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Scheneighnay McBob
Learning Coalition College
3930
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Posted - 2014.02.07 02:43:00 -
[91] - Quote
The idea of speed tanking as infantry is a joke.
I am your scan error.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
468
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Posted - 2014.02.07 02:49:00 -
[92] - Quote
Ares 514 wrote:Gavr1lo Pr1nc1p wrote:aim assist needs to be turned down by like 50% too. It really really messes with rifles and similar weapons against speed tankers I really don't think it's aim assist now. They have toned it down a lot from where they initially had it. I think the real issue is the damage output and low TTK. Fix that and I think you'll find the whole game experience much improved.
I dont think most people realize it, but aim assist is what makes ttk so low. The ability to hipfire with any rifle from 30-50 yards away and hit every shot without aiming is a problem. I agree, its gotten better, but it really does need another bit of improvement. If 50-60% of bullets hit while hipfiring, TTK would be fine. However, bullet magnetism causes slight errors that may result in a miss result in a hit for about 80 damage from a single rail rifle bullet, or 150 from a single CR burst. Add in aim assist automatically seeking the head for certain rifles (scrambler, combat), and you get a nasty combination.
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
468
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Posted - 2014.02.07 02:50:00 -
[93] - Quote
Scheneighnay McBob wrote:The idea of speed tanking as infantry is a joke.
currently, yes it is. But i really dont think that the situation is very funny
Kills- Archduke Ferdinand
Balance!
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Master Kail
R 0 N 1 N
25
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Posted - 2014.02.07 02:52:00 -
[94] - Quote
Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. Same here.
Once AA was turned on.. harshly... I tried some other setups.. But still made it back to speed tanking as the most effective way to play as a Min Scout.
Everything I touch...
Turns Blue
Minmatar Logistics & Minmatar Scout. Soon to become one!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
468
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Posted - 2014.02.07 02:56:00 -
[95] - Quote
Master Kail wrote:Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. Same here. Once AA was turned on.. harshly... I tried some other setups.. But still made it back to speed tanking as the most effective way to play as a Min Scout.
I speed tank too (you should know, you were squadding with me today lol) but it just doesnt seem as effective as it should be. The skill/luck to reward ratio just seems out of whack to me, especially when compared to armor tankers or any type of brick tanker
Kills- Archduke Ferdinand
Balance!
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
431
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Posted - 2014.02.07 03:51:00 -
[96] - Quote
Gavr1lo Pr1nc1p wrote:Ares 514 wrote:Gavr1lo Pr1nc1p wrote:aim assist needs to be turned down by like 50% too. It really really messes with rifles and similar weapons against speed tankers I really don't think it's aim assist now. They have toned it down a lot from where they initially had it. I think the real issue is the damage output and low TTK. Fix that and I think you'll find the whole game experience much improved. I dont think most people realize it, but aim assist is what makes ttk so low. The ability to hipfire with any rifle from 30-50 yards away and hit every shot without aiming is a problem. I agree, its gotten better, but it really does need another bit of improvement. If 50-60% of bullets hit while hipfiring, TTK would be fine. However, bullet magnetism causes slight errors that may result in a miss result in a hit for about 80 damage from a single rail rifle bullet, or 150 from a single CR burst. Add in aim assist automatically seeking the head for certain rifles (scrambler, combat), and you get a nasty combination.
Actually I disagree. It's the damage output of the weapons along with the damage mods being way OP and stacking them. If you aim down sites you murder people as wel without AA. The damage output was balanced for horrible hit detection. They fixed that which skewed the TTK in a horrible way. Add in the new RR and especially the CR and you end up with the mess it is today.
When your insta killed by a logistics with a proto CR you know he has 3 damage mods, and this is even with my photo cal assault tanked to the max.
Please fix the mic bubble bug...
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