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Bojo The Mighty
L.O.T.I.S.
3009
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Posted - 2014.02.03 23:28:00 -
[1] - Quote
Do you speed tankers believe that 1.8 might kill speed tanking further? The common saying is "Speed tanking is fun but dead". Currently this is due to issues from back in Chromosome with the Keanu Reeves Scouts and hit detection. However speed is definitely useful, for instance escapes.
But that is currently one of the two best uses for speed tanking: Escaping and getting around. Other than that pretty useless given that Kin Cats only effect sprint. On the other side of things, Stealth and health are both good for escaping and attacking/biting back. Seeing as how vehicles offer the best mode of getting around anyways, Speed has the short end of the stick (strictly infantry)
I don't see many speed tanked suits unless they are completely CQC oriented but even then it's a rarity. Seeing as 1.8 CCP plans to make a big push for more Stealth/EWar, while giving bonuses to suits for health/resistance, is it a fair assessment to say that 1.8 will cut out half of speed tanking?
I can see speed tanking in the sense of Codebreakers still viable but other than that will it last in the game of mighty HP and super sleuths? I haven't seen anyone discuss the outcomes of speed in 1.8 and how it will effect the Bottle Users, while obvious buffs in Stealth and Health are made.
I like this game in it's 3 ring approach, stealth health and biotics. But currently even biotics are dwarfed by the other rings and while they still have a use it's slowly being encroached upon by the Stealth and Health rings. Minmatar Scout may be the last bastion of Speed tanking in 1.8 with it's innate code breakers but after that pfft.
I'd like to see speed mean something more in this game. I think the scout community agrees that Stealth > Speed, but to all others do foresee the 1.8 threat to your speed-tanking way of life?
Rifle Changes: DPS, range, and damage
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Denn Maell
PIanet Express Canis Eliminatus Operatives
141
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Posted - 2014.02.03 23:32:00 -
[2] - Quote
I probably shouldn't be considered a speed tanker, but when I do its usually the mobility and not CQC. With the proximity lag effect its more difficult than it needs to be. For me speed is best used to get into and out of firing positions with a mid to long range weapon.
With speed I can even pop up and flank enemies or stop them moving forward. 1.8 will help with that game style.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
353
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Posted - 2014.02.03 23:34:00 -
[3] - Quote
message from Godin: it makes no sense to speed tank anything other than a light frame, and light frames suck at speed tanking. So no, it's not viable. Also, if you get scanned, no matter how fast you are, you'll be shot. So even for hacking it's pointless. Only reason to use it is to get away. |
Bojo The Mighty
L.O.T.I.S.
3009
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Posted - 2014.02.03 23:39:00 -
[4] - Quote
Roger Cordill wrote:message from Godin: it makes no sense to speed tank anything other than a light frame, and light frames suck at speed tanking. So no, it's not viable. Also, if you get scanned, no matter how fast you are, you'll be shot. So even for hacking it's pointless. Only reason to use it is to get away. You've just made my point.
I want speed tanking to be to the point where if you are scanned, it won't matter if they know where you are, because you can be somewhere else lickity split. HP currently works the opposite, seeing as how scanning does not tell you your HP, someone with a lot of health can compete against that. If we make it so that all three rings can offensively and defensively compete against eachother that would be excellent.
Currently I think it's more broken due to FPS versus EVE, where in an FPS speed barely means anything when tracking speed/ sensitivity is so high.
Rifle Changes: DPS, range, and damage
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
406
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Posted - 2014.02.03 23:39:00 -
[5] - Quote
Bojo The Mighty wrote:Do you speed tankers believe that 1.8 might kill speed tanking further? The common saying is "Speed tanking is fun but dead". Currently this is due to issues from back in Chromosome with the Keanu Reeves Scouts and hit detection. However speed is definitely useful, for instance escapes.
But that is currently one of the two best uses for speed tanking: Escaping and getting around. Other than that pretty useless given that Kin Cats only effect sprint. On the other side of things, Stealth and health are both good for escaping and attacking/biting back. Seeing as how vehicles offer the best mode of getting around anyways, Speed has the short end of the stick (strictly infantry)
I don't see many speed tanked suits unless they are completely CQC oriented but even then it's a rarity. Seeing as 1.8 CCP plans to make a big push for more Stealth/EWar, while giving bonuses to suits for health/resistance, is it a fair assessment to say that 1.8 will cut out half of speed tanking?
I can see speed tanking in the sense of Codebreakers still viable but other than that will it last in the game of mighty HP and super sleuths? I haven't seen anyone discuss the outcomes of speed in 1.8 and how it will effect the Bottle Users, while obvious buffs in Stealth and Health are made.
I like this game in it's 3 ring approach, stealth health and biotics. But currently even biotics are dwarfed by the other rings and while they still have a use it's slowly being encroached upon by the Stealth and Health rings. Minmatar Scout may be the last bastion of Speed tanking in 1.8 with it's innate code breakers but after that pfft.
I'd like to see speed mean something more in this game. I think the scout community agrees that Stealth > Speed, but to all others do foresee the 1.8 threat to your speed-tanking way of life? Most definitely. Aim assist itself is a direct nerf to speed tanking. I say this- Minmitar scout is THE speed tanker, give them a 5% buff to sprint and move speed, and to help all scouts who stack kin cats make a better calculation for strafe speed, and reduce aim assist by about 50%.
proposed equation= sprint speed+movement speed/ constant k (which will be some number in between 2.5 and 3)
Kills- Archduke Ferdinand
Balance!
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Bojo The Mighty
L.O.T.I.S.
3012
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Posted - 2014.02.04 01:37:00 -
[6] - Quote
Gavr1lo Pr1nc1p wrote: Most definitely. Aim assist itself is a direct nerf to speed tanking. I say this- Minmitar scout is THE speed tanker, give them a 5% buff to sprint and move speed, and to help all scouts who stack kin cats make a better calculation for strafe speed, and reduce aim assist by about 50%.
proposed equation= sprint speed+movement speed/ constant k (which will be some number in between 2.5 and 3)
Yes but speed tanking should not really be limited to one suit/frame. I mean I've seen some really fast heavies and they are a force not to be reckoned with. Speed tanking a heavy as long as you pack a logi is a pretty solid set up. But not so much viable in other suits where they don't have such high HP to buffer out.
Rifle Changes: DPS, range, and damage
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pseudosnipre
576
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Posted - 2014.02.04 02:26:00 -
[7] - Quote
Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote: Most definitely. Aim assist itself is a direct nerf to speed tanking. I say this- Minmitar scout is THE speed tanker, give them a 5% buff to sprint and move speed, and to help all scouts who stack kin cats make a better calculation for strafe speed, and reduce aim assist by about 50%.
proposed equation= sprint speed+movement speed/ constant k (which will be some number in between 2.5 and 3)
Yes but speed tanking should not really be limited to one suit/frame. I mean I've seen some really fast heavies and they are a force not to be reckoned with. Speed tanking a heavy as long as you pack a logi is a pretty solid set up. But not so much viable in other suits where they don't have such high HP to buffer out. Hit detection on gunners and drivers of LAVs works fine now, so why don't they want to turn up the potential for a fully speed tanked suit? I would love to see them remove the stacking penalty.Although, after living through speed-tanked flaylock logi spam I'm hoping they do a better job of making it a sacrifice to fit.
Today is the sort of day where the sun only comes up to humiliate you.
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Heathen Bastard
The Bastard Brigade
845
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Posted - 2014.02.04 02:36:00 -
[8] - Quote
Speed tanking to me is just being able to run from cover to cover while staying nice and high off the ground. Minmatar parkour scouting!
People never look up when they're getting hit. it's so weird. you get hit from a direction and you turn to it, and then they just turn right back around or fire into the wall. or they spin in place, which is just hilarious.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Lightning xVx
R 0 N 1 N
358
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Posted - 2014.02.04 02:44:00 -
[9] - Quote
I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. |
Garth Mandra
The Southern Legion The Umbra Combine
306
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Posted - 2014.02.04 02:46:00 -
[10] - Quote
4 rings of tanking: stealth, health, biotics and damage.
Hopefully one day 5 once speed is returned. |
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Bojo The Mighty
L.O.T.I.S.
3015
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Posted - 2014.02.04 02:52:00 -
[11] - Quote
Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. The question is do you think that the Minmatar scout losing the profile reduction bonus will be the killer of the minmatar scout speed tanking, and thus Stealth > Speed, except you do gain a low slot in 1.8. But still the fact that you can't speed tank without stealth says something.
Rifle Changes: DPS, range, and damage
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Lightning xVx
R 0 N 1 N
358
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Posted - 2014.02.04 03:02:00 -
[12] - Quote
Bojo The Mighty wrote:Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. The question is do you think that the Minmatar scout losing the profile reduction bonus will be the killer of the minmatar scout speed tanking, and thus Stealth > Speed, except you do gain a low slot in 1.8. But still the fact that you can't speed tank without stealth says something.
I am aware of this but one thing that the majority of people don't know is; is that there is more then "One-Type" of Stealth. It's Speed Stealth. I have taught only taught a handful of Scouts about it and it is ultimately a very convoluted way of the "Fight or Flight" method that fuses both together. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 03:18:00 -
[13] - Quote
Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote: Most definitely. Aim assist itself is a direct nerf to speed tanking. I say this- Minmitar scout is THE speed tanker, give them a 5% buff to sprint and move speed, and to help all scouts who stack kin cats make a better calculation for strafe speed, and reduce aim assist by about 50%.
proposed equation= sprint speed+movement speed/ constant k (which will be some number in between 2.5 and 3)
Yes but speed tanking should not really be limited to one suit/frame. I mean I've seen some really fast heavies and they are a force not to be reckoned with. Speed tanking a heavy as long as you pack a logi is a pretty solid set up. But not so much viable in other suits where they don't have such high HP to buffer out.
Agreed, but min scout should be the best speed tanker in the game right? its kinda what they are designed for i believe
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 03:21:00 -
[14] - Quote
Bojo The Mighty wrote:Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. The question is do you think that the Minmatar scout losing the profile reduction bonus will be the killer of the minmatar scout speed tanking, and thus Stealth > Speed, except you do gain a low slot in 1.8. But still the fact that you can't speed tank without stealth says something. The gallente scout will be the speed tanker of 1.8, which is kind of sad. They just have to fit and ADV plat, a proto extender, 3 kin cats, and a damage mod, and they are the best suit in the game. They get 4 free low slots, while minmitar only has 2. Fully shield and speed tanked minmitar that can dodge proto scanners is slower and has less HP than a speed tanked gallente than i mentioned above which passively dodges proto scans.
As a min scout who specced into the role for speed tanking, i don't think this is very fair to the minmitar scouts. We get stuck with the lowest base HP, are forced to use an inferior HP source, and have fewer useful slots (lows) than gallente. In addition, gallente get better fittings, so they can fit a cloak on the aforementioned build if they want an shotgun and SMG and stable scanner, however a minmitar scout cannot if they want to run ishnoks and a basic SMG or stable scanner. This is with fitting skills maxed.
The main problem though is the superiority of a dampening bonus compared to a hacking bonus, and the disparity between armor and shields. Click my sig if you wanna know more about what could fix this
Kills- Archduke Ferdinand
Balance!
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Bojo The Mighty
L.O.T.I.S.
3016
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Posted - 2014.02.04 03:45:00 -
[15] - Quote
Lightning xVx wrote:
I am aware of this but one thing that the majority of people don't know is; is that there is more then "One-Type" of Stealth. It's Speed Stealth. I have taught only taught a handful of Scouts about it and it is ultimately a very convoluted way of the "Fight or Flight" method that fuses both together.
Hit and run Edit: But that's outside Ewar Stealth, that's optical stealth, disappearing from sight. But the challenge is having speed compete against Scans when HP can compete against scans and stealth can too. Being scanned while having low HP ceiling is not good at all.
Rifle Changes: DPS, range, and damage
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Bojo The Mighty
L.O.T.I.S.
3016
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Posted - 2014.02.04 03:46:00 -
[16] - Quote
Gavr1lo Pr1nc1p wrote:Bojo The Mighty wrote:Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. The question is do you think that the Minmatar scout losing the profile reduction bonus will be the killer of the minmatar scout speed tanking, and thus Stealth > Speed, except you do gain a low slot in 1.8. But still the fact that you can't speed tank without stealth says something. The gallente scout will be the speed tanker of 1.8, which is kind of sad. They just have to fit and ADV plat, a proto extender, 3 kin cats, and a damage mod, and they are the best suit in the game. They get 4 free low slots, while minmitar only has 2. Fully shield and speed tanked minmitar that can dodge proto scanners is slower and has less HP than a speed tanked gallente than i mentioned above which passively dodges proto scans. As a min scout who specced into the role for speed tanking, i don't think this is very fair to the minmitar scouts. We get stuck with the lowest base HP, are forced to use an inferior HP source, and have fewer useful slots (lows) than gallente. In addition, gallente get better fittings, so they can fit a cloak on the aforementioned build if they want an shotgun and SMG and stable scanner, however a minmitar scout cannot if they want to run ishnoks and a basic SMG or stable scanner. This is with fitting skills maxed. The main problem though is the superiority of a dampening bonus compared to a hacking bonus, and the disparity between armor and shields. Click my sig if you wanna know more about what could fix this 3, you get 3 in 1.8
Rifle Changes: DPS, range, and damage
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 03:48:00 -
[17] - Quote
Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote:Bojo The Mighty wrote:Lightning xVx wrote:I have used NOTHING BUT SPEED, since Closed Beta. Still efficient and deadly, those who say otherwise are honestly doing it wrong. The question is do you think that the Minmatar scout losing the profile reduction bonus will be the killer of the minmatar scout speed tanking, and thus Stealth > Speed, except you do gain a low slot in 1.8. But still the fact that you can't speed tank without stealth says something. The gallente scout will be the speed tanker of 1.8, which is kind of sad. They just have to fit and ADV plat, a proto extender, 3 kin cats, and a damage mod, and they are the best suit in the game. They get 4 free low slots, while minmitar only has 2. Fully shield and speed tanked minmitar that can dodge proto scanners is slower and has less HP than a speed tanked gallente than i mentioned above which passively dodges proto scans. As a min scout who specced into the role for speed tanking, i don't think this is very fair to the minmitar scouts. We get stuck with the lowest base HP, are forced to use an inferior HP source, and have fewer useful slots (lows) than gallente. In addition, gallente get better fittings, so they can fit a cloak on the aforementioned build if they want an shotgun and SMG and stable scanner, however a minmitar scout cannot if they want to run ishnoks and a basic SMG or stable scanner. This is with fitting skills maxed. The main problem though is the superiority of a dampening bonus compared to a hacking bonus, and the disparity between armor and shields. Click my sig if you wanna know more about what could fix this 3, you get 3 in 1.8
yes, but you need one for a dampener, while gallente doesn't. Thats the problem
Kills- Archduke Ferdinand
Balance!
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Bojo The Mighty
L.O.T.I.S.
3017
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Posted - 2014.02.04 03:49:00 -
[18] - Quote
Gavr1lo Pr1nc1p wrote:yes, but you need one for a dampener, while gallente doesn't. Thats the problem let's not try to nerf the galscout now.... and we are back at point A where Stealth > Speed
Rifle Changes: DPS, range, and damage
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 03:55:00 -
[19] - Quote
Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote:yes, but you need one for a dampener, while gallente doesn't. Thats the problem let's not try to nerf the galscout now.... and we are back at point A where Stealth > Speed
I never wanted to nerf the gal scout nononono. The problem is, the minmitar is made for hit and run and speed tanking, but doesn't have the fittings to do so, in other words, shields are not good enough, and their minuscule speed bonus over other suits isGǪ wellGǪ.a paltry way to make up for their suits being gimped in every other way. I seriously encourage you to read my sig link btw, its a long read, but if you stick it out, you'll like it
Kills- Archduke Ferdinand
Balance!
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Lightning xVx
R 0 N 1 N
361
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Posted - 2014.02.04 04:00:00 -
[20] - Quote
Gavr1lo Pr1nc1p wrote:Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote:yes, but you need one for a dampener, while gallente doesn't. Thats the problem let's not try to nerf the galscout now.... and we are back at point A where Stealth > Speed I never wanted to nerf the gal scout nononono. The problem is, the minmitar is made for hit and run and speed tanking, but doesn't have the fittings to do so, in other words, shields are not good enough, and their minuscule speed bonus over other suits isGǪ wellGǪ.a paltry way to make up for their suits being gimped in every other way. I seriously encourage you to read my sig link btw, its a long read, but if you stick it out, you'll like it
I made this same argument with Gallente Scouts being OVERALL better (speed, stealth and health) and no one cared. Minmatar Scout (IMO) needs speed in every format. (Shield Recharge or Regulators, Speed and Firing) They are meant for speed and power and all we got was a TINY bit of speed boost and 1 extra low slot that can be pretty much be ran on a Gallente better. |
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 04:02:00 -
[21] - Quote
Lightning xVx wrote:Gavr1lo Pr1nc1p wrote:Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote:yes, but you need one for a dampener, while gallente doesn't. Thats the problem let's not try to nerf the galscout now.... and we are back at point A where Stealth > Speed I never wanted to nerf the gal scout nononono. The problem is, the minmitar is made for hit and run and speed tanking, but doesn't have the fittings to do so, in other words, shields are not good enough, and their minuscule speed bonus over other suits isGǪ wellGǪ.a paltry way to make up for their suits being gimped in every other way. I seriously encourage you to read my sig link btw, its a long read, but if you stick it out, you'll like it I made this same argument with Gallente Scouts being OVERALL better (speed, stealth and health) and no one cared. Minmatar Scout (IMO) needs speed in every format. (Shield Recharge or Regulators, Speed and Firing) They are meant for speed and power and all we got was a TINY bit of speed boost and 1 extra low slot that can be pretty much be ran on a Gallente better.
Finally someone who sees the light :)
its very true, and also very unfortunate, and i agree 10000% with you on this
Kills- Archduke Ferdinand
Balance!
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Lightning xVx
R 0 N 1 N
362
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Posted - 2014.02.04 04:07:00 -
[22] - Quote
Gavr1lo Pr1nc1p wrote:Lightning xVx wrote:Gavr1lo Pr1nc1p wrote:Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote:yes, but you need one for a dampener, while gallente doesn't. Thats the problem let's not try to nerf the galscout now.... and we are back at point A where Stealth > Speed I never wanted to nerf the gal scout nononono. The problem is, the minmitar is made for hit and run and speed tanking, but doesn't have the fittings to do so, in other words, shields are not good enough, and their minuscule speed bonus over other suits isGǪ wellGǪ.a paltry way to make up for their suits being gimped in every other way. I seriously encourage you to read my sig link btw, its a long read, but if you stick it out, you'll like it I made this same argument with Gallente Scouts being OVERALL better (speed, stealth and health) and no one cared. Minmatar Scout (IMO) needs speed in every format. (Shield Recharge or Regulators, Speed and Firing) They are meant for speed and power and all we got was a TINY bit of speed boost and 1 extra low slot that can be pretty much be ran on a Gallente better. Finally someone who sees the light :) its very true, and also very unfortunate, and i agree 10000% with you on this
Dear Sir, this argument was made long ago in a topic and it faded away as with every other idea I insisted on only to be resurrected again through another person. Perhaps I should be a complete *******? Seems thats the only way to get CCP's attention. Haha it worked when I talked about how **** Shotguns were awhile back. Oh yes I remember that topic title...."CCP WTF DID YOU DO TO MY SHOTGUN!?1" :) |
Bojo The Mighty
L.O.T.I.S.
3019
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Posted - 2014.02.04 04:10:00 -
[23] - Quote
Lightning xVx wrote: I made this same argument with Gallente Scouts being OVERALL better (speed, stealth and health) and no one cared. Minmatar Scout (IMO) needs speed in every format. (Shield Recharge or Regulators, Speed and Firing) They are meant for speed and power and all we got was a TINY bit of speed boost and 1 extra low slot that can be pretty much be ran on a Gallente better.
While those are forms of speed tanking in a sense, I would call those regenerative tanking because I do it on my Galscout with armor reps. I don't I agree with the Minmatar Speed-Freak being so broad. I currently agree with their 1.8 bonus because having that fast of a hack on a scout would make CRU hacking way more viable, especially since all scouts get 1.1 bonus anyways.
I believe all forms of scouts are about speed sort of. Regenerative Caldari, Gallente, and Amarr doing Shield Regen, Armor Regen, stamina regen respectively. While the Minmatar gets the cherry on top with sublime speed and hacking *******. And yes, currently the Gallente Scout is overall more viable but don't hold that against us or anyone really even if you weren't. With only two current scouts one was bound to outshine the other. Now with a variety mix and completely turned on its head the scouts will have to be reevaluated however speed tanking on a whole looks more and more unappealing to me, a stealth/scan "tanker?" in 1.8 because it looks so biased in my favor, especially if CCP wouldn't be reducing all scout profiles.
Rifle Changes: DPS, range, and damage
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 04:12:00 -
[24] - Quote
Lightning xVx wrote:
Dear Sir, this argument was made long ago in a topic and it faded away as with every other idea I insisted on only to be resurrected again through another person. Perhaps I should be a complete *******? Seems thats the only way to get CCP's attention. Haha it worked when I talked about how **** Shotguns were awhile back. Oh yes I remember that topic title...."CCP WTF DID YOU DO TO MY SHOTGUN!?1" :)
Yeup iv made and helped several threads about SG's too. My proposed fixes are +2 pellets at ADV, +4 at proto, increase spread by a little, increase effective range by 5 meters, optimal by 2-3 meters
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 04:15:00 -
[25] - Quote
Bojo The Mighty wrote:Lightning xVx wrote: I made this same argument with Gallente Scouts being OVERALL better (speed, stealth and health) and no one cared. Minmatar Scout (IMO) needs speed in every format. (Shield Recharge or Regulators, Speed and Firing) They are meant for speed and power and all we got was a TINY bit of speed boost and 1 extra low slot that can be pretty much be ran on a Gallente better.
While those are forms of speed tanking in a sense, I would call those regenerative tanking because I do it on my Galscout with armor reps. I don't I agree with the Minmatar Speed-Freak being so broad. I currently agree with their 1.8 bonus because having that fast of a hack on a scout would make CRU hacking way more viable, especially since all scouts get 1.1 bonus anyways. I believe all forms of scouts are about speed sort of. Regenerative Caldari, Gallente, and Amarr doing Shield Regen, Armor Regen, stamina regen respectively. While the Minmatar gets the cherry on top with sublime speed and hacking *******. And yes, currently the Gallente Scout is overall more viable but don't hold that against us or anyone really even if you weren't. With only two current scouts one was bound to outshine the other. Now with a variety mix and completely turned on its head the scouts will have to be reevaluated however speed tanking on a whole looks more and more unappealing to me, a stealth/scan "tanker?" in 1.8 because it looks so biased in my favor, especially if CCP wouldn't be reducing all scout profiles.
Gallente everything will be FoTM come 1.8, i can guarantee it. I just hope for your sake that nyan san doesn't decode to start running gk.0 scouts with 4x adv plates, and 2x damage mods with rail rifles and cloaks. However, this does seem like what will happen
Kills- Archduke Ferdinand
Balance!
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Bojo The Mighty
L.O.T.I.S.
3019
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Posted - 2014.02.04 04:16:00 -
[26] - Quote
Gavr1lo Pr1nc1p wrote: Gallente everything will be FoTM come 1.8, i can guarantee it. I just hope for your sake that nyan san doesn't decode to start running gk.0 scouts with 4x adv plates, and 2x damage mods with rail rifles and cloaks. However, this does seem like what will happen
Actually Caldari Scout will be FOTM 4 Shield Extenders, Shield Regulators, <2 seconds shield delay with the highest shield regen on a dropsuit.
Rifle Changes: DPS, range, and damage
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 04:18:00 -
[27] - Quote
Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote: Gallente everything will be FoTM come 1.8, i can guarantee it. I just hope for your sake that nyan san doesn't decode to start running gk.0 scouts with 4x adv plates, and 2x damage mods with rail rifles and cloaks. However, this does seem like what will happen
Actually Caldari Scout will be FOTM 4 Shield Extenders, Shield Regulators, <2 seconds shield delay with the highest shield regen on a dropsuit. and they will be one shotted by a scrambler rifle on an amarr commando
Kills- Archduke Ferdinand
Balance!
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Bojo The Mighty
L.O.T.I.S.
3019
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Posted - 2014.02.04 04:24:00 -
[28] - Quote
Gavr1lo Pr1nc1p wrote:Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote: Gallente everything will be FoTM come 1.8, i can guarantee it. I just hope for your sake that nyan san doesn't decode to start running gk.0 scouts with 4x adv plates, and 2x damage mods with rail rifles and cloaks. However, this does seem like what will happen
Actually Caldari Scout will be FOTM 4 Shield Extenders, Shield Regulators, <2 seconds shield delay with the highest shield regen on a dropsuit. and they will be one shotted by a scrambler rifle on an amarr commando. Shields are not good enough to be FoTM but a cal scout with 1x PD, 1x range, 2x precision, and 2x extenders with a proto cloak will be really good IMO Hell I get charge sniper OHK'd right now anyways and I have run 4 enhanced plates on a scout before and really was nothing very FOTM appealing. Really it goes toe to toe but coming across any CR, HMG, railgun in the open pretty much negates it.
That's a point where speed does come in handy, like previously mentioned, escape. But stealth will do in a snap if you are in the cities.
I'm trying to look out for the sake of speed tanking in 1.8 Lightning and in your honest opinion, simple yes/no, do you think it will be viable in 1.8 without much mixing into HP or Stealth.
Rifle Changes: DPS, range, and damage
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Denn Maell
PIanet Express Canis Eliminatus Operatives
144
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Posted - 2014.02.04 04:28:00 -
[29] - Quote
Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote: Gallente everything will be FoTM come 1.8, i can guarantee it. I just hope for your sake that nyan san doesn't decode to start running gk.0 scouts with 4x adv plates, and 2x damage mods with rail rifles and cloaks. However, this does seem like what will happen
Actually Caldari Scout will be FOTM 4 Shield Extenders, Shield Regulators, <2 seconds shield delay with the highest shield regen on a dropsuit.
One thing that has my attention peaked is CalScout's scan range and Precision (proposed)bonus. In a world where all scouts are being 'encouraged' to cloak they will essentially have the best chance of seeing the enemy even while invisible. Nothing about Caldari indicates to me that they won't be FotM in 1.8
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 04:42:00 -
[30] - Quote
Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote:Bojo The Mighty wrote:Gavr1lo Pr1nc1p wrote: Gallente everything will be FoTM come 1.8, i can guarantee it. I just hope for your sake that nyan san doesn't decode to start running gk.0 scouts with 4x adv plates, and 2x damage mods with rail rifles and cloaks. However, this does seem like what will happen
Actually Caldari Scout will be FOTM 4 Shield Extenders, Shield Regulators, <2 seconds shield delay with the highest shield regen on a dropsuit. and they will be one shotted by a scrambler rifle on an amarr commando. Shields are not good enough to be FoTM but a cal scout with 1x PD, 1x range, 2x precision, and 2x extenders with a proto cloak will be really good IMO Hell I get charge sniper OHK'd right now anyways and I have run 4 enhanced plates on a scout before and really was nothing very FOTM appealing. Really it goes toe to toe but coming across any CR, HMG, railgun in the open pretty much negates it. That's a point where speed does come in handy, like previously mentioned, escape. But stealth will do in a snap if you are in the cities. I'm trying to look out for the sake of speed tanking in 1.8 Lightning and in your honest opinion, simple yes/no, do you think it will be viable in 1.8 without much mixing into HP or Stealth.
no except for the very few like lighting and a few others, and even then it won't be as good as stealth
Kills- Archduke Ferdinand
Balance!
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