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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
52
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Posted - 2014.01.19 06:40:00 -
[1] - Quote
I don't think they are completely broken, but I agree with the OP. I don't have enough time to react.
With the low POV angle, you can't always keep awareness of where tanks are and when they are called in. Few ADS can affront a tank, but being able to take an extra shot or two would be better.
I don't want to be king of the air, but to lose so much isk so quickly and to be unable to respond (in the case of redline tankers and rail turrets) is frustrating and diminishes player experience. Most hits are so strong that a hardener has a lot less effectiveness, and that's only after one hit, the next may be lethal.
I try to be as careful as possible and fly high or stay covered, but I would be interested in seeing a weapon resistance of a DS to a rail. Like I said though, I still want to be ale to be downed, but two shots?! Come on, isk doesn't grow on trees, especially for a transport pilot like myself.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
53
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Posted - 2014.01.19 06:51:00 -
[2] - Quote
Dovallis Martan JenusKoll wrote:Patrick57 wrote:Because I'm tired of being two shot out of the air before I can even react. Why accuse railguns of anything? This is clearly a case of the transport dropships not having enough HP.
I think this is the best point, we don't need much. I like tanks and their battles, except when one team has none, then it sucks. But just being able to take a little bit more from a rail would be nice, but then this pushes swarms even farther down the list.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
53
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Posted - 2014.01.19 06:53:00 -
[3] - Quote
Atiim wrote:Patrick57 wrote: Well then they far excel their job.
That's the point. Everything is supposed to exceed amazingly at what it does best, but failing in other areas to create an equal compromise, while also creating proper counter-play. This is how a niche should perform.
Since when were tanks meant to fight aerial vehicles with a rail turret? Surface to air missiles sure, but we are talking long range projectile that seems to be an AV for land vehicles. Make rails harder to kill a DS and the missile turret better.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
53
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Posted - 2014.01.19 07:08:00 -
[4] - Quote
Any tips of a good ADS evasion of proto forge? I usually run advanced gear on my python, I think I have an enhanced heavy shield extender too. But I have a problem of surviving.
I run a single hardener and a turbo, but after the first hit the second is usually fatal, even with a Hardener on.
Do I just need more sp invested to survive or any evasion tips?
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
53
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Posted - 2014.01.19 07:31:00 -
[5] - Quote
Tank514 does exist on smaller maps. I have seen it on large too, but yea, a single rail on your team can start to turn the tide. But how many tankers are out there? We were all supposed to find a role and work it, does CCP really expect us to have it all sp'd out. There are not enough tankers to fight all of the tankers, as they usually run in squads and are not as dispersed.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
53
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Posted - 2014.01.19 07:37:00 -
[6] - Quote
I use to fly low, 1-4 m off the ground. That is death now. One hit and you will have nowhere to go. There are plenty of stationary turrets that are a threat and yea cover can work, but it is super risky. As tanks can easily flank your position and if you try to fly anywhere remotely "safe" way up in the sky you will not make it.
Also, forge gun?
A DS can not stay low for long. Quick swoops and corner flanking are best to minimize getting swatted.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
53
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Posted - 2014.01.19 07:39:00 -
[7] - Quote
Lynn Beck wrote:Using a blaster as AV, you need AT LEAST 2 overheats(or close to OH's if you're food) to kill a tank. Rails can kill in 3 shots, 2 with 1 damage mod, or 5 if they're twin hardened. That's 1 OH. A rail needs to OH at 3 shots, and have RoF halved. Make a faster variant with 800 damage, and current RoF.
Tl:dr make it take longer than 1/3 of an OH to kill a tank CCP.(oh and give us passive damage mods.)
Slower ROF and you will never end a redline tanker.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
60
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Posted - 2014.01.19 16:02:00 -
[8] - Quote
DOOOOOOOOOOOOOOM!
Lol, just wanted to do it. It's a tough problem to fix.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
60
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Posted - 2014.01.19 16:04:00 -
[9] - Quote
Texs Red wrote:Jason Pearson wrote: I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf.
So tanks should have an increased ability to fight dropships because otherwise they actually might kill you. Would you like railgun rotation speed matched to a blaster too because clearly a blaster tank getting close enough to you where rotation speed is a problem for a rail tank obviously unfair. Don't blame the dropship for doing it's job correctly.
I always thought that blaster tanks faired much better up close, and as a rail tanker if I couldn't kill the blaster before he got to me then he effectively countered me.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
60
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Posted - 2014.01.19 16:10:00 -
[10] - Quote
Jason Pearson wrote:Texs Red wrote:Jason Pearson wrote: I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf.
So tanks should have an increased ability to fight dropships because otherwise they actually might kill you. Would you like railgun rotation speed matched to a blaster too because clearly a blaster tank getting close enough to you where rotation speed is a problem for a rail tank obviously unfair. Don't blame the dropship for doing it's job correctly. "Don't blame a dropship for doing it's job correctly." I don't see any troops dropping out of it, I don't see it transporting anyone, pretty sure the dropship is a TRANSPORT vehicle (which needs more HP btw). I'm not saying an Aerial Vehicle shouldn't have the advantage over a ground vehicle, it should, but people crying about the tanks elevation is ******* ********, the only way I've been able to kil Assault Dropships recently is using the redline because otherwise I get done in, and my heavy gets two shotted by the missiles with no problem. But yeah, tanks are the OP things. suuuuure.
I run transport, really it's all I want to do. But most of the time with uplink development I just sit up in the sky and wait, pulling any where from 300 to most games to 700 for a really active match. But I lose ships nearly every time. 60 percent forge, 20 percent tank, 20 percent ground turret. Low grade tanks and turrets take about 2-3 hits, will only a skilled prototype forge can get 2-3 hits. I run all advanced modules, and mlt gear can whip my ship and cost me any reward for just one death.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
60
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Posted - 2014.01.19 16:29:00 -
[11] - Quote
I posted this the other day, and I feel it is relevant here.
If we as players could change through a system how the game mechanics work, on average we could improve gear and balance much faster than CCP. Math would easily be able to eliminate outliers that are trying to troll or super buff/nerf gear. Seriously, I think a system like this can give players more reason to try to balance things themselves. I mean, who doesn't want a good fight? That's what the community wants, and they have the play time to see what works and what doesn't.
https://forums.dust514.com/default.aspx?g=posts&t=136617&find=unread
This system would also be able to adapt much more quickly than waiting for patches and would give the game devs more time to work on the things we can't, like maps, suits, art, programming new things, etc.
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
64
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Posted - 2014.01.19 16:42:00 -
[12] - Quote
Transport DS do not have speed, and their role is not about having high altitude. Soooo.....
FAME
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
64
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Posted - 2014.01.19 20:31:00 -
[13] - Quote
Cedric Reeg wrote:Patrick57 wrote:I'm not blaming anyone, I'm blaming the broken feature. No vehicle should be two shot. At all. So should blaster turrets not 2shot infantry as well? That's the common gripe about it from the infantry angle. Blaster turrets too good at killing infantry, rail turrets to good at killing vehicles. Should we say the same for infantry? Should a HMG not kill a Scout in the time it takes to blink? It's not fair is it that someone gets killed that quickly.
I think it's more like if I drive and LAV I don't mind getting blown up by a tank, because that is kinda what should happen (HMG > scout). It's more of an issue when certain roles don't have the efficacy that is represented.
FAME
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