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Master Smurf
Nos Nothi
79
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Posted - 2014.02.04 15:09:00 -
[1] - Quote
Fiddlestaxp wrote:Speed tanking is indeed dead. If they make it any worse, it will still be dead. Time to kill is too low for it to be effective and scanners have made it so that sneaking around is virtually impossible unless you load up on damps.... which you cant do if you are loaded up on Kin Cats and Cardiac Regulators. And then you have to try to fit a decent shield tank on top of that (Which will undoubtedly only amount to two complex shield extenders) And then fit a weapon...
Oh and the reason why you speed tank is to act as a forward scout, to destroy uplinks and place your own... Only real choice is to have a scanner or uplinks as equipment -- preferably both.
Speed tanking was VERY good at counter-uplink play. Now it is good at dying 15+ times a match. Edit: My experience is with a minmitar Logi. Which was the best scout suit because of versatility. It preformed the scout role better than scouts. Now it is great at getting gibbed.
I saw a duo doing this a few weeks ago in a LAV - a scout or logi can do this by themselves in a LAV
I always thought that vehicles deploy way too quickly and dont allow fast suits enough time to reach anywhere significant before them. As a scout I can usually reach the first objective but only if there is no hiccups with my deploy.
On the question.
I think Speed will be ok for moving between hotspots during matches for any suits with 3 low slots. Its why the Min Scout Pro is looking better to me to use sometimes. Most scouts should be fine however now even without using 3 slots. The increased stamina regen which I pleaded for in every scout thread will make twin kin cats more appealing as you wont have to plan out each sprint so not to be twiddling thumbs at the end of said sprint.
In combat however there will be no real change unless aim assist is lessened, more cover is introduced and terrain traversal is sorted out
"Shine bright like a diamond"
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Master Smurf
Nos Nothi
79
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Posted - 2014.02.04 15:24:00 -
[2] - Quote
Lightning xVx wrote:Gavr1lo Pr1nc1p wrote:Lightning xVx wrote:Well I guess I am the ONLY dedicated Speed Tanking Scout then. And average deaths and kills normally DO NOT exceed over 15+ deaths. (For me) I have killed even numerous enemies IN WIDE OPEN spaces. And have succeeded, is Speed Tanking dead? NO. Is it poorly used? YES. While CCP should buff it with suits and just in general, it takes a different mindset when doing it. Im not saying its useless, i regularly go 15-3, 15-5, 25-4, etc with my basic minmitar scout suit speed tanking, however, its not as effective as it should be. By dead, i mean that no one will use it because of how much skill and practice it takes Your, absolutely right in regards to no one even remotely using it past the first objective. It doesn't make sense to me as to why people skill up into Kin Cats and then not even use it anymore. Scouts lately have become too dependent on E-war/Armor and not anymore on their natural instincts and Speed. Will 1.8 possibly have an influx on Scouts? Probably. But when it does I will be there in the same speed set up I am in now.
You cant blame them much when you see someone, turn to escape and you are gunned down by a few bullets. The speed difference is not great enough for most to consider. AA, weapon ranges, vehicles, LoS all make it easy to counter so people will stack HP and DMG to win the arms race.
People will continue to move to what is most effective - from speed to shields and then to armor and damage mods. I see 1.8 as a rise in stealth. Not only because of cloak but more so the nerf of the scanner. Speed used in conjunction will make those users very scary because cloak will (or should) trump LoS with respect to tac net.
"Shine bright like a diamond"
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Master Smurf
Nos Nothi
79
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Posted - 2014.02.04 16:15:00 -
[3] - Quote
How is the right way to use kin cats ?
You cant run away from people if they are even half decent at shooting.
Any other instance you are already using stealth even though it isnt a module. Many have determined that they already can do that with much more tank and even more firepower. You claiming some knowledge that so many others dont possess is...
Please just tell us so veteran players can agree or shoot it down.
My take is you are just a good FPS player who uses their smarts and gun game to excel. The same thing other good players have done with the scout suit through different methods.
"Shine bright like a diamond"
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Master Smurf
Nos Nothi
81
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Posted - 2014.02.04 17:27:00 -
[4] - Quote
Fiddlestaxp wrote:Best fix would be to lower HMG and AR/CR/SCR/RR damage. Would bring them more into line with other weapons AND help bring back previously viable play styles.
You forgot SMG and the soon to be deployed MagSec
"Shine bright like a diamond"
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Master Smurf
Nos Nothi
82
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Posted - 2014.02.04 20:44:00 -
[5] - Quote
Gavr1lo Pr1nc1p wrote:and thats the problem. Minmitar need their racial bonus adjusted to a 5% bonus to gimped weaponry as the description
You dont need 3 extenders, you dont need 3 catalysers
2 kin cats and a regulator or a kin cat, a reg and whatever can be a much better setup.
A Scout shouldnt be in head on warfare so drop a shield for a lesser damage mod or energizer and put to use the extra CPU you have over some of the other suits.
Also the Combat Rifle and Flaylock have less requirements by design and the basic SMG is fine at only 15/3 iirc.
You also have the possibility of using PG upgrades now that the minnie pro has 3 lows.
Far from doom and gloom
"Shine bright like a diamond"
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