 3x kin cats, whereas the minmitar, the speed tanker, can only put on two. Now the gallente scout is faster than the min scout, and has inherent armor repair. Then, all they need is a shield extender and a damage mod. The gallente scout now has enough cpu and pg to fit a cloak and active scanner (stable). A minmitar scout now trying to catch up to the gallente scouts hp uses 3x complex shield extenders. Now, with maxed out fitting skills, they have 17 pg left, 11 if they want the scanner, whereas the gallente has 26. Now the basic cloak costs 9 pg with maxed out scout skills. The minmitar can now run a basic cloak and a flay lock pistol, and the gallente scout can run a proto specialist shotgun, an SMG, and a cloak.
Does this sound fair?
Amarr scouts at least have a better fitting option compared to minmitar
Had to post it here, for easy reading for the people who think that amarr and minmitar scouts are balanced against caldari and gallente.
Kills- Archduke Ferdinand
Balance!
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OZAROW
Dem Durrty Boyz Renegade Alliance
1341
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Posted - 2014.02.04 18:00:00 -
[65] - Quote
Gavr1lo Pr1nc1p wrote:Bojo The Mighty wrote:Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. The question is do you think that the Minmatar scout losing the profile reduction bonus will be the killer of the minmatar scout speed tanking, and thus Stealth > Speed, except you do gain a low slot in 1.8. But still the fact that you can't speed tank without stealth says something. The gallente scout will be the speed tanker of 1.8, which is kind of sad. They just have to fit and ADV plat, a proto extender, 3 kin cats, and a damage mod, and they are the best suit in the game. They get 4 free low slots, while minmitar only has 2. Fully shield and speed tanked minmitar that can dodge proto scanners is slower and has less HP than a speed tanked gallente than i mentioned above which passively dodges proto scans. As a min scout who specced into the role for speed tanking, i don't think this is very fair to the minmitar scouts. We get stuck with the lowest base HP, are forced to use an inferior HP source, and have fewer useful slots (lows) than gallente. In addition, gallente get better fittings, so they can fit a cloak on the aforementioned build if they want an shotgun and SMG and stable scanner, however a minmitar scout cannot if they want to run ishnoks and a basic SMG or stable scanner. This is with fitting skills maxed. The main problem though is the superiority of a dampening bonus compared to a hacking bonus, and the disparity between armor and shields. Click my sig if you wanna know more about what could fix this Trust me min scouts are gonna be deadly come 1.8, sure the gal has more lows an it's getting another high slot, but say speed tanking it isn't gonna be as viable as you think, the min got a base movement speed increase which leads one to believe our base sprint will be faster. So say you want 3x kinetics on a gallente, a regulator an 2x comp shields to make up for the armor that's gonna kill CPU an pg to fit 2 weapons an equip just to run aprox 10.73, the min runs 10.38 now without the base stat change, plus cloak has a 25% reduction to profile, so with skills up an a cloak an three kinetics an stacking penalties it's safe to say you could almost run 11.38? Won't know till we see the full stats but lets just say it does, an you can still fit 3x shields an be under 28 your still gonna have 400+ HP an be fast as hell, sure the gall has more lows an better base stats as far as its range, profile an 3 HP goes, but you gotta use the suit according to its bonuses, now that min is the hacker even if you get scanned you gotta just book if scanned but with a 35 base db an pd to 5 an a cloak it shouldn't be to hard hide.
Personally I ll run armor on mine an 2 speed, still run + ten, 343 shields 180 armor with a cloak re knives an a CR BUT even in the gal I'd rather hide than be fast, it all depends on if you still die once you turned a corner.
SUPER NOVA KNIFE SAIYAN 4
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
425
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Posted - 2014.02.04 18:03:00 -
[66] - Quote
OZAROW wrote:Gavr1lo Pr1nc1p wrote:Bojo The Mighty wrote:Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. The question is do you think that the Minmatar scout losing the profile reduction bonus will be the killer of the minmatar scout speed tanking, and thus Stealth > Speed, except you do gain a low slot in 1.8. But still the fact that you can't speed tank without stealth says something. The gallente scout will be the speed tanker of 1.8, which is kind of sad. They just have to fit and ADV plat, a proto extender, 3 kin cats, and a damage mod, and they are the best suit in the game. They get 4 free low slots, while minmitar only has 2. Fully shield and speed tanked minmitar that can dodge proto scanners is slower and has less HP than a speed tanked gallente than i mentioned above which passively dodges proto scans. As a min scout who specced into the role for speed tanking, i don't think this is very fair to the minmitar scouts. We get stuck with the lowest base HP, are forced to use an inferior HP source, and have fewer useful slots (lows) than gallente. In addition, gallente get better fittings, so they can fit a cloak on the aforementioned build if they want an shotgun and SMG and stable scanner, however a minmitar scout cannot if they want to run ishnoks and a basic SMG or stable scanner. This is with fitting skills maxed. The main problem though is the superiority of a dampening bonus compared to a hacking bonus, and the disparity between armor and shields. Click my sig if you wanna know more about what could fix this Trust me min scouts are gonna be deadly come 1.8, sure the gal has more lows an it's getting another high slot, but say speed tanking it isn't gonna be as viable as you think, the min got a base movement speed increase which leads one to believe our base sprint will be faster. So say you want 3x kinetics on a gallente, a regulator an 2x comp shields to make up for the armor that's gonna kill CPU an pg to fit 2 weapons an equip just to run aprox 10.73, the min runs 10.38 now without the base stat change, plus cloak has a 25% reduction to profile, so with skills up an a cloak an three kinetics an stacking penalties it's safe to say you could almost run 11.38? Won't know till we see the full stats but lets just say it does, an you can still fit 3x shields an be under 28 your still gonna have 400+ HP an be fast as hell, sure the gall has more lows an better base stats as far as its range, profile an 3 HP goes, but you gotta use the suit according to its bonuses, now that min is the hacker even if you get scanned you gotta just book if scanned but with a 35 base db an pd to 5 an a cloak it shouldn't be to hard hide. Personally I ll run armor on mine an 2 speed, still run + ten, 343 shields 180 armor with a cloak re knives an a CR BUT even in the gal I'd rather hide than be fast, it all depends on if you still die once you turned a corner.
Armor doesn't kill cpu/pg, shields do. armor you can use adv and its more effective and less damaging than a proto extender.
The problem is minmitar can't fit shields and kin cats, gallente can fit more hp and more speed, and a cloak, doesn't need a dampener, and can fit better weapons and a damage mod. Minmitar simply can't match gallente for speed tanking and raw EHP tanking and damage tanking and stealth without seriously killling the build
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
425
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Posted - 2014.02.04 18:07:00 -
[67] - Quote
Gallente fittings and bonus>>>>>minmitar fittings and bonus
The problem isn't just with the suits themselves, its the pg cost on shields making them impossible to use in conjunction with biotics on a scout. The minmitar scout simply becomes an amalgamation of terrible bonuses and even worse fitting capabilities, while gallente can easily get fittings that are superior to Minmitar, and have base bonuses that are useful to being a scout (i.e. dampening and scan range). There is no reason to be minmitar at this point
Kills- Archduke Ferdinand
Balance!
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Appia Vibbia
Ancient Exiles. Renegade Alliance
940
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Posted - 2014.02.04 20:36:00 -
[68] - Quote
Gavr1lo Pr1nc1p wrote:You won't be able to fit it with 3x kin cats and 3x shields. not enough pg on minmitar. Go gallente if you want to be able to cloak and sprint fast You can however fit 3 shields, 2 kincats, and a cardiac regulator.Limited to flaylock and plasma cannon, but still able to fit it.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
432
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Posted - 2014.02.04 20:36:00 -
[69] - Quote
and thats the problem. Minmitar need their racial bonus adjusted to a 5% bonus to gimped weaponry as the description
Kills- Archduke Ferdinand
Balance!
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Master Smurf
Nos Nothi
82
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Posted - 2014.02.04 20:44:00 -
[70] - Quote
Gavr1lo Pr1nc1p wrote:and thats the problem. Minmitar need their racial bonus adjusted to a 5% bonus to gimped weaponry as the description
You dont need 3 extenders, you dont need 3 catalysers
2 kin cats and a regulator or a kin cat, a reg and whatever can be a much better setup.
A Scout shouldnt be in head on warfare so drop a shield for a lesser damage mod or energizer and put to use the extra CPU you have over some of the other suits.
Also the Combat Rifle and Flaylock have less requirements by design and the basic SMG is fine at only 15/3 iirc.
You also have the possibility of using PG upgrades now that the minnie pro has 3 lows.
Far from doom and gloom
"Shine bright like a diamond"
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Lightning xVx
R 0 N 1 N
367
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Posted - 2014.02.04 20:59:00 -
[71] - Quote
Master Smurf wrote:How is the right way to use kin cats ?
You cant run away from people if they are even half decent at shooting.
Any other instance you are already using stealth even though it isnt a module. Many have determined that they already can do that with much more tank and even more firepower. You claiming some knowledge that so many others dont possess is...
Please just tell us so veteran players can agree or shoot it down.
My take is you are just a good FPS player who uses their smarts and gun game to excel. The same thing other good players have done with the scout suit through different methods.
It's not so much knowledge but the fact that I have been running this type a suit for a long time and I have learned its strengths and weakness. A big thing about Speed that was discussed with Jenza, is the fact that the game CAN'T keep up with a suit running that fast. So sometimes you will get the infamous. "Hit-Scan". And a lot of what I taught at RONIN was certain animal patterns that can sometimes bypass some shots because the frames at the second and the speed implemented within the suit. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
450
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Posted - 2014.02.05 04:01:00 -
[72] - Quote
Master Smurf wrote:Gavr1lo Pr1nc1p wrote:and thats the problem. Minmitar need their racial bonus adjusted to a 5% bonus to gimped weaponry as the description You dont need 3 extenders, you dont need 3 catalysers 2 kin cats and a regulator or a kin cat, a reg and whatever can be a much better setup. A Scout shouldnt be in head on warfare so drop a shield for a lesser damage mod or energizer and put to use the extra CPU you have over some of the other suits. Also the Combat Rifle and Flaylock have less requirements by design and the basic SMG is fine at only 15/3 iirc. You also have the possibility of using PG upgrades now that the minnie pro has 3 lows. Far from doom and gloom
Compare the minmitar scout to the other races and you will soon see the disparity
Kills- Archduke Ferdinand
Balance!
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Joel II X
Dah Gods O Bacon
832
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Posted - 2014.02.05 04:06:00 -
[73] - Quote
I never fit a scout suit without one enhanced dampner.
Every other suit besides one has an enhanced kincat. The only one that doesn't is the one that has a basic Codebreaker. Because why not? Lol |
Texs Red
DUST University Ivy League
153
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Posted - 2014.02.05 04:46:00 -
[74] - Quote
To be honest I don't think most people will run proto scanners in pub matches or even FW. Therefore all scout suits are just find unless you are getting proto stomped, then everybody is toast not just you.
My thoughts: Move dampeners to high slots Move scan precision mods to low slots and have them scale evenly with dampener bonuses Reduce scan dB of all scout suits to 35 Give Minmatar scouts a slight buff to speed and switch shield regen with Caldari Give the Amarr scout a slight buff (~50) to HP
Results: Gallente: Has greatest ability to damp itself, unless you are a Caldari scout you will never see it coming. Caldari: Can choose to either achieve either excellent passive scan range for skirmishing with long range weapons or have the best passive scan dB to deal with super damped Gallente scouts. Minmatar: While it lacks overall eHP it has the best speed and ability to regen shields. You get it, kill, and get out before people realize what is going on. If you do take damage it has regenerated by the time your opponent manages to reengage with you. Amarr: Prepare to face the relentless assault of an Amarr scout. It has the more eHP of any scout and the best stamina. It can achieve a tank as good as any medium frame suit and has the stamina to run down anyone who thinks about running away. |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
861
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Posted - 2014.02.05 04:52:00 -
[75] - Quote
Bojo The Mighty wrote:Do you speed tankers believe that 1.8 might kill speed tanking further? The common saying is "Speed tanking is fun but dead". Currently this is due to issues from back in Chromosome with the Keanu Reeves Scouts and hit detection. However speed is definitely useful, for instance escapes.
But that is currently one of the two best uses for speed tanking: Escaping and getting around. Other than that pretty useless given that Kin Cats only effect sprint. On the other side of things, Stealth and health are both good for escaping and attacking/biting back. Seeing as how vehicles offer the best mode of getting around anyways, Speed has the short end of the stick (strictly infantry)
I don't see many speed tanked suits unless they are completely CQC oriented but even then it's a rarity. Seeing as 1.8 CCP plans to make a big push for more Stealth/EWar, while giving bonuses to suits for health/resistance, is it a fair assessment to say that 1.8 will cut out half of speed tanking?
I can see speed tanking in the sense of Codebreakers still viable but other than that will it last in the game of mighty HP and super sleuths? I haven't seen anyone discuss the outcomes of speed in 1.8 and how it will effect the Bottle Users, while obvious buffs in Stealth and Health are made.
I like this game in it's 3 ring approach, stealth health and biotics. But currently even biotics are dwarfed by the other rings and while they still have a use it's slowly being encroached upon by the Stealth and Health rings. Minmatar Scout may be the last bastion of Speed tanking in 1.8 with it's innate code breakers but after that pfft.
I'd like to see speed mean something more in this game. I think the scout community agrees that Stealth > Speed, but to all others do foresee the 1.8 threat to your speed-tanking way of life?
BTW I don't speed tank I'm stealth / passive scanning
speed tank a min scout with a combat rifle and it will be very effective
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Samuel's Furniture
Nos Nothi
90
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Posted - 2014.02.05 06:53:00 -
[76] - Quote
Texs Red wrote: Results: Gallente: Has greatest ability to damp itself, unless you are a Caldari scout you will never see it coming. Caldari: Can choose to either achieve either excellent passive scan range for skirmishing with long range weapons or have the best passive scan dB to deal with super damped Gallente scouts. .
Two things: A) Caldari Scout < Gallente Scout. Even with all five comp precision enhancers a caldari scout will never passively scan a gallente scout with two complex profile dampeners...I think there may be even a little wiggle room for a down graded one. Especially since base profile will = 35 and base precision will = 45 so...
Secondly, please relate on how those stealth stats relate against/for speed tanking in 1.8. There can be no derails.
Love, Bojo The Mighty
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
419
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Posted - 2014.02.05 07:04:00 -
[77] - Quote
Samuel's Furniture wrote:Texs Red wrote: Results: Gallente: Has greatest ability to damp itself, unless you are a Caldari scout you will never see it coming. Caldari: Can choose to either achieve either excellent passive scan range for skirmishing with long range weapons or have the best passive scan dB to deal with super damped Gallente scouts. .
Two things: A) Caldari Scout < Gallente Scout. Even with all five comp precision enhancers a caldari scout will never passively scan a gallente scout with two complex profile dampeners...I think there may be even a little wiggle room for a down graded one. Especially since base profile will = 35 and base precision will = 45 so... Secondly, please relate on how those stealth stats relate against/for speed tanking in 1.8. There can be no derails.
Profile dampening will not be as essential after 1.8 except maybe vs gal logis with dual scanners. Try scanning without the 360 spin and then also factor in the cool down changes. No gal scout will have more then one profile dampener MAX. The cal scout will have a great slot layout for some play styles.
Please fix the mic bubble bug...
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Bojo The Mighty
L.O.T.I.S.
3042
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Posted - 2014.02.05 07:12:00 -
[78] - Quote
Ares 514 wrote: Profile dampening will not be as essential after 1.8 except maybe vs gal logis with dual scanners. Try scanning without the 360 spin and then also factor in the cool down changes. No gal scout will have more then one profile dampener MAX. The cal scout will have a great slot layout for some play styles.
And this effects speed tanking by _________..... Stay on track now, you have half a relative argument, just throw on the part about speed tanking......
Rifle Changes: DPS, range, and damage
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2696
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Posted - 2014.02.05 07:13:00 -
[79] - Quote
Speed tanking is good for one thing: Closing the distance.
You can surprise people by how fast you advance. Turn a corner, cover that 8m in less than a second, jump and open fire.
People go down before they know what hit them.
Also very useful in city environments. A burst sprint suit can move cover to cover very effectively. Combine with 270 shields and a very good recharge rate, and the suit is great for quickly running between cover, taking the small bit of damage, regen'ing and then moving up.
Cover to cover yo. Basic tactics.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
453
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Posted - 2014.02.05 12:49:00 -
[80] - Quote
I just started playing yesterday for the first time in a month, and I'm still a little rusty, but what I've noticed is how ineffective actually trying to dodge sprays without sufficient cover. The only thing you can really do is set your sensitivity high and jump over the enemies head, shoot them once in the air, and spin around fast and shoot them again. Its the only way i really started getting kills when speed tanking. Strafing only works in an aim assist free world,and jumping only if you can catch them by surprise when they round a corner
Kills- Archduke Ferdinand
Balance!
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Texs Red
DUST University Ivy League
156
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Posted - 2014.02.05 14:17:00 -
[81] - Quote
Samuel's Furniture wrote:Texs Red wrote: Results: Gallente: Has greatest ability to damp itself, unless you are a Caldari scout you will never see it coming. Caldari: Can choose to either achieve either excellent passive scan range for skirmishing with long range weapons or have the best passive scan dB to deal with super damped Gallente scouts. .
Two things: A) Caldari Scout < Gallente Scout. Even with all five comp precision enhancers a caldari scout will never passively scan a gallente scout with two complex profile dampeners...I think there may be even a little wiggle room for a down graded one. Especially since base profile will = 35 and base precision will = 45 so... Secondly, please relate on how those stealth stats relate against/for speed tanking in 1.8. There can be no derails.
Did you even read my post? I suggested making base precision 35 and having profile damps and precision mods scale evenly. Your point is moot. Read please.
I also think shield modules should get their PG reduced and the HP increased at STD and ADV levels to aid shield tankers. I also suggested that speed on minmatar scout suits should go up slight which, with trading shield regen stats with the Caldari, with be able to do lightning quick hits on your opponents then regen quickly. Personally I don't see speed tanking as a primary form of defense because if you achieve it you become pretty much untouchable. The minmatar focus on skimish warfare, speed is to get them in, rain down a hail of bullets to kill, and regen shield tanking allows them to quickly recover when they leave. Those aspects combined make up the minmatar combat ideology, not speed tanking alone. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
419
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Posted - 2014.02.05 16:21:00 -
[82] - Quote
Bojo The Mighty wrote:Ares 514 wrote: Profile dampening will not be as essential after 1.8 except maybe vs gal logis with dual scanners. Try scanning without the 360 spin and then also factor in the cool down changes. No gal scout will have more then one profile dampener MAX. The cal scout will have a great slot layout for some play styles.
And this effects speed tanking by _________..... Stay on track now, you have half a relative argument, just throw on the part about speed tanking......
True, I was responding mostly to this other guy. However with profile dampening not being as essential more scouts will have an option to put KC in their low slots instead of dampners.
Please fix the mic bubble bug...
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Bormir1r
WarRavens League of Infamy
19
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Posted - 2014.02.05 17:07:00 -
[83] - Quote
Bojo The Mighty wrote:Do you speed tankers believe that 1.8 might kill speed tanking further? The common saying is "Speed tanking is fun but dead". Currently this is due to issues from back in Chromosome with the Keanu Reeves Scouts and hit detection. However speed is definitely useful, for instance escapes.
But that is currently one of the two best uses for speed tanking: Escaping and getting around. Other than that pretty useless given that Kin Cats only effect sprint. On the other side of things, Stealth and health are both good for escaping and attacking/biting back. Seeing as how vehicles offer the best mode of getting around anyways, Speed has the short end of the stick (strictly infantry)
I don't see many speed tanked suits unless they are completely CQC oriented but even then it's a rarity. Seeing as 1.8 CCP plans to make a big push for more Stealth/EWar, while giving bonuses to suits for health/resistance, is it a fair assessment to say that 1.8 will cut out half of speed tanking?
I can see speed tanking in the sense of Codebreakers still viable but other than that will it last in the game of mighty HP and super sleuths? I haven't seen anyone discuss the outcomes of speed in 1.8 and how it will effect the Bottle Users, while obvious buffs in Stealth and Health are made.
I like this game in it's 3 ring approach, stealth health and biotics. But currently even biotics are dwarfed by the other rings and while they still have a use it's slowly being encroached upon by the Stealth and Health rings. Minmatar Scout may be the last bastion of Speed tanking in 1.8 with it's innate code breakers but after that pfft.
I'd like to see speed mean something more in this game. I think the scout community agrees that Stealth > Speed, but to all others do foresee the 1.8 threat to your speed-tanking way of life?
BTW I don't speed tank I'm stealth / passive scanning
It's definitely true that after 1.8, the Minja will be the only true speed tanker, and I think it's worthy to mention that even though stealth>speed, the proto min scout has 3 LOW POWERED MODS which means the additional slot can be used for either a profile dampner to increase stealth or add a Kin Cat to increase speed (im approx. 3 kin cats on Min scout = 11.4 ish) which is freaking fast. And since scanners are getting a nerf I think the min scouts will be just fine if not awesome. |
Bojo The Mighty
L.O.T.I.S.
3048
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Posted - 2014.02.05 22:27:00 -
[84] - Quote
OK so I'm receiving that yall be broadcasting that because every scout is getting an innate stealth dampen buff, speed tanking will for sure live on in the Minmatar scout.
However what about the other frames? Stealth is not so out of reach of medium frames as you would think nor is speed. Do you think that a one-or-the other tanker on medium frames will fare well?
For instance, currently there are Caldari Assaults and Minassaults who use their lows with profile dampeners. Honestly it puts them at better odds against a scout and against lower tier scanners/vehicle scanners. However not a lot of speed tanked medium frames live on in 1.7. There were certainly some (and some who used it to take advantage of melee glitch) I have seen but not a whole lot and really I would need the opinion of a KinCat using medium frame (or green bottle) to weigh in here as well since all scouts are pretty much innately faster I think that speed tanking nerfs are mitigated on their end and speed tank buffs are increased on their end.
Rifle Changes: DPS, range, and damage
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Dengru
Fatal Absolution Public Disorder.
404
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Posted - 2014.02.05 22:40:00 -
[85] - Quote
If you fill all the gallente lows with kincats that's barely enough to outrun the tracking of installations. No matter how fast you go people will wave their gun over you and kill you.. Aim assist + overly forgiving hitscan+ unindividuated hitbox sections..
(>^_^)><(^.^<)
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
456
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Posted - 2014.02.06 02:43:00 -
[86] - Quote
too true
Kills- Archduke Ferdinand
Balance!
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Bojo The Mighty
L.O.T.I.S.
3058
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Posted - 2014.02.06 02:49:00 -
[87] - Quote
Texs Red wrote:
Did you even read my post? I suggested making base precision 35 and having profile damps and precision mods scale evenly. Your point is moot. Read please.
I also think shield modules should get their PG reduced and the HP increased at STD and ADV levels to aid shield tankers. I also suggested that speed on minmatar scout suits should go up slight which, with trading shield regen stats with the Caldari, with be able to do lightning quick hits on your opponents then regen quickly. Personally I don't see speed tanking as a primary form of defense because if you achieve it you become pretty much untouchable. The minmatar focus on skimish warfare, speed is to get them in, rain down a hail of bullets to kill, and regen shield tanking allows them to quickly recover when they leave. Those aspects combined make up the minmatar combat ideology, not speed tanking alone.
I don't care about your hypothetical scenario, we are talking about what CCP posted not what you want no offense.
So you don't believe the speed tanking is viable alone, although it is one of the hardest modules to sink into? You believe that multiple regenerative modules should have to be applied as well to make up it's wake which would although add to the SP makes sense, though not to those who choose the path of speed tanking themselves perhaps.
Rifle Changes: DPS, range, and damage
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
456
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Posted - 2014.02.06 02:53:00 -
[88] - Quote
Bojo The Mighty wrote:Texs Red wrote:
Did you even read my post? I suggested making base precision 35 and having profile damps and precision mods scale evenly. Your point is moot. Read please.
I also think shield modules should get their PG reduced and the HP increased at STD and ADV levels to aid shield tankers. I also suggested that speed on minmatar scout suits should go up slight which, with trading shield regen stats with the Caldari, with be able to do lightning quick hits on your opponents then regen quickly. Personally I don't see speed tanking as a primary form of defense because if you achieve it you become pretty much untouchable. The minmatar focus on skimish warfare, speed is to get them in, rain down a hail of bullets to kill, and regen shield tanking allows them to quickly recover when they leave. Those aspects combined make up the minmatar combat ideology, not speed tanking alone.
I don't care about your hypothetical scenario, we are talking about what CCP posted not what you want no offense. So you don't believe the speed tanking is viable alone, although it is one of the hardest modules to sink into? You believe that multiple regenerative modules should have to be applied as well to make up it's wake which would although add to the SP makes sense, though not to those who choose the path of speed tanking themselves perhaps.
I agree with Texas, but speed tanking should be viable in 1v1 scenarios only, but very viable in those situations. Past that its anyones game, and stealth should be more effective at getting behind and killing from a group of enemies, using tactics to pick off stragglers from the main group would require stealth to get in and speed tanking to survive
Thats how i believe speed tanking should work
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
466
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Posted - 2014.02.07 02:38:00 -
[89] - Quote
aim assist needs to be turned down by like 50% too. It really really messes with rifles and similar weapons against speed tankers
Kills- Archduke Ferdinand
Balance!
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
431
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Posted - 2014.02.07 02:43:00 -
[90] - Quote
Gavr1lo Pr1nc1p wrote:aim assist needs to be turned down by like 50% too. It really really messes with rifles and similar weapons against speed tankers
I really don't think it's aim assist now. They have toned it down a lot from where they initially had it. I think the real issue is the damage output and low TTK. Fix that and I think you'll find the whole game experience much improved.
Please fix the mic bubble bug...
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