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Gavr1lo Pr1nc1p
TRA1LBLAZERS
254
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Posted - 2014.01.26 03:28:00 -
[1] - Quote
DeadlyAztec11 wrote:buzzzzzzz killllllllll wrote:ccp should make it so the driver can only use the front turret, and a gunner can use the large turret
Boom. Tanker Logic. No tanker logic is as follows- I have a tank so because its name is tank, I should be invincible.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
255
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Posted - 2014.01.26 03:50:00 -
[2] - Quote
Aizen Intiki wrote:Gavr1lo Pr1nc1p wrote:DeadlyAztec11 wrote:buzzzzzzz killllllllll wrote:ccp should make it so the driver can only use the front turret, and a gunner can use the large turret
Boom. Tanker Logic. No tanker logic is as follows- I have a tank so because its name is tank, I should be invincible. No, that's sad little scrub logic. See, you see me saying that you're bad when you want to solo vehicles easily, but your mind sees me saying that I should be invincible.
No sorry if i offended you. I was simply referring to Tanahiro whatever, the super radical tanker dude. That, quite literally, is his logic. Ill try to find the thread if you would like to see it.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
339
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Posted - 2014.01.30 21:34:00 -
[3] - Quote
Spkr4theDead wrote: It's a force multiplier, dude. There's a reason Panzer battalions were so feared. Tanks are supposed to be powerful and scary.
Tanks are force multipliers just like a rapid fire infinite ammo orbital launcher is a force multiplier.
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
339
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Posted - 2014.01.30 21:41:00 -
[4] - Quote
Takahiro Kashuken wrote:Alaika Arbosa wrote:English, there is an awful lot of conjecture in that post.
I notice that you bring up the breach fg as an attempt to refute my assertion regarding "raw damage output". Correct me if I am wrong, don't breach fg sacrifice RoF and clip size for alpha? Even you state that it is "nearly" the output of a rail. Nearly =/= achieve. Over the course of one minute who does more damage; a fully loaded rail or a fully loaded breach fg?
Though yes, overall I think that a crew served HAV on team would be balanced against a team that had no HAV that was up four infantry (one crew served HAV + 12 infantry v 16 infantry to be clear). I will address your conjecture no further than that. A breach is more than a railgun, add in a proto breach with 2 complex on it and im hitting 2.5k minimum Over the course of 1 min means **** since the tank is either dead or has rightfully gtfo because when i bring mine out 1 shot is enough to scare away every vehicle i hit You do know that now right now it is hard enough to find 2 proto AV players in the same match let alone wanting to find 4 proto AV ers which will have to chase that tank around for the entire game and will prob take close to 8 players to kill it if not the entire team if no proto AV exists
well then compare it in DPS. The breach forge gun has a very high charge time, less range, but the railgun has less than a second of charge time, is rapid fire, and has a lot of range and zoom, and does nearly as much damage, and you can stack damage mods that have no penalty to 1-2 shot most everything in the game. Also, I look forward to hearing a public apology from you, Tankahiro, due to you being blatantly wrong and continuing to insult my intelligence by arguing with me on another thread, and then simply refusing to post once you realized this instead of apologizing. I will post the thread for you. https://forums.dust514.com/default.aspx?g=posts&m=1783679#post1783679
Kills- Archduke Ferdinand
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
339
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Posted - 2014.01.31 00:27:00 -
[5] - Quote
Charlotte O'Dell wrote:Ummm...noo....that won't solve the problem. Good tankers will still roll together and stomp all of you and you'll cry more. Try again. Yeah, but you also wouldnt have 13 infantry as well. Now you would only have 7 if you wanted 3x tanks
Kills- Archduke Ferdinand
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