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Atiim
Living Like Larry Schwag
3656
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Posted - 2014.01.19 06:29:00 -
[1] - Quote
Railguns are 'fine'. Get Better.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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Atiim
Living Like Larry Schwag
3656
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Posted - 2014.01.19 06:32:00 -
[2] - Quote
Patrick57 wrote:Kigurosaka Laaksonen wrote:What's your solution for fixing railguns, OP? Either a fix to range or damage. Any other ideas would be helpful. I think damage mods are the real problem.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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Atiim
Living Like Larry Schwag
3656
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Posted - 2014.01.19 06:35:00 -
[3] - Quote
Decrease the heat sink by a good 2 shots, and reduce damage mod bonuses by about 5%.
Add fall-off damage to prevent redline abuse.
Profit.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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Atiim
Living Like Larry Schwag
3657
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Posted - 2014.01.19 06:38:00 -
[4] - Quote
Patrick57 wrote: Nope, the alpha damage is way too high. My Derpship has about 3600 HP and a Standard Railgun does 1450 Damage. Add proficiency and you're ******.
Err not quite.
Proficiency skill on turrets only increases the rotation speed on the turrets. Not increase how much damage it does.
Though, I think Alldin Kan made a thread about how damage mods were broken. Too bad I forgot to put it in my favorites.
While railguns are a bit broken, keep in mind that they are supposed to demolish vehicles.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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Atiim
Living Like Larry Schwag
3657
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Posted - 2014.01.19 06:49:00 -
[5] - Quote
Patrick57 wrote: Well then they far excel their job.
That's the point.
Everything is supposed to exceed amazingly at what it does best, but failing in other areas to create an equal compromise, while also creating proper counter-play.
This is how a niche should perform.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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Atiim
Living Like Larry Schwag
3657
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Posted - 2014.01.19 07:05:00 -
[6] - Quote
Patrick57 wrote: Where exactly do railguns fail?
Railguns are at an extreme disadvantage against infantry, just like other forms of AV.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
|
Atiim
Living Like Larry Schwag
3668
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Posted - 2014.01.19 15:10:00 -
[7] - Quote
Patrick57 wrote:Bethhy wrote:Railgun is nothing....
I'd be more worried about Minmatar Artillery Cannons...
OR Amarrian Beam Laser turret's shooting one consistent beam at the dropship. Look how long it took for us to get racial heavies and scouts, you really think CCP will get us that stuff any time soon? They always get stuff in SoonGäó
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
|
Atiim
Living Like Larry Schwag
3668
|
Posted - 2014.01.19 15:15:00 -
[8] - Quote
Benjamin Ciscko wrote:Atiim wrote:Patrick57 wrote: Where exactly do railguns fail?
Railguns are at an extreme disadvantage against infantry, just like other forms of AV. I can still go a good 10-0 vs. Infantry, a good game and some tank destructions 16-20/0 I've also gone 16/2 with nothing but a Swarm a few months ago.
I didn't say it was impossible, but you'd be a fool to disagree that they are at a disadvantage in terms of killing infantry; especially when compared to 80GJ Blasters.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
|
Atiim
Living Like Larry Schwag
3668
|
Posted - 2014.01.19 15:19:00 -
[9] - Quote
Patrick57 wrote:Atiim wrote:Patrick57 wrote: Where exactly do railguns fail?
Railguns are at an extreme disadvantage against infantry, just like other forms of AV. Not really a problem when you're sitting in the redline. That's why we need fall-off damage.
If you realize that your bullets aren't doing damage, how long would it be before you stop firing at nothing and get out the redline?
I'd say 175m is perfect for the Railgun. After that, you do reduced damage similar to the effective and optimal ranges on infantry weapons.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
|
Atiim
Living Like Larry Schwag
3668
|
Posted - 2014.01.19 15:23:00 -
[10] - Quote
Doc DDD wrote:Only thing I am concerned about is if the rail alpha damage or rate of fire is nerfed now, and in a couple years the proto hulls are released, there won't be a counter to some blaster builds being god mode. These are now proto turrets vs standard hulls ( in tank vs tank ) I highly doubt that there will ever be ADV and PRO hulls.
If CCP ever adds anymore hulls; it will most likely be specialized hulls like pre 1.7's Enforcers were.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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