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Marston VC
SVER True Blood Public Disorder.
1545
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Posted - 2014.02.04 04:44:00 -
[31] - Quote
Bojo The Mighty wrote:Do you speed tankers believe that 1.8 might kill speed tanking further? The common saying is "Speed tanking is fun but dead". Currently this is due to issues from back in Chromosome with the Keanu Reeves Scouts and hit detection. However speed is definitely useful, for instance escapes.
But that is currently one of the two best uses for speed tanking: Escaping and getting around. Other than that pretty useless given that Kin Cats only effect sprint. On the other side of things, Stealth and health are both good for escaping and attacking/biting back. Seeing as how vehicles offer the best mode of getting around anyways, Speed has the short end of the stick (strictly infantry)
I don't see many speed tanked suits unless they are completely CQC oriented but even then it's a rarity. Seeing as 1.8 CCP plans to make a big push for more Stealth/EWar, while giving bonuses to suits for health/resistance, is it a fair assessment to say that 1.8 will cut out half of speed tanking?
I can see speed tanking in the sense of Codebreakers still viable but other than that will it last in the game of mighty HP and super sleuths? I haven't seen anyone discuss the outcomes of speed in 1.8 and how it will effect the Bottle Users, while obvious buffs in Stealth and Health are made.
I like this game in it's 3 ring approach, stealth health and biotics. But currently even biotics are dwarfed by the other rings and while they still have a use it's slowly being encroached upon by the Stealth and Health rings. Minmatar Scout may be the last bastion of Speed tanking in 1.8 with it's innate code breakers but after that pfft.
I'd like to see speed mean something more in this game. I think the scout community agrees that Stealth > Speed, but to all others do foresee the 1.8 threat to your speed-tanking way of life?
BTW I don't speed tank I'm stealth / passive scanning
Does my 9.28 m/s minmatar logi count? Its kind of...... fragile. But I like to look at it as a scout with twice as much health and four times as much equipment ;)
Marston VC, STB Director
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Lightning xVx
R 0 N 1 N
362
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Posted - 2014.02.04 04:51:00 -
[32] - Quote
Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote:Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote: Gallente everything will be FoTM come 1.8, i can guarantee it. I just hope for your sake that nyan san doesn't decode to start running gk.0 scouts with 4x adv plates, and 2x damage mods with rail rifles and cloaks. However, this does seem like what will happen
Actually Caldari Scout will be FOTM 4 Shield Extenders, Shield Regulators, <2 seconds shield delay with the highest shield regen on a dropsuit. and they will be one shotted by a scrambler rifle on an amarr commando. Shields are not good enough to be FoTM but a cal scout with 1x PD, 1x range, 2x precision, and 2x extenders with a proto cloak will be really good IMO Hell I get charge sniper OHK'd right now anyways and I have run 4 enhanced plates on a scout before and really was nothing very FOTM appealing. Really it goes toe to toe but coming across any CR, HMG, railgun in the open pretty much negates it. That's a point where speed does come in handy, like previously mentioned, escape. But stealth will do in a snap if you are in the cities. I'm trying to look out for the sake of speed tanking in 1.8 Lightning and in your honest opinion, simple yes/no, do you think it will be viable in 1.8 without much mixing into HP or Stealth.
Honestly, I run shields and speed; that's all about what I have on me. Do I think Speed will be viable in 1.8? Speculation for ME (IMO) yes. Because that is what I know, have done and always WILL DO in DUST 514. (or anything for that matter it's my nature) as for others.....I can't say. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 04:57:00 -
[33] - Quote
i just want a bump to min speed and reduce the pg cost of shields (its ludicrous)
Kills- Archduke Ferdinand
Balance!
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Fiddlestaxp
TeamPlayers Negative-Feedback
369
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Posted - 2014.02.04 05:06:00 -
[34] - Quote
Speed tanking is indeed dead. If they make it any worse, it will still be dead. Time to kill is too low for it to be effective and scanners have made it so that sneaking around is virtually impossible unless you load up on damps.... which you cant do if you are loaded up on Kin Cats and Cardiac Regulators. And then you have to try to fit a decent shield tank on top of that (Which will undoubtedly only amount to two complex shield extenders) And then fit a weapon...
Oh and the reason why you speed tank is to act as a forward scout, to destroy uplinks and place your own... Only real choice is to have a scanner or uplinks as equipment -- preferably both.
Speed tanking was VERY good at counter-uplink play. Now it is good at dying 15+ times a match. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 05:08:00 -
[35] - Quote
unless we get reduced aim assist and a bump to minmitar scout speed and reduced fitting costs of shield extenders, it will be a dying and dead breed
Kills- Archduke Ferdinand
Balance!
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Kharga Lum
Arcana Imperii Ltd. Northern Army.
279
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Posted - 2014.02.04 05:24:00 -
[36] - Quote
Speed is crippled by damage. Taking damage slows you. Being slow makes it easier for you to take damage keeping you slow. |
Lightning xVx
R 0 N 1 N
362
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Posted - 2014.02.04 05:28:00 -
[37] - Quote
Well I guess I am the ONLY dedicated Speed Tanking Scout then. |
Cody Sietz
Bullet Cluster Legacy Rising
2144
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Posted - 2014.02.04 09:54:00 -
[38] - Quote
Aim assist and bullet magnetism in 1.4
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Appia Vibbia
Ancient Exiles. Renegade Alliance
921
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Posted - 2014.02.04 10:22:00 -
[39] - Quote
Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. Says the guy that quit the game when Aim Assist was at its strongest
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
923
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Posted - 2014.02.04 11:39:00 -
[40] - Quote
I have 2 speed suits. 2 reds, a green, and a codebreaker or 3 reds and a green. Flux uplinks to go with them. The suit has 1 job, to get to the uncapped points at the start of a skirmish. I'll hack the nearest objective, switch to a speed suit with gauged uplinks, and never use it again.
The first big hit to speed tanking was the change of a 1 second delay to stamina regen from sprinting, the second was aim assist, and now hit-detection is at its most effective ever. 5 rail rifle bullets or 2 bursts from a combat rifle kill my suits, all hit with enhanced accuracy.
The cloak will do well to bring back speed tanking. regardless of "shimmer" it is 30/60/80 seconds of electronic cloak without taking up a low slot for a dampener. Rumors of reduction to weapon damage, if proven true, will give everyone more time find cover if spotted. And fixing the scanners to work as originally intended, having a "snapshot" effect, will reduce the scan spam.
What I think will be a great incentive for me, though, is the return of the 6th slot of proto scouts. I've had the utmost level of hate for the Minmatar Scout since May. It is just such a bad suit. 1.8 makes me take back all my hate because it has become my lovely Scout Vk.0 again.
lol Gal Scout with 2 complex shield extenders will have 232 shields, 162 armor and 4 kincats bring it to 11.11m/s Min scout with 3 complex shield extenders will have 354 shields and 87 armor, and 3 kincats bring it to 11.11m/s
So max sprint will be the same while the Min scout gets 47 more HP. though change a red for a green and speeds drop to 10.37 and 10.72 respectively. Though unless you're using an Allotek Plasma Cannon and Core Flaylock pistol you won't be able to fit proto weapons or EQ other than a nanohive with an ADV cloak.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
416
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Posted - 2014.02.04 12:22:00 -
[41] - Quote
Lightning xVx wrote:Well I guess I am the ONLY dedicated Speed Tanking Scout then. And average deaths and kills normally DO NOT exceed over 15+ deaths. (For me) I have killed even numerous enemies IN WIDE OPEN spaces. And have succeeded, is Speed Tanking dead? NO. Is it poorly used? YES. While CCP should buff it with suits and just in general, it takes a different mindset when doing it. Im not saying its useless, i regularly go 15-3, 15-5, 25-4, etc with my basic minmitar scout suit speed tanking, however, its not as effective as it should be. By dead, i mean that no one will use it because of how much skill and practice it takes
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
416
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Posted - 2014.02.04 12:24:00 -
[42] - Quote
Appia Vibbia wrote:I have 2 speed suits. 2 reds, a green, and a codebreaker or 3 reds and a green. Flux uplinks to go with them. The suit has 1 job, to get to the uncapped points at the start of a skirmish. I'll hack the nearest objective, switch to a speed suit with gauged uplinks, and never use it again.
The first big hit to speed tanking was the change of a 1 second delay to stamina regen from sprinting, the second was aim assist, and now hit-detection is at its most effective ever. 5 rail rifle bullets or 2 bursts from a combat rifle kill my suits, all hit with enhanced accuracy.
The cloak will do well to bring back speed tanking. regardless of "shimmer" it is 30/60/80 seconds of electronic cloak without taking up a low slot for a dampener. Rumors of reduction to weapon damage, if proven true, will give everyone more time find cover if spotted. And fixing the scanners to work as originally intended, having a "snapshot" effect, will reduce the scan spam.
What I think will be a great incentive for me, though, is the return of the 6th slot of proto scouts. I've had the utmost level of hate for the Minmatar Scout since May. It is just such a bad suit. 1.8 makes me take back all my hate because it has become my lovely Scout Vk.0 again.
lol Gal Scout with 2 complex shield extenders will have 232 shields, 162 armor and 4 kincats bring it to 11.11m/s Min scout with 3 complex shield extenders will have 354 shields and 87 armor, and 3 kincats bring it to 11.11m/s
So max sprint will be the same while the Min scout gets 47 more HP. though change a red for a green and speeds drop to 10.37 and 10.72 respectively. Though unless you're using an Allotek Plasma Cannon and Core Flaylock pistol you won't be able to fit proto weapons or EQ other than a nanohive with an ADV cloak. thats the problem right there
Kills- Archduke Ferdinand
Balance!
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Rei Shepard
The Rainbow Effect
1568
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Posted - 2014.02.04 12:35:00 -
[43] - Quote
Bojo The Mighty wrote:Do you speed tankers believe that 1.8 might kill speed tanking further? The common saying is "Speed tanking is fun but dead". Currently this is due to issues from back in Chromosome with the Keanu Reeves Scouts and hit detection. However speed is definitely useful, for instance escapes.
But that is currently one of the two best uses for speed tanking: Escaping and getting around. Other than that pretty useless given that Kin Cats only effect sprint. On the other side of things, Stealth and health are both good for escaping and attacking/biting back. Seeing as how vehicles offer the best mode of getting around anyways, Speed has the short end of the stick (strictly infantry)
I don't see many speed tanked suits unless they are completely CQC oriented but even then it's a rarity. Seeing as 1.8 CCP plans to make a big push for more Stealth/EWar, while giving bonuses to suits for health/resistance, is it a fair assessment to say that 1.8 will cut out half of speed tanking?
I can see speed tanking in the sense of Codebreakers still viable but other than that will it last in the game of mighty HP and super sleuths? I haven't seen anyone discuss the outcomes of speed in 1.8 and how it will effect the Bottle Users, while obvious buffs in Stealth and Health are made.
I like this game in it's 3 ring approach, stealth health and biotics. But currently even biotics are dwarfed by the other rings and while they still have a use it's slowly being encroached upon by the Stealth and Health rings. Minmatar Scout may be the last bastion of Speed tanking in 1.8 with it's innate code breakers but after that pfft.
I'd like to see speed mean something more in this game. I think the scout community agrees that Stealth > Speed, but to all others do foresee the 1.8 threat to your speed-tanking way of life?
BTW I don't speed tank I'm stealth / passive scanning
Most of my suits since 1.7 are speed suits in a sense that they don't make my movement speed slower then that Armor platers can make me, while stacking Ferro plates, but before that i ran Complex plates.
The slight movement strafe speed i keep up to, allows me to get out of the LOCKONS that happen with the new aim assist, with 2 plex plates i strafe too slow to get out of a lock at times and the 121 extra armor doesnt do a whole lot when yer locked onto.
But to use cats, thats a waste of a slot.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
209
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Posted - 2014.02.04 13:12:00 -
[44] - Quote
With the 3rd low slot on my Min scout, I will definitely be speed tanking in 1.8. But whether it will be more viable than stealth, only time will tell. Though I doubt it personally. |
Lightning xVx
R 0 N 1 N
363
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Posted - 2014.02.04 14:57:00 -
[45] - Quote
Appia Vibbia wrote:Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. Says the guy that quit the game when Aim Assist was at its strongest
I quit, because I was fed up with CCP's direction. Especially after talking with Jenza when she randomly joined a squad I was in. I asked her a few questions and her response to Scouts was unsatisfying. And Aim Assist is still a problem but I still almost always come first in every game. |
Lightning xVx
R 0 N 1 N
363
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Posted - 2014.02.04 15:07:00 -
[46] - Quote
Gavr1lo Pr1nc1p wrote:Lightning xVx wrote:Well I guess I am the ONLY dedicated Speed Tanking Scout then. And average deaths and kills normally DO NOT exceed over 15+ deaths. (For me) I have killed even numerous enemies IN WIDE OPEN spaces. And have succeeded, is Speed Tanking dead? NO. Is it poorly used? YES. While CCP should buff it with suits and just in general, it takes a different mindset when doing it. Im not saying its useless, i regularly go 15-3, 15-5, 25-4, etc with my basic minmitar scout suit speed tanking, however, its not as effective as it should be. By dead, i mean that no one will use it because of how much skill and practice it takes
Your, absolutely right in regards to no one even remotely using it past the first objective. It doesn't make sense to me as to why people skill up into Kin Cats and then not even use it anymore. Scouts lately have become too dependent on E-war/Armor and not anymore on their natural instincts and Speed. Will 1.8 possibly have an influx on Scouts? Probably. But when it does I will be there in the same speed set up I am in now. |
Master Smurf
Nos Nothi
79
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Posted - 2014.02.04 15:09:00 -
[47] - Quote
Fiddlestaxp wrote:Speed tanking is indeed dead. If they make it any worse, it will still be dead. Time to kill is too low for it to be effective and scanners have made it so that sneaking around is virtually impossible unless you load up on damps.... which you cant do if you are loaded up on Kin Cats and Cardiac Regulators. And then you have to try to fit a decent shield tank on top of that (Which will undoubtedly only amount to two complex shield extenders) And then fit a weapon...
Oh and the reason why you speed tank is to act as a forward scout, to destroy uplinks and place your own... Only real choice is to have a scanner or uplinks as equipment -- preferably both.
Speed tanking was VERY good at counter-uplink play. Now it is good at dying 15+ times a match. Edit: My experience is with a minmitar Logi. Which was the best scout suit because of versatility. It preformed the scout role better than scouts. Now it is great at getting gibbed.
I saw a duo doing this a few weeks ago in a LAV - a scout or logi can do this by themselves in a LAV
I always thought that vehicles deploy way too quickly and dont allow fast suits enough time to reach anywhere significant before them. As a scout I can usually reach the first objective but only if there is no hiccups with my deploy.
On the question.
I think Speed will be ok for moving between hotspots during matches for any suits with 3 low slots. Its why the Min Scout Pro is looking better to me to use sometimes. Most scouts should be fine however now even without using 3 slots. The increased stamina regen which I pleaded for in every scout thread will make twin kin cats more appealing as you wont have to plan out each sprint so not to be twiddling thumbs at the end of said sprint.
In combat however there will be no real change unless aim assist is lessened, more cover is introduced and terrain traversal is sorted out
"Shine bright like a diamond"
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
300
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Posted - 2014.02.04 15:11:00 -
[48] - Quote
With TTK increasing, and base speeds increasing...I think its safe to assume that you will see speed tanking make a significant comeback. (To the skilled, it never left). |
Master Smurf
Nos Nothi
79
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Posted - 2014.02.04 15:24:00 -
[49] - Quote
Lightning xVx wrote:Gavr1lo Pr1nc1p wrote:Lightning xVx wrote:Well I guess I am the ONLY dedicated Speed Tanking Scout then. And average deaths and kills normally DO NOT exceed over 15+ deaths. (For me) I have killed even numerous enemies IN WIDE OPEN spaces. And have succeeded, is Speed Tanking dead? NO. Is it poorly used? YES. While CCP should buff it with suits and just in general, it takes a different mindset when doing it. Im not saying its useless, i regularly go 15-3, 15-5, 25-4, etc with my basic minmitar scout suit speed tanking, however, its not as effective as it should be. By dead, i mean that no one will use it because of how much skill and practice it takes Your, absolutely right in regards to no one even remotely using it past the first objective. It doesn't make sense to me as to why people skill up into Kin Cats and then not even use it anymore. Scouts lately have become too dependent on E-war/Armor and not anymore on their natural instincts and Speed. Will 1.8 possibly have an influx on Scouts? Probably. But when it does I will be there in the same speed set up I am in now.
You cant blame them much when you see someone, turn to escape and you are gunned down by a few bullets. The speed difference is not great enough for most to consider. AA, weapon ranges, vehicles, LoS all make it easy to counter so people will stack HP and DMG to win the arms race.
People will continue to move to what is most effective - from speed to shields and then to armor and damage mods. I see 1.8 as a rise in stealth. Not only because of cloak but more so the nerf of the scanner. Speed used in conjunction will make those users very scary because cloak will (or should) trump LoS with respect to tac net.
"Shine bright like a diamond"
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Appia Vibbia
Ancient Exiles. Renegade Alliance
936
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Posted - 2014.02.04 15:44:00 -
[50] - Quote
Lightning xVx wrote:Appia Vibbia wrote:Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. Says the guy that quit the game when Aim Assist was at its strongest I quit, because I was fed up with CCP's direction. Especially after talking with Jenza when she randomly joined a squad I was in. I asked her a few questions and her response to Scouts was unsatisfying. And Aim Assist is still a problem but I still almost always come first in every game. The point was not that you took a hiatus, but when you took it. I'd like to see how your speed tank fared then. But you're also confusing personal skill with viability. I can regularly get a 3.50+KDR with a plasma cannon and flaylock pistol on a C-1 Assault. Does that make it viable? No, it means that either I am a good play or that the other people are bad players.DTOracle wrote:With the 3rd low slot on my Min scout, I will definitely be speed tanking in 1.8. But whether it will be more viable than stealth, only time will tell. Though I doubt it personally. I'm telling you, 40 cpu and 9 pg is a cheap price to pay for 30 seconds of electronic invisibility to proto scanners. the cloak is going to be a great active dampener.
Appia Vibbia for CPM1
[email protected] (checked every Monday morning)
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Lightning xVx
R 0 N 1 N
363
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Posted - 2014.02.04 16:02:00 -
[51] - Quote
Appia Vibbia wrote:Lightning xVx wrote:Appia Vibbia wrote:Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. Says the guy that quit the game when Aim Assist was at its strongest I quit, because I was fed up with CCP's direction. Especially after talking with Jenza when she randomly joined a squad I was in. I asked her a few questions and her response to Scouts was unsatisfying. And Aim Assist is still a problem but I still almost always come first in every game. The point was not that you took a hiatus, but when you took it. I'd like to see how your speed tank fared then. But you're also confusing personal skill with viability. I can regularly get a 3.50+KDR with a plasma cannon and flaylock pistol on a C-1 Assault. Does that make it viable? No, it means that either I am a good play or that the other people are bad players. DTOracle wrote:With the 3rd low slot on my Min scout, I will definitely be speed tanking in 1.8. But whether it will be more viable than stealth, only time will tell. Though I doubt it personally. I'm telling you, 40 cpu and 9 pg is a cheap price to pay for 30 seconds of electronic invisibility to proto scanners. the cloak is going to be a great active dampener.
My speed tanking had gone just the same as every other game when I returned, nothing had really changed. But a lot was going on during the time before I had left but as I stated that final conversation with Jenza was ultimately the main reason. It felt like I was investing my time into a game/developer that only catered to the Mass. (Assault Vehicles/ Logi/ Heavy) And the Kin Cats (stated again IMO) are viable it's just that the mass amount of people do not know how to properly use it. (Which could be good or bad) Could it be improved? YES absolutely, but remember it still takes a different kind of mindset/player to use it. And what fears me about "New" Stealth (i.e. Cloak/Dampners) is that Scout will be SPAMMING it and it will get out of hand with: CAMPING. |
Master Smurf
Nos Nothi
79
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Posted - 2014.02.04 16:15:00 -
[52] - Quote
How is the right way to use kin cats ?
You cant run away from people if they are even half decent at shooting.
Any other instance you are already using stealth even though it isnt a module. Many have determined that they already can do that with much more tank and even more firepower. You claiming some knowledge that so many others dont possess is...
Please just tell us so veteran players can agree or shoot it down.
My take is you are just a good FPS player who uses their smarts and gun game to excel. The same thing other good players have done with the scout suit through different methods.
"Shine bright like a diamond"
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Spectral Clone
Dust2Dust. Top Men.
1167
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Posted - 2014.02.04 16:25:00 -
[53] - Quote
If TTK is tuned up... Only If TTK is tuned up.
Then we will see commandos running at 7 m/s.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Atiim
Living Like Larry Schwag
4426
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Posted - 2014.02.04 16:30:00 -
[54] - Quote
As long as Aim Assist exists, speed tanking will always be UP.
I believe that removing AA, allowing Kinetic Catalyzers to affect strafing speed, and increasing TTK will bring speed tanking to a better place.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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ugg reset
Molon Labe. Public Disorder.
474
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Posted - 2014.02.04 17:01:00 -
[55] - Quote
can we please leave speed tanking in EVEGäó where it belongs? It makes since that it's hard to hit a ship the size of a small house moving at 6000 mph from 30 miles away. But Dust doesn't scale down anywhere near that.
Thr33 is the magic number.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
418
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Posted - 2014.02.04 17:13:00 -
[56] - Quote
Atiim wrote:As long as Aim Assist exists, speed tanking will always be UP.
I believe that removing AA, allowing Kinetic Catalyzers to affect strafing speed, and increasing TTK will bring speed tanking to a better place. Great ideas :) Thats what I've been advocating for for a while
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
418
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Posted - 2014.02.04 17:17:00 -
[57] - Quote
Appia Vibbia wrote:Lightning xVx wrote:Appia Vibbia wrote:Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. Says the guy that quit the game when Aim Assist was at its strongest I quit, because I was fed up with CCP's direction. Especially after talking with Jenza when she randomly joined a squad I was in. I asked her a few questions and her response to Scouts was unsatisfying. And Aim Assist is still a problem but I still almost always come first in every game. The point was not that you took a hiatus, but when you took it. I'd like to see how your speed tank fared then. But you're also confusing personal skill with viability. I can regularly get a 3.50+KDR with a plasma cannon and flaylock pistol on a C-1 Assault. Does that make it viable? No, it means that either I am a good play or that the other people are bad players. DTOracle wrote:With the 3rd low slot on my Min scout, I will definitely be speed tanking in 1.8. But whether it will be more viable than stealth, only time will tell. Though I doubt it personally. I'm telling you, 40 cpu and 9 pg is a cheap price to pay for 30 seconds of electronic invisibility to proto scanners. the cloak is going to be a great active dampener. You won't be able to fit it with 3x kin cats and 3x shields. not enough pg on minmitar. Go gallente if you want to be able to cloak and sprint fast
Kills- Archduke Ferdinand
Balance!
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Fiddlestaxp
TeamPlayers Negative-Feedback
370
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Posted - 2014.02.04 17:20:00 -
[58] - Quote
Best fix would be to lower HMG and AR/CR/SCR/RR damage. Would bring them more into line with other weapons AND help bring back previously viable play styles. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
421
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Posted - 2014.02.04 17:23:00 -
[59] - Quote
buff minmitar speed PLEASE. That is all i ask for, along with lower pg for shield extenders so that i can use kin cats and have more than 200 shield, and fit a cloak
Kills- Archduke Ferdinand
Balance!
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Master Smurf
Nos Nothi
81
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Posted - 2014.02.04 17:27:00 -
[60] - Quote
Fiddlestaxp wrote:Best fix would be to lower HMG and AR/CR/SCR/RR damage. Would bring them more into line with other weapons AND help bring back previously viable play styles.
You forgot SMG and the soon to be deployed MagSec
"Shine bright like a diamond"
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