|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jason Pearson
4022
|
Posted - 2014.01.19 06:26:00 -
[1] - Quote
They're not broken..
:P
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Jason Pearson
4023
|
Posted - 2014.01.19 06:30:00 -
[2] - Quote
Patrick57 wrote:Jason Pearson wrote:They're not broken.. ....says the tanker :P
tbf I raged out at Maras for being a **** and rolling around in my redline with one, just pulled the plug on my PS3 and have been here reading GoT since.. -¼_-¼
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Jason Pearson
4023
|
Posted - 2014.01.19 06:36:00 -
[3] - Quote
Seriously, Rails need to be either slow hitting, high damage, or fast hitting, low damage weapons. By low damage I mean lower than it is now, but something stupid.
Someone told me rails are decent speed weapons in EVE, with Artillery being heavy hitting and slow, we need it like this.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Jason Pearson
4023
|
Posted - 2014.01.19 06:45:00 -
[4] - Quote
NK Scout wrote: Also slightly less elevation
Your entire post went from decent to bad in just four words.. How do you feel?
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Jason Pearson
4026
|
Posted - 2014.01.19 15:54:00 -
[5] - Quote
Judge Rhadamanthus wrote:See we need long range rails, but the maps are a bit small and I just don't think the developers have the resources to address the maps at this stage. The maps are the main issue. But they exist and they are all we have.. I don't want to nerf rails. Without them dropships are missing a counter and tanks are likely to feel less fear.
The big issue is the redline. If they are forced out then pilots and infantry can send other tanks or AV players to go sort them out. So We need to look to realistic fixes that the developers can do until such time can be found to sort the redline and the maps.
I would limit the elevation. MAYBE as far as down to 14 degrees. This is to balance against dropships. At 14 degrees they could hit a dropship that was 100m up from 400 meters away Note that above 100 m we are next to being zero threat). Remember rails are balanced against tanks so leaving them their power but stopping them swatting a dropship with ease would stem some of the complaints. Dropships have swarms and forges to worry about too.
A LONG video on this topic from me will be out on the 21st (2 days time) The script is 7000 words long. so the comments in this post are a rather abbreviated form of my solutions. Only the video will give the full picture.
ROF seems a touch fast too. Might need to reign that back a bit.
I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Jason Pearson
4026
|
Posted - 2014.01.19 16:04:00 -
[6] - Quote
Texs Red wrote:Jason Pearson wrote: I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf.
So tanks should have an increased ability to fight dropships because otherwise they actually might kill you. Would you like railgun rotation speed matched to a blaster too because clearly a blaster tank getting close enough to you where rotation speed is a problem for a rail tank obviously unfair. Don't blame the dropship for doing it's job correctly.
"Don't blame a dropship for doing it's job correctly." I don't see any troops dropping out of it, I don't see it transporting anyone, pretty sure the dropship is a TRANSPORT vehicle (which needs more HP btw). I'm not saying an Aerial Vehicle shouldn't have the advantage over a ground vehicle, it should, but people crying about the tanks elevation is ******* ********, the only way I've been able to kil Assault Dropships recently is using the redline because otherwise I get done in, and my heavy gets two shotted by the missiles with no problem.
But yeah, tanks are the OP things. suuuuure.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Jason Pearson
4026
|
Posted - 2014.01.19 16:10:00 -
[7] - Quote
Judge Rhadamanthus wrote:Jason Pearson wrote:I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf. Support and explain this please.
Which bit do you want explained? The fact I cannot aim up unless I find a hill? Or the redline?
My thoughts on it.
- Turn redzone into two different colours, your redzone is green and theirs is yellow. You can go into both, but when in the yellow area you are displayed to the enemy.
- Add pods that can be accessed from the MCC that can fire troops across the map
- Add a dropbay area for vehicles in the MCC
- Add MCC infantry cannons that can view the greenzone
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Jason Pearson
4026
|
Posted - 2014.01.19 16:26:00 -
[8] - Quote
Judge Rhadamanthus wrote: Support and explain this please. EDIT : For example a rail incubus will to 500 damage a shot or their abouts. How many would it take to kill your tank? not a redline fit all damage modded up but a fit to survive the field.
Why should I not be able to kill you. You have 600m to see me coming and hit me. You have 4 times my damage output, you have 4 times my HP and 2 times my fire rate and you are faster unless I am on an AB. You can hide under structures and mount upward faceing small turrets. Seems there are many options to balance the engagement.
Erm, two days ago I got utterly smashed by dropships in an ambush, I had my combat rail out (A fit for survivability) to kill the other tanks and the moment my hardeners went down, I died within 20 seconds to a single python. I've ran a Blaster fit in skirmish and been pinned at my ground spawn by a single rail incubus.
You're not meant to go head on against a tank, rush it and hope to take the damage, you can fly up much higher than I can aim and the Incubus and the Python move faster than my rail tracks. My range and my damage is the only thing I can rely on, but if you're moving fast and above me? lol I'm a dead man.
IF I have a small rail on my tank, I'm either using teamwork or I'm not in my main seat moving and using modules. What, you don't want me having a teammate firing at you? Get yourself a sidegun, that seems to work quite nicely too.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Jason Pearson
4026
|
Posted - 2014.01.19 16:30:00 -
[9] - Quote
Blaze Ashra wrote:Jason Pearson wrote:Judge Rhadamanthus wrote:Jason Pearson wrote:I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf. Support and explain this please. Which bit do you want explained? The fact I cannot aim up unless I find a hill? Or the redline? My thoughts on it.
- Turn redzone into two different colours, your redzone is green and theirs is yellow. You can go into both, but when in the yellow area you are displayed to the enemy.
- Add pods that can be accessed from the MCC that can fire troops across the map
- Add a dropbay area for vehicles in the MCC
- Add MCC infantry cannons that can view the greenzone
Got to admit that sounds like fun except for the infantry cannon thing because that would just be another 0 sp instagib for us.
Infantry cannon would aim down and be like missiles or something, a slow firing with decent splash to hit infantry pushing the ground spawn. It'd have to be placed so it could not aim out of the greenzone.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Jason Pearson
4030
|
Posted - 2014.01.19 17:50:00 -
[10] - Quote
Judge Rhadamanthus wrote:Jason Pearson wrote: My range and my damage is the only thing I can rely on, but if you're moving fast and above me? lol I'm a dead man. Does that not seem like a balance? You have range and power, I do not. I have speed and Altitude; you do not.
If it is balanced, then there is no need for change. You answered your own question as to why elevation should not be changed o7
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
|
Jason Pearson
4030
|
Posted - 2014.01.19 18:53:00 -
[11] - Quote
Judge Rhadamanthus wrote:Jason Pearson wrote:Judge Rhadamanthus wrote:Jason Pearson wrote: My range and my damage is the only thing I can rely on, but if you're moving fast and above me? lol I'm a dead man. Does that not seem like a balance? You have range and power, I do not. I have speed and Altitude; you do not. If it is balanced, then there is no need for change. You answered your own question as to why elevation should not be changed o7 If you are just going to be deliberately obtuse and dismissive and dodge the discussion then I am at a loss as how we can communicate on this to make sure all voices are heard. You know full well range and speed are variables and since we did not mention values no decision on whether to make a change or not can be made.
I'm not obtuse, I'm big boned.
Look, the only fixes I see is fixing the redline, that's where we hear the most complaining and Dropship Pilots most common complaint is "I can't get to the railgun killing me in the redline", you can easily evade the range of the railgun, man I rarely fly anymore and yet when I did, I was hovering above a railgun who just kept ramming into walls trying to look up.
I also believe Dropships should have more HP, not the Assault Dropship though. It is my view that a normal Dropship should be quite tanky, the Assault Dropship sacrifices its tankiness for the additional damage output and speed (Hey guys, let's lose the defense so we can go faster, aww yeaah! - Engineers working on Dropships)
The rest is irrelevant until the redline is solved.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
|
|
|