Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1467
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Posted - 2014.02.01 14:43:00 -
[1] - Quote
Piraten Hovnoret wrote:King my friend There is players in your corp that has over one biljon isk.
Here is a sugestion for you
Lets have a full reset of isk and sp to level the play field.
I suggested a removal af isk if you loose a game I now understand that can never happen sence that will only let people that already are way ahaed get even more bling into there wallets while the new plate base is struggling.
If you realy want to do this game a fawor stop stomping , open your corp to them, help them out insted of stomping them throw the grownd as you al are notorious known 4
Best regards and with respect A friend
Uh,
No.
I mean, I could agree to a full Isk/PC reset, but as far as SP, it isn't my fault that you didn't get involved during open beta. I've been here since closed beta and we had to reset at the beginning of open beta so that things would be more "fair" for the newcomers.
I can understand that since all of the prior gains had been while testing the game. However, since the beginning of open beta, anyone could have played the game, it was up to them if they wanted to or not. Granted, if they didn't have a PS3, they couldn't though that is still no excuse for me to have spent the last just over a year grinding SP just so some nub could whine and I'd need to start over from 0 SP.
Skill Point system isn't broken, PC however, is horribly broken. PC has skewed so many wallets that it isn't even funny, it has been gamed and manipulated by those involved in it since PC Day 1. This has created a disparity in wealth that will prove to be nothing if not detrimental to the game's longterm health.
IDK if I am even cool with a 100% Isk reset, many of us have been playing the game for 2 years or nearly so. We've put in our dues and should have something to show for it. Perhaps, a 100% Isk reset would be a good start, then disburse to each player 1m ISK per day since they've joined (tracking as far back as to day 1 of the open beta). Add on top of that, 10m for each iteration of Uprising we were present for, 100m if we were present for day one of Uprising and 250m if we were here for day one of the open beta. Even then, I know that there are those who would ***** even if they were one of the "full disbursement" crowd (i.e. here since day one of the open beta).
@Babar
While I will concede that there are many things broken about matchmaking and actual "in match" mechanics, I have to believe that you have no one to blame more than yourself (used in the general to denote players who are notorious for stomping) for the situation you have created. How can you truly expect people to not behave the way that they do against stomping corps? I mean, blueballing your enemy is a legitimate tactic in New Eden.
Another thing you need to consider, this isn't MAG man, this is Dust. There are no definitive bonuses/penalties for winning/losing here aside from W/LR. There are no "Shadow War Contracts" that will exchange hands and provide a significant advantage to the holder.
Do I think that some of these things need to change? Yes. Do I want CCP to scrap Dust and just reboot MAG? No. However, that having been stated, I do think that there are some things that CCP could take from MAG as improvements to the overall game.
1) Cease allowing us to spawn on Objectives in all gamemodes. There should be specific set spawn points for each side as well as Drop Uplinks which can be custom placed by players and CRU's which can be hacked by either team.
2) When we are the Attackers, we should be attacking and we should hold nothing on the field aside from our footspawn and the MCC spawn. When Defending, we should hold everything on the field until the Attackers have destroyed it or seized control of it (in which case we can always hack it back).
3) Change the payout for losing. As it is now, the losers still get a cookie for showing up. They shouldn't get a cookie, they should get maybe some crumbs but nothing more, slant ISK payouts towards the winners 85/15. Give more gravity to winning the match. Give us standings for the other NPC corps aside from the Militia corps and adjust our ISK payouts accordingly taking into consideration the NPC corps we are working for (multiply our individual payouts by 1.XX where XX is equal to our X.X standing with the corporation). If our standings are low enough for a particular corp, we will not be queued into matches for them since they'd rather spit on us rather than employ us.
4) Add a method by which System Security Status is accounted for and which blocks the use certain equipment for those matches (i.e. metalevel based entry restrictions) as well as blue-on-blue fire. If I go into a match in a 0.7, I can't use as wide a variety of equipment (nor will my bluefire register) as I can if I go into a match in a 0.2 (where my bluefire will register).
5) Allow squads to be loaded into battles, though there should be no "No Squad" guys as well as no "Locking" mechanic for squads. Anyone who is a solo rambo should be loaded into preformed squads if there are no squads on the team with room for anyone. This will incentivize grouping up since no one will want to be forced to squad with John Rando who spins in circles in the MCC while blaring Rick Astley over comms.
Implement these changes and watch the battlefield dynamics change for the better. Incentivize fighting and people will fight, hand out cookies and milk to all and give everyone a pat on the back and a "good work, try better, you'll get it next time" at the end of the battle and watch people blueball their enemies and pull stupid **** instead of staying focused.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1497
|
Posted - 2014.02.03 03:56:00 -
[2] - Quote
VALCORE72 wrote:i hear soo much bull sht about redline lol if u want to stop redline PULL BACK AND LEAVE 5 or 6 uplinks . its boring in the redline but upper tier corps have to beat there chest and do a **** measure . hate being redlined or doing it its boring for all . as a heavy 'my play style is never back off no matter what . iv had some realllly kick ass fire fights . soo guys stop destroying uplinks and back off the redline back to the letter .YOU will get more kills by letn us come to you . Where is the incentive to defend?
I mean, besides getting a "gud fite" out of the reddots and not a boring redline campfire?
There isn't one.
I am betting that if there was one, we wouldn't see the mobile blob roaming from objective to objective anymore and people would actually give defending a chance.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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