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Patrick57
Fatal Absolution Covert Intervention
4039
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Posted - 2014.01.19 06:25:00 -
[1] - Quote
Because I'm tired of being two shot out of the air before I can even react.
Winner of at least 9 King ThunderBolt hate videos :D
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Jason Pearson
4022
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Posted - 2014.01.19 06:26:00 -
[2] - Quote
They're not broken..
:P
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
358
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Posted - 2014.01.19 06:27:00 -
[3] - Quote
Fly fast, pray, and if that doesn't work ram your dropship down the barrel of that railgun.
Don't look him in the eye, WHAT DID I JUST SAY?!!!
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
358
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Posted - 2014.01.19 06:28:00 -
[4] - Quote
Do a barrel roll or backflip they usually miss when your inverted.
Don't look him in the eye, WHAT DID I JUST SAY?!!!
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Patrick57
Fatal Absolution Covert Intervention
4039
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Posted - 2014.01.19 06:28:00 -
[5] - Quote
Jason Pearson wrote:They're not broken.. ....says the tanker :P
Winner of at least 9 King ThunderBolt hate videos :D
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Kigurosaka Laaksonen
DUST University Ivy League
151
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Posted - 2014.01.19 06:28:00 -
[6] - Quote
What's your solution for fixing railguns, OP?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Patrick57
Fatal Absolution Covert Intervention
4039
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Posted - 2014.01.19 06:29:00 -
[7] - Quote
PARKOUR PRACTIONER wrote:Fly fast, pray, and if that doesn't work ram your dropship down the barrel of that railgun. I'm not ramming my Incubus into their barrel.
Winner of at least 9 King ThunderBolt hate videos :D
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Atiim
Living Like Larry Schwag
3656
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Posted - 2014.01.19 06:29:00 -
[8] - Quote
Railguns are 'fine'. Get Better.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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Patrick57
Fatal Absolution Covert Intervention
4039
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Posted - 2014.01.19 06:30:00 -
[9] - Quote
Kigurosaka Laaksonen wrote:What's your solution for fixing railguns, OP? Either a fix to range or damage.
Any other ideas would be helpful.
Winner of at least 9 King ThunderBolt hate videos :D
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Jason Pearson
4023
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Posted - 2014.01.19 06:30:00 -
[10] - Quote
Patrick57 wrote:Jason Pearson wrote:They're not broken.. ....says the tanker :P
tbf I raged out at Maras for being a **** and rolling around in my redline with one, just pulled the plug on my PS3 and have been here reading GoT since.. -¼_-¼
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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NK Scout
Storm Wind Strikeforce Caldari State
10
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Posted - 2014.01.19 06:31:00 -
[11] - Quote
PARKOUR PRACTIONER wrote:Do a barrel roll or backflip they usually miss when your inverted. I two shotted a python with a mlt railgun today |
Atiim
Living Like Larry Schwag
3656
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Posted - 2014.01.19 06:32:00 -
[12] - Quote
Patrick57 wrote:Kigurosaka Laaksonen wrote:What's your solution for fixing railguns, OP? Either a fix to range or damage. Any other ideas would be helpful. I think damage mods are the real problem.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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The Attorney General
1793
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Posted - 2014.01.19 06:33:00 -
[13] - Quote
It's a combo of rate of fire, damage mods, and a magazine that is about 4 shots too big.
Mr. Hybrid Vayu.
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Patrick57
Fatal Absolution Covert Intervention
4039
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Posted - 2014.01.19 06:34:00 -
[14] - Quote
Atiim wrote:Patrick57 wrote:Kigurosaka Laaksonen wrote:What's your solution for fixing railguns, OP? Either a fix to range or damage. Any other ideas would be helpful. I think damage mods are the real problem. Nope, the alpha damage is way too high. My Derpship has about 3600 HP and a Standard Railgun does 1450 Damage. Add proficiency and you're ******.
Winner of at least 9 King ThunderBolt hate videos :D
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Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
144
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Posted - 2014.01.19 06:34:00 -
[15] - Quote
PARKOUR PRACTIONER wrote:Do a barrel roll
This sounds...familiar |
Atiim
Living Like Larry Schwag
3656
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Posted - 2014.01.19 06:35:00 -
[16] - Quote
Decrease the heat sink by a good 2 shots, and reduce damage mod bonuses by about 5%.
Add fall-off damage to prevent redline abuse.
Profit.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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Sgt Kirk
Fatal Absolution Covert Intervention
4069
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Posted - 2014.01.19 06:35:00 -
[17] - Quote
I'd say the magazine along with RoF is a good reason it's a bit much. |
The Attorney General
1793
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Posted - 2014.01.19 06:35:00 -
[18] - Quote
Patrick57 wrote: Nope, the alpha damage is way too high. My Derpship has about 3600 HP and a Standard Railgun does 1450 Damage. Add proficiency and you're ******.
There is no proficiency anymore.
Damages are as listed, until damage mods get slapped on.
Mr. Hybrid Vayu.
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Jason Pearson
4023
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Posted - 2014.01.19 06:36:00 -
[19] - Quote
Seriously, Rails need to be either slow hitting, high damage, or fast hitting, low damage weapons. By low damage I mean lower than it is now, but something stupid.
Someone told me rails are decent speed weapons in EVE, with Artillery being heavy hitting and slow, we need it like this.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Patrick57
Fatal Absolution Covert Intervention
4039
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Posted - 2014.01.19 06:37:00 -
[20] - Quote
The Attorney General wrote:Patrick57 wrote: Nope, the alpha damage is way too high. My Derpship has about 3600 HP and a Standard Railgun does 1450 Damage. Add proficiency and you're ******.
There is no proficiency anymore. Damages are as listed, until damage mods get slapped on. There isn't?
edit: Oh I see that's for rotation speed
Winner of at least 9 King ThunderBolt hate videos :D
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Atiim
Living Like Larry Schwag
3657
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Posted - 2014.01.19 06:38:00 -
[21] - Quote
Patrick57 wrote: Nope, the alpha damage is way too high. My Derpship has about 3600 HP and a Standard Railgun does 1450 Damage. Add proficiency and you're ******.
Err not quite.
Proficiency skill on turrets only increases the rotation speed on the turrets. Not increase how much damage it does.
Though, I think Alldin Kan made a thread about how damage mods were broken. Too bad I forgot to put it in my favorites.
While railguns are a bit broken, keep in mind that they are supposed to demolish vehicles.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
359
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Posted - 2014.01.19 06:38:00 -
[22] - Quote
NK Scout wrote:PARKOUR PRACTIONER wrote:Do a barrel roll or backflip they usually miss when your inverted. I two shotted a python with a mlt railgun today
That's why I said usually.
Don't look him in the eye, WHAT DID I JUST SAY?!!!
I specialize in ridiculousness.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
472
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Posted - 2014.01.19 06:38:00 -
[23] - Quote
Patrick57 wrote:Because I'm tired of being two shot out of the air before I can even react.
Why accuse railguns of anything? This is clearly a case of the transport dropships not having enough HP.
If you can read this, it means you are reading.
Unless you are skimming
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Patrick57
Fatal Absolution Covert Intervention
4039
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Posted - 2014.01.19 06:39:00 -
[24] - Quote
Atiim wrote:Patrick57 wrote: Nope, the alpha damage is way too high. My Derpship has about 3600 HP and a Standard Railgun does 1450 Damage. Add proficiency and you're ******.
Err not quite. Proficiency skill on turrets only increases the rotation speed on the turrets. Not increase how much damage it does. Though, I think Alldin Kan made a thread about how damage mods were broken. Too bad I forgot to put it in my favorites. While railguns are a bit broken, keep in mind that they are supposed to demolish vehicles. Well then they far excel their job.
Winner of at least 9 King ThunderBolt hate videos :D
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
52
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Posted - 2014.01.19 06:40:00 -
[25] - Quote
I don't think they are completely broken, but I agree with the OP. I don't have enough time to react.
With the low POV angle, you can't always keep awareness of where tanks are and when they are called in. Few ADS can affront a tank, but being able to take an extra shot or two would be better.
I don't want to be king of the air, but to lose so much isk so quickly and to be unable to respond (in the case of redline tankers and rail turrets) is frustrating and diminishes player experience. Most hits are so strong that a hardener has a lot less effectiveness, and that's only after one hit, the next may be lethal.
I try to be as careful as possible and fly high or stay covered, but I would be interested in seeing a weapon resistance of a DS to a rail. Like I said though, I still want to be ale to be downed, but two shots?! Come on, isk doesn't grow on trees, especially for a transport pilot like myself.
FAME
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NK Scout
Storm Wind Strikeforce Caldari State
11
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Posted - 2014.01.19 06:40:00 -
[26] - Quote
Patrick57 wrote:Kigurosaka Laaksonen wrote:What's your solution for fixing railguns, OP? Either a fix to range or damage. Any other ideas would be helpful. Slight rof nerf Reduce damage by 100 or 200 Reuce range to 500m Damage falloff at 200m or less
Atleast 100 damage and damage falloff need to be in the list Also slightly less elevation |
Patrick57
Fatal Absolution Covert Intervention
4039
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Posted - 2014.01.19 06:41:00 -
[27] - Quote
Dovallis Martan JenusKoll wrote:Patrick57 wrote:Because I'm tired of being two shot out of the air before I can even react. Why accuse railguns of anything? This is clearly a case of the transport dropships not having enough HP. Because Railguns have a range as big as the entire map and alpha damage big enough to take my derpship to half HP. The HP is fine IMO, seems pretty balanced with active mods.
Winner of at least 9 King ThunderBolt hate videos :D
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BL4CKST4R
WarRavens League of Infamy
1604
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Posted - 2014.01.19 06:43:00 -
[28] - Quote
Patrick57 wrote:Because I'm tired of being two shot out of the air before I can even react.
If you remove rails then Assault dropships will become the new terror.
Armor and Shields are not the same!
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Our Deepest Regret
L.O.T.I.S. D.E.F.I.A.N.C.E
488
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Posted - 2014.01.19 06:43:00 -
[29] - Quote
To be fair, since I don't redline snipe, assault dropships who avoid my second shot have a tendency to make my life a living hell, as repayment.
It's like Hitchcock's The Birds. Getting hunted down and pecked to death. Unable to fight back, desperately looking for some cover, cursing yourself for not having a nitro.
That's how it should be! Playing without risk is boring. |
The Attorney General
1793
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Posted - 2014.01.19 06:44:00 -
[30] - Quote
Dovallis Martan JenusKoll wrote:Patrick57 wrote:Because I'm tired of being two shot out of the air before I can even react. Why accuse railguns of anything? This is clearly a case of the transport dropships not having enough HP.
Not really.
Like Jason said, a triple damage modded rail, the favourite of scrub redliners everywhere is doing3600 dmg pershot, with a shot ever 1.7 seconds, with 5 before an overheat.
In 5 seconds, a tank can output 17k in damage, while a forge can only do 4k. That is a bit much of a disparity to try and balance a dropship for surviving against.
When you add in that that tank can either stack plates, go plates and a big repper, or hardener and a big repper, or shield hardener, armor hardener and heavy armor rep with two damage mods that shows how oddly balanced the vehicles are.
What I used to think was by design, the lack of gun depression on the Caldari tanks, looks like they are going to fix it, so expect madrugars to go out of service very quickly after that change goes through.
Mr. Hybrid Vayu.
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