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demonkiller 12
G.L.O.R.Y
380
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Posted - 2014.01.29 13:05:00 -
[1] - Quote
So i'm pretty bored of Dust atm and my eve character is busy training to get into my sxcy new navy apoc, what do you guys want to see in PvE? Im picturing it like what Warframe has done (not actually played warframe just see my friends play it a lot) |
demonkiller 12
G.L.O.R.Y
380
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Posted - 2014.01.29 13:14:00 -
[2] - Quote
copy pasting from what i just put on pyrexs latest video
adding to the PvE thing, doing PvE in different security systems should make missions harder/ better rewards or easier/ worse rewards, basically just copy lvl 1-4 security missions, when you take a squad in to a lvl 4 - you infiltrate a complex and have to shut down a rogue AI unit, say it takes you an hour to complete, but its so hard you get paid like 5mil or more isk, you get a lot more players if the game were like that, just look at War Frame, then also lets add an Unreal deathmatch gamemode since we are using UDK, everyone uses free stuff, STD level only, Free for all and TDM and Capture the flag, other players can watch, NO rewards, just purely to prove whos better, think of how many people would watch that, and players who would stream as well, there really is so much for them to do, but they seem to be going at it the wrong way |
demonkiller 12
G.L.O.R.Y
380
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Posted - 2014.01.29 14:40:00 -
[3] - Quote
meri jin wrote:I for example don't like the Warframe PVE. I played this game only a little and it's getting very boring very fast (for me at last). Killing drones and sunshas, hacking, carrying heavy stuff around, escort, and other stuff should be mixed in a interesting way. Random loot for killing stuff would be nice as well. Random loot makes other games addicting and interesting as hell. Having boss mob would be nice as well.
The PVE should be co-op oriented, heavy stuff but have a intelligent scaling. Like if you have a 3 or 5 person squads but same mission, the difficulty could scale by choice and the loot and payout should scale as well.
You could even copy/past some eve missions and ideas. Like that you first have to find key cards to progress or having rare mobs drop keycards to rare missions. Random drops could be meta stuff, "isk drops", rare minerals, limited implants (like running 10% faster for 10 hours, 12%/12h, 18%/18h you get my point? boosters which effect training certain skills ^^ id really like to just have EVEs training system but at like 5x speed lol |
demonkiller 12
G.L.O.R.Y
381
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Posted - 2014.01.29 22:52:00 -
[4] - Quote
Draxus Prime wrote:This is what CCP said, and is what I want Infestation mode You search an entire district for rogue drone hives as long as theyre entirely new maps with heaps of indoor settings, these maps are bloody boring and old
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demonkiller 12
G.L.O.R.Y
381
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Posted - 2014.01.29 22:54:00 -
[5] - Quote
Reav Hannari wrote:+1 for PvEvP.
After rewatching that video it looks a lot like New Eden. Minmatar infiltrator with dreadlocks, cloaking, combat rifle and knife skills. It looks like a rogue drone factory too being run by the Caldari.
Add in a touch of Amarr near the end. Unreal engine 4, only Epik can really use this currently, luckily one of my tutors worked on UDK so they let him have a test version on unreal , even CCP might not have access to unreal 4, anyway if dust ever did use unreal 4 it would have to be on PS4 or MAYBE 5 - so yea we a few years off that and 60fps |
demonkiller 12
G.L.O.R.Y
381
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Posted - 2014.01.29 22:55:00 -
[6] - Quote
Fox Gaden wrote:Two types of PVE;
1) Mission PVE: PVE where all players are friendly. Basically your High Sec PVE. Good for getting new players oriented to DUST combat.
2a) Open District PVE: You que into a district as an individual or as a squad. Max 32 players in a district, or whatever the game can handle. Squad members are Green. Corp & Alliance members are Blue. Everyone else is yellow, until they shoot you, your squad, or your Corp/Alliance, at which point they turn Red for 5 minutes. (Oh, yeah, and there are Drone infestations. That is what you are officially supposed to be there for.)
2b) Open Corporate District PVE: Corp members can enter districts owned by their Corp to hunt drones.
Mercs from other Corps can raid PC Districts. Cap on raiders is 12, and cap on defenders is 20, to give a home field advantage and to make it feel like a raid. Raiders donGÇÖt have clones on the surface, and Drop Uplinks donGÇÖt have the range to bring clones in from orbit. So raiders spawn about 500 m off the ground and have some control of their horizontal drift until they activate their inertial dampeners. If a CRU on the surface is hacked it gives the raiders access to 50 clones and the use of Drop Uplinks until those clones are used up.
Raiders can hunt drones or hunt PVEGÇÖers. Raiding should weaken a district's defenses, but not dramatically, and definitely not flip a district.
No time limit, but Raiders and Corp members are kicked out when a PC battle starts.
Edit: Might have to drop those caps to 6 attackers and 12 defenders. I was not taking Drones into account when I was considering how many active units would be on the field. Nah defenders should have smaller numbers but unlimited clones, attackers have bigger numbers but limited clone and they have to destroy turret placements vehicle depots and mission objective while making their way to the defenders HQ
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demonkiller 12
G.L.O.R.Y
381
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Posted - 2014.01.29 23:00:00 -
[7] - Quote
True Adamance wrote:Doing single clone survival horror style missions on board derelict ships and Sansha's Nation hide outs.
Dark flashing neon lighting, lots of empty corridors, sparking electrical coils, low menacing sounds.....randomised number of hidden, spawning enemies..... will there even be any present on the map at all? Will you find anything? What other horrors might you find on that vessel in the middle of dead space? so the new alien game but with drones |
demonkiller 12
G.L.O.R.Y
382
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Posted - 2014.01.30 11:01:00 -
[8] - Quote
True Adamance wrote:demonkiller 12 wrote:True Adamance wrote:Doing single clone survival horror style missions on board derelict ships and Sansha's Nation hide outs.
Dark flashing neon lighting, lots of empty corridors, sparking electrical coils, low menacing sounds.....randomised number of hidden, spawning enemies..... will there even be any present on the map at all? Will you find anything? What other horrors might you find on that vessel in the middle of dead space? so the new alien game but with drones No just something atmospheric rather than a generic PvE mode....randomise the scenario...sometimes you find nothing. Other time enemies, other times something a bit more unique.... Something hard too. One single life per player with tough enemies.....that would be pulse pounding. so.... the NEW alien game |
demonkiller 12
G.L.O.R.Y
382
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Posted - 2014.01.30 11:04:00 -
[9] - Quote
meri jin wrote:Akdhar Saif wrote:meri jin wrote:I for example don't like the Warframe PVE. I played this game only a little and it's getting very boring very fast (for me at last). Killing drones and sunshas, hacking, carrying heavy stuff around, escort, and other stuff should be mixed in a interesting way. Random loot for killing stuff would be nice as well. Random loot makes other games addicting and interesting as hell. Having boss mob would be nice as well.
The PVE should be co-op oriented, heavy stuff but have a intelligent scaling. Like if you have a 3 or 5 person squads but same mission, the difficulty could scale by choice and the loot and payout should scale as well.
You could even copy/past some eve missions and ideas. Like that you first have to find key cards to progress or having rare mobs drop keycards to rare missions. Random drops could be meta stuff, "isk drops", rare minerals, limited implants (like running 10% faster for 10 hours, 12%/12h, 18%/18h you get my point? I like this, especially the part about random loot. Maybe there should be a Rogue Drone range of weapons/equipment that have some sort of special ability. Interesting example! Having random loot from drops that is DROP ONLY and can't be build, but can be sold. From Meta 1 till 13. WUHU!! Auris Lionesse wrote:idk but id like mining to be added :) relaxing on top of a ridge with drones mining ore as i watch other players in active battles across the map. "Mining" in Dust could be salvaging and hacking stuff for example, but not picking ores, ships do this a million times more effective. But I could imagine, that there are things to small for ships to handle. I like To make A addition to PVE ideas. How about having a epic story line from the Sisters of EVE? Having unique loot and may be even stuff/service for you captain rooms. With every half a year the storyline could extend a little. special storyline missions where you do end game PvE and fight jovians
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