|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Patrick57
Fatal Absolution Covert Intervention
4039
|
Posted - 2014.01.19 06:25:00 -
[1] - Quote
Because I'm tired of being two shot out of the air before I can even react.
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4039
|
Posted - 2014.01.19 06:28:00 -
[2] - Quote
Jason Pearson wrote:They're not broken.. ....says the tanker :P
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4039
|
Posted - 2014.01.19 06:29:00 -
[3] - Quote
PARKOUR PRACTIONER wrote:Fly fast, pray, and if that doesn't work ram your dropship down the barrel of that railgun. I'm not ramming my Incubus into their barrel.
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4039
|
Posted - 2014.01.19 06:30:00 -
[4] - Quote
Kigurosaka Laaksonen wrote:What's your solution for fixing railguns, OP? Either a fix to range or damage.
Any other ideas would be helpful.
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4039
|
Posted - 2014.01.19 06:34:00 -
[5] - Quote
Atiim wrote:Patrick57 wrote:Kigurosaka Laaksonen wrote:What's your solution for fixing railguns, OP? Either a fix to range or damage. Any other ideas would be helpful. I think damage mods are the real problem. Nope, the alpha damage is way too high. My Derpship has about 3600 HP and a Standard Railgun does 1450 Damage. Add proficiency and you're ******.
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4039
|
Posted - 2014.01.19 06:37:00 -
[6] - Quote
The Attorney General wrote:Patrick57 wrote: Nope, the alpha damage is way too high. My Derpship has about 3600 HP and a Standard Railgun does 1450 Damage. Add proficiency and you're ******.
There is no proficiency anymore. Damages are as listed, until damage mods get slapped on. There isn't?
edit: Oh I see that's for rotation speed
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4039
|
Posted - 2014.01.19 06:39:00 -
[7] - Quote
Atiim wrote:Patrick57 wrote: Nope, the alpha damage is way too high. My Derpship has about 3600 HP and a Standard Railgun does 1450 Damage. Add proficiency and you're ******.
Err not quite. Proficiency skill on turrets only increases the rotation speed on the turrets. Not increase how much damage it does. Though, I think Alldin Kan made a thread about how damage mods were broken. Too bad I forgot to put it in my favorites. While railguns are a bit broken, keep in mind that they are supposed to demolish vehicles. Well then they far excel their job.
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4039
|
Posted - 2014.01.19 06:41:00 -
[8] - Quote
Dovallis Martan JenusKoll wrote:Patrick57 wrote:Because I'm tired of being two shot out of the air before I can even react. Why accuse railguns of anything? This is clearly a case of the transport dropships not having enough HP. Because Railguns have a range as big as the entire map and alpha damage big enough to take my derpship to half HP. The HP is fine IMO, seems pretty balanced with active mods.
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4039
|
Posted - 2014.01.19 06:55:00 -
[9] - Quote
Atiim wrote:Patrick57 wrote: Well then they far excel their job.
That's the point. Everything is supposed to exceed amazingly at what it does best, but failing in other areas to create an equal compromise, while also creating proper counter-play. This is how a niche should perform. Where exactly do railguns fail?
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4039
|
Posted - 2014.01.19 06:57:00 -
[10] - Quote
Our Deepest Regret wrote:To be fair, since I don't redline snipe, assault dropships who avoid my second shot have a tendency to make my life a living hell, as repayment.
It's like Hitchcock's The Birds. Getting hunted down and pecked to death. Unable to fight back, desperately looking for some cover, cursing yourself for not having a nitro.
That's how it should be! Playing without risk is boring. So redline is now added to the list of problems.
Winner of at least 9 King ThunderBolt hate videos :D
|
|
Patrick57
Fatal Absolution Covert Intervention
4046
|
Posted - 2014.01.19 14:38:00 -
[11] - Quote
Atiim wrote:Patrick57 wrote: Where exactly do railguns fail?
Railguns are at an extreme disadvantage against infantry, just like other forms of AV. Not really a problem when you're sitting in the redline.
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4046
|
Posted - 2014.01.19 14:43:00 -
[12] - Quote
Cedric Reeg wrote:A Sica/Gunnlogi with 2-3xDMG Mods is built to wreck any/all vehicles that get caught and stay in it's sights. The same tank is also called a -Glass Cannon- and has MUCH less bite with those mods on CD. Not to mention it has poor EHP and a sitting duck for other tanks. Perhaps even the Assault Dropship that then flies over to the tank and proceeds pop proto-grade missiles for at best a Shooting Range target in difficulty. Quack Quack.
Dropships that "deserve" to live are those that utilize cover to evade such firepower. Moving in open sky is not cover and just comes down to can you fly sporadically enough till the clip is empty or the gun overheats.
Tank drivers almost always get killed with their tank, dropship pilots rarely do. Are we playing the same game?
I'm talking about anything with a Railgun. My particular case was two Particle Cannon tankers shooting me out of the sky before I can even realize it.
Half the match they were sitting in the redline. If I'd known they were there, there still would've been no way to take one of them out, as it would take most of my redline time just to get to them.
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4046
|
Posted - 2014.01.19 15:07:00 -
[13] - Quote
Bethhy wrote:Railgun is nothing....
I'd be more worried about Minmatar Artillery Cannons...
OR Amarrian Beam Laser turret's shooting one consistent beam at the dropship. Look how long it took for us to get racial heavies and scouts, you really think CCP will get us that stuff any time soon?
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4050
|
Posted - 2014.01.19 15:14:00 -
[14] - Quote
Benjamin Ciscko wrote:Spkr4theDead wrote:Patrick57 wrote:Because I'm tired of being two shot out of the air before I can even react. Squad............ with............... a................... *head explodes* He...........Was but I could not find and kill the tank in the time it took for him to fire 2 shots, I did kill the Particle accelerator Twice and the Aurum tank/turret Particle cannon twice though I died three times because if there was a moment I was in a bad position with a hardener down or right after killing an enemy tank he would swoop in. I remember that, I saw you take that Soma when you had your hardener on and then that Madrugar swooped right in while your hardener was down
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4057
|
Posted - 2014.01.19 19:33:00 -
[15] - Quote
Cedric Reeg wrote:For the case you cited, you are being shot at by a gun that at it's base does 1885 damage per shot and you are being shot at by 2x of them. A gun designed to break any and all vehicles. It's no surprise to me as it's what counters my current tank fittings unless I try to rail gun snipe them. Even then I'm not garunteed to kill them as they can dodge it. AND for my trouble people send rage mails about it or rage on the forums how it's UNFAIR.
Here is what I did as a tanker in training when I realize I was outmatched or shutdown by the opposing team, be it Jihad Jeeps, AV Infantry, or other (often better) tanks. I stopped using fittings that cost me 250k-434k per fit and went infantry. Soon I decided to put together fittings that cost 67k-150k cause I still wanted to tank and still make a profit. Nowadays I still do this. (Note this is all within PUBLIC matches.)
If I run proto/expensive gear and vehicles in a PUBLIC match game and I die in it. Blame comes down to me first for RISKING it by calling it in. Not to blame my killer which is a rampant attitude on the forums. I'm not blaming anyone, I'm blaming the broken feature. No vehicle should be two shot. At all.
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4058
|
Posted - 2014.01.19 22:01:00 -
[16] - Quote
Cedric Reeg wrote:Patrick57 wrote:I'm not blaming anyone, I'm blaming the broken feature. No vehicle should be two shot. At all. So should blaster turrets not 2shot infantry as well? That's the common gripe about it from the infantry angle. Blaster turrets too good at killing infantry, rail turrets to good at killing vehicles. Should we say the same for infantry? Should a HMG not kill a Scout in the time it takes to blink? It's not fair is it that someone gets killed that quickly. Infantry and vehicles are two different things and should be treated as such.
Winner of at least 9 King ThunderBolt hate videos :D
|
Patrick57
Fatal Absolution Covert Intervention
4073
|
Posted - 2014.01.20 00:38:00 -
[17] - Quote
Jacques Cayton II wrote:Patrick57 wrote:Kigurosaka Laaksonen wrote:What's your solution for fixing railguns, OP? Either a fix to range or damage. Any other ideas would be helpful. It's the only anti vehicle turret.... Let's all yell op if something does its job It may be anti vehicle, but it's far too good at that.
Winner of at least 9 King ThunderBolt hate videos :D
|
|
|
|