Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jason Pearson
4026
|
Posted - 2014.01.19 16:10:00 -
[91] - Quote
Judge Rhadamanthus wrote:Jason Pearson wrote:I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf. Support and explain this please.
Which bit do you want explained? The fact I cannot aim up unless I find a hill? Or the redline?
My thoughts on it.
- Turn redzone into two different colours, your redzone is green and theirs is yellow. You can go into both, but when in the yellow area you are displayed to the enemy.
- Add pods that can be accessed from the MCC that can fire troops across the map
- Add a dropbay area for vehicles in the MCC
- Add MCC infantry cannons that can view the greenzone
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Judge Rhadamanthus
Amarr Templar One
1278
|
Posted - 2014.01.19 16:19:00 -
[92] - Quote
Jason Pearson wrote:Which bit do you want explained?
I edited the response to this while you were typing your reply. Also did you look at my elevation chart in the other post? Could you tell me what degree of elevation you think would keep tank vs dropship balance?
For example does 14 degrees look to harsh? what about 20?
Everything Dropship youtube channel
my Community Spotlight
|
Jason Pearson
4026
|
Posted - 2014.01.19 16:26:00 -
[93] - Quote
Judge Rhadamanthus wrote: Support and explain this please. EDIT : For example a rail incubus will to 500 damage a shot or their abouts. How many would it take to kill your tank? not a redline fit all damage modded up but a fit to survive the field.
Why should I not be able to kill you. You have 600m to see me coming and hit me. You have 4 times my damage output, you have 4 times my HP and 2 times my fire rate and you are faster unless I am on an AB. You can hide under structures and mount upward faceing small turrets. Seems there are many options to balance the engagement.
Erm, two days ago I got utterly smashed by dropships in an ambush, I had my combat rail out (A fit for survivability) to kill the other tanks and the moment my hardeners went down, I died within 20 seconds to a single python. I've ran a Blaster fit in skirmish and been pinned at my ground spawn by a single rail incubus.
You're not meant to go head on against a tank, rush it and hope to take the damage, you can fly up much higher than I can aim and the Incubus and the Python move faster than my rail tracks. My range and my damage is the only thing I can rely on, but if you're moving fast and above me? lol I'm a dead man.
IF I have a small rail on my tank, I'm either using teamwork or I'm not in my main seat moving and using modules. What, you don't want me having a teammate firing at you? Get yourself a sidegun, that seems to work quite nicely too.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Blaze Ashra
DROID EXILES General Tso's Alliance
140
|
Posted - 2014.01.19 16:27:00 -
[94] - Quote
Jason Pearson wrote:Judge Rhadamanthus wrote:Jason Pearson wrote:I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf. Support and explain this please. Which bit do you want explained? The fact I cannot aim up unless I find a hill? Or the redline? My thoughts on it.
- Turn redzone into two different colours, your redzone is green and theirs is yellow. You can go into both, but when in the yellow area you are displayed to the enemy.
- Add pods that can be accessed from the MCC that can fire troops across the map
- Add a dropbay area for vehicles in the MCC
- Add MCC infantry cannons that can view the greenzone
Got to admit that sounds like fun except for the infantry cannon thing because that would just be another 0 sp instagib for us.
ADS Pilot/Amarr Loyalist/Logi/WP Whore
|
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
13
|
Posted - 2014.01.19 16:29:00 -
[95] - Quote
Hoover Damn wrote:tl;dr there's no reason for the railgun to not be a hitscan weapon that blinds everybody with white hot plasma vapour trails.
I should add btw that I don't think it needs to be that for gameplay purposes. I just wish they'd call it something else at that rate. xD |
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
60
|
Posted - 2014.01.19 16:29:00 -
[96] - Quote
I posted this the other day, and I feel it is relevant here.
If we as players could change through a system how the game mechanics work, on average we could improve gear and balance much faster than CCP. Math would easily be able to eliminate outliers that are trying to troll or super buff/nerf gear. Seriously, I think a system like this can give players more reason to try to balance things themselves. I mean, who doesn't want a good fight? That's what the community wants, and they have the play time to see what works and what doesn't.
https://forums.dust514.com/default.aspx?g=posts&t=136617&find=unread
This system would also be able to adapt much more quickly than waiting for patches and would give the game devs more time to work on the things we can't, like maps, suits, art, programming new things, etc.
FAME
|
Jason Pearson
4026
|
Posted - 2014.01.19 16:30:00 -
[97] - Quote
Blaze Ashra wrote:Jason Pearson wrote:Judge Rhadamanthus wrote:Jason Pearson wrote:I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf. Support and explain this please. Which bit do you want explained? The fact I cannot aim up unless I find a hill? Or the redline? My thoughts on it.
- Turn redzone into two different colours, your redzone is green and theirs is yellow. You can go into both, but when in the yellow area you are displayed to the enemy.
- Add pods that can be accessed from the MCC that can fire troops across the map
- Add a dropbay area for vehicles in the MCC
- Add MCC infantry cannons that can view the greenzone
Got to admit that sounds like fun except for the infantry cannon thing because that would just be another 0 sp instagib for us.
Infantry cannon would aim down and be like missiles or something, a slow firing with decent splash to hit infantry pushing the ground spawn. It'd have to be placed so it could not aim out of the greenzone.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Judge Rhadamanthus
Amarr Templar One
1278
|
Posted - 2014.01.19 16:34:00 -
[98] - Quote
Jason Pearson wrote: My range and my damage is the only thing I can rely on, but if you're moving fast and above me? lol I'm a dead man.
Does that not seem like a balance? You have range and power, I do not. I have speed and Altitude; you do not.
Everything Dropship youtube channel
my Community Spotlight
|
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
64
|
Posted - 2014.01.19 16:42:00 -
[99] - Quote
Transport DS do not have speed, and their role is not about having high altitude. Soooo.....
FAME
|
Scott Knight
Osmon Surveillance Caldari State
13
|
Posted - 2014.01.19 16:54:00 -
[100] - Quote
Dovallis Martan JenusKoll wrote:Patrick57 wrote:Because I'm tired of being two shot out of the air before I can even react. Why accuse railguns of anything? This is clearly a case of the transport dropships not having enough HP. I second this. |
|
Jason Pearson
4030
|
Posted - 2014.01.19 17:50:00 -
[101] - Quote
Judge Rhadamanthus wrote:Jason Pearson wrote: My range and my damage is the only thing I can rely on, but if you're moving fast and above me? lol I'm a dead man. Does that not seem like a balance? You have range and power, I do not. I have speed and Altitude; you do not.
If it is balanced, then there is no need for change. You answered your own question as to why elevation should not be changed o7
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Judge Rhadamanthus
Amarr Templar One
1283
|
Posted - 2014.01.19 18:19:00 -
[102] - Quote
Jason Pearson wrote:Judge Rhadamanthus wrote:Jason Pearson wrote: My range and my damage is the only thing I can rely on, but if you're moving fast and above me? lol I'm a dead man. Does that not seem like a balance? You have range and power, I do not. I have speed and Altitude; you do not. If it is balanced, then there is no need for change. You answered your own question as to why elevation should not be changed o7
If you are just going to be deliberately obtuse and dismissive and dodge the discussion then I am at a loss as how we can communicate on this to make sure all voices are heard. You know full well range and speed are variables and since we did not mention values no decision on whether to make a change or not can be made.
Everything Dropship youtube channel
my Community Spotlight
|
Charlotte O'Dell
Fatal Absolution Covert Intervention
1656
|
Posted - 2014.01.19 18:41:00 -
[103] - Quote
I think nest fix is a 0.1s increase to fire rate interval. For now. Alpha and range are fine.
Charlotte O'Dell is the highest level unicorn!
|
Jason Pearson
4030
|
Posted - 2014.01.19 18:53:00 -
[104] - Quote
Judge Rhadamanthus wrote:Jason Pearson wrote:Judge Rhadamanthus wrote:Jason Pearson wrote: My range and my damage is the only thing I can rely on, but if you're moving fast and above me? lol I'm a dead man. Does that not seem like a balance? You have range and power, I do not. I have speed and Altitude; you do not. If it is balanced, then there is no need for change. You answered your own question as to why elevation should not be changed o7 If you are just going to be deliberately obtuse and dismissive and dodge the discussion then I am at a loss as how we can communicate on this to make sure all voices are heard. You know full well range and speed are variables and since we did not mention values no decision on whether to make a change or not can be made.
I'm not obtuse, I'm big boned.
Look, the only fixes I see is fixing the redline, that's where we hear the most complaining and Dropship Pilots most common complaint is "I can't get to the railgun killing me in the redline", you can easily evade the range of the railgun, man I rarely fly anymore and yet when I did, I was hovering above a railgun who just kept ramming into walls trying to look up.
I also believe Dropships should have more HP, not the Assault Dropship though. It is my view that a normal Dropship should be quite tanky, the Assault Dropship sacrifices its tankiness for the additional damage output and speed (Hey guys, let's lose the defense so we can go faster, aww yeaah! - Engineers working on Dropships)
The rest is irrelevant until the redline is solved.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Cedric Reeg
Black Phoenix Mercenaries Legacy Rising
9
|
Posted - 2014.01.19 19:12:00 -
[105] - Quote
Patrick57 wrote:Cedric Reeg wrote:A Sica/Gunnlogi with 2-3xDMG Mods is built to wreck any/all vehicles that get caught and stay in it's sights. The same tank is also called a -Glass Cannon- and has MUCH less bite with those mods on CD. Not to mention it has poor EHP and a sitting duck for other tanks. Perhaps even the Assault Dropship that then flies over to the tank and proceeds pop proto-grade missiles for at best a Shooting Range target in difficulty. Quack Quack.
Dropships that "deserve" to live are those that utilize cover to evade such firepower. Moving in open sky is not cover and just comes down to can you fly sporadically enough till the clip is empty or the gun overheats.
Tank drivers almost always get killed with their tank, dropship pilots rarely do. Are we playing the same game? I'm talking about anything with a Railgun. My particular case was two Particle Cannon tankers shooting me out of the sky before I can even realize it. Half the match they were sitting in the redline. If I'd known they were there, there still would've been no way to take one of them out, as it would take most of my redline time just to get to them.
For the case you cited, you are being shot at by a gun that at it's base does 1885 damage per shot and you are being shot at by 2x of them. A gun designed to break any and all vehicles. It's no surprise to me as it's what counters my current tank fittings unless I try to rail gun snipe them. Even then I'm not garunteed to kill them as they can dodge it. AND for my trouble people send rage mails about it or rage on the forums how it's UNFAIR.
Here is what I did as a tanker in training when I realize I was outmatched or shutdown by the opposing team, be it Jihad Jeeps, AV Infantry, or other (often better) tanks. I stopped using fittings that cost me 250k-434k per fit and went infantry. Soon I decided to put together fittings that cost 67k-150k cause I still wanted to tank and still make a profit. Nowadays I still do this. (Note this is all within PUBLIC matches.)
If I run proto/expensive gear and vehicles in a PUBLIC match game and I die in it. Blame comes down to me first for RISKING it by calling it in. Not to blame my killer which is a rampant attitude on the forums. |
Patrick57
Fatal Absolution Covert Intervention
4057
|
Posted - 2014.01.19 19:33:00 -
[106] - Quote
Cedric Reeg wrote:For the case you cited, you are being shot at by a gun that at it's base does 1885 damage per shot and you are being shot at by 2x of them. A gun designed to break any and all vehicles. It's no surprise to me as it's what counters my current tank fittings unless I try to rail gun snipe them. Even then I'm not garunteed to kill them as they can dodge it. AND for my trouble people send rage mails about it or rage on the forums how it's UNFAIR.
Here is what I did as a tanker in training when I realize I was outmatched or shutdown by the opposing team, be it Jihad Jeeps, AV Infantry, or other (often better) tanks. I stopped using fittings that cost me 250k-434k per fit and went infantry. Soon I decided to put together fittings that cost 67k-150k cause I still wanted to tank and still make a profit. Nowadays I still do this. (Note this is all within PUBLIC matches.)
If I run proto/expensive gear and vehicles in a PUBLIC match game and I die in it. Blame comes down to me first for RISKING it by calling it in. Not to blame my killer which is a rampant attitude on the forums. I'm not blaming anyone, I'm blaming the broken feature. No vehicle should be two shot. At all.
Winner of at least 9 King ThunderBolt hate videos :D
|
Cedric Reeg
Black Phoenix Mercenaries Legacy Rising
9
|
Posted - 2014.01.19 19:50:00 -
[107] - Quote
Patrick57 wrote:I'm not blaming anyone, I'm blaming the broken feature. No vehicle should be two shot. At all.
So should blaster turrets not 2shot infantry as well? That's the common gripe about it from the infantry angle. Blaster turrets too good at killing infantry, rail turrets to good at killing vehicles.
Should we say the same for infantry? Should a HMG not kill a Scout in the time it takes to blink? It's not fair is it that someone gets killed that quickly. |
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
64
|
Posted - 2014.01.19 20:31:00 -
[108] - Quote
Cedric Reeg wrote:Patrick57 wrote:I'm not blaming anyone, I'm blaming the broken feature. No vehicle should be two shot. At all. So should blaster turrets not 2shot infantry as well? That's the common gripe about it from the infantry angle. Blaster turrets too good at killing infantry, rail turrets to good at killing vehicles. Should we say the same for infantry? Should a HMG not kill a Scout in the time it takes to blink? It's not fair is it that someone gets killed that quickly.
I think it's more like if I drive and LAV I don't mind getting blown up by a tank, because that is kinda what should happen (HMG > scout). It's more of an issue when certain roles don't have the efficacy that is represented.
FAME
|
Patrick57
Fatal Absolution Covert Intervention
4058
|
Posted - 2014.01.19 22:01:00 -
[109] - Quote
Cedric Reeg wrote:Patrick57 wrote:I'm not blaming anyone, I'm blaming the broken feature. No vehicle should be two shot. At all. So should blaster turrets not 2shot infantry as well? That's the common gripe about it from the infantry angle. Blaster turrets too good at killing infantry, rail turrets to good at killing vehicles. Should we say the same for infantry? Should a HMG not kill a Scout in the time it takes to blink? It's not fair is it that someone gets killed that quickly. Infantry and vehicles are two different things and should be treated as such.
Winner of at least 9 King ThunderBolt hate videos :D
|
Benjamin Ciscko
The Generals General Tso's Alliance
1269
|
Posted - 2014.01.19 22:04:00 -
[110] - Quote
An Alpha weapon should not have high ROF for example the missile turret is a burst DPS weapon destroys armor tanks in 1.8 seconds but has a long reload time, The rail gun should have high DPS with a slow fire rate.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
|
|
NK Scout
Storm Wind Strikeforce Caldari State
18
|
Posted - 2014.01.20 00:13:00 -
[111] - Quote
Benjamin Ciscko wrote:An Alpha weapon should not have high ROF for example the missile turret is a burst DPS weapon destroys armor tanks in 1.8 seconds but has a long reload time, The rail gun should have high DPS with a slow fire rate. No dps they get alpha |
Borne Velvalor
Endless Hatred
2176
|
Posted - 2014.01.20 00:32:00 -
[112] - Quote
Patrick57 wrote:Because I'm tired of being two shot out of the air before I can even react. I OHKO Pythons out of the air before they can react.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Jacques Cayton II
Fatal Absolution Covert Intervention
557
|
Posted - 2014.01.20 00:35:00 -
[113] - Quote
Patrick57 wrote:Kigurosaka Laaksonen wrote:What's your solution for fixing railguns, OP? Either a fix to range or damage. Any other ideas would be helpful. It's the only anti vehicle turret.... Let's all yell op if something does its job
We fight for the future of the State not our
personal goals
|
Jacques Cayton II
Fatal Absolution Covert Intervention
557
|
Posted - 2014.01.20 00:37:00 -
[114] - Quote
Patrick57 wrote:Cedric Reeg wrote:For the case you cited, you are being shot at by a gun that at it's base does 1885 damage per shot and you are being shot at by 2x of them. A gun designed to break any and all vehicles. It's no surprise to me as it's what counters my current tank fittings unless I try to rail gun snipe them. Even then I'm not garunteed to kill them as they can dodge it. AND for my trouble people send rage mails about it or rage on the forums how it's UNFAIR.
Here is what I did as a tanker in training when I realize I was outmatched or shutdown by the opposing team, be it Jihad Jeeps, AV Infantry, or other (often better) tanks. I stopped using fittings that cost me 250k-434k per fit and went infantry. Soon I decided to put together fittings that cost 67k-150k cause I still wanted to tank and still make a profit. Nowadays I still do this. (Note this is all within PUBLIC matches.)
If I run proto/expensive gear and vehicles in a PUBLIC match game and I die in it. Blame comes down to me first for RISKING it by calling it in. Not to blame my killer which is a rampant attitude on the forums. I'm not blaming anyone, I'm blaming the broken feature. No vehicle should be two shot. At all. But a proto forge should be able to take a mlt lav one shot if not this game will lose all respect from me
We fight for the future of the State not our
personal goals
|
Patrick57
Fatal Absolution Covert Intervention
4073
|
Posted - 2014.01.20 00:38:00 -
[115] - Quote
Jacques Cayton II wrote:Patrick57 wrote:Kigurosaka Laaksonen wrote:What's your solution for fixing railguns, OP? Either a fix to range or damage. Any other ideas would be helpful. It's the only anti vehicle turret.... Let's all yell op if something does its job It may be anti vehicle, but it's far too good at that.
Winner of at least 9 King ThunderBolt hate videos :D
|
Spkr4theDead
Red Star. EoN.
1673
|
Posted - 2014.01.20 01:47:00 -
[116] - Quote
Slim Winning wrote:Rails got caught in a snag. Tankers actually didn't consider the railgun when they complained for their buff. With 40% and 60% hardeners, what did you expect? Railguns are used for AV mainly so they needed a crazy buff to deal with the hardeners.
Nobody complained about rails in 1.6 because it was a classic case of only focusing on what your weaknesses as a player were and expecting CCP to fix them for you.
It was mainly blaster tankers that complained. They just wanted an easy-button to mow down infantry with and got mad when the infantry pulled out AV to fight back. You could build Rail tanks in 1.6 that could explode tanks into pieces in 1-2 shots, but tankers didn't care to use them, they wanted their easy-button blaster turrets. They never could see the big picture for tanks, AV, all vehicles, and the game as a whole...
You hate rail guns? Blame the crybaby tankers that couldn't deal with the fact that they only wanted them to be all powerful, but nothing else. Tankers hate anything that can outplay them, but don't say a word when they have obvious advantages.
Tankers now tell AV to "get good"... but pre-1.7, if you told them "get good" they backlashed with excuses. Now you can pop a tank with a militia rail and they complain more because they think nothing should ever counter them, ever.
And Dropships get caught in the crossfire because tankers never looked at the big picture.
LOLWUT
It took far more than just 2 shots to destroy a MLT tank before 1.7. Since it seems you have no idea of what you're talking about, please refrain from making comments about tanks until you actually know what you're talking about.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
poison Diego
NECROM0NGERS The CORVOS
295
|
Posted - 2014.01.20 02:07:00 -
[117] - Quote
remove rail damage mods!!
SUCK ON MY BIG BLACK BASIC BLASTER
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
|
poison Diego
NECROM0NGERS The CORVOS
295
|
Posted - 2014.01.20 02:16:00 -
[118] - Quote
Jacques Cayton II wrote:Patrick57 wrote:Cedric Reeg wrote:For the case you cited, you are being shot at by a gun that at it's base does 1885 damage per shot and you are being shot at by 2x of them. A gun designed to break any and all vehicles. It's no surprise to me as it's what counters my current tank fittings unless I try to rail gun snipe them. Even then I'm not garunteed to kill them as they can dodge it. AND for my trouble people send rage mails about it or rage on the forums how it's UNFAIR.
Here is what I did as a tanker in training when I realize I was outmatched or shutdown by the opposing team, be it Jihad Jeeps, AV Infantry, or other (often better) tanks. I stopped using fittings that cost me 250k-434k per fit and went infantry. Soon I decided to put together fittings that cost 67k-150k cause I still wanted to tank and still make a profit. Nowadays I still do this. (Note this is all within PUBLIC matches.)
If I run proto/expensive gear and vehicles in a PUBLIC match game and I die in it. Blame comes down to me first for RISKING it by calling it in. Not to blame my killer which is a rampant attitude on the forums. I'm not blaming anyone, I'm blaming the broken feature. No vehicle should be two shot. At all. But a proto forge should be able to take a mlt lav one shot if not this game will lose all respect from me
The breach can..
SUCK ON MY BIG BLACK BASIC BLASTER
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
|
HYENAKILLER X
AGGRESSIVE TYPE
488
|
Posted - 2014.01.20 02:33:00 -
[119] - Quote
Patrick57 wrote:Because I'm tired of being two shot out of the air before I can even react. You are a good player so I wont sht talk you at all. But sir, the boundless combat rifle imo is better than the rail rifle.
You are welcome for my leadership
*Proven Aggressive Type
|
Borne Velvalor
Endless Hatred
2185
|
Posted - 2014.01.20 02:51:00 -
[120] - Quote
HYENAKILLER X wrote:Patrick57 wrote:Because I'm tired of being two shot out of the air before I can even react. You are a good player so I wont sht talk you at all. But sir, the boundless combat rifle imo is better than the rail rifle. Yeah, that Boundless Combat Rifle always beats my Particle Cannon in a 1v1.
The hell is going on?
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |