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demonkiller 12
G.L.O.R.Y
380
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Posted - 2014.01.29 13:05:00 -
[1] - Quote
So i'm pretty bored of Dust atm and my eve character is busy training to get into my sxcy new navy apoc, what do you guys want to see in PvE? Im picturing it like what Warframe has done (not actually played warframe just see my friends play it a lot) |
steadyhand amarr
Bragian Order Amarr Empire
2216
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Posted - 2014.01.29 13:10:00 -
[2] - Quote
Bug hunts somewhere on the map a hive is kicking out drones the longer u take the tougher they become until a OS strike is needed to clense the area and u fail the contract.
This could be a pc thing were if u lose the socket if u can swat the drones fast enough
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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demonkiller 12
G.L.O.R.Y
380
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Posted - 2014.01.29 13:14:00 -
[3] - Quote
copy pasting from what i just put on pyrexs latest video
adding to the PvE thing, doing PvE in different security systems should make missions harder/ better rewards or easier/ worse rewards, basically just copy lvl 1-4 security missions, when you take a squad in to a lvl 4 - you infiltrate a complex and have to shut down a rogue AI unit, say it takes you an hour to complete, but its so hard you get paid like 5mil or more isk, you get a lot more players if the game were like that, just look at War Frame, then also lets add an Unreal deathmatch gamemode since we are using UDK, everyone uses free stuff, STD level only, Free for all and TDM and Capture the flag, other players can watch, NO rewards, just purely to prove whos better, think of how many people would watch that, and players who would stream as well, there really is so much for them to do, but they seem to be going at it the wrong way |
meri jin
Goonfeet Special Planetary Emergency Response Group
670
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Posted - 2014.01.29 13:25:00 -
[4] - Quote
I for example don't like the Warframe PVE. I played this game only a little and it's getting very boring very fast (for me at last). Killing drones and sunshas, hacking, carrying heavy stuff around, escort, and other stuff should be mixed in a interesting way. Random loot for killing stuff would be nice as well. Random loot makes other games addicting and interesting as hell. Having boss mob would be nice as well.
The PVE should be co-op oriented, heavy stuff but have a intelligent scaling. Like if you have a 3 or 5 person squads but same mission, the difficulty could scale by choice and the loot and payout should scale as well.
You could even copy/past some eve missions and ideas. Like that you first have to find key cards to progress or having rare mobs drop keycards to rare missions. Random drops could be meta stuff, "isk drops", rare minerals, limited implants (like running 10% faster for 10 hours, 12%/12h, 18%/18h you get my point?
My EVE pilot have more ISK then your peon corp.
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Sinboto Simmons
SVER True Blood Public Disorder.
4271
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Posted - 2014.01.29 13:40:00 -
[5] - Quote
As long as I can bring my corp members and can make some decent isk I'm good.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
130
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Posted - 2014.01.29 13:43:00 -
[6] - Quote
I'll be the a-hole...
I wan PvE... That's it. |
demonkiller 12
G.L.O.R.Y
380
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Posted - 2014.01.29 14:40:00 -
[7] - Quote
meri jin wrote:I for example don't like the Warframe PVE. I played this game only a little and it's getting very boring very fast (for me at last). Killing drones and sunshas, hacking, carrying heavy stuff around, escort, and other stuff should be mixed in a interesting way. Random loot for killing stuff would be nice as well. Random loot makes other games addicting and interesting as hell. Having boss mob would be nice as well.
The PVE should be co-op oriented, heavy stuff but have a intelligent scaling. Like if you have a 3 or 5 person squads but same mission, the difficulty could scale by choice and the loot and payout should scale as well.
You could even copy/past some eve missions and ideas. Like that you first have to find key cards to progress or having rare mobs drop keycards to rare missions. Random drops could be meta stuff, "isk drops", rare minerals, limited implants (like running 10% faster for 10 hours, 12%/12h, 18%/18h you get my point? boosters which effect training certain skills ^^ id really like to just have EVEs training system but at like 5x speed lol |
shaman oga
Nexus Balusa Horizon
1479
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Posted - 2014.01.29 14:42:00 -
[8] - Quote
Exotic dancers?
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Draxus Prime
BurgezzE.T.F Public Disorder.
2790
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Posted - 2014.01.29 14:44:00 -
[9] - Quote
This is what CCP said, and is what I want Infestation mode You search an entire district for rogue drone hives
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Asterion Cretos
DUST University Ivy League
16
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Posted - 2014.01.29 14:49:00 -
[10] - Quote
I got stuck trying to climb a hill. Does that qualify for PVE?
Jokes aside, I'd like PVE to be somewhat challenging. Have a swarm of drones come at you at once. Maybe just one or two massive ones that takes a whole squad to eliminate. |
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ANON Cerberus
Tiny Toons
211
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Posted - 2014.01.29 15:00:00 -
[11] - Quote
demonkiller 12 wrote:So i'm pretty bored of Dust atm and my eve character is busy training to get into my sxcy new navy apoc, what do you guys want to see in PvE? Im picturing it like what Warframe has done (not actually played warframe just see my friends play it a lot)
Oh man while Warframe has issues, it has some great moments! Play it on PC - have plenty of the rare weapons n ****.
There are some things CCP could take from warframe regarding co-op PVE. The PVP is sucky but thats not really what the game is about.
I would LOVE to have rare bosses! (Or officers as we call them in the EVE universe for all intents and purposes) |
Reav Hannari
Red Rock Outriders
2897
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Posted - 2014.01.29 15:19:00 -
[12] - Quote
Pyrex did bring up the point that PVE will remove people from PVP. He also mentioned team play PVE. Going off those two points this is what I'm currently thinking.
PVP should be the only place to earn accelerated SP. That will be the motivation to PVP for those that would disappear forever into PVE.
Here is what we have today:
Public PVP: pays in ISK, accelerated SP and a bit of loot.
Public PVP-FW: pays in LP, accelerated SP and more loot.
Corporate PVP-PC: pays in accelerated SP, even more loot and the conquest of districts.
Now add in PVE:
Solo PVE-Infestation: A single player mode intended let a player learn how to control their mercenary or try out new fittings. It pays in ISK only.
Squad PVE-Infestation: A squad based mode over a larger area. It pays in ISK only and better per mercenary than the solo mode. This could provide the start of also providing the 'resource' that is sold to the capsuleers or maybe ties into something bigger for mercenaries.
Team PVE-Infestation: A team based mode that requires coordination and a good balance of vehicle and infantry work. This should pay the best in ISK and resources.
Later in PVE:
All three levels of combat versus AI controlled soldiers. You could have FW missions that pay in LP and pirate missions that pay in ISK. This would be a good place to add in boarding party style operations.
Later in PVP:
All the maps, terrains, and AI controlled enemies could be rolled back into PVP. Two corporations hire mercenary teams to control a Rogue Drone Hive Mind. Not only do you have to fight off the enemy team but you have to deal with the rogue drones at the same time. A PVP-FW mission pops up to take over a planetary defense relay. The defending team has a company of supporting infantry but they must keep losses below a certain level in addition to protecting the objectives. Have civilians in various types of matches that cause various penalties if killed during fighting.
So much potential.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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NAV HIV
The Generals General Tso's Alliance
919
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Posted - 2014.01.29 15:22:00 -
[13] - Quote
Drones and Mother Drones !!! LOL
I hate blue dots and red dots equally... |
Reav Hannari
Red Rock Outriders
2897
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Posted - 2014.01.29 15:23:00 -
[14] - Quote
There was a graphics card demo video that came out just before DUST hit closed beta. It showed what looked like a Minmatar Assassin/Infiltrator doing his thing in an enemy facility. That would make a slick single player or small team mission. Theft or assassination missions for the scouting types. What other role based missions could there be?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Thumb Green
Titans of Phoenix Legacy Rising
705
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Posted - 2014.01.29 15:27:00 -
[15] - Quote
I just want to blast rocks all day with my forge gun.
Support Orbital Spawns
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thomas mak
STRONG-ARMED BANDITS Public Disorder.
22
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Posted - 2014.01.29 15:33:00 -
[16] - Quote
team hurting super moster
Real tanker dies with their tanks!
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Reav Hannari
Red Rock Outriders
2897
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Posted - 2014.01.29 15:35:00 -
[17] - Quote
Found the Infiltrator demo video: http://www.youtube.com/watch?v=01FGBT5OJz0
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1374
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Posted - 2014.01.29 15:40:00 -
[18] - Quote
I want PvE that mirrors PvE from Eve. Give us missions we can run for standings with different NPC corps, allow us to sign on to help defend civilians during Incursions (think Nightmare difficulty Infestation mode peppered with Noncombatants that you get penalized for killing). Allow us to roam common areas and police them for criminals (our version of Belt Ratting), let us stumble across criminal hideouts and rogue drone hives (our version of Anoms).
However, most of all, if we get PvE, we NEED to get PvEvP. In some cases it should be as easy as "Hey, there is some mercs over there engaging rogue drones, let's go **** them up and steal their loots", though there should also be some PvE that requires some form of work on the behalf of the invader, something where they need to scan down the sig and actually track the targets/victims. The targets should have an opportunity to notice that they're being scanned too and be given the opportunity to either set a trap or somehow evade their hunters. I am not saying that they should be handed this information, just that it should be available (kinda like using Dscan to notice the guy who is about to invade your mission, it isn't freely given, though it is available if you're looking for it).
I know that is a lot of different stuff to ask for, though I believe that the variety of selection is what will allow PvE to be a welcome addition which will lead to the game blooming (hopefully).
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Reav Hannari
Red Rock Outriders
2899
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Posted - 2014.01.29 15:53:00 -
[19] - Quote
+1 for PvEvP.
After rewatching that video it looks a lot like New Eden. Minmatar infiltrator with dreadlocks, cloaking, combat rifle and knife skills. It looks like a rogue drone factory too being run by the Caldari.
Add in a touch of Amarr near the end.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Fox Gaden
Immortal Guides
2326
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Posted - 2014.01.29 15:54:00 -
[20] - Quote
Two types of PVE;
1) Mission PVE: PVE where all players are friendly. Basically your High Sec PVE. Good for getting new players oriented to DUST combat.
2a) Open District PVE: You que into a district as an individual or as a squad. Max 32 players in a district, or whatever the game can handle. Squad members are Green. Corp & Alliance members are Blue. Everyone else is yellow, until they shoot you, your squad, or your Corp/Alliance, at which point they turn Red for 5 minutes. (Oh, yeah, and there are Drone infestations. That is what you are officially supposed to be there for.)
2b) Open Corporate District PVE: Corp members can enter districts owned by their Corp to hunt drones.
Mercs from other Corps can raid PC Districts. Cap on raiders is 12, and cap on defenders is 20, to give a home field advantage and to make it feel like a raid. Raiders donGÇÖt have clones on the surface, and Drop Uplinks donGÇÖt have the range to bring clones in from orbit. So raiders spawn about 500 m off the ground and have some control of their horizontal drift until they activate their inertial dampeners. If a CRU on the surface is hacked it gives the raiders access to 50 clones and the use of Drop Uplinks until those clones are used up.
Raiders can hunt drones or hunt PVEGÇÖers. Raiding should weaken a districts defences, but not dramatically, and definitely not flip a district.
No time limit, but Raiders and Corp members are kicked out when a PC battle starts.
Fox Gaden: DUST Wall of Fame, 2014
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1375
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Posted - 2014.01.29 15:59:00 -
[21] - Quote
Fox Gaden wrote:Two types of PVE;
1) Mission PVE: PVE where all players are friendly. Basically your High Sec PVE. Good for getting new players oriented to DUST combat.
2a) Open District PVE: You que into a district as an individual or as a squad. Max 32 players in a district, or whatever the game can handle. Squad members are Green. Corp & Alliance members are Blue. Everyone else is yellow, until they shoot you, your squad, or your Corp/Alliance, at which point they turn Red for 5 minutes. (Oh, yeah, and there are Drone infestations. That is what you are officially supposed to be there for.)
2b) Open Corporate District PVE: Corp members can enter districts owned by their Corp to hunt drones.
Mercs from other Corps can raid PC Districts. Cap on raiders is 12, and cap on defenders is 20, to give a home field advantage and to make it feel like a raid. Raiders donGÇÖt have clones on the surface, and Drop Uplinks donGÇÖt have the range to bring clones in from orbit. So raiders spawn about 500 m off the ground and have some control of their horizontal drift until they activate their inertial dampeners. If a CRU on the surface is hacked it gives the raiders access to 50 clones and the use of Drop Uplinks until those clones are used up.
Raiders can hunt drones or hunt PVEGÇÖers. Raiding should weaken a districts defences, but not dramatically, and definitely not flip a district.
No time limit, but Raiders and Corp members are kicked out when a PC battle starts. I wish I could +1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 raiding, this is something I've wanted since I joined the closed beta.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Reav Hannari
Red Rock Outriders
2900
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Posted - 2014.01.29 16:02:00 -
[22] - Quote
I'm afraid the lobby style was created as a tech demo and turned into the one and only mode for DUST. All districts should be persistent with drop-in ability. If you want a fight then you need to have your team MCC bring in whatever supplies you think you'll need, including CRUs, vehicles and the RDVs to deploy them. The more I think about what DUST could have been the more irritated I become.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1375
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Posted - 2014.01.29 16:09:00 -
[23] - Quote
Reav Hannari wrote:I'm afraid the lobby style was created as a tech demo and turned into the one and only mode for DUST. All districts should be persistent with drop-in ability. If you want a fight then you need to have your team MCC bring in whatever supplies you think you'll need, including CRUs, vehicles and the RDVs to deploy them. The more I think about what DUST could have been the more irritated I become. So very true, thank you closed beta gunmonkey asshats who aren't even with us anymore.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
339
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Posted - 2014.01.29 16:22:00 -
[24] - Quote
I want a game mode with limited blue clones to fight endless waves of various drones , payout based on drone kills at the end of your last blue clone dying
Director:Diplomat
Search DL514 to apply
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Fox Gaden
Immortal Guides
2327
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Posted - 2014.01.29 16:23:00 -
[25] - Quote
Reav Hannari wrote:I'm afraid the lobby style was created as a tech demo and turned into the one and only mode for DUST. All districts should be persistent with drop-in ability. If you want a fight then you need to have your team MCC bring in whatever supplies you think you'll need, including CRUs, vehicles and the RDVs to deploy them. The more I think about what DUST could have been the more irritated I become. There is still hope. The game is still evolving.
Fox Gaden: DUST Wall of Fame, 2014
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Reav Hannari
Red Rock Outriders
2900
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Posted - 2014.01.29 16:24:00 -
[26] - Quote
Fox Gaden wrote:Reav Hannari wrote:I'm afraid the lobby style was created as a tech demo and turned into the one and only mode for DUST. All districts should be persistent with drop-in ability. If you want a fight then you need to have your team MCC bring in whatever supplies you think you'll need, including CRUs, vehicles and the RDVs to deploy them. The more I think about what DUST could have been the more irritated I become. There is still hope. The game is still evolving.
Help us CCP Rouge, you're our only hope!
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Vell0cet
SVER True Blood Public Disorder.
858
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Posted - 2014.01.29 16:51:00 -
[27] - Quote
Here's a link to a thread I started on how PvE should be done in DUST. In short, we would be on wrecks in space scanned down by EVE pilots, fighting drones and competing merc teams. It's worth reading if you're interested in PvE. I'd love to hear any feedback in the linked thread if you have any thoughts.
Quick/Dirty Test Range Idea
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Bax Zanith
7
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Posted - 2014.01.29 17:04:00 -
[28] - Quote
thomas mak wrote:team hurting super moster Yes. Vary chalenging PvPvE that starts off as an ordinary domination match. No one suspects a thing untill someone hacks the objective. The first hack awakens a giant mechanical beast that crawls out of the ground. The first half of the game is spent getting a merc on its back to hack the objective in order to deactivate it, or maybe alie it with your team, kinda like a rampaging null cannon. This thing could one shot anything with its numerous starship strength super weapons.
It just wouldn't feel right if there wasen't a PvPvE to go with PvE.
I'd say walk in my shoes for a day, but you probably still won't understand.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8697
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Posted - 2014.01.29 17:08:00 -
[29] - Quote
I would love having a MASSIVE variety drones: Swarm of tiny drones that slow shield recharge and do continuous damage. Giant spider drone the size of a building, requiring several tanks to take down. Vehicular drones like hovertanks and hoverbikes with mounted guns. Cloaked assassin drones. Giant worm drones.
I would love a PVPVE mode Where 2 competing merc teams from different employers try to hack and take control of a district from some drones, and drones should be able to take back the objectives.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Nirwanda Vaughns
297
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Posted - 2014.01.29 17:34:00 -
[30] - Quote
I wat the drone infestation mode to work in a simila rway to the Onslaught mode from Bad Company 2 for those who don't know you start at a point in the map and have to work your way to an objective defending the point from constant stream of enemies (drones) before clearing them out and moving onto the next section until ou cleared the level out.
i also want the drone salvage to be used to allow us to build stuff from the BPOs and to open up a full item BPO store (for AUR) as well as the skills Manufacturing (+1 manufacturing job per level) and Manufacturing Efficiency (10% per level to manufacturing jobs) this way our BPOs consume items and it offers new players a chance to use 'free' suits and also gain extra income by buying bpos and selling on market. it also opens up a great option for corps to entice noobies b offerign welcome packages for joining the corp.
and yes peopel have said "but oh no that may be too complicated" my response? but isn't anythign complicated in New Eden if you've never done it? how do you think us EVE players got on in th epast? we experimented and passed knowledge on just as we do now when a new plaer asks about fittings, roles and how to fit up a suit or tank.
I have manufacturing experience in EVE and so witht hat knowledge i can pass it on to my corp but really how hard is it to figure out you need
BPO Materials listed in bpo. select factory. select the BPO Select amount (liek market works out the fit build this works out the material bill) Hit start and wait a day for your goodies.
jobs done
Proto and proud!!
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