|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nothing Certain
Villore Sec Ops Gallente Federation
63
|
Posted - 2014.01.23 01:37:00 -
[1] - Quote
BuTtHuRtPEepZ wrote:BattleCry1791 wrote:
Today was just horrible...I saw whole teams (not in tanks) go negative 5 or 6 times. And not kind of negative. I mean 1/17.
It is impossible to have a negative kdr. In your example, 1/17 = 1 divided by 17 = 0.0588235294117647 repeated which can never be negative. In the very least aspect, kdr can be 0, but nothing less than that. also, LOL'd
I think you need to learn about "ratios" and how the term "negative" applies to them. |
Nothing Certain
Villore Sec Ops Gallente Federation
63
|
Posted - 2014.01.23 01:41:00 -
[2] - Quote
knight of 6 wrote:do you feel better now?
I've had bad games, and lord knows I've had massively incompetent blueberrys, and I've had matches where I've been the massively incompetent blueberry. nothing goes right and I die a lot. so it goes.
channel the anger into something constructive, not this crap. I had a thread in the rookie training grounds about dropship etiquette. it was mildly successful and I think one of the cool mercs who lead a training corp ended up sending it out to all the new bros in his corp. when I typed it I was livid, I was an atom bomb in a volcano about to explode. but rather than calling everyone around me an idiot as I was so, so inclined to do I assumed that they simply didn't know better. I have no idea how many people read it or if any of them listened, but if one, only one person listened it was a success.
I still regard that thread as one of my favorite forum posts.
I read it, it helped me not be one of those dumb blueberries. I am not stupid, I was ignorant. That is fixable. |
Nothing Certain
Villore Sec Ops Gallente Federation
63
|
Posted - 2014.01.23 01:48:00 -
[3] - Quote
I feel your pain and share your frustration BUT you kind of lost me with the blaming of all the other blueberries. That's your team and they aren't trying to suck just to **** you off. |
Nothing Certain
Villore Sec Ops Gallente Federation
77
|
Posted - 2014.01.23 16:22:00 -
[4] - Quote
low genius wrote:op hasn't been watching the eve offline charts, now has he? dust has had a growing playerbase for the last two updates, and hit it's 3 month peak just recently.
in fact, with 100 more concurrent player's we'll pass our 6 month peak.
so... fail thread.
Not really, the true story is told by the attrition rate, not absolute numbers. If 1000 people try it and 100 continue playing it regularly, then you have 10 percent retention, if 10,000 people try it and 200 people stay, that is a 2 percent retention rate. The first is much better than the second even though it has half the absolute number. There are only so many potential new players. Do you think the OP doesn't have a point that the retention rate is hurt by the matchmaking and pub stomping? My own experience says it is killing it. |
Nothing Certain
Villore Sec Ops Gallente Federation
77
|
Posted - 2014.01.23 16:34:00 -
[5] - Quote
BuTtHuRtPEepZ wrote:Apparently, no one understands the concept of negative ratios in this thread.
Firstly, as stated prior, kdr can never be negative. when comparing the two variables, both are always positve, therefore their quotient will always be positive.
Secondly, mathematically speaking, kills and deaths are not "opposites" of each other. Suppose you have killed 7 players. Does dying 2 times mean you killed 5 people in total? no. The opposite of killing is to revive an enemy teammate. One can only achieve a negative kdr if there were some way to revive enemy teammates. In which case, the ratio would be, for every 3 kills, you revived 4 enemies. In this case, the ratio can be negative.
Thirdly, as someone pointed out, kdr is being refered to as the "net change", as in the total resulting change. In which case, we would be looking at the difference. Kills - Death. In this case, the value can be negative, however, this is not a ratio, but rather the difference. If you wanted to refer to kills versus deaths as negative, please refer to it as a kdd - kill death difference. As a mathematician and teacher, i take great offense to the misuse of the term "ratio". Please use the appropriate terminology.
Also, lol'd
Yes, the ratios are not negative, but it is still correct you "went negative' in your kdr since kills represent a positive outcome and deaths represent the negative outcome. You are then expressing a relative relationship rather than the purely mathematical ratio. |
Nothing Certain
Villore Sec Ops Gallente Federation
77
|
Posted - 2014.01.23 16:41:00 -
[6] - Quote
Michael Arck wrote:I never want to be that guy on the killboard with 18 deaths. Feels as if a spotlight is on me.
"What were you doing wrong that brought you 18 deaths???"
"I-I-I...I was trying!"
I have managed to keep it at 17 |
Nothing Certain
Villore Sec Ops Gallente Federation
81
|
Posted - 2014.01.23 21:53:00 -
[7] - Quote
HeroCalledJayne wrote:Ignoring the screams from OP, he does have somewhat of a point. I think it's a lttle much to paint all blue dots with the same brush, but there are problems that (I feel) need to be addressed.
I'm a pretty casual FPS gamer. My alt in Eve is much more hardcore. I've played with nullsec blocks, wormhole alliances, pirates, and highsec wardecs. I'm used to being on comms. When I sit down to join a pub match though, I feel like playing some FPS, not putting on another headset and finding my FC squad leader.
That said, I'm also smart enough to look at the map and notice when I need to spawn at a spot about to get overrun, or when I need to sneak around the back and put down a drop uplink. It's possible to work with my team without comms. We'll usually get beaten by a team using comms, but I'm not demanding to win, casual play! I just expect a good game.
Here's where the op has a point though, it's not the proto gear or the curb stomping. It is the blue dots are stupid and give up too easy.
I started a match last night and noticed that, despite a good effort by our team, we just couldn't hold any objectives. I switched to map view to check out where everyone was and noticed 3-4 people just chillin in corners. I don't know what the other teams people looked like, but that seemed to explain it to me. It wasn't a 16v16 game, it was a 16v12 game.
Next match starts, now we're truly getting curb stomped. I sneak around back, get behind an objective, set down a drop uplink and get killed. I respawn at my own uplink, try to get around to drop another, end up killed again. About the 3rd time I'm respawning I notice nobody else is using my uplink... maybe they don't like the position? I look at the map, nope, everyone but literally 2 people, me and one other guy, are chillin afk'ish in the bottom left. I don't know if they gave up or if they just felt like absorbing AFK SP (weren't they supposed to fix that a while ago? I just came back).
In any case. Call it matchmaking, call it activity timeouts. Let squad leaders kick unproductive people from a match? Let teams vote people out of a match? Probably open to abuse, but the mechanics are pretty bad and it boils down to OPs original point (if I read it right)....
You have to account for the mindnumbing stupidity of half the people that join. Right now nothing does. I can stand new players, or bad players, or people that don't use comms and are 0/17 if they are trying. It gets frustrating when a control point gets taken and rather than trying to take it back I watch half my team drop from the game and the other half "POS up" so they don't lose ISK.
My .02 Aurum
People not trying is really just a symptom, not the cause, of the problem. When the effort is futile and attempts are always punished then people learn to not try for the objective. I played a Dom match last night when the other team got redlined before they even left the redline. One hardy soul managed to sneak out and throw an uplink but the scanners picked it up immediately and 8 guys camped it before I got there and destroyed it. Trying was futile for them, effort was punished. When this same scenario is re enacted in the majority of games it becomes the culture. Where is the enjoyment or sense of accomplishment for anyone? It isn't a matter of "stupid blueberries", it is a matter of unfair games. CCP can't or won't fix it, too many vets pass the buck and say "it ain't my problem", but just like in life you are either part of the problem or part of the solution.
|
|
|
|