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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
419
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Posted - 2014.02.05 07:04:00 -
[1] - Quote
Samuel's Furniture wrote:Texs Red wrote: Results: Gallente: Has greatest ability to damp itself, unless you are a Caldari scout you will never see it coming. Caldari: Can choose to either achieve either excellent passive scan range for skirmishing with long range weapons or have the best passive scan dB to deal with super damped Gallente scouts. .
Two things: A) Caldari Scout < Gallente Scout. Even with all five comp precision enhancers a caldari scout will never passively scan a gallente scout with two complex profile dampeners...I think there may be even a little wiggle room for a down graded one. Especially since base profile will = 35 and base precision will = 45 so... Secondly, please relate on how those stealth stats relate against/for speed tanking in 1.8. There can be no derails.
Profile dampening will not be as essential after 1.8 except maybe vs gal logis with dual scanners. Try scanning without the 360 spin and then also factor in the cool down changes. No gal scout will have more then one profile dampener MAX. The cal scout will have a great slot layout for some play styles.
Please fix the mic bubble bug...
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
419
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Posted - 2014.02.05 16:21:00 -
[2] - Quote
Bojo The Mighty wrote:Ares 514 wrote: Profile dampening will not be as essential after 1.8 except maybe vs gal logis with dual scanners. Try scanning without the 360 spin and then also factor in the cool down changes. No gal scout will have more then one profile dampener MAX. The cal scout will have a great slot layout for some play styles.
And this effects speed tanking by _________..... Stay on track now, you have half a relative argument, just throw on the part about speed tanking......
True, I was responding mostly to this other guy. However with profile dampening not being as essential more scouts will have an option to put KC in their low slots instead of dampners.
Please fix the mic bubble bug...
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
431
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Posted - 2014.02.07 02:43:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:aim assist needs to be turned down by like 50% too. It really really messes with rifles and similar weapons against speed tankers
I really don't think it's aim assist now. They have toned it down a lot from where they initially had it. I think the real issue is the damage output and low TTK. Fix that and I think you'll find the whole game experience much improved.
Please fix the mic bubble bug...
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
431
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Posted - 2014.02.07 03:51:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:Ares 514 wrote:Gavr1lo Pr1nc1p wrote:aim assist needs to be turned down by like 50% too. It really really messes with rifles and similar weapons against speed tankers I really don't think it's aim assist now. They have toned it down a lot from where they initially had it. I think the real issue is the damage output and low TTK. Fix that and I think you'll find the whole game experience much improved. I dont think most people realize it, but aim assist is what makes ttk so low. The ability to hipfire with any rifle from 30-50 yards away and hit every shot without aiming is a problem. I agree, its gotten better, but it really does need another bit of improvement. If 50-60% of bullets hit while hipfiring, TTK would be fine. However, bullet magnetism causes slight errors that may result in a miss result in a hit for about 80 damage from a single rail rifle bullet, or 150 from a single CR burst. Add in aim assist automatically seeking the head for certain rifles (scrambler, combat), and you get a nasty combination.
Actually I disagree. It's the damage output of the weapons along with the damage mods being way OP and stacking them. If you aim down sites you murder people as wel without AA. The damage output was balanced for horrible hit detection. They fixed that which skewed the TTK in a horrible way. Add in the new RR and especially the CR and you end up with the mess it is today.
When your insta killed by a logistics with a proto CR you know he has 3 damage mods, and this is even with my photo cal assault tanked to the max.
Please fix the mic bubble bug...
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