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BuTtHuRtPEepZ
Raging Pack of Homosapiens
191
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Posted - 2014.01.22 21:33:00 -
[1] - Quote
BattleCry1791 wrote:
Today was just horrible...I saw whole teams (not in tanks) go negative 5 or 6 times. And not kind of negative. I mean 1/17.
It is impossible to have a negative kdr. In your example, 1/17 = 1 divided by 17 = 0.0588235294117647 repeated which can never be negative. In the very least aspect, kdr can be 0, but nothing less than that.
also, LOL'd
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
191
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Posted - 2014.01.23 04:57:00 -
[2] - Quote
Apparently, no one understands the concept of negative ratios in this thread.
Firstly, as stated prior, kdr can never be negative. when comparing the two variables, both are always positve, therefore their quotient will always be positive.
Secondly, mathematically speaking, kills and deaths are not "opposites" of each other. Suppose you have killed 7 players. Does dying 2 times mean you killed 5 people in total? no. The opposite of killing is to revive an enemy teammate. One can only achieve a negative kdr if there were some way to revive enemy teammates. In which case, the ratio would be, for every 3 kills, you revived 4 enemies. In this case, the ratio can be negative.
Thirdly, as someone pointed out, kdr is being refered to as the "net change", as in the total resulting change. In which case, we would be looking at the difference. Kills - Death. In this case, the value can be negative, however, this is not a ratio, but rather the difference. If you wanted to refer to kills versus deaths as negative, please refer to it as a kdd - kill death difference. As a mathematician and teacher, i take great offense to the misuse of the term "ratio". Please use the appropriate terminology.
Also, lol'd
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
198
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Posted - 2014.01.23 16:26:00 -
[3] - Quote
BattleCry1791 wrote:Arirana wrote:BuTtHuRtPEepZ wrote:BattleCry1791 wrote:
Today was just horrible...I saw whole teams (not in tanks) go negative 5 or 6 times. And not kind of negative. I mean 1/17.
It is impossible to have a negative kdr. In your example, 1/17 = 1 divided by 17 = 0.0588235294117647 repeated which can never be negative. In the very least aspect, kdr can be 0, but nothing less than that. also, LOL'd "going negative" refers to the K-D spread, not KDR. K-D spread is literally Kills - Deaths = K-D spread, or your contribution to the clone out. Someone who goes 1/17 has a -16 k-d spread. They went negative. For the love of all things... Allow me to settle this debate: K/D is seen as W/L in sports. If you are sub .500 with your W/L you are considered as having a losing season. Thus, a negative W/L ratio. This is then applied to K/D as well....every Kill is seen as a Win, and every Death is seen as a loss. Thus a 1 to 1 ratio is seen as hitting .500, even though it is technically 1.00 This is how KDR came to be...it was based off of Sports analogies do to the competitive nature of FPS. It has nothing to d with math and every thing to do with context. Got it? Good.
Getting this buttmad. lol |
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