|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Judge Rhadamanthus
Amarr Templar One
1271
|
Posted - 2014.01.19 15:18:00 -
[1] - Quote
Cedric Reeg wrote:Dropships that "deserve" to live are those that utilize cover to evade such firepower. Moving in open sky is not cover ....
What are you talking about? Cover? Lets looks at that shall we......Border Gulch. The red zone is the airspace above 20 meters and up to 382 meters that a rail tank parked at the yellow dot can hit. All maps are like this. There is a tiny bit of cover at best and when actually doing a dropships job there is effectively none.
Range from the redline? This is a death at 624 meters from a tank 130 metres into the redline.
How about elevation? Fine is it? Look at the green. At 566 meters away you can hit a dropship too meters into the air. What does the world look like to us at 200 m? This. Or in words a tiny spec below that we can not even attempt to interfere with.
Before you condemn Dropships or their pilots you need to ensure you really grasp the issues they face. Rails need a balance pass. There are good reasons why.
Everything Dropship youtube channel
my Community Spotlight
|
Judge Rhadamanthus
Amarr Templar One
1274
|
Posted - 2014.01.19 15:47:00 -
[2] - Quote
See we need long range rails, but the maps are a bit small and I just don't think the developers have the resources to address the maps at this stage. The maps are the main issue. But they exist and they are all we have.. I don't want to nerf rails. Without them dropships are missing a counter and tanks are likely to feel less fear.
The big issue is the redline. If they are forced out then pilots and infantry can send other tanks or AV players to go sort them out. So We need to look to realistic fixes that the developers can do until such time can be found to sort the redline and the maps.
I would limit the elevation. MAYBE as far as down to 14 degrees. This is to balance against dropships. At 14 degrees they could hit a dropship that was 100m up from 300 meters away. Remember rails are balanced against tanks so leaving them their power but stopping them swatting a dropship with ease would stem some of the complaints. Dropships have swarms and forges to worry about too.
A LONG video on this topic from me will be out on the 21st (2 days time) The script is 7000 words long. so the comments in this post are a rather abbreviated form of my solutions. Only the video will give the full picture.
ROF seems a touch fast too. Might need to reign that back a bit.
Everything Dropship youtube channel
my Community Spotlight
|
Judge Rhadamanthus
Amarr Templar One
1277
|
Posted - 2014.01.19 16:02:00 -
[3] - Quote
Jason Pearson wrote:I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf.
Support and explain this please. EDIT : For example a rail incubus will to 500 damage a shot or their abouts. How many would it take to kill your tank? not a redline fit all damage modded up but a fit to survive the field.
Why should I not be able to kill you. You have 600m to see me coming and hit me. You have 4 times my damage output, you have 4 time my HP 2 time my fire rate and you are faster unless I am on an AB.
Everything Dropship youtube channel
my Community Spotlight
|
Judge Rhadamanthus
Amarr Templar One
1278
|
Posted - 2014.01.19 16:10:00 -
[4] - Quote
I want to hear your view Jason, but you are shouting at us. Do you look at my elevation chart in the other post? Could you tell me what degree of elevation you think would keep tank vs dropship balance?
For example does 14 degrees look to harsh? what about 20?
Everything Dropship youtube channel
my Community Spotlight
|
Judge Rhadamanthus
Amarr Templar One
1278
|
Posted - 2014.01.19 16:19:00 -
[5] - Quote
Jason Pearson wrote:Which bit do you want explained?
I edited the response to this while you were typing your reply. Also did you look at my elevation chart in the other post? Could you tell me what degree of elevation you think would keep tank vs dropship balance?
For example does 14 degrees look to harsh? what about 20?
Everything Dropship youtube channel
my Community Spotlight
|
Judge Rhadamanthus
Amarr Templar One
1278
|
Posted - 2014.01.19 16:34:00 -
[6] - Quote
Jason Pearson wrote: My range and my damage is the only thing I can rely on, but if you're moving fast and above me? lol I'm a dead man.
Does that not seem like a balance? You have range and power, I do not. I have speed and Altitude; you do not.
Everything Dropship youtube channel
my Community Spotlight
|
Judge Rhadamanthus
Amarr Templar One
1283
|
Posted - 2014.01.19 18:19:00 -
[7] - Quote
Jason Pearson wrote:Judge Rhadamanthus wrote:Jason Pearson wrote: My range and my damage is the only thing I can rely on, but if you're moving fast and above me? lol I'm a dead man. Does that not seem like a balance? You have range and power, I do not. I have speed and Altitude; you do not. If it is balanced, then there is no need for change. You answered your own question as to why elevation should not be changed o7
If you are just going to be deliberately obtuse and dismissive and dodge the discussion then I am at a loss as how we can communicate on this to make sure all voices are heard. You know full well range and speed are variables and since we did not mention values no decision on whether to make a change or not can be made.
Everything Dropship youtube channel
my Community Spotlight
|
|
|
|