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Rogue Saint
Science For Death
737
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Posted - 2014.01.30 10:56:00 -
[61] - Quote
meri jin wrote:meeeeh... sounds boring, or like a game with blueberries on both sides... wait, that is boring to!
Its a suggested quick win PvE, to placate the community. Boring yes, but hey its a start.
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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demonkiller 12
G.L.O.R.Y
382
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Posted - 2014.01.30 11:01:00 -
[62] - Quote
True Adamance wrote:demonkiller 12 wrote:True Adamance wrote:Doing single clone survival horror style missions on board derelict ships and Sansha's Nation hide outs.
Dark flashing neon lighting, lots of empty corridors, sparking electrical coils, low menacing sounds.....randomised number of hidden, spawning enemies..... will there even be any present on the map at all? Will you find anything? What other horrors might you find on that vessel in the middle of dead space? so the new alien game but with drones No just something atmospheric rather than a generic PvE mode....randomise the scenario...sometimes you find nothing. Other time enemies, other times something a bit more unique.... Something hard too. One single life per player with tough enemies.....that would be pulse pounding. so.... the NEW alien game |
demonkiller 12
G.L.O.R.Y
382
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Posted - 2014.01.30 11:04:00 -
[63] - Quote
meri jin wrote:Akdhar Saif wrote:meri jin wrote:I for example don't like the Warframe PVE. I played this game only a little and it's getting very boring very fast (for me at last). Killing drones and sunshas, hacking, carrying heavy stuff around, escort, and other stuff should be mixed in a interesting way. Random loot for killing stuff would be nice as well. Random loot makes other games addicting and interesting as hell. Having boss mob would be nice as well.
The PVE should be co-op oriented, heavy stuff but have a intelligent scaling. Like if you have a 3 or 5 person squads but same mission, the difficulty could scale by choice and the loot and payout should scale as well.
You could even copy/past some eve missions and ideas. Like that you first have to find key cards to progress or having rare mobs drop keycards to rare missions. Random drops could be meta stuff, "isk drops", rare minerals, limited implants (like running 10% faster for 10 hours, 12%/12h, 18%/18h you get my point? I like this, especially the part about random loot. Maybe there should be a Rogue Drone range of weapons/equipment that have some sort of special ability. Interesting example! Having random loot from drops that is DROP ONLY and can't be build, but can be sold. From Meta 1 till 13. WUHU!! Auris Lionesse wrote:idk but id like mining to be added :) relaxing on top of a ridge with drones mining ore as i watch other players in active battles across the map. "Mining" in Dust could be salvaging and hacking stuff for example, but not picking ores, ships do this a million times more effective. But I could imagine, that there are things to small for ships to handle. I like To make A addition to PVE ideas. How about having a epic story line from the Sisters of EVE? Having unique loot and may be even stuff/service for you captain rooms. With every half a year the storyline could extend a little. special storyline missions where you do end game PvE and fight jovians
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meri jin
Goonfeet Special Planetary Emergency Response Group
677
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Posted - 2014.01.30 12:03:00 -
[64] - Quote
Rogue Saint wrote:meri jin wrote:meeeeh... sounds boring, or like a game with blueberries on both sides... wait, that is boring to! Its a suggested quick win PvE, to placate the community. Boring yes, but hey its a start.
Agree.
demonkiller 12 wrote: special storyline missions where you do end game PvE and fight jovians
You meant, getting killed without a chance of success by jovias? The highest technical race EVER! The whole shield technologies in eve is given to the empires from the jovias. They could instant wipe out all four nations by letting your shields collide, or letting our own shields crushing us. We know as good as nothing about jovias, but we are using the giving technology, jovias some how are like the reapers from mass effect.
But exploring jovias ruins in PVE would be awesome!
My EVE pilot have more ISK then your peon corp.
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Shogen Shu
Algintal Core Gallente Federation
33
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Posted - 2014.01.30 13:10:00 -
[65] - Quote
meri jin wrote:
I like To make A addition to PVE ideas. How about having a epic story line from the Sisters of EVE? Having unique loot and may be even stuff/service for you captain rooms. With every half a year the storyline could extend a little.
meri jin wrote: But exploring jovias ruins in PVE would be awesome!
We could explore the ruins of the "dark ages" from the time when the EVE Gate collapsed. The first humans who came to New Eden by using EVE where more/different advanced then the "humanity" right now. Who knows what we could dig up?
*hopes for a assault rifle" |
meri jin
Goonfeet Special Planetary Emergency Response Group
679
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Posted - 2014.01.31 05:42:00 -
[66] - Quote
Shogen Shu wrote:meri jin wrote:
I like To make A addition to PVE ideas. How about having a epic story line from the Sisters of EVE? Having unique loot and may be even stuff/service for you captain rooms. With every half a year the storyline could extend a little.
meri jin wrote: But exploring jovias ruins in PVE would be awesome!
We could explore the ruins of the "dark ages" from the time when the EVE Gate collapsed. The first humans who came to New Eden by using EVE where more/different advanced then the "humanity" right now. Who knows what we could dig up? *hopes for a assault rifle"
So I think we can all agree that exploring could be very interesting right? We could learn more eve history, the dark ages, the jovias maybe, the lore and it does not really mater, as long as we can explore something new and interesting by collecting, scanning, hacking, running in ruins, digging up old artifacts and so on.
My EVE pilot have more ISK then your peon corp.
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m twiggz
Pradox One Proficiency V.
318
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Posted - 2014.01.31 06:03:00 -
[67] - Quote
I want awesome futuristic battles in PvE!
Although I'd rather them fix the multiplayer (main game mode of Dust) first and finish releasing all of the "Soon(tm)" content. PvE would be boring with the lack of content, IMO. You'd be fighting AI drones/clones with the same ol' weapons, equipment and vehicles. I'd rather make kids cry in pubs while gaining SP and ISK.
Off topic: IMO, PvE should NOT generate ISK or SP. It would be too easy to exploit PvE for ISK and SP gains. If they were to include ISK and SP gain in PvE it should be so marginally low that players wouldn't pick PvE over PvP. This game already lacks player base, pulling them into PvE for easy ISK and SP would just lower the PvP player base even more. |
meri jin
Goonfeet Special Planetary Emergency Response Group
681
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Posted - 2014.01.31 06:40:00 -
[68] - Quote
m twiggz wrote:
Off topic: IMO, PvE should NOT generate ISK or SP. It would be too easy to exploit PvE for ISK and SP gains. If they were to include ISK and SP gain in PvE it should be so marginally low that players wouldn't pick PvE over PvP. This game already lacks player base, pulling them into PvE for easy ISK and SP would just lower the PvP player base even more.
If you do it like in EVE, it's not going to be easy to exploit. Once you agree on a mission, you have a timer run out 24h and if you **** the mission up, or cancel it, or abort it, you will gain minus standing. There are missions that needs to be done in only a view minutes.
I don't care for this game any longer, like a lot of eve players we became forum fighters. So if there would be PVE, some would come back and try it. Your argument is more or less invalid, PVE would attract more players, and if PVP runs dry, it is because it sucks. So it's CCPs business to balance the importance. Like ISK in PVE and Bonus SP in PVP. Just an example.
My EVE pilot have more ISK then your peon corp.
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Shogen Shu
Algintal Core Gallente Federation
34
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Posted - 2014.01.31 06:43:00 -
[69] - Quote
meri jin wrote:So I think we can all agree that exploring could be very interesting right? Yes we can agree.
meri jin wrote:... if PVP runs dry, it is because it sucks... Agree from the bottom of my hart! |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
876
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Posted - 2014.01.31 06:44:00 -
[70] - Quote
I want PVE not to exist. It will be one of the most terrible PVE FPS (DUST just does not have great game mechanics) and will draw everyone away from FPS further fragmenting a small community.
I want PVE to be in the game only after good player count is reached and even then it should be on a timer - each character can do PVE only once every several hours.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
55
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Posted - 2014.01.31 06:46:00 -
[71] - Quote
honestly i dont want to see PvE in dust i think the purely PvP game that it is is the direction they should continue & not waste the limited recources CCP has on minigames(cus thats all it would be to me at least) so no pve pls
CCP HEAR MY CRIES .NO PVE.
KA-ME-HA-MEHAAAAAA
the turtle hermit: professional Heavy
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Lylith Groff
Endless Hatred
0
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Posted - 2014.01.31 18:41:00 -
[72] - Quote
I want to see a drone rip a scout in half... [shrug]. |
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