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Blaze Ashra
DROID EXILES General Tso's Alliance
139
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Posted - 2014.01.19 11:35:00 -
[1] - Quote
BL4CKST4R wrote:Patrick57 wrote:Because I'm tired of being two shot out of the air before I can even react. If you remove rails then Assault dropships will become the new terror. Don't worry about that. The cost, skill required, forges, kamekazi, RDV, stupid collision and knockback, every installation and tank, explosions, null cannons other assault dropships and everything else kind of makes it unprofitable.
Look, I know you love your compensation cannon but it sucks being insta gibbed. Seriously, if were just going to allow insta gibbing then swarms need to be brought up to 400 per missile at minimum seeing as how they were the only thing keeping tanks in check.
ADS Pilot/Amarr Loyalist/Logi/WP Whore
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Blaze Ashra
DROID EXILES General Tso's Alliance
139
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Posted - 2014.01.19 11:49:00 -
[2] - Quote
Atiim wrote:Patrick57 wrote: Where exactly do railguns fail?
Railguns are at an extreme disadvantage against infantry, just like other forms of AV. That's bull. When i was starting out I had to snipe. Anyone who knows to press R3, has 60k isk and knows how to snipe can do just as well or better with a militia rail gun than a thales, while also being able to farm installations and vehicles in 2 - 4 shots.
ADS Pilot/Amarr Loyalist/Logi/WP Whore
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Blaze Ashra
DROID EXILES General Tso's Alliance
139
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Posted - 2014.01.19 12:06:00 -
[3] - Quote
Varjac Theobroma Montenegro wrote:Any tips of a good ADS evasion of proto forge? I usually run advanced gear on my python, I think I have an enhanced heavy shield extender too. But I have a problem of surviving.
I run a single hardener and a turbo, but after the first hit the second is usually fatal, even with a Hardener on.
Do I just need more sp invested to survive or any evasion tips? My best python fit is: 2 x Complex shield hardeners 1 x Complex after burner 1 x Enhanced missile expansion 1 x XT missiles
Basically use hit an run tactics. Survey the perimiter for rail tanks and work your way in. If you see a blob of reds and it looks clear hit your first hardener and go to town. When the third tick is gone hit your second hardener. When the first tick is down to 3 hit your after burner fly to the cieling and circle the perimiter to check for tanks. Wait for cool down and do it again from a different direction.
Dodging forges you have to know where they're at so you follow the shots and try to look for the blue glow. Then you keep facing them and try to manuver and switch it up. If you have both hardeners going you can try to kill them but you have to bail when the first hardener is at 3 ticks.
ADS Pilot/Amarr Loyalist/Logi/WP Whore
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Blaze Ashra
DROID EXILES General Tso's Alliance
140
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Posted - 2014.01.19 16:27:00 -
[4] - Quote
Jason Pearson wrote:Judge Rhadamanthus wrote:Jason Pearson wrote:I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf. Support and explain this please. Which bit do you want explained? The fact I cannot aim up unless I find a hill? Or the redline? My thoughts on it.
- Turn redzone into two different colours, your redzone is green and theirs is yellow. You can go into both, but when in the yellow area you are displayed to the enemy.
- Add pods that can be accessed from the MCC that can fire troops across the map
- Add a dropbay area for vehicles in the MCC
- Add MCC infantry cannons that can view the greenzone
Got to admit that sounds like fun except for the infantry cannon thing because that would just be another 0 sp instagib for us.
ADS Pilot/Amarr Loyalist/Logi/WP Whore
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